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Posted

There are event pictures that doesn't show in the smaller event window submod when the milk cow specialization windows open.  I believe there is a missing spriteType in the "lv_event_pics.gfx" file in the submod.  I believe this needs to be added:

 

code/

    spriteType = {
        name = "GFX_evt_lv_no_milk_cow_specialization"
        texturefile = "gfx/event_pictures/evt_lv_no_milk_cow_specialization.dds"
        masking_texture = "gfx/interface/situation_log/event_mask.dds"
        alwaystransparent = yes        
    }

/code

 

Similar entries should be added for the rest of the milk cow specializations (unless this was a deliberate change).

Thanks for the great mod!

Posted

The only major issues I have noticed with this mod so far is that 80% of the races will pick sex crazed breeder as their first new civic when the game starts. Anyone know how I could dramatically reduce, or heck, even get rid of that civic for the AI to pick once the game launches?

Posted
13 hours ago, bobwoodword said:

The only major issues I have noticed with this mod so far is that 80% of the races will pick sex crazed breeder as their first new civic when the game starts. Anyone know how I could dramatically reduce, or heck, even get rid of that civic for the AI to pick once the game launches?

I use other mods which adds traits, this seems to reduce traits being picked repetitively.

The downside however, is that fewer traits are being picked from this mod.

 

Edit: Whoops, sorry, I misread that as traits.

But this should also be true with mods which adds civics.

Posted

Well, one option is to set up a bunch of empires of your own and right-click the firebird symbol (on the race select screen before a new game) to force them to spawn into new games, but I acknowledge that would take quite a bit of effort. 

Posted
22 hours ago, Gred said:

Is there a list of what the different has a effect on Sex Jobs mean?

Yes

Sorry wrong file fixed edit


Documents\Paradox Interactive\Stellaris\mod\Lustful Void v0.4.6\common\pop_jobs

Posted

My synthetic pops never work as whores nor milk cows regardless of whether they have any related traits or not. I'm not a modder myself, but I tried everything as far as I know. It turns out they don't work even when "is_robot_pop = yes". I double checked it by turning off all the other mods. I searched it here and apparently this doesn't seem to be my case only. Seeing my pops fired right after the synthetic ascension and never go back where they should be no matter what trait you try to put them with is really a let down and I just even deleted the whole save file.

 

 

Posted
On 2/6/2020 at 4:23 AM, dolco said:

My synthetic pops never work as whores nor milk cows regardless of whether they have any related traits or not. I'm not a modder myself, but I tried everything as far as I know. It turns out they don't work even when "is_robot_pop = yes". I double checked it by turning off all the other mods. I searched it here and apparently this doesn't seem to be my case only. Seeing my pops fired right after the synthetic ascension and never go back where they should be no matter what trait you try to put them with is really a let down and I just even deleted the whole save file.

 

 

Synths not working as milk cows makes sense (without the right traits), but they should be able to work in sex jobs, so this is a bug. It might be a weighting issue.

Posted
On 2/16/2020 at 3:09 PM, slaveonline21 said:

When I start a new game I get a endless stream of empty event boxes! Help. I have no Idea whats going on.

What mods are you using? Is Lustful Void the only one?

Posted

Haven't touched Stellaris since they changed over to the new Launcher and wrecked everything. Is the launcher still a flaming pile of garbage, or is it stable enough to finally play?

 

I needs my lusty BDSM Catgirls to put me in my place!

 

Sorry for a somewhat off topic question.

Posted
4 hours ago, joebno said:

im pretty sure i installed this correctly but the mod doesnt work. 

That really doesn't help, please add details. Did you unzip the mod? Did you place both the folder and the .mod into the mod folder inside the "Documents/Paradox Interactive/Stellaris/mod" folder? Did you activate the mod with the launcher?

Posted

So not to sound asinine, would we be able to get diplomatic greetings from the Hive Mind personality. As much as I don't like pestering mod makers, constantly just getting "greetings" from any hive mind that uses this mod has worn rather thin for me.

Posted

I am wondering if anyone else has tried playing the latest LV (0.4.6) with the cultural overhaul 2.5 from steam?

I am seeing that there is a wierd interaction with this mod and LV when it comes to the specific civic : "Divine coupling" for spiritualist empires.

It seems that regardless of what order you load the mods, the concubine job that is supposed to be added to the temples by the Divine coupling civic, is not added.

I am wondering if this is tied to a potential override that that mod makes? but since load order does not seem to affect the concubine job being there or not, i dont know. Turning off the culture overhaul mod restores the concubine job.

I am just not sure where to start looking. I kind of like the culture overhaul cause it makes the traditions more complex but I also like LV gameplay more, so if I have to choose one I will jsut stick with LV but it would be great if it was possible to combine the two without that conflict.

 

EDIT:

Looks like there is an overwrite of the temple building in the mod in question, going to try removing it's effects to see what happens.

 

EDIT 2:

That was it, even if the culture overhaul is loaded before LV it still causes the temple to ignore the trigger being added by the civic.

 

Posted

Hello. New to Stellaris modding. Love this mod. So much depth to it.

 

I've been trying to play as Rogue Servitor Sexbots. A sex crazed all male pops create AI sexbots so they can just fuck night and day! 

 

But If i biuld any of the building from the mod the Trophy pop take the jobs. not the Sexbots. Do gestalt consciousness need their own biuldings? Or just thier own jobs?

Posted

Warning: to anyone else considering giving this mod a shot, know that it suffers from a massive late-game slowdown. Apparently, by default, it runs an event on an individual pop each time they grow, shrink, are abducted, purged, built, etc. So if you're playing a game with thousands or tens of thousands of pops spread across the galaxy... that's thousands of events that could be queued.

 

However, you can partially fix this issue by removing the all "evaluate planet" (lv_event_mods.1) in the lv_on_actions file. It may break the mono-gender conversion decision but, as far as I can tell, won't break anything else so is well worth the performance boost. The code as a whole really needs some optimization, but that segment I mentioned earlier is the biggest offender and can be removed with the least impact on the mod itself.

 

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