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Posted (edited)
1 hour ago, LukeHighwalker said:

Well, I'm by no means an expert, but I'll try to help you.
First of all, do you have Irony Mod Manager? Because from what I've heard, the Paradox loading system for mods is awful, and the IMM will help you immensely with stuff like loading order.
Second, do you use any mods other than LV and LV-adjacent submods? Because those can probably cause some issues, especially if they aren't at the wrong place in the loading order.

I am not using IMM I will look into it. - tried it still nothing.

and only L:V and related mods was part of my testing.

Edited by Necrosad11
Posted (edited)
2 hours ago, Necrosad11 said:

I am not using IMM I will look into it. - tried it still nothing.

and only L:V and related mods was part of my testing.

I'm just gonna ask, but did you ever make the mods part of a Playset and then select that playset before launching the game? If you only install the mods but never add them to a Playset then you've missed a step.

Edited by Railgunner2160
Posted (edited)

Masturbation Nodes. For Hive Minds.  They cost consumer goods.

 

Tentacle world start has no way of producing Consumer Goods on the homeworld.

Edited by Bloodly
Posted

Hi @Lithia<3 is it possible to limit certain jobs to a specific pop trait, race i. e. a brood parasite trait requirement for a breeder job or is there no way for a distinction? I was wondering because it is sometimes impossible to min/max different pops into their respective optimal jobs, and since LV is prone to add a lot of extra variation, it drives me crazy and I end up using species modification over and over once things get too much out of hand.

Posted

Does anyone know how i can fix the sex jobs so they actually apply bonuses other than the trait ones because things like stability or worker and slave bonuses do not apply to sex jobs for me and i have tested it with just this mod so it is inherent to this mod and only thing i can think of is that the author merged some things into a common category and have jobs that are now dependent on policies.

Posted (edited)
9 hours ago, mikovic76 said:

Hi @Lithia<3 is it possible to limit certain jobs to a specific pop trait, race i. e. a brood parasite trait requirement for a breeder job or is there no way for a distinction? I was wondering because it is sometimes impossible to min/max different pops into their respective optimal jobs, and since LV is prone to add a lot of extra variation, it drives me crazy and I end up using species modification over and over once things get too much out of hand.

While I'm obviously not Lithia,
If you follow the instructions on Pop Job modding from the Stellaris Wiki, you can add a line in the lv_breeder job "possible"
follow by a Condition, in this case called "pop_has_trait".
 

possible = {
	    pop_has_trait = trait_lv_brood_parasite
	}

However this I'll make all lv_breeder jobs require that specific trait.
That's where an "OR" may comes in.
 

Quote

possible = {
        OR = {
            pop_has_trait = trait_lv_all_female
            pop_has_trait = trait_lv_all_male
            pop_has_trait = trait_lv_brood_parasite
        }
    }

Any pop with any of these traits can now become a breeder.
Does this answers your question ?

Edited by Dadicho
Posted (edited)

 

8 hours ago, Dadicho said:

If you follow the instructions on Pop Job modding from the Stellaris Wiki, you can add a line in the lv_breeder job "possible"
follow by a Condition, in this case called "pop_has_trait".
Does this answers your question ?

Thank you for the elaboration, I was wondering if conditional scripting was possible for pops, I will try that out :)

Edit: Got it working as intended. I would imagine to split that up into different jobs later and tie it to the new acension perk or aquire fallen empire technology from the preserver empire as a real treat for taking them on.

 

Breeder_Example.jpg

Edited by mikovic76
Posted
On 12/24/2021 at 12:44 PM, Railgunner2160 said:

I'm just gonna ask, but did you ever make the mods part of a Playset and then select that playset before launching the game? If you only install the mods but never add them to a Playset then you've missed a step.

yup, added them to a playset and applied that playset.

By all rights they should work. I have no idea what is stopping it, other mods work, mods that need LV work, but LV or any of the loading screen replacers do no.

 

Posted (edited)

I'm glad to see there is better support for machine races however I found a bug/oversight: The Masturbation Node jobs take consumer goods and the machine races do not use or make consumer goods in any shape or form. It should probably be just energy.

Edited by enterprise2001
Posted (edited)
On 12/21/2021 at 7:34 AM, Pandamerica said:

Is it normal for some LV jobs (like milk, breeder, etc) to not be working for me ?

 

Getting the same issue with a few jobs despite a clean and fresh new install of LV, I'm currently digging through the files, District and building job adds seem to be good, I am thinking there's a typo or something in the actual job code, but I can't, for the life of me, find anything wrong with the coding, and the lv_rules is good (I used it as a template to update a 3.1 mod). I will continue looking, and share details if this seems to be a major problem for people.

Edited by soldier847
Clarification
Posted

Hey, Anyone knows the source/artist of this picture from one of the events in game?
 

Spoiler

image.png.82ac24cca53928c9a1e1c628dd4e60a1.png

I tried checking the artists that are listed in the credits and doing a reverse search but couln'd find anything.
Or if you have the complete picture (assuming its its been cropped to fit the events in-game).

Posted

Am unsure if I am doing something wrong. But there are no custom backgrounds for events. Is that removed, or due to some other mods conflicting probably?

Also, looks very neat.

Posted

I solved the issue with the mod not working, for some reason the Descriptor files where not providing the proper path for the mods, everything worked fine once I manually edited the proper paths into the descriptor files

Posted
4 hours ago, Necrosad11 said:

I solved the issue with the mod not working, for some reason the Descriptor files where not providing the proper path for the mods, everything worked fine once I manually edited the proper paths into the descriptor files

Glad you got it fixed, path issues are kinda insidious that way. Most of the time they just work, so when they fail due to a path error most people never look at the descriptor file. Enjoy your modded playthrough!!

