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Posted
1 hour ago, Fakenet said:

What exactly are you trying to do?

Are you trying to give the modify species which already have the cheat trait or are you trying to give the cheat trait to more people?

The later was never supposed to work as far as I know. The first way shouldn't work becasue there aren't actually any pops with the cheat trait.

ok, thanks. only reason i know its a bug is when pulling up the apply template tab, you get a spam of dings until you click off the apply template page. i ended up creating the template and the game finally started to build pops with the trait anyways. 

Posted
7 hours ago, nightluna said:

ok, thanks. only reason i know its a bug is when pulling up the apply template tab, you get a spam of dings until you click off the apply template page. i ended up creating the template and the game finally started to build pops with the trait anyways. 

Yeah, that is not supposed to happen either way.

Posted

So how does nudity work? I have the base game gender patch, added teh exhibitionist trait and looked though the clothing, all clothed. I tried on all female humans and elves.

Posted (edited)
37 minutes ago, 3125Balaur said:

So how does nudity work? I have the base game gender patch, added teh exhibitionist trait and looked though the clothing, all clothed. I tried on all female humans and elves.

You need to download nude portraits if you want nude portraits.

Completely different mod.

The patch only makes sure that when you pick a mono gendered species you only get portraits of that gender.

 

  • Portrait Patches: You need the Base Game Portraits Gender Patch for pops to change when using mono gender (and futa) traits. Unfortunatly I don't have time to make patches for other species mods anymore, but I did write a basic guide you can find here to make your own!
Edited by Fakenet
Posted
15 minutes ago, idk lol i have no ideas said:

trait ideas: knotted penis, massive penis (upgraded version of huge penis), large balls, huge balls, massive balls,

What are the effects? That is the main part about traits.

Posted

Am back with the modifiers (but for only massive penis so far

21 hours ago, Fakenet said:

What are the effects? That is the main part about traits.

(I tried my best to make it balanced))

 

Massive penis: pros: +7.5 happiness, +15% pop growth speed, +12.5% pop growth from immigration, +1% food from livestock and processing, +30% sex jobs output, cons: -15% resources from jobs -5% army training speed

 

Posted
6 hours ago, idk lol i have no ideas said:

Am back with the modifiers (but for only massive penis so far

(I tried my best to make it balanced))

 

Massive penis: pros: +7.5 happiness, +15% pop growth speed, +12.5% pop growth from immigration, +1% food from livestock and processing, +30% sex jobs output, cons: -15% resources from jobs -5% army training speed

 

So simply an extension of the exisiting traits.

I think the livestock production has to be higher then. it says 0.5 for huge penises. Not sure if that is an absolute value or 50%.

There is also the opinion modifier the previous stage has.

But those balance issues are all up to Lithia anyway. I thought you had something more special in mind with the knotted ones.

Posted
17 hours ago, idk lol i have no ideas said:

Am back with the modifiers (but for only massive penis so far

(I tried my best to make it balanced))

 

Massive penis: pros: +7.5 happiness, +15% pop growth speed, +12.5% pop growth from immigration, +1% food from livestock and processing, +30% sex jobs output, cons: -15% resources from jobs -5% army training speed

 

I'd recommend making the resources from jobs malus worse, 20 or 25%, and maybe adding a -10% army health on top. The logic being that the larger a specialized body part gets, the exponentially harder it gets to do anything that doesn't involve it, plus it being a larger target for enemies to aim at.

Posted

important messages seem to be cut off at the bottom in species traits like the adorable trait says at  the bottom of the page "cuddle or die:" then thats the end of the page and there is no scroll wheel

Posted
On 2/2/2022 at 3:52 PM, Zorlond said:

I'd recommend making the resources from jobs malus worse, 20 or 25%, and maybe adding a -10% army health on top. The logic being that the larger a specialized body part gets, the exponentially harder it gets to do anything that doesn't involve it, plus it being a larger target for enemies to aim at.

That'd be incredibly punishing. At 25% malus, you're only taking a net gain of 5% sex jobs output, as well as some growth speed, but at the same time losing all output for everything else. It'd be one thing if you could really lock down *exactly* which pops go where and work what jobs, but the job system is finicky at the best of times and you're going to really struggle producing anything that's not sex job related.

