Moncoyoule42 Posted December 14, 2019 Posted December 14, 2019 13 hours ago, Tamwin5 said: whip out the kinks, ?
MagnusLaudate Posted December 14, 2019 Posted December 14, 2019 Even though it taks some time for the update, I still want to stand up for all of us silent watchers that bookmarked this page and visit it daily to make sure that Lithia and her team do realize how very much grateful we are for all the effort you're putting into this project. It is absolutely normal for projects to slow down after the initial modders excitement and I still want to thank you in the name of all stellaris lovers that you're doing all this work and giving your time to make Stellaris a better game for all of us who enjoy a more lewd way of playing games. Thank you! And don't be afraid to take the time you need. Working should never feel like a chore and even though it might seem that there are a lot of people that keep asking "when will it be updated" there is also a hell of a lot people simply being thankful in silence! 13
Embarec Posted December 15, 2019 Posted December 15, 2019 On 12/14/2019 at 12:22 AM, Tamwin5 said: The milk farmers changes agriculture districts to give 1 farmer job, 1 housing, and 1 milk cow job. The reason it was cut for this version was Lithia couldn't figure out a way to make it work without breaking any other mod that interacted with districts, because it would have to overwrite base files. While I don't know exactly how it's pulled off, but perhaps something similar to how District Overhaul or mods like Unique Ascension Perks or.. I THINK one of the many civics/tradition overhauls does it where the civic simply grants a new district type instead of replacing the vanilla district might be simplest. Yes, then people could build either-or, but... small price to pay for compatibility, yes? If it's not that simple then I apologize, I'm most certainly not a modder in general let alone for stellaris. Otherwise? What above poster said, thank you so much for ya'll's work on this mod, I adore it.
derekl5000 Posted December 15, 2019 Posted December 15, 2019 16 hours ago, Embarec said: While I don't know exactly how it's pulled off, but perhaps something similar to how District Overhaul or mods like Unique Ascension Perks or.. I THINK one of the many civics/tradition overhauls does it where the civic simply grants a new district type instead of replacing the vanilla district might be simplest. Yes, then people could build either-or, but... small price to pay for compatibility, yes? If it's not that simple then I apologize, I'm most certainly not a modder in general let alone for stellaris. Otherwise? What above poster said, thank you so much for ya'll's work on this mod, I adore it. I think that would still issues like how to define how many of these new districts a planet can have. It would require a brand new set of tile deposits to make it work. Maybe just change the civic to add a milk cow job to agriculture districts rather than a full overwrite, so it would be 2 farm jobs, 2 housing and 1 milk cow job? Sort of how agricultural idyllic adds housing? Only messed with mods, haven't made one myself so I'm not even sure it could be done that way without issues.
WarTurtleofAkatosh Posted December 16, 2019 Posted December 16, 2019 On 12/8/2019 at 1:10 PM, Sybian said: So the only building I have is the milk farms. I have the civic that allows for additional concubines but I've yet to see them, looking at the pictures I seem to be not getting a lot of content. Is there some issue or load order I have that is messing with the mod maybe? Thanks! Also love this, it's the only reason I'm playing stellaris again. I'm still sorting by alphabetical and I've had most if not all content work. most mod creators are still designing around that system so I'd grab the sorter program that's out there. just search for it and one of the first options should be a paradox forum page that has a link to it.
Sybian Posted December 16, 2019 Posted December 16, 2019 1 hour ago, WarTurtleofAkatosh said: I'm still sorting by alphabetical and I've had most if not all content work. most mod creators are still designing around that system so I'd grab the sorter program that's out there. just search for it and one of the first options should be a paradox forum page that has a link to it. So load first or last? And is the top priority or not?
WarTurtleofAkatosh Posted December 17, 2019 Posted December 17, 2019 6 hours ago, Sybian said: So load first or last? And is the top priority or not? The sorter i use does it reverse alphabetically. its one of the last mods in the list. the new launcher reversed which way it loaded mods. I think it functions like most games I've used mods with now, bottom overwrites top, but it could be the other way around i dont really remember.
WarTurtleofAkatosh Posted December 17, 2019 Posted December 17, 2019 github haifengkao StellairsLoadOrderFixer24 copy that into google and the mod sorter load pops right up if you don't want to order mods manually. idk how loverslab feels about links in comments.
espguy Posted December 17, 2019 Posted December 17, 2019 Cam bio throphies work as prostitutes or milkers?
Spenser Posted December 17, 2019 Posted December 17, 2019 4 hours ago, espguy said: Cam bio throphies work as prostitutes or milkers? As far as i remember, yes.
