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Posted
8 hours ago, Mythaltir said:

 

Sexology district comes later, until you get your economy in order, the labs are better.

 

I mean, you don't get Sexology for research, it's quite literally your only source of consumer goods on Tentacle Symbiosis origin.

 

Also, I'd never go beyond 2, maybe 3 breeder districts unless I know it's THE breeding world, and I constantly resettle pops from it to new colonies. And even then on any normal world, I'd just replace breeding districts once total colony pop reaches somewhere between 80-100.

Posted
1 hour ago, Objc said:

I mean, you don't get Sexology for research, it's quite literally your only source of consumer goods on Tentacle Symbiosis origin.

 

Also, I'd never go beyond 2, maybe 3 breeder districts unless I know it's THE breeding world, and I constantly resettle pops from it to new colonies. And even then on any normal world, I'd just replace breeding districts once total colony pop reaches somewhere between 80-100.

 

nah, cows are for CG past the very early game, as soon as you can switch the cow policy from extra food to CG, sexology labs go to mixed production, that is when you pick the districts, and you keep them until your pop growth lowers, at which point you swap for breeder districts, as by that point you should be in the infinite scaling phase, then micromanagement hell begins.

Having all your pops on a single planet is better than having many planets as every single Comfort worker or concubine adds +1% to specialist or worker jobs output, so at some point having more pops on the capital is twice as efficient as having them anywhere else, and it only keeps growing, and the dumbest part of it all, that growth never really slows.

 

but as for hives, i think they might be shafted, after that save died (computer couldn't handle it) i tried checking it with a hive, and it seems you are screwed, but i admit i suck at playing hives.

 

found a bug, some planetary modifiers do not clear ever, such as male only or female only, you keep that modifier for ever, even if there is no male only or female only pop on said planet.

Posted
5 hours ago, Noctycula said:

Hello, where can i find the lewd advisor? 

I only have those to choose. Thanks
 

It's a separate file and "mod" to download. Under the "Download this file" you need the 2nd and 3rd from the top files. Once those are in you add and enable them like any other mod.

 

The "Lewd" one is the silly version that matches the mod, the "Dominant" one is more vanilla like.

Posted
7 minutes ago, 83athom said:

It's a separate file and "mod" to download. Under the "Download this file" you need the 2nd and 3rd from the top files. Once those are in you add and enable them like any other mod.

 

The "Lewd" one is the silly version that matches the mod, the "Dominant" one is more vanilla like.

Thank you!

Posted
22 hours ago, ty28 said:

Not even sure why use the lewd advisor voice when the necroid is already so sexy ^^

Sexy