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Posted
54 minutes ago, Spenser said:

i am apologies, but can i disable this replacing population event for species, who "not allowed to reproduce"? Its REALLY annoying in any way, and it makes abductions almost useless. If i need to kill some species, can just purge them. But i just want to keep their population at the same level.

Anyway, thank you again for this mod:)

Yeah, I second that. It's too op. I mean, all you need is having their population held in population control, and suddenly they are gone ._. It's not population control is about, I believe. I also had some super weird bug with synths where my dominant species sorta outbreed their ROBOTIC SERVANTS to eventual extinction, but it could have been caused by a combination of mods (unless it's actually from this mod alone), 

Posted

Heh, me personally have to see, this - species on conquered planet, turn into primitives for some reason. At the end, i have almost 40+ of them:)

Posted
7 minutes ago, Kabby said:

 

Is there a Russian translation? If there is, give it to me

 

sorry for the offtopic, this sounds too much like some russian super-villain line that i have to comment, good luck finding a translation.

Also, you will probably have more luck asking in the discord here

Posted

Not going to lie, really looking forward to seeing what they add to/do with the Lithovore species on here. I bet it involves getting hard.

And no. I am not sorry for that.

Posted

Hello there !
install this mod on 2.4.1 and start to create new race and error apear on building tips window - anyone know how to heal this problem?
and portraits like elves and other custom not apeared ... just no animation and pict on window :(
 

Posted

Hey quick heads up this mod needs a small update to it's edited 00_species_archetypes.txt to add the new lithoid archetype, otherwise this mod will keep lithoids from having traits.

Posted
45 minutes ago, Conansboy said:

Hey quick heads up this mod needs a small update to it's edited 00_species_archetypes.txt to add the new lithoid archetype, otherwise this mod will keep lithoids from having traits.

Have u example how to do this?
I'm little dump for this :)

Posted
6 hours ago, Bloodly said:

Copy this line into the mod's 00_species_archetypes file.

 

LITHOID = {
    inherit_trait_points_from = BIOLOGICAL
}

1 hour ago, Embarec said:

It seems to sorta-work, but also removes the lithoid racial traits... at least you can play with their pictures that way though.

That's because the edit is incomplete. What you really should be adding to the 00_species_archives file is this:

 

LITHOID = {
inherit_trait_points_from = BIOLOGICAL
inherit_traits_from = { BIOLOGICAL LITHOID }
}

 

That will give you the Lithoid traits in addition to the Biological ones.

 

Posted

I took the line direct from Stellaris's own 00_species_archetypes.txt file from the C drive.  If there's a mistake, it's from there.  For my part, the Lithoids have their unique traits(The producing rare resources from all pops) for me.

Posted
13 hours ago, mandarake1 said:

I've just realized that. The game version is 2.5.0. now.  yap! version up!

......fucking paradox

And the new launcher is horrible.

Posted
8 hours ago, DarkAllinor said:

Is "the galaxy is a dark place" in this mod integrated? I played now a few hours and the beast lord doesn't appear.

No. Sadly, its not here at this moment.

Posted

Is there a way to allow synthetic pops to be able to be employed as Dairy Cows? I've tried giving them synth breasts, but they don't seem to wanna get milked.

Posted
On 10/27/2019 at 1:37 PM, twotall1224 said:

Are you guys getting it to work with 2.5?

Yes, might be a little bit though. Expect a first patch to make it compatible, then an update with some traits/features for them.

Posted

I finally found a few hours to play with lustful void, and I have to say I like it a lot.

 

A few small issues can be found when nit-picking:

  • Event windows: Generally, they are great. Unfortunately, depending on the picture, the text is a bit hard to read. Also in some events I miss the button to jump to the location where the event is happening. Might be an incompatibility with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1623423360]UI Overhaul Dynamic[/url].
  • Dairy farm creates unhappiness. And quite a lot when upgraded. Are there mitigations? Or could this be changed to only decrease happiness for the cows?
  • I made a species of futas and had the policy option to only allow male or female rulers. ?

 

Anyway looking forward to more of everything ?

 

PS: If someone knows how to BB-Code a link with this forum software I'd like to hear about it, because the buttons often refuse to work.

Posted

Dairy Farm creates unhappiness, but it's countered by the 'Citizen Pop Happiness'.  Of course, this will only apply to Citizens....not Slaves.  Whether it works on those given Residence....I don't recall.

Posted

I posted this on the discord server, but was asked to also post it here so...

 

After working on the mod for quite a bit these past few days, I can see that the lithoids dlc will need a bit more work to make it fully compatible with lv. So far I'd say it's around 75% complete, but I'll need some more time. Until then I suggest changing the "supported_version" in the .mod file to "2.5.*" and to overwrite "00_species_archetypes.txt" in (...Lustful Void\common\species_archetypes) so lithoids have traits again. Also, overwrite "lv_species_traits.txt" in (...Lustful Void\common\traits) so they can also use lv traits as a temporary fix until I'm done.

00_species_archetypes.txt lv_species_traits.txt

Posted
19 hours ago, Tamwin5 said:

Yes, might be a little bit though. Expect a first patch to make it compatible, then an update with some traits/features for them.

Thanks. I had to reinstall steam on a new computer and had to download everything again which brought me to 2.5.

Posted
23 hours ago, Bloodly said:

Dairy Farm creates unhappiness, but it's countered by the 'Citizen Pop Happiness'.  Of course, this will only apply to Citizens....not Slaves.  Whether it works on those given Residence....I don't recall.

Oh right, I must have missed that. Citizen Pop Happiness doesn't seem to apply to "Residence" pops, so I just gave all pops full citizen status. Couldn't be bothered with microing it. Maybe I should some day biologically engineer perfect milk slaves that will be happy with it ?

 

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