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Posted
On 1/7/2022 at 1:41 AM, azril said:

Right, but the prerequisites are mutually exclusive as they are the techs form Machine Empires and Normal Empires. So I cant put all the techs in as then nether of the empires would see the tech as nether can complete the prerequisites. That's why I tried an  "or" command to separate the different Empire prerequisites.

 

I guess I have to make a separate tech just for normal empires or change the prerequisites entirely. Making a new tech for it seems simpler.

 

I checked on this for you and there is no way to use or in the prerequisite line of a technology. Maybe you can use the potential or weight_modifier blocks as a workaround to get the functionality you want. 

Posted (edited)
On 12/31/2021 at 3:03 PM, geass3929 said:

 

 

Documents\Paradox Interactive\Stellaris\mod\Lustful Void\localisation\simp_chinese

Overwrite file Still english

 

messageImage_1640933768563.jpg

啥?这个玩意儿不是单独的Mod,是LV本地化文件,所以要复制原文件替换的,你看看是不是那边操作问题啥的。

以及我是国人,直接汉语就好(滑稽)

哎对了,你有用其他的子mod吗?我有点怀疑是不是其他子mod覆盖了导致的

Edited by klkadf
Posted
2 hours ago, ZeroHundred said:

Ok new actual problem, robo pops don't seem to be building, I'm not sure if it's a problem with this mod or what

i can build them just fine, you surely have conflicting mods

Posted
7 hours ago, klkadf said:

啥?這個玩意兒不是什麼的Mod,是LV本地化文件,所以要復制原文件替換的,你看不是什麼操作問題單獨的。

還有我是國人,直接漢語就好(滑稽)

哎對了,你有用其他子模組嗎?我有點懷疑不是其他子模組覆蓋了導致的

 

 

 

後來我發現
要把文件丟到

Documents\Paradox Interactive\Stellaris\mod\Lustful Void Lewd Advisors\localisation\simp_chinese
就成功了
光是覆蓋Lustful Void裡面還不夠
感謝翻譯

Posted
8 hours ago, ZeroHundred said:

Ok new actual problem, robo pops don't seem to be building, I'm not sure if it's a problem with this mod or what


Are you using calcifies? Read the latest page on that thread. There a bug with robot building. 

Posted
4 hours ago, SohCahToa said:


Are you using calcifies? Read the latest page on that thread. There a bug with robot building. 

Thank you for the info, this is a huge modpack I'm basically strapping together with duct tape so I'm trying the code fix in those comments now

Posted
10 hours ago, SohCahToa said:


Are you using calcifies? Read the latest page on that thread. There a bug with robot building. 

Unfortunately that fix didn't seem to help, even after starting a new game and rushing robots, I guess I'll have to try reorganizing my mods again, just for reference I have most of the mods that actually add gameplay features, traits, civics, etc

Posted
1 hour ago, ZeroHundred said:

Unfortunately that fix didn't seem to help, even after starting a new game and rushing robots, I guess I'll have to try reorganizing my mods again, just for reference I have most of the mods that actually add gameplay features, traits, civics, etc

Playing as a raiding species, i got around that bug by accident when i abducted a robot from one of my victims. XD

Posted
1 hour ago, amcorp said:

Playing as a raiding species, i got around that bug by accident when i abducted a robot from one of my victims. XD

Going through Irony Mod Manager (and definitely skimming through the conflict manager as I've already put far too much time into this even though it will almost certainly cause more problems) it seems to be a conflict between Calcifier and Copious Cocks... so hopefully i can fix it by just making the default robots CC... maybe... I'll figure it out eventually, though I'll probably just have to rebuild my mod pack from scratch

Posted

Can someone post a bug report to Irony mod manager github about them needing to update their avalonia dlls  or Irony won't work on windows 8 due to Monitor Dpi Detection crash.

I tried to sign up to github to message them myself but their Captcha dosn't load.

Avalonia Release Page Fix Number #6471 [Windows] Fix EntryPointNotFound on Windows 8 due to missing version check.

Sorry about Off Topic.

Thanks.

Posted
On 1/8/2022 at 5:08 PM, azril said:

 

As for the Tentacle World start it also happens with other starts like the Parallel Evolution. I think this a throw back from when paradox changed planets. I like the idea. Your population has gotten so big you "must" go to space and find new homes. If you expand quickly you can mitigate the problem and have a pop boost over other empires. More pop more better, after all.

 

 

The issue is you NEED a way to produce alloys and consumer goods at the start of the game, there is genuinely no way to get the required amount unless you get very lucky.

Posted
8 hours ago, TetraLock said:

Can someone post a bug report to Irony mod manager github about them needing to update their avalonia dlls  or Irony won't work on windows 8 due to Monitor Dpi Detection crash.