Tamwin5 Posted December 18, 2019 Posted December 18, 2019 17 hours ago, Spenser said: As far as i remember, yes. Keep in mind that gestalt sex jobs haven't been really looked at, it's just letting the default ones sort of work for now. In a future update they will have their own unique jobs ad building chains. 2
Spenser Posted December 18, 2019 Posted December 18, 2019 @Tamwin5 Its gonna be so epic! Oh man, cant wait it now:)
Vaalesha Posted December 19, 2019 Posted December 19, 2019 Not sure if this has been mentioned already or not but, setting prostitution to 'Supported' in the Policies section states that your monthly energy credits will be taxed by 10%. What actually happens in game though is that all sources that generate energy credits (like generator districts, mining stations, dyson spheres, etc.) get taxed 10% individually. Is this intended, or is there a way to make it so that only the total monthly energy credits are taxed after everything has been added up?
TheCanadian Posted December 20, 2019 Posted December 20, 2019 On 11/20/2019 at 2:55 AM, MarianTheSharkFace said: ok ive got a problem im a fanatic xenophile empire with the xeno-compatibility perk, i have 5 different species in my empire but still after 50 years they dont interbreed. Do you know why? Same, I've had the perk in game for around 40 years and no hybrids have appeared, there also only appears to be 1 hybrid species galaxy wide
skinkfem Posted December 24, 2019 Posted December 24, 2019 Does getting Expansions/dlc unlock more features of this mod? If so, what order would be recommended?
turnerd20 Posted December 24, 2019 Posted December 24, 2019 this mod does not allow the creation of lithoids, for some reason it won't let me add traits
Railgunner2160 Posted December 24, 2019 Posted December 24, 2019 2 hours ago, turnerd20 said: this mod does not allow the creation of lithoids, for some reason it won't let me add traits Known issue, mod has not yet been updated to account for Lithoids. A new update is in the works.... 1
David_1999 Posted December 28, 2019 Posted December 28, 2019 Anybody know where this picture is located? I want to change it. (It's not in event picture)
LenaLachrymosa Posted December 29, 2019 Posted December 29, 2019 Hi. First off I would like to say, this is really cool mod. Love it. But I would like to ask , how to adds to the characters traits from this mod via console? I know is not nice to cheat....but for sex apeal my race I would like to have it. For example I would like to give my Leader Lustful body trait. I try to type: add_trait_leader ( char ID ) leader_trait_lustful_body - but dos not working Can anybody help me whit this problem please ? Many thanks in advance for any help Kind regards Lena 1
anno Posted December 29, 2019 Posted December 29, 2019 1 hour ago, LenaLachrymosa said: Hi. First off I would like to say, this is really cool mod. Love it. But I would like to ask , how to adds to the characters traits from this mod via console? I know is not nice to cheat....but for sex apeal my race I would like to have it. For example I would like to give my Leader Lustful body trait. I try to type: add_trait_leader ( char ID ) leader_trait_lustful_body - but dos not working Can anybody help me whit this problem please ? Many thanks in advance for any help Kind regards Lena debugtooltip to see char ID then type add_trait_leader (ID here) then press enter and the console will give a list of all the traits that leader can have. Then pick a trait by looking at the number e.g. add_trait_leader 0 322 will give your ruler the lustful body trait. This way is quicker and easier to give your leaders traits 2
chaosarah Posted December 29, 2019 Posted December 29, 2019 I always love progress in games. So i think it would be great if dairys and brothels would have a chance to develop new traits within your race(which you cant start with). Its just easy to avoid a -25% job output in trait select. But if your race would develop such traits midgame because you turned them into sex crazed hucows, that would make things more immersive.
LenaLachrymosa Posted December 30, 2019 Posted December 30, 2019 Thanks, that solution help me a loooot
grosaprap Posted December 30, 2019 Posted December 30, 2019 And just to point out for other readers, that ID number for the trait is dynamically assigned by the game based on what other mods you have installed, so there is no 'list of ID's - you have to look it up yourself in the game as your numbers will be different from everyone else who isn't playing with the same mod list (and load order) as you. 2
rollo Posted January 3, 2020 Posted January 3, 2020 The Mods Remastered Human and Elves of Stellaris wont work for me with the patches. Either the portraits mods work but "all female" did not or after changed load order "all female" works but the regular portraits mods not. I have only extraced the patches under \Documents\Paradox Interactive\Stellaris\mod. So it need a step further? First i excepted to merge the files, but i see that the .mod points to this patch versions directory. But i did not lose the feeling that some resources are missing.
Arbie2 Posted January 3, 2020 Posted January 3, 2020 So I cannot for the life of me get this mod, and two other Stellaris mods from here, to work. Followed the instructions, but none of them are appearing in the launcher. Not even under another name.
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