Legowaffles Posted June 13, 2019 Posted June 13, 2019 21 minutes ago, Raana said: @Legowaffles #s 1&3. It should be usable on an in-progress game. Though you'd be missing out on the features that come with the modded species traits. Namely a few pop up events, opinion changes with other empires, and bonuses to the mod's building chains. Granted you can always use the base game's genetic modification feature to add those traits to your species. So you'd mostly just have to wait for those features. The main thing you'd miss out on would be the survey events that come with the mod if you've run out of things to survey before loading the mod.  # 2. I use this mod to disable the vanilla default empires to keep them out of my games. For custom empires you've made, just toggle the box with the eagle in the empire selection menu until they're grayed out to prevent your custom empires from spawning.  # 4 There's a few portrait mods floating around the forums. I haven't used too many of them myself, but I know SSX is up to date and has a wide array of portraits to choose from.  Personally I'd recommend starting fresh since more features would be available right away. Plus having a few custom empires with lewd portraits set to always spawn is a bit more reliable than hoping the randomly generated ones spawn with the portraits. Oh, I intend to start a new game with it rather than use the mod in an already in progress game. For #1, my concern was whether or not it would even function well at all with the default species and empires. For #3, my thought was whether or not someone had already made a bunch of lewd empires, thus allowing me to skip that little detail.  I will need to perform. . . Research on SSX. I feel this research shall be of similar variety to what happens when you get a Succubus in a Grapple in pathfinder.  Thanks for pointing out that mod. I presume I can then recreate the defaults as customs and toggle them on and off as I see fit from that moment on? And it's even ironman compatible, how joyful.
Raana Posted June 14, 2019 Posted June 14, 2019 23 hours ago, Legowaffles said: Oh, I intend to start a new game with it rather than use the mod in an already in progress game. For #1, my concern was whether or not it would even function well at all with the default species and empires. For #3, my thought was whether or not someone had already made a bunch of lewd empires, thus allowing me to skip that little detail.  I will need to perform. . . Research on SSX. I feel this research shall be of similar variety to what happens when you get a Succubus in a Grapple in pathfinder.  Thanks for pointing out that mod. I presume I can then recreate the defaults as customs and toggle them on and off as I see fit from that moment on? And it's even ironman compatible, how joyful. Ah, yeah the mod can be used with the default empires, but since they don't have any of the modded traits they'll miss out on a few of the features. Recreating them is pretty easy though. Just leave the mod that disables them off while you do it, pick one to edit and save it. When it saves it'll save it as a new custom empire that you can toggle like any other.  Also, interesting summary of SSX. XD  I could probably share my empire list if you want, and I almost wonder if we shouldn't start a thread for sharing custom empire lists.  Just copy into your user_empire_designs file: Spoiler "Purifying Fire of Sebannica" ={ key="Purifying Fire of Sebannica" ship_prefix="SPF" species={ class="MOL" portrait="mol15" name="Seban" plural="Sebans" adjective="Seban" name_list="MOL3" trait="trait_survivor" trait="trait_natural_sociologists" trait="trait_adaptive" trait="trait_strong" trait="trait_resilient" trait="trait_lv_multiple_penises" trait="trait_lv_sexually_repressed" } name="Purifying Fire of Sebannica" adjective="Sebannica" authority="auth_dictatorial" government="gov_purity_order" planet_name="Sebannica" planet_class="pc_arid" system_name="Sebto-Ka" initializer="" graphical_culture="molluscoid_01" city_graphical_culture="molluscoid_01" empire_flag={ icon={ category="pirate" file="flag_pirate_3.dds" } background={ category="backgrounds" file="sinus.dds" } colors={ "dark_grey" "burgundy" "null" "null" } } ruler={ gender=male name="Zoz" portrait="mol15" texture=1 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_evangelizing_zealots_room" spawn_enabled=always ethic="ethic_fanatic_xenophobe" ethic="ethic_spiritualist" civics={ "civic_fanatic_purifiers" "civic_post_apocalyptic" } } "Orgyrin Cabal" ={ key="Orgyrin Cabal" ship_prefix="OCS" species={ class="HUM" portrait="humanoid_hp_13" name="Orgyr" plural="Orgyrin" adjective="Orgyrin" name_list="REP2" trait="trait_very_strong" trait="trait_lv_dominant" trait="trait_lv_excess_testosterone" trait="trait_lv_huge_penis" trait="trait_lv_high_volume_ejaculations" trait="trait_lv_sadistic" trait="trait_lv_sex_crazed" trait="trait_lv_all_male" } name="Orgyrin Cabal" adjective="Orgyrin" authority="auth_corporate" government="gov_criminal_syndicate" planet_name="Orgyr" planet_class="pc_arid" system_name="Oros" initializer="" graphical_culture="reptilian_01" city_graphical_culture="reptilian_01" empire_flag={ icon={ category="blocky" file="flag_blocky_17.dds" } background={ category="backgrounds" file="stripes.dds" } colors={ "red" "dark_grey" "null" "null" } } ruler={ gender=male name="Cimax" portrait="humanoid_hp_13" texture=0 hair=0 clothes=2 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_slaving_despots_room" spawn_enabled=no ethic="ethic_authoritarian" ethic="ethic_militarist" ethic="ethic_materialist" civics={ "civic_criminal_heritage" "civic_indentured_assets" } } "United Vat'na-Ka Bloc" ={ key="United Vat'na-Ka Bloc" ship_prefix="VBS" species={ class="FUN" portrait="fun6" name="Vat'na-Ka" plural="Vat'na-Ka" adjective="Vat'na-Kan" name_list="FUN1" trait="trait_agrarian" trait="trait_adaptive" trait="trait_nomadic" trait="trait_lv_sexual_pheromones" trait="trait_lv_seasonal_breeders" trait="trait_lv_brood_parasite" } name="United Vat'na-Ka Bloc" adjective="Vat'na-Kan" authority="auth_oligarchic" government="gov_military_junta" planet_name="Vamax" planet_class="pc_tundra" system_name="X'opv Yva" initializer="" graphical_culture="fungoid_01" city_graphical_culture="fungoid_01" empire_flag={ icon={ category="domination" file="domination_14.dds" } background={ category="backgrounds" file="v.dds" } colors={ "light_green" "dark_brown" "null" "null" } } ruler={ gender=female name="Vagorileem" portrait="fun6" texture=3 hair=0 clothes=3 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_spiritual_seekers_room" spawn_enabled=no ethic="ethic_authoritarian" ethic="ethic_xenophobe" ethic="ethic_militarist" civics={ "civic_functional_architecture" "civic_police_state" } } "Cithin Multitude" ={ key="Cithin Multitude" ship_prefix="CMS" species={ class="ART" portrait="art17" name="Cithin" plural="Cithini" adjective="Cithin" name_list="ART3" trait="trait_hive_mind" trait="trait_lv_brood_parasite" trait="trait_adaptive" trait="trait_strong" trait="trait_lv_huge_penis" trait="trait_lv_sadistic" trait="trait_fleeting" } name="Cithin Multitude" adjective="Cithin" authority="auth_hive_mind" government="gov_hive_mind" planet_name="Cithlar" planet_class="pc_desert" system_name="Cithbon Qa" initializer="" graphical_culture="arthropoid_01" city_graphical_culture="arthropoid_01" empire_flag={ icon={ category="domination" file="domination_16.dds" } background={ category="backgrounds" file="circle.dds" } colors={ "red_orange" "grey" "null" "null" } } ruler={ gender=female name="Cilxin Inaxinirkis" portrait="art17" texture=6 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_fanatic_purifier_room" spawn_enabled=no ethic="ethic_gestalt_consciousness" civics={ "civic_lv_brood_swarm" "civic_hive_divided_attention" } } "Selachi Despoilers" ={ key="Selachi Despoilers" ship_prefix="SDS" species={ class="SSX" portrait="sharpyshark" name="Selachi" plural="Selachi" adjective="Selachi" name_list="HUM1" trait="trait_strong" trait="trait_lv_nudist" trait="trait_lv_dominant" trait="trait_lv_neuron_saliva" trait="trait_solitary" trait="trait_lv_sadistic" trait="trait_lv_lewd_mind" trait="trait_lv_all_female" } name="Selachi Despoilers" adjective="Selachian" authority="auth_dictatorial" government="gov_bandit_kingdom" planet_name="Djo Feh'Mari" planet_class="pc_ocean" system_name="Semadjo" initializer="" graphical_culture="fungoid_01" city_graphical_culture="molluscoid_01" empire_flag={ icon={ category="domination" file="domination_12.dds" } background={ category="backgrounds" file="triangle_split.dds" } colors={ "light_blue" "blue" "null" "null" } } ruler={ gender=female name="Ketrilla" portrait="sk97" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_xenophobic_isolationists_room" spawn_enabled=no ethic="ethic_authoritarian" ethic="ethic_xenophobe" ethic="ethic_militarist" civics={ "civic_barbaric_despoilers" "civic_warrior_culture" } } "Draconian Stellar Hegemony" ={ key="Draconian Stellar Hegemony" ship_prefix="DHS" species={ class="SSX" portrait="furryhorror" name="Draconian" plural="Draconians" adjective="Draconine" name_list="REP1" trait="trait_very_strong" trait="trait_venerable" trait="trait_lv_dominant" trait="trait_lv_long_tongues" trait="trait_lv_oviposition" trait="trait_lv_seasonal_breeders" trait="trait_lv_sexually_inept" trait="trait_lv_all_female" } name="Draconian Stellar Hegemony" adjective="Draconian" authority="auth_dictatorial" government="gov_military_dictatorship" planet_name="Draconis" planet_class="pc_arid" system_name="Tiamat" initializer="" graphical_culture="arthropoid_01" city_graphical_culture="arthropoid_01" empire_flag={ icon={ category="zoological" file="flag_zoological_24.dds" } background={ category="backgrounds" file="diagonal.dds" } colors={ "grey" "orange" "null" "null" } } ruler={ gender=female name="Torba'Varass" portrait="dgn45" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_erudite_explorers_room" spawn_enabled=always ethic="ethic_authoritarian" ethic="ethic_militarist" ethic="ethic_materialist" civics={ "civic_cutthroat_politics" "civic_mining_guilds" } } "Kingdom of Alaria" ={ key="Kingdom of Alaria" ship_prefix="RAS" species={ class="SSX" portrait="pointyxeno" name="Lithari" plural="Lithari" adjective="Litharian" name_list="HUM1" trait="trait_venerable" trait="trait_lv_nudist" trait="trait_lv_large_breasts" trait="trait_lv_shapely_ass" trait="trait_sedentary" trait="trait_lv_sexually_repressed" } name="Kingdom of Alaria" adjective="Alaria" authority="auth_imperial" government="gov_theocratic_monarchy" planet_name="Alaria" planet_class="pc_continental" system_name="Alar" initializer="" graphical_culture="plantoid_01" city_graphical_culture="plantoid_01" empire_flag={ icon={ category="ornate" file="flag_ornate_18.dds" } background={ category="backgrounds" file="v.dds" } colors={ "teal" "yellow" "null" "null" } } ruler={ gender=female name="Lathira" portrait="ae40" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="default_room" spawn_enabled=always ethic="ethic_authoritarian" ethic="ethic_xenophobe" ethic="ethic_spiritualist" civics={ "civic_life_seeded" "civic_aristocratic_elite" } } "Divine Empire of Nubi-Ra" ={ key="Divine Empire of Nubi-Ra" ship_prefix="DNS" species={ class="SSX" portrait="egyptalis" name="Anubile" plural="Anubiles" adjective="Anubile" name_list="SEXtrasAnubiles" trait="trait_lv_elastic_orifices" trait="trait_lv_masochistic" trait="trait_lv_excess_estrogen" trait="trait_lv_highly_nutritious_milk" trait="trait_lv_sex_crazed" } name="Divine Empire of Nubi-Ra" adjective="Nubi-Ra" authority="auth_imperial" government="gov_divine_empire" planet_name="Nubia" planet_class="pc_desert" system_name="Nubi-Ra" initializer="" graphical_culture="arthropoid_01" city_graphical_culture="arthropoid_01" empire_flag={ icon={ category="spherical" file="flag_spherical_9.dds" } background={ category="backgrounds" file="circle.dds" } colors={ "brown" "beige" "null" "null" } } ruler={ gender=female name="Nemkha Serehnet" portrait="egyptalis89" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_harmonious_hierarchy_room" spawn_enabled=always ethic="ethic_authoritarian" ethic="ethic_fanatic_spiritualist" civics={ "civic_imperial_cult" "civic_slaver_guilds" } } "Administration of Lupus" ={ key="Administration of Lupus" ship_prefix="LAS" species={ class="SSX" portrait="woofwoofwaifu" name="Canid" plural="Canids" adjective="Canine" name_list="SEXtrasCanines" trait="trait_lv_submissive" trait="trait_lv_exhibitionist" trait="trait_lv_litters" trait="trait_lv_adorable" trait="trait_lv_seasonal_breeders" trait="trait_lv_all_female" } name="Administration of Lupus" adjective="Lupus" authority="auth_democratic" government="gov_direct_democracy" planet_name="Lobo" planet_class="pc_alpine" system_name="Lupus" initializer="" graphical_culture="mammalian_01" city_graphical_culture="mammalian_01" empire_flag={ icon={ category="ornate" file="flag_ornate_22.dds" } background={ category="backgrounds" file="circle.dds" } colors={ "dark_brown" "pink" "null" "null" } } ruler={ gender=female name="Velvet Rider" portrait="dg86" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_fanatic_befrienders_room" spawn_enabled=always ethic="ethic_egalitarian" ethic="ethic_xenophile" ethic="ethic_materialist" civics={ "civic_parliamentary_system" "civic_merchant_guilds" } } "High Kingdom of Arboria" ={ key="High Kingdom of Arboria" ship_prefix="RAS" species={ class="SSX" portrait="disturbingdeer" name="Doe Mi" plural="Doe Mian" adjective="Doe Mian" name_list="SEXtrasDeer" trait="trait_lv_sexual_pheromones" trait="trait_lv_nudist" trait="trait_lv_soft" trait="trait_lv_shapely_ass" trait="trait_lv_seasonal_breeders" trait="trait_lv_all_female" } name="High