Posted
4 hours ago, Schmee said:

That'd be incredibly punishing. At 25% malus, you're only taking a net gain of 5% sex jobs output, as well as some growth speed, but at the same time losing all output for everything else. It'd be one thing if you could really lock down *exactly* which pops go where and work what jobs, but the job system is finicky at the best of times and you're going to really struggle producing anything that's not sex job related.

Amenities and Trade Value are not considered "Resources" so that point misses.

But the entire thing was an extension to the already existing perks going up to 300% compared to the first level.
In terms of the mod it should hence be balanced already.

Posted
9 hours ago, Schmee said:

That'd be incredibly punishing. At 25% malus, you're only taking a net gain of 5% sex jobs output, as well as some growth speed, but at the same time losing all output for everything else. It'd be one thing if you could really lock down *exactly* which pops go where and work what jobs, but the job system is finicky at the best of times and you're going to really struggle producing anything that's not sex job related.

If the sex jobs benefit is your concern, you can easily just make it bigger to counterbalance the malus. That's what LV does with Sex Crazed, a trait I run with a lot. If you look in the code, Sex Crazed has a -50% malus for All Jobs and a +100% buff for Sex Jobs, which results in a net +50% buff when doing a Sex Job, that is the bonus you see in the tooltips. So in this proposed case, a massive dong should, in the code, say -25% malus (or something) to All Jobs, and +55% boon to Sex Jobs. Then the tooltips will just declare it a 30% bonus.

Posted
22 hours ago, Fakenet said:

Amenities and Trade Value are not considered "Resources" so that point misses.

But the entire thing was an extension to the already existing perks going up to 300% compared to the first level.
In terms of the mod it should hence be balanced already.

But food, consumer goods, rare materials etc are. There are more sex jobs than those from the brothel.

Posted (edited)
7 hours ago, Schmee said:

But food, consumer goods, rare materials etc are. There are more sex jobs than those from the brothel.

I thought that milk cows are not considered sex jobs since they got their own modifiers and planetary designation.

I can still see that as intentional in the cases you mentioned.

Sience counts as a resource too though and if I understand the idea behind sexology correctly that should not be detrimentally affected by it.

 

Anyway, the point was that it's a trippling in effect of all factors and is therefore balanced in context of the mod.

Edited by Fakenet
Posted

I've always thought that the sex jobs and a race that was tailored to it should find it hard to do most everything else with sex crazed simply making them mad crazy. It would be nice to see the sex crazed bonus coming about from events, or from the majority of your population experiencing public exhibitionism. Only trouble is I doubt there are that many events that could trigger it reliably, or if you made them to common it would just be on all the time. I think there is also a missing window to make bioships that feed off the sexual energy and "excess" materials it makes. Maybe instead of free corvettes it should be a bio ship similar to the crisis ships? Actually there's a thought, would love to have a crisis system tat works off sexual events and energy generated by the pops and traditions. 

Posted
2 hours ago, Sybian said:

I've always thought that the sex jobs and a race that was tailored to it should find it hard to do most everything else with sex crazed simply making them mad crazy. It would be nice to see the sex crazed bonus coming about from events, or from the majority of your population experiencing public exhibitionism. Only trouble is I doubt there are that many events that could trigger it reliably, or if you made them to common it would just be on all the time. I think there is also a missing window to make bioships that feed off the sexual energy and "excess" materials it makes. Maybe instead of free corvettes it should be a bio ship similar to the crisis ships? Actually there's a thought, would love to have a crisis system tat works off sexual events and energy generated by the pops and traditions. 

So, Slaanesh crisis, basically.

Posted

hello, i started a game with the tentacle symbiosis origin and i have a question, can i transform other planets in tentacle worlds? Or the only tentacle planet is the one at the start? Because as for now i can only produce a tentacle planetary block

Posted
3 hours ago, WaaaaghMaster42 said:

hello, i started a game with the tentacle symbiosis origin and i have a question, can i transform other planets in tentacle worlds? Or the only tentacle planet is the one at the start? Because as for now i can only produce a tentacle planetary block

Yes, you can.

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