I tried to sign up to github to message them myself but their Captcha dosn't load.

Avalonia Release Page Fix Number #6471 [Windows] Fix EntryPointNotFound on Windows 8 due to missing version check.

Sorry about Off Topic.

Thanks.

Maybe you can contact them on discord instead? https://discord.gg/jPKhbdM4

Posted (edited)

I wish there were more events. The mod before had more. Like, two species mating for example. Other than that, I like the event Festival of Love. An example of interacting with your governing ethics too.

EDIT
Maybe LV team can make a zip file for many events? But these need to be in load order.

Edited by Soulshout
Posted
On 1/11/2022 at 11:31 PM, ZeroHundred said:

Ok new actual problem, robo pops don't seem to be building, I'm not sure if it's a problem with this mod or what

 

I had this same problem after the September update, not sure if its the same issue or not but figured I could share how I fixed it to give you another option to try. The offending mod I had was !99 Traits Picks 2, it has since been patched but not sure if you use it and haven't updated it in a while.

 

The issue was in the 00_species_archetype file you need the line robotic = yes under machine and robot. Should look like

 

ROBOT = {
species_trait_points = @robot_trait_points
species_max_traits = @robot_max_traits
robotic = yes
}
MACHINE = {
species_trait_points = @machine_trait_points
species_max_traits = @machine_max_traits
robotic = yes
}

 

Its a change in how the base game manages robot pops from the September update.

Posted
On 1/16/2022 at 1:44 AM, Soulshout said:

I wish there were more events. The mod before had more. Like, two species mating for example. Other than that, I like the event Festival of Love. An example of interacting with your governing ethics too.

 

I feel you. I've done two 8 hours run and I've had like 2 different lewd event popping up? The Festival of love which which seem to be the most common and a tentacle beast capturing my scientist while surveying a random asteroid that appeared once in one of my playthrough. I also have every setting on in the LV options so either I'm really unlucky or this mod is only for trait and nothing else...

Posted
2 hours ago, Hey_Its_Kay said:

For some reason I do not have the option to make a impregnation facility even after adopting the tradition that allows me to start construction.

 

 

Completely delete the mod and then reinstall from the zip. 9/10 times this will fix most issues. 

Posted

Since Tentacles won the vote at the polls, I hope to see a tentacles species pack of sorts. The talk about making unity and influence more important is interesting. Personally, once I have all the traditions I can have unlocked, Unity becomes a lot less important. You still needed it for edicts and stuff, but not as much.

Posted

The mod doesn't load, all the other mods I have installed load fine, but this mod doesn't,  I checked the compatibility section on this thread, and there isn't anything wrong. I have a feeling it's one mod, but I may be wrong, and strangely enough it doesn't show in the Paradox Launcher (I play through steam). If anyone could help with this it would be much appreciated since I really want to check out this mod.

Posted
16 minutes ago, Inkstrike said:

The mod doesn't load, all the other mods I have installed load fine, but this mod doesn't,  I checked the compatibility section on this thread, and there isn't anything wrong. I have a feeling it's one mod, but I may be wrong, and strangely enough it doesn't show in the Paradox Launcher (I play through steam). If anyone could help with this it would be much appreciated since I really want to check out this mod.

Update, i figured out why it didn't work, the descriptor files were still in the mod folders, my mistake. not used to putting mods into the paradox mods folder, i do most stuff through steam.

Posted (edited)

update 2

10 minutes ago, Inkstrike said:

Update, i figured out why it didn't work, the descriptor files were still in the mod folders, my mistake. not used to putting mods into the paradox mods folder, i do most stuff through steam.

Now it just says the path descriptor is fucking invalid for the advisors and main mod, and I don't know why, The path leads to the folder of the exact same name, i don't see how it's invalid. I haven't edited the descriptors at all, please help.

Screen Shot 2022-01-20 at 21.24.46.png

Edited by Inkstrike
Posted
4 hours ago, Inkstrike said:

update 2

Now it just says the path descriptor is fucking invalid for the advisors and main mod, and I don't know why, The path leads to the folder of the exact same name, i don't see how it's invalid. I haven't edited the descriptors at all, please help.

Screen Shot 2022-01-20 at 21.24.46.png

Try:
1. Delete the mod, open and close the launcher to refresh, then reinstall the mod. 
2. Clear the Stellaris folder of everything except /mod (you’ll need to redo load order)

3. Install Irony. 
 

 

Posted
14 hours ago, Isangrad said:

Since Tentacles won the vote at the polls, I hope to see a tentacles species pack of sorts. The talk about making unity and influence more important is interesting. Personally, once I have all the traditions I can have unlocked, Unity becomes a lot less important. You still needed it for edicts and stuff, but not as much.

 

What poll was this??? O.o

 

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