Kingdom of Arboria" adjective="Arborian" authority="auth_imperial" government="gov_enlightened_monarchy" planet_name="Arboria" planet_class="pc_tropical" system_name="Borealis" initializer="" graphical_culture="plantoid_01" city_graphical_culture="plantoid_01" empire_flag={ icon={ category="pointy" file="flag_pointy_23.dds" } background={ category="backgrounds" file="new_dawn.dds" } colors={ "dark_teal" "teal" "null" "null" } } ruler={ gender=female name="Aurora Grove" portrait="deer26" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_spiritual_seekers_room" spawn_enabled=always ethic="ethic_xenophile" ethic="ethic_pacifist" ethic="ethic_spiritualist" civics={ "civic_philosopher_king" "civic_agrarian_idyll" } } "Covenant of New Draenor" ={ key="Covenant of New Draenor" ship_prefix="NDS" species={ class="SSX" portrait="invitingdraenei" name="Draenei" plural="Draenei" adjective="Draenei" name_list="HUM1" trait="trait_strong" trait="trait_lv_elastic_orifices" trait="trait_lv_huge_breasts" trait="trait_lv_breeder_hips" trait="trait_slow_breeders" trait="trait_lv_sexually_repressed" trait="trait_lv_all_female" } name="Covenant of New Draenor" adjective="New Draenor" authority="auth_dictatorial" government="gov_theocratic_dictatorship" advisor_voice_type="l_spiritualist" planet_name="New Draenor" planet_class="pc_continental" system_name="Shining Light" initializer="" graphical_culture="avian_01" city_graphical_culture="avian_01" empire_flag={ icon={ category="pointy" file="flag_pointy_15.dds" } background={ category="backgrounds" file="stripes.dds" } colors={ "purple" "pink" "null" "null" } } ruler={ gender=female name="Elemani" portrait="dn10" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_hive_mind_room" spawn_enabled=always ethic="ethic_xenophile" ethic="ethic_militarist" ethic="ethic_spiritualist" civics={ "civic_exalted_priesthood" "civic_free_haven" } } "Leporal Tranquil Nation" ={ key="Leporal Tranquil Nation" ship_prefix="TLS" species={ class="SSX" portrait="lustyrabbit" name="Leporal" plural="Leporals" adjective="Leporine" name_list="SEXtrasBunnies" trait="trait_lv_elastic_orifices" trait="trait_lv_exhibitionist" trait="trait_lv_masochistic" trait="trait_lv_soft" trait="trait_lv_superfetation" trait="trait_lv_adorable" trait="trait_lv_sex_crazed" trait="trait_lv_seasonal_breeders" } name="Leporal Tranquil Nation" adjective="Leporal" authority="auth_oligarchic" government="gov_irenic_bureaucracy" planet_name="Alvania" planet_class="pc_tundra" system_name="Alvus" initializer="" graphical_culture="mammalian_01" city_graphical_culture="mammalian_01" empire_flag={ icon={ category="blocky" file="flag_blocky_10.dds" } background={ category="backgrounds" file="horizontal.dds" } colors={ "light_blue" "brown" "null" "null" } } ruler={ gender=female name="Poppy Blossom" portrait="rb1" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_ruthless_capitalists_room" spawn_enabled=always ethic="ethic_fanatic_xenophile" ethic="ethic_pacifist" civics={ "civic_meritocracy" "civic_efficient_bureaucracy" } } "Queendom of Aphridanis" ={ key="Queendom of Aphridanis" ship_prefix="RAS" species={ class="SSX" portrait="meowmeowxeno" name="Felini" plural="Felinian" adjective="Feline" name_list="SEXtrasFelines" trait="trait_lv_elastic_orifices" trait="trait_lv_exhibitionist" trait="trait_lv_masochistic" trait="trait_lv_sexually_gifted" trait="trait_lv_breeder_hips" trait="trait_lv_litters" trait="trait_lv_sex_crazed" trait="trait_lv_seasonal_breeders" trait="trait_lv_watery_milk" trait="trait_lv_all_female" } name="Queendom of Aphridanis" adjective="Aphridanis" authority="auth_imperial" government="gov_feudal_empire" planet_name="Felis Prime" planet_class="pc_savannah" system_name="Aphridanis" initializer="" graphical_culture="reptilian_01" city_graphical_culture="reptilian_01" empire_flag={ icon={ category="ornate" file="flag_ornate_23.dds" } background={ category="backgrounds" file="diagonal.dds" } colors={ "beige" "pink" "null" "null" } } ruler={ gender=female name="Kinxi Dreamwind" portrait="bn65" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_fanatic_befrienders_room" spawn_enabled=always ethic="ethic_authoritarian" ethic="ethic_xenophile" ethic="ethic_militarist" civics={ "civic_aristocratic_elite" "civic_feudal_realm" } } "Vulpinni Commerce League" ={ key="Vulpinni Commerce League" ship_prefix="VLS" species={ class="SSX" portrait="viciousvixen" name="Vulpin" plural="Vulpinni" adjective="Vulpine" name_list="SEXtrasCanines" trait="trait_lv_nudist" trait="trait_lv_soft" trait="trait_lv_shapely_ass" trait="trait_lv_litters" trait="trait_lv_lewd_mind" trait="trait_lv_seasonal_breeders" } name="Vulpinni