Posted

Hey there! Not really a fan of sexual content for Stellaris, just not my cup of tea, however the Aggressive Breeders origin seems like it would really help the roleplay aspect of my Elf-ish/Asari-ish species. Is there anyway to get that origin as a standalone or extract it out of the Mod's files?

 

No disrespect intended to the Author, It's just not my cup of tea.

Posted
49 minutes ago, ASDASDASD_Smasher said:

Im sorry if this has been asked before, but can someone explain me how does the hybrid mechanism work? Mainly on what grounds are the portraits chosen for the new species? Thanks.

Randomly from within the same species class.

Posted (edited)
8 hours ago, Zozze said:

Is there possibility, to have all the male species that reproduce with males of other species?

Depending on what you actually want to happen the answer either is no or that already is what is happening.

 

I assume you want the effect you get when a monogender species and any other species are on the same planet.

That effect shouldn't occur with same sex encounters since you are only adding more of the same.

Edited by Fakenet
Posted (edited)

Tentacle worlds are my favorite, the theme, the vanilla content and the general space horror vibe is awesome. I would love to see a origin where this is 'fleshed' out slower through a storyline like some of the base origins, maybe through an archeology site or something. 

 

Here is my lore pitch, because I love this stuff so much. 

 

 

********

 

Engineered Species #69 was meant to be little more than a synthetic flesh all female sex droid. The alien empire that created them based their proportions and general look off a primitive species found in the sol system. They were designed to be self replicating and able to take a considerable beating due to the demands from their population. The Precursors that built them never saw the first generation put into use as their empire fell quickly to some unknown alien threat or invasion. Species #69 laid in a storage facility for thousands of years before an earthquake broke open their storage facility and trigged their release. 

 

Awaking the species tried to find their purpose and only found a hostile broken world. Through thousands of years of growing and attempting to survive in the hostile world they lived and reproduced, thriving to become the planets new race, eventually setting foot out into the stars, despite their extremely high sexual apatite, or perhaps because of it, as space promised even more perversions and experiences for them. 

 

It was on a neighboring planet that they found a research facility that housed monstrous creations that the precursor's had built to help defend their empire. Giant mechs, assault droids, hybrid alien life genetically changed for war and other monstrosities, synthetic, mechanical, flesh based or a combination of all three. The team of explorers had seen some of these before on their home planet, but what they had not seen were the mass of tentacle pits that had formed in one of the facilities that promised a large stash of technology and resources. 

 

The first team entered were taken by the tentacles and the leader of the expedition decided that the mission was more important. Setting up a transmitter they tried to gain access again, this time streaming the data to their home world. To their horror they discovered their sisters being used as breeding machines for the tentacles, as more and more of the second team were snatched up some of their equipment continued to send back video footage of the women. 

 

The leader of the expedition managed to get the data cache but could not send the data back due to it's complexity and size, so being covered by the rest of her team she made it back to the ship and escaped the planet with only a few survivors. The two month trip back to their planet began, but the captured soldiers didn't die, instead the tentacles kept them alive and breeding. 

 

Someone in the military let the codes for this footage leak and soon the entire world was watching in a mix of horror and fascination. No other creatures could bring them to such heights of pleasure and soon the feeds were being worshiped in strange group orgies. 

 

By the time the ship arrived back to the planet there was a mass of tentacle cult followers gathered to great the leader as they saw her as the herald of this new lifeform. Moments before landing the ship went off course and landed somewhat roughly in a densely populated area. When the first responders arrived they opened the ship doors only to find it full of tentacle monsters and transfixed crew members who were aiding the creatures to quickly escape. 

 

The next few months was a battle of attrition, as more and more cult members formed and soon every city was infected to some degree. The world ruler prepared to give a response to drive back the monsters, but when she started speaking cultists broke in and released tentacles creatures into the facility. Again people all over the world watched a broadcast sent out to their entire world as their ruler succumbed to the pleasure they offered. 

 

This was the last straw as many simple joined the cult and a new world order was founded. After the initial few months of extremely low production and scientific discovery, the population finally got their sanity back, but only as much as to go out into the star's and bring this gift to every planet and species possible. They quickly discovered that other species could not handle these gifts without going insane, so species #69 decided to aggressively breed out the other species, using their females as ovens for their own kind and soon the lustful bodies combined with the tentacle horror soon became the galaxies next great crisis. 

 

********

 

I would love to make this an archelogy event chain that returns a relic that will give one planetary decision to change it into a tentacle planet. But I'm terrible at getting my mods to work and have no idea where to start with making this. Hope someone enjoyed the story, thanks for all the work you put into this mod! 

Edited by Sybian
Posted
On 12/28/2021 at 1:35 PM, Zozze said:

Is there possibility, to have all the male species that reproduce with males of other species?

I assume you're talking omegaverse/mpreg? I'm afraid two male species can't reproduce like that in the mod, sorry.

Posted
3 hours ago, LazyDwarf said:

I assume you're talking omegaverse/mpreg? I'm afraid two male species can't reproduce like that in the mod, sorry.

I suppose technically they could if you take Xeno-Compatibility, although that's a base game thing rather than this mod.

Posted
On 12/28/2021 at 5:35 AM, Zozze said:

Is there possibility, to have all the male species that reproduce with males of other species?

Take the Futa option and all the "male" centric additional options and then take the option of exeo transformation to only male. Should work, the aggressive adaptability origin will also work with this combination. This includes several other mods but they all work with LV. 

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