Objc Posted July 4, 2023 Posted July 4, 2023 8 hours ago, Mythaltir said: Sexology district comes later, until you get your economy in order, the labs are better. I mean, you don't get Sexology for research, it's quite literally your only source of consumer goods on Tentacle Symbiosis origin. Also, I'd never go beyond 2, maybe 3 breeder districts unless I know it's THE breeding world, and I constantly resettle pops from it to new colonies. And even then on any normal world, I'd just replace breeding districts once total colony pop reaches somewhere between 80-100.
Mythaltir Posted July 4, 2023 Posted July 4, 2023 1 hour ago, Objc said: I mean, you don't get Sexology for research, it's quite literally your only source of consumer goods on Tentacle Symbiosis origin. Also, I'd never go beyond 2, maybe 3 breeder districts unless I know it's THE breeding world, and I constantly resettle pops from it to new colonies. And even then on any normal world, I'd just replace breeding districts once total colony pop reaches somewhere between 80-100. nah, cows are for CG past the very early game, as soon as you can switch the cow policy from extra food to CG, sexology labs go to mixed production, that is when you pick the districts, and you keep them until your pop growth lowers, at which point you swap for breeder districts, as by that point you should be in the infinite scaling phase, then micromanagement hell begins. Having all your pops on a single planet is better than having many planets as every single Comfort worker or concubine adds +1% to specialist or worker jobs output, so at some point having more pops on the capital is twice as efficient as having them anywhere else, and it only keeps growing, and the dumbest part of it all, that growth never really slows. but as for hives, i think they might be shafted, after that save died (computer couldn't handle it) i tried checking it with a hive, and it seems you are screwed, but i admit i suck at playing hives. found a bug, some planetary modifiers do not clear ever, such as male only or female only, you keep that modifier for ever, even if there is no male only or female only pop on said planet.
theladdy Posted July 5, 2023 Posted July 5, 2023 whats the like id thing for the rapist trait i want all my admirals to have the rapist trait to be honest
Noctycula Posted July 7, 2023 Posted July 7, 2023 Hello, where can i find the lewd advisor? I only have those to choose. Thanks
83athom Posted July 7, 2023 Posted July 7, 2023 5 hours ago, Noctycula said: Hello, where can i find the lewd advisor? I only have those to choose. Thanks It's a separate file and "mod" to download. Under the "Download this file" you need the 2nd and 3rd from the top files. Once those are in you add and enable them like any other mod. The "Lewd" one is the silly version that matches the mod, the "Dominant" one is more vanilla like. 1
Noctycula Posted July 7, 2023 Posted July 7, 2023 7 minutes ago, 83athom said: It's a separate file and "mod" to download. Under the "Download this file" you need the 2nd and 3rd from the top files. Once those are in you add and enable them like any other mod. The "Lewd" one is the silly version that matches the mod, the "Dominant" one is more vanilla like. Thank you!
ty28 Posted July 8, 2023 Posted July 8, 2023 Not even sure why use the lewd advisor voice when the necroid is already so sexy ^^
Zorlond Posted July 9, 2023 Posted July 9, 2023 22 hours ago, ty28 said: Not even sure why use the lewd advisor voice when the necroid is already so sexy ^^ Sexy, yes, but not always a suitable thematic fit. Necroid's best for a 'vampiric' species, or at least heavily gothic, whereas Lewd is best for 'obsessively horny'.
greenguy54 Posted July 13, 2023 Posted July 13, 2023 I was curious to know if you thought about adding new specialization to empires for the overlords dlc?
sh0cktroop3r Posted July 14, 2023 Posted July 14, 2023 Hey letting you know I'm having trouble getting the mod to work. I tried using irony mod manager and I've been able to get the mod to show up in the paradox game launcher but the content itself doesn't seem to be appearing in game. I'm pretty new at modding stellaris and the only other mod I have installed is the UI overhaul from the steam workshop so forgive me if there's something really obvious I missed. I also have my load order in the irony mod manager in the picture.
TarDust Posted July 15, 2023 Posted July 15, 2023 5 hours ago, sh0cktroop3r said: Hey letting you know I'm having trouble getting the mod to work. I tried using irony mod manager and I've been able to get the mod to show up in the paradox game launcher but the content itself doesn't seem to be appearing in game. I'm pretty new at modding stellaris and the only other mod I have installed is the UI overhaul from the steam workshop so forgive me if there's something really obvious I missed. I also have my load order in the irony mod manager in the picture. UI Overhaul should be beneath everything
Serithiene Posted July 15, 2023 Posted July 15, 2023 19 hours ago, sh0cktroop3r said: Hey letting you know I'm having trouble getting the mod to work. I tried using irony mod manager and I've been able to get the mod to show up in the paradox game launcher but the content itself doesn't seem to be appearing in game. I'm pretty new at modding stellaris and the only other mod I have installed is the UI overhaul from the steam workshop so forgive me if there's something really obvious I missed. I also have my load order in the irony mod manager in the picture. The Overwrites patch should also be above the balance patch. The mod load order needed is written out for you on the download page. Try a little reading.
Nicharveechu Posted July 16, 2023 Posted July 16, 2023 the Divine Coupling bonus (extra concubines for having temple of increasingly higher tiers) removes itself from planets when upgrading from tier 2 temples to tier 3 temples.