Commerce League" adjective="Vulpine" authority="auth_corporate" government="gov_trade_league" advisor_voice_type="l_slick_corp" planet_name="Vulpinni Prime" planet_class="pc_alpine" system_name="Vix" initializer="" graphical_culture="mammalian_01" city_graphical_culture="mammalian_01" empire_flag={ icon={ category="pointy" file="flag_pointy_21.dds" } background={ category="backgrounds" file="pattern_01.dds" } colors={ "orange" "dark_brown" "null" "null" } } ruler={ gender=female name="Vixen Moone" portrait="fx1" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_peaceful_traders_room" spawn_enabled=always ethic="ethic_egalitarian" ethic="ethic_fanatic_xenophile" civics={ "civic_free_traders" "civic_trading_posts" } } "Equiestrian Star Realm" ={ key="Equiestrian Star Realm" ship_prefix="ERS" species={ class="SSX" portrait="twistedscarlettpony" name="Equiestrus" plural="Equiestri" adjective="Equiestrian" name_list="SEXtrasEquis" trait="trait_lv_submissive" trait="trait_lv_sexual_pheromones" trait="trait_lv_elastic_orifices" trait="trait_lv_nudist" trait="trait_lv_shapely_ass" trait="trait_lv_adorable" trait="trait_lv_seasonal_breeders" } name="Equiestrian Star Realm" adjective="Equiestrian" authority="auth_imperial" government="gov_enlightened_monarchy" advisor_voice_type="advisor_ponies" planet_name="Equiestrus" planet_class="pc_continental" system_name="Astralis" initializer="" graphical_culture="humanoid_01" city_graphical_culture="humanoid_01" empire_flag={ icon={ category="domination" file="domination_22.dds" } background={ category="backgrounds" file="circle.dds" } colors={ "pink" "turquoise" "null" "null" } } ruler={ gender=female name="Caelestina Alicorniae" portrait="ml38" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_fanatic_befrienders_room" spawn_enabled=no ethic="ethic_fanatic_xenophile" ethic="ethic_pacifist" civics={ "civic_philosopher_king" "civic_agrarian_idyll" } } "Ushlong Progeny" ={ key="Ushlong Progeny" ship_prefix="UPS" species={ class="HRWRM" portrait="horrorworm" name="Ushlong" plural="Ushlong" adjective="Ushlong" name_list="SEXtrasEldritch" trait="trait_hive_mind" trait="trait_lv_brood_parasite" trait="trait_lv_all_male" trait="trait_extremely_adaptive" trait="trait_lv_sexual_pheromones" trait="trait_lv_multiple_penises" trait="trait_lv_high_volume_ejaculations" trait="trait_lv_sadistic" trait="trait_lv_sex_crazed" } name="Ushlong Progeny" adjective="Ushlong" authority="auth_hive_mind" government="gov_hive_mind" planet_name="Writhing Mass" planet_class="pc_arctic" system_name="Incursion Point" initializer="" graphical_culture="scourge_ships" city_graphical_culture="horrorworm_01" empire_flag={ icon={ category="zoological" file="flag_zoological_3.dds" } background={ category="backgrounds" file="circle.dds" } colors={ "black" "dark_purple" "null" "null" } } ruler={ gender=female name="Cthu" portrait="horrorworm_main_swarm_01" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="horrorworm_room" spawn_enabled=always ethic="ethic_gestalt_consciousness" civics={ "civic_lv_brood_swarm" "civic_hive_strength_of_legions" } } "Citizen Alliance of Sol" ={ key="Citizen Alliance of Sol" ship_prefix="ISS" species={ class="SSX" portrait="pervertanime" name="Terran" plural="Terran" adjective="Terran" name_list="HUMAN1" trait="trait_resilient" trait="trait_lv_dominant" trait="trait_lv_exhibitionist" trait="trait_wasteful" } name="Citizen Alliance of Sol" adjective="Sol" authority="auth_democratic" government="gov_citizen_republic" planet_name="Terra" planet_class="pc_continental" system_name="Sol" initializer="sol_system_initializer" graphical_culture="humanoid_01" city_graphical_culture="humanoid_01" empire_flag={ icon={ category="human" file="flag_human_8.dds" } background={ category="backgrounds" file="circle.dds" } colors={ "blue" "dark_blue" "null" "null" } } ruler={ gender=female name="Jodie Knotts" portrait="an39" texture=0 hair=0 clothes=0 leader_class="ruler" } spawn_as_fallen=no ignore_portrait_duplication=no room="default_room" spawn_enabled=no ethic="ethic_egalitarian" ethic="ethic_xenophile" ethic="ethic_militarist" civics={ "civic_citizen_service" "civic_meritocracy" } }  You'll probably have to reset a few of the name lists though, since I've been using a set of custom lists that I'm still putting together and aren't quite ready for sharing.  Also one of the hive empires uses these three mods to add to their "disgustingly invasive brood swarm" theme.
Legowaffles Posted June 14, 2019 Posted June 14, 2019 Sadly, Steam's update has forced all my games to update (even those set to update only on launch), so after the multi gigabyte downloads are finally done, I will definitely be fetching those mods. Â Disgusting brood swarms are a necessary presence for a Galaxy fueled by lust. Â As for a thread sharing custom empire lists, that probably wouldn't be a bad idea. A copy/paste template for people to reply to the topic with would might be a good idea though.
BlueWinds Posted June 15, 2019 Posted June 15, 2019 So I went ahead and added some more content to my tweaks mod. I may open a separate thread for this soon here, if it gets much larger, but here's something you all might enjoy. Â 1) Adds a Sex Trade Polity technology, replacing jobs in the Commercial Zone with sex work. 2) Adds the Sexuality Tradition, which culminates with sex work jobs on every planet of sufficient size. 3) Removes the Brothel and Sex City buildings, in favor of the above ways to get wholes/streetwalkers/call girls. Â Adding a new tradition sadly makes it incompatible with other mods that also add traditions. I didn't realize that when I started down this path, but I'm pretty happy with the end result regardless. Â Git repo: https://github.com/BlueWinds/lvb !!!LV Blue Edits.zip 3
Abominus Posted June 15, 2019 Posted June 15, 2019 Ah, I have a question. I play as "males only" species (trait), but "call girls" seem not really "suitable".... Could that be changed? 1
Ozvelpoon Posted June 15, 2019 Posted June 15, 2019 On 6/11/2019 at 6:12 PM, Raana said: Could work since amenities are supposed to represent the fulfillment of daily needs. Which for a hive mind would be making sure the primary mind has everything it needs to function properly. Maybe with variant themes depending on whether the main species is male/female-only or a brood parasite, and probably one for machine assimilators too since they're a bit different style-wise as well.  Also, yeah the bonuses seem to be enough to dissuade most empires from direct confrontation unless backed up by a strong ally or federation. With maybe the exception of my current game where my neighbor will probably have the grand herald by year 20. ?  Also, pulled the additional bonuses from the hive syncretic civic in exchange, because combining it with the breeder civics turned out to be a bit overkill on habitability and social research. Hive Breeder Modifiers.rar 2.83 kB · 22 downloads Hate to be a bother Raana, but it does not look like the combat modifiers on your Brood swarm civic's are working. The sublight and evasion bonuses are not showing up in the ship designer. I can confirm that the Society research is but if you could look it over and re-post I would appreciate it.  EDIT: Actually I may be wrong; I don't see any modifiers for evasion or sublight speed so I may be looking in the wrong place. Side note: I think the new artifact system could be very interesting with this mod now that I have played with it a bit. Precursor sextoys; ancient sexoid robot factories; cloning facilities for made to order sex workers; your imagination is the limit.
Schmee Posted June 15, 2019 Posted June 15, 2019 2 hours ago, Ozvelpoon said: Hate to be a bother Raana, but it does not look like the combat modifiers on your Brood swarm civic's are working. The sublight and evasion bonuses are not showing up in the ship designer. . . EDIT: Actually I may be wrong;Â I don't see any modifiers for evasion or sublight speed so I may be looking in the wrong place. Try just starting a fresh game with the civics active, clicking your initial starter fleet, and checking their speed/evasion from there. The modifiers will show up on the ships individually if it is there. (Similar to how if you get the 5% evasion from space amoebas, it's added as an empire modifier but doesn't show up on the ship designer)
Listhe Posted June 15, 2019 Posted June 15, 2019 A suggestion about the various hive mind civics (Brood Swarm / Nymphic hosts / Propagating Throng) : Instead of a Total war casus belli to annex other - with all the problem you have in case of defeat - give them a special kind of subject (See common/subjects) with a specific casus belli to impose it. Something like a thrall, but specific to this kind of hive mind. Â In addition to a subject tax rate, the enslaved country could get various events where the hive mind mess with its pop. That way, a total defeat is not the end - especially if the overlord cannot integrate the thrall. And the -100 opinion modifier could be lowered/removed. They need more friends, not more foes.
Raana Posted June 15, 2019 Posted June 15, 2019 4 hours ago, Ozvelpoon said: Hate to be a bother Raana, but it does not look like the combat modifiers on your Brood swarm civic's are working. The sublight and evasion bonuses are not showing up in the ship designer. I can confirm that the Society research is but if you could look it over and re-post I would appreciate it.  EDIT: Actually I may be wrong; I don't see any modifiers for evasion or sublight speed so I may be looking in the wrong place. Side note: I think the new artifact system could be very interesting with this mod now that I have played with it a bit. Precursor sextoys; ancient sexoid robot factories; cloning facilities for made to order sex workers; your imagination is the limit. To be honest I'm not sure where to check modifier application for ships myself. Though I did use the base game's ship_evasion_mult and ship_speed_mult modifiers and I think they still work on civics. Which means the game should theoretically handle the modifiers on its own. I know when the modifiers are applied to admiral traits the fleets do see an increase to fleet power so they should work. ?
kiargo Posted June 15, 2019 Posted June 15, 2019 57 minutes ago, Listhe said: In addition to a subject tax rate, the enslaved country could get various events where the hive mind mess with its pop. That way, a total defeat is not the end - especially if the overlord cannot integrate the thrall. And the -100 opinion modifier could be lowered/removed. They need more friends, not more foes. And also the lustfull to other spicies I think need a good polishment
snarfies Posted June 16, 2019 Posted June 16, 2019 17 hours ago, Abominus said: Ah, I have a question. I play as "males only" species (trait), but "call girls" seem not really "suitable".... Could that be changed? Clearly you haven't spent much time in Thailand. 1
Ozvelpoon Posted June 16, 2019 Posted June 16, 2019 19 hours ago, Schmee said: Try just starting a fresh game with the civics active, clicking your initial starter fleet, and checking their speed/evasion from there. The modifiers will show up on the ships individually if it is there. (Similar to how if you get the 5% evasion from space amoebas, it's added as an empire modifier but doesn't show up on the ship designer) You are exactly right; the bonus does not appear on the ship designer screen (where I was initially looking) but does on the individual ship inspection screen. The other thing that confused me was that any and all % based evasion is rolled together on that screen. Flagella; any mods/civic choices as well as this mods 15% bonus all get lumped together and just say "40%" etc rather then detailing out the sources like most other modifiers.Â
Ozvelpoon Posted June 16, 2019 Posted June 16, 2019 So I had some ideas on possible relics to add with this mod; let me know what you think. I have a description for the artifact itself, but not the archaeology events, they will need more writing to make it feel interesting. All my suggestions are up for change/balancing as needed.  Zroni Servitude Framework  (Picture of an exotic looking whip) Description: Upon discovering the ability to project their minds into the shroud the Zroni civilization quickly realised that their corporeal bodies remained incredibly vulnerable to attack and neglect during extended stays in the dark dimension. In order to enable their extrasensory pursuits the Zroni implemented an extensive system of indentured servitude where their every need was catered to by loyal servants. These trustworthy slaves obedience were ensured by a combination of social policies and subtle psychic manipulation. Without the Zroni's prodigious psychic ability we are unable to fully recreate this system, but with minor modification it could be implemented to satisfy our populations more... carnal urges. Passive Effect: Pops with the Domestic servitude slavery type produce +2 unity while unemployed. Active Effect: Indentured Sexual Service Cost: 150 influence - +15% slave happiness, +5% citizen pop happiness for 120 months.  The Anticodex  (Picture of a datapad with porn on it) Description: During the creation of the Omnicodex to catalog alien species genetic codes, a second less altruistic repository was developed. This archive of genetic material was comprised of altered genetic sequences with greater emphasis on sexual characteristics and decreased inhibition. Whether it was a clandestine attempt to replace the Omnicodex files with lewder variations, or simply a seedier project for the creation of custom sex slaves remains unclear to our archaeologists. Passive Effect: +1 Genetic modification points (I would prefer +1 trait choices, but I have been told this is not possible) Active Effect: Sexualized pop cloning Cost: 150 influence - Creates pops on a selected planet with the trait "Overly Sexualized Genome" granting +5 happiness; +10 pop growth speed; +25% pop amenities job production.  Precursor Sex toys  (Picture of the strangest looking anime dildo you can find) Description: Sexuality varies widely between the various species that comprise the galaxy and it comes as no surprise that this was also true in the time of the precursors. A wide veriety of advanced devices all designed to cause pleasure have been discovered across the historical regions controlled by precursor empires. Some of these marvelous sextoys can be adapted and duplicated for the use of our citizens, while others will require more... in depth examination. Passive Effect: -15% pop consumer goods usage Active Effect: Sexual Paradigm Shift Cost: 150 unity - Adds an effect to pops similar to "Lusting after Xenos/Robots" for a random species type in your empire for 120 months. This represents them become the latest sexual ideal.   I also think that the Asteroid Sex shop event could be adapted to the artifact system to create something a little bit more interactive then a one time event. When the event first triggers you could get a 3rd option to buy a "VIP membership" which gives you an artifact. VIP sex shop membership  (Picture of a keycard with a sexual design on it) Description: A membership to the black market sex shop located in [planet system name]. This will give us access to their exclusive range of sexual body modifications, for a price. Passive Effect: +10 trade value on capital. Active Effect: Extreme body modification Cost: 1,000 energy - 1 random trait is added to the genetic modification options from a list of "surgical modification". Examples may include things such as Fuckdoll (amputation); Gaping Anus/Vagina; Extreme Piercings; etc. 3
yanqui99 Posted June 17, 2019 Posted June 17, 2019 "Aliens have formed a orggggii... I mean a federation!" Â Love the new advisor voice, made me laugh! 1
Raana Posted June 17, 2019 Posted June 17, 2019 Curious about the new adviser voices. Will have to check them out when other ears can't hear. Â Also, not sure where to begin looking in the code, but I'm still not getting brood parasite pop up notifications when they share a planet with another compatible species.
