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Posted
2 hours ago, Arbie2 said:

So I cannot for the life of me get this mod, and two other Stellaris mods from here, to work. Followed the instructions, but none of them are appearing in the launcher. Not even under another name.

Sounds like an issue the launcher has with outdated files that have been manually installed. Open the .mod file with a text editor and change the version number to the current version. At the moment Lithia is working on a update for the mod, but not eta yet...

Quote

The Mods Remastered Human and Elves of Stellaris wont work for me with the patches.

Either the portraits mods work but "all female" did not or after changed load order "all female" works but the regular portraits mods not.

 

I have only extraced the patches under \Documents\Paradox Interactive\Stellaris\mod. So it need a step further?

First i excepted to merge the files, but i see that the .mod points to this patch versions directory. But i did not lose the feeling that some resources are missing.

Those patches are currently outdated, disable them until the next update for the mod.

Posted
51 minutes ago, Railgunner2160 said:

Sounds like an issue the launcher has with outdated files that have been manually installed. Open the .mod file with a text editor and change the version number to the current version. At the moment Lithia is working on a update for the mod, but not eta yet...

Just tried that, and... nada. Even tried fiddling with the directory in the same file, to no difference.

Then I went back and did a clean install of the mods again, and they work now. Don't know what I did differently, but it's fixed, so thanks for the effort at least.

Posted

A number of people have had issues with the mod to showing up. It appears to be a combination of new launcher and windows update stuff. Doing a full reinstall (possibly booting up the game after you've removed the files) and checking windows defender settings are some of the fixes people have come up with.

 

New update soon(tm). A fix for the EOS compatibility will wither be in that, or whenever it's gotten around to (no promises :P).

Posted

I love this mod, but for some reason, my Brothels don't produce any Whore jobs. It says that it should in the tooltip, and the pop_jobs file shows that it SHOULD be producing these jobs, but it just... doesn't. And I don't mean that the jobs are there but no pops takes them, I mean the jobs straight up don't exist on the planet.

Posted

So, this mod is utterly shitting on my performance (problems started after install, ended after disabling). To be fair, I'm running alot of other mods from Workshop. But I also had literally zero issues with them even on my mediocre laptop. I'm running a Ryzen 7, GTX 2060 Super, and 32 GB of RAM. Not low-spec by any means. Do you have any idea what the issue might be?

Posted

Do the traits that supposedly efect jobs actualy do anything? The normal things like groth speeds work fine, but milk cows always peoduce the same amount of food and consumer goods.

Posted
On 1/2/2020 at 9:54 PM, Arbie2 said:

So I cannot for the life of me get this mod, and two other Stellaris mods from here, to work. Followed the instructions, but none of them are appearing in the launcher. Not even under another name.

I had an issue with none of my mods showing up, it turns out Stellaris was temporarily overwriting the .mod file when I would start the game, the solution I found was to mark the file as read-only.

Posted
16 hours ago, Alpha_Narwhal said:

Do the traits that supposedly efect jobs actualy do anything? The normal things like groth speeds work fine, but milk cows always peoduce the same amount of food and consumer goods.

Milk cow production bonuses not working is a known bug.

Posted

For anyone having trouble getting the mod to show up. I got it to work by going to the mod section and creating a new mod then transfer all files of the mod you want to work to that new mod. Even when I copied everything exactly to a manually created mod it would never show up.

Posted

New to this mod, looks fun! Is there anything I need to be aware of with how this new traits work? Is there some sort of guide? Was thinking about getting the sexual gameplay mod until I found out it was defunct. Is this similar in scope? 

 

Also, I never really used portrait mods, which ones can you guys recommend that are more... interesting than the paradox ones?

 

And do I need to go back to 2.3.1 or is this mod compatible with the newest patch? It is currently telling me it has an issue (needs 2.4) but still starts up.

 

And last thing, gameplay question: Any recommendations on starting species civics if you want to go with a female/submissive start?

Posted

OK, so I started this mod up with Elves as a race (so never dying), chose all female. But I start with male population and the growth window shows a male coming next. Seems like a bug/issue. Is there a way to fix this? think I have the compatibality mod installed properly (or how would I know if I fucked this up?)