Charindy Posted July 16, 2023 Posted July 16, 2023 (edited) 8 minutes ago, Nicharveechu said: the Divine Coupling bonus (extra concubines for having temple of increasingly higher tiers) removes itself from planets when upgrading from tier 2 temples to tier 3 temples. Fix from last page: On 6/18/2023 at 2:42 AM, Mythaltir said: from discord by user MrProper#1142 LV v0.7.0 - Devine Coupling Bug and Fix Edit: doesn't like nested quotes so here: Quote Just signed up to report a bug in the 0.7.0 version of Lustful Void, but also to post the necesary fix. The problem occures with the "devine coupling" civic, which according to the changelog was corrected / improved in the most recent update. Problem Description: The civic provides an improvable planet modifier based on the existance of different temple levels, increasing the number of concubines. The presence of higher tier temples increases the bonus / tier of the modifier. However, once tier 3 temples are build, the correct bonus "lv_concubine_large_bonus" is not applied as it should be. It sometimes appears in the planet overview tab, but immediately dissappears. Lower level "small" and "medium" modifiers are also absent if tier 3 temples are present (as they should be). Solution: I went to the files and eventually found the issue. The rules are well coded, but one of the checks to remove planet modifiers is using an incorrect statement. In "lv_event_mods.txt", line 573 and 574 are ... has_building = building_holotemple has_building = building_sacrificial_temple_2 These checks are part of a statement, which is supposed to check for the presence of tier 3 temples. By what is likely a copy-and-paste accident, they instead check for level 2 temples. By changing this to ... has_building = building_sacred_nexus has_building = building_sacrificial_temple_3 ... the issue will be solved. Afterwards, I got the correct modifier on my planets. Edited July 16, 2023 by Charindy
Random Guy Posted July 20, 2023 Posted July 20, 2023 Either add a warning or get rid of the event where the scientist dies getting raped. 1
hydrak64 Posted July 20, 2023 Posted July 20, 2023 Does anyone know if this mod has a patch for production revolution? I feel PR would be a great way to help with not completely fucking up performance with how many pops this mod generates lmao.
DeathLands Posted July 21, 2023 Posted July 21, 2023 at the risk of sounding like a noob. why cant I find the required mod "Handholding!"
dragoncdl Posted July 22, 2023 Posted July 22, 2023 On 7/18/2022 at 3:21 AM, klkadf said: Simplified Chinese translation updated...... finally! 草我原文导错了,你们先等下【捂脸】 行了这下子应该没问题了。总算是搞明白paratranz怎么用了( simp_chinese.zip 71.74 kB · 176 downloads 大佬有更新的汉化吗
MingCR Posted July 22, 2023 Posted July 22, 2023 On 7/20/2023 at 5:52 PM, Random Guy said: Either add a warning or get rid of the event where the scientist dies getting raped. holy shit, there is such an event? it never popped up for me, but yeah, please do sth about that. preferably an option in the usual menu that is turned off by default.
Random Guy Posted July 23, 2023 Posted July 23, 2023 12 hours ago, MingCR said: holy shit, there is such an event? it never popped up for me, but yeah, please do sth about that. preferably an option in the usual menu that is turned off by default. One of the three options you get is to distribute footage of it happening, to make it blatantly obvious what it is.
hawwwwwwwwk Posted July 24, 2023 Posted July 24, 2023 the dialogue that's supposed to happen after the sexopolis archeology excavation is completely broken
ty28 Posted July 26, 2023 Posted July 26, 2023 Hum , the name of the line should be "lv_arcsite_events.16.a.response" i guess. The problem should be from: mod ---> LV ---> events ---> lv_arcsite_events # Connection Made fleet_event = { id = lv_arcsite_events.16 title = lv_arcsite_events.16.name desc = lv_arcsite_events.16.desc location = event_target:lv_hshield diplomatic_title = BLANK_STRING diplomatic = yes is_triggered_only = yes picture_event_data = { room = ethic_spaceship_room } option = { name = lv_arcsite_events.16.a response_text = lv_srelic.16.a.response <--- Here is_dialog_only = yes } option = { name = lv_arcsite_events.16.b response_text = lv_srelic.16.b.response <--- Here too is_dialog_only = yes } option = { name = lv_arcsite_events.16.c hidden_effect = { fleet_event = { id = lv_arcsite_events.17 } } } } Need to rename those 2 line with the right one from the location file (what i said at the start).
Calcifire Posted July 27, 2023 Posted July 27, 2023 (edited) On 7/20/2023 at 10:52 AM, Random Guy said: Either add a warning or get rid of the event where the scientist dies getting raped. On 7/22/2023 at 2:28 PM, MingCR said: holy shit, there is such an event? it never popped up for me, but yeah, please do sth about that. preferably an option in the usual menu that is turned off by default. Just slap this file into \Stellaris\mod\Lustful Void\events lv_options.txt It has the APE events turned off as the default setting for your games. Zoo stuff is still on, but feel free to open it up and tweak it yourselves, now that you know that you have the power. I personally got tired of turning off hybrids and mech hybrids every single game, until I realized I could do this. Edited July 27, 2023 by Calcifire 1
Megumin. Posted July 28, 2023 Posted July 28, 2023 On 7/20/2023 at 12:52 PM, Random Guy said: Either add a warning or get rid of the event where the scientist dies getting raped. Is said event particularly brutal or are you just angry that you lost a scientist? 4
schroecat Posted July 30, 2023 Posted July 30, 2023 On 7/28/2023 at 12:31 PM, Megumin. said: Is said event particularly brutal or are you just angry that you lost a scientist? They don't die, they get trapped in an eternal tentacle orgy. Losing a leader sucks, especially when they have strong abilities, but this is a misrepresentation. 1
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