lindazana Posted June 17, 2019 Posted June 17, 2019 1 hour ago, Raana said: Curious about the new adviser voices. Will have to check them out when other ears can't hear. Â Also, not sure where to begin looking in the code, but I'm still not getting brood parasite pop up notifications when they share a planet with another compatible species. Â I did get it once when a npc species that had it immigrated to my world, but it appears when a species of mine with it moves to a npc world there's no message.Â
Raana Posted June 18, 2019 Posted June 18, 2019 2 hours ago, lindazana said:  I did get it once when a npc species that had it immigrated to my world, but it appears when a species of mine with it moves to a npc world there's no message. Seems to be an issue with hive minds specifically for me. I threw together a non-hive empire with a brood parasite sharing a world with an all-female species for a quick test, and the pop up triggered fine for that empire around day 8. Yet my hive mind parasite species sharing with an all-female species hasn't seen one yet despite being 3+ years into a game.
Bloodly Posted June 18, 2019 Posted June 18, 2019 On 6/15/2019 at 6:41 PM, Listhe said: A suggestion about the various hive mind civics (Brood Swarm / Nymphic hosts / Propagating Throng) : Instead of a Total war casus belli to annex other - with all the problem you have in case of defeat - give them a special kind of subject (See common/subjects) with a specific casus belli to impose it. Something like a thrall, but specific to this kind of hive mind.  In addition to a subject tax rate, the enslaved country could get various events where the hive mind mess with its pop. That way, a total defeat is not the end - especially if the overlord cannot integrate the thrall. And the -100 opinion modifier could be lowered/removed. They need more friends, not more foes. It's a shame non-Megacorps are barred from Branch Offices, because it feels to me that it's systems would be perfect for this. Secret hives being built on planets, forcing them to become a 'subsidiary'.  I wonder if that could be a civic? 'Secret hive'? 3
HighTide Posted June 18, 2019 Posted June 18, 2019 4 hours ago, Bloodly said: It's a shame non-Megacorps are barred from Branch Offices, because it feels to me that it's systems would be perfect for this. Secret hives being built on planets, forcing them to become a 'subsidiary'.  I wonder if that could be a civic? 'Secret hive'? That's a really neat idea, actually-adds some intrigue to the story. Would it increase crime, or would it siphon productivity and amenities? Ooooh, would it steal populations from time to time? Seems like there's room for growth in that line of thought 2
Ultim Posted June 18, 2019 Posted June 18, 2019 Secret fungus growth, creating Squigs and Snotlings. 1
Raana Posted June 18, 2019 Posted June 18, 2019 Pop ups for gestalt consciousnesses in general may need a look over. At least for the ones that start the game with a secondary species sharing their worlds.  Already mentioned the issue I've been having with pop ups not appearing for hive mind brood parasites that start with a secondary species (via symbiotic evolution), but I rolled up a machine empire out of curiosity with the secondary species having the fabricator wombs trait and the special feature for that trait didn't seem to fire for machine assimilators or for rogue servitors either.  Also, that idea for infiltrating other empires and stealing their pops without going to war does sound interesting. ?  Though there'd have to be some risk of getting caught too. Like if the planet has a high stability or lots of security buildings. 2
Bloodly Posted June 19, 2019 Posted June 19, 2019 Consider: if you have a little crime on a planet, you can 'Make Deal With Crime Lord', which grants extra stability forever for extra crime(which can be countered).  Call it dark, but something similar with a Hive Mind(Shipping off people, willing sign-ups, etc).....It's a thought. Probably nothing more. You could tie this with traits, I suppose. A commercial Pact could be official relations.  Some of the hive Insults reference that they're always scouting for more converts("Unfortunately, this requires you to have a functioning brain.") 1
snarfies Posted June 19, 2019 Posted June 19, 2019 I haven't said much about this mod lately... I finally upgraded to 2.3x and am playing. No super-major new bugs found. Rogue Servitors is still not working out, but this new government type you've added... Salacious whatsits? Not a bad substitute for Rogue Servitors! I was pretty skeptical at first, because of course I had no access to bios, but what did I find like two systems over from my starting spot? A primitive world, which I promptly conquered in the name of love. If this mod ensures you have access to primitives early with Salacious whatsits, my hat is off to you. If it was just a coincidence... well, can you make it NOT be one?  It is unfortunate that machine empires don't get access to biomods for their subjects though... might be something to look into.  Also, I noticed that you can't make machines be sex bots, except during initial creation. That can't be robomodded in later, though I'd think you should be able to.  Also, love the popups for biomechanical breeding, and I wish there were more of them. Like maybe once a decade or something we get a little vignette. 1
kiargo Posted June 19, 2019 Posted June 19, 2019 I found assimilating breeders do not have any kind of text, as well other empires do not have CB "Contaiment"
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