Posted
2 hours ago, Gsus30 said:

OK, so I started this mod up with Elves as a race (so never dying), chose all female. But I start with male population and the growth window shows a male coming next. Seems like a bug/issue. Is there a way to fix this? think I have the compatibality mod installed properly (or how would I know if I fucked this up?)

If you are referring to the "Elves of Stellaris" mod then the path is outdated. It'll be updated once the next update to Lustful Void comes out...

Posted

Thanks good to know. About the buildings, do they add anything else besides what they state? So are they just flavor for the most part?

 

And I see no patch for Asari, but since that race is fully female anyway, does it matter? Or does the game break in some way if you take a non sanctioned potrait?

Posted
1 hour ago, Gsus30 said:

Thanks good to know. About the buildings, do they add anything else besides what they state? So are they just flavor for the most part?

 

And I see no patch for Asari, but since that race is fully female anyway, does it matter? Or does the game break in some way if you take a non sanctioned potrait?

Doesn't matter, any custom portrait mods that don't either have native compatibility or a patch simply won't have the functionality of the All-male/female traits in regards to the display of the appropriate genders being displayed. In other words if if doesn't already support or have an up-to-date patch for lustful void, if you choose the all-male trait for example you might still have female portraits show up randomly.....

Posted

It is entirely possible however to edit a mods files yourself so that only one genders portrait shows up at all with or without the trait, it's surprisingly easy but it is tedious

Posted

Say what of the three buildings are worth it? Dairy farms only gives me 4 food ( I do have small breast as a trait so I wonder if that is the issue?) and 4 consumer goods. It also has a -2 factor that I am not sure exactly what it is. Seems rather meh. Brothels seem strong, what about sex market? 

Posted
4 hours ago, Gsus30 said:

Say what of the three buildings are worth it? Dairy farms only gives me 4 food ( I do have small breast as a trait so I wonder if that is the issue?) and 4 consumer goods. It also has a -2 factor that I am not sure exactly what it is. Seems rather meh. Brothels seem strong, what about sex market? 

The benefits of the jobs are highly dependent on traits, and yes small breast is a factor it has a negative impact on production, when creating a species it gives you a good indicator on how traits will affect these jobs, some traits that are unlocked through gene modelling can also provide you with rare resources, can be incredibly powerful if you have a species built specifically around it

Posted

Its time to open some business with aliens! Thanks for update:)

 

Edit: I just tested the Сriminal Syndicate and I must say that the new buildings are truly impressive! And the new mechanics with abductions are amazing and able to open new facets of gameplay :) At first I thought that they were all too strong, but then I realized that they are much more expensive, require more funds for maintenance and at the same time, they give very solid bonuses to the owner of the planet. And i really curious, it actually decrease numbers of species on planet, or just spawn new one in you world?
Oh, and thanks for allowing turn of some events, i REALLY needed that:)

Posted

Has anyone the problem that the Local Mod is not showing up in the Game Launcher? I deleted the old version and copied the new files in the "mod" folder. Since then i dont see anything in the Launcher

 

Edit: Okay i used the Mod Tools from the Launcher and recreated the Mod with all Files and now it works...

Posted

Thanks for the mod! Such a question: I am not good at programming ... Is it possible to attach more than one image to the event? Make an owl-like random. When specifying the path to the image, add some kind of character or something else? And if possible, what size should the image be when translated into DDS?

Posted

On 0.4.6 here, and I think there's a bug with the Escort job. I've got one basic Brothel on the planet, and three pop units are in an endless cycle of kicking each other out of the Escort job and into Unemployment. Pop A kicks out Pop B, who sits on the street curb for a day before charging back inside to kick out Pop C, who then spends a day outside before stomping into the Brothel to kick out Pop A again.

 

They're all the same race, all suited to the job. And there are other jobs available (at Worker level, not Specialist). But they insist on -this- job.

 

(meanwhile all the patrons are sitting around, drinking beer, passing around popcorn, and just enjoying the show :D )

Posted

Is there any ETA on any of the old MASSA colony events getting updated back into this? It was discussed back in the day, mainly the Titanic Life and Tentacled Lifeforms colony event chains were the big ones it had. I really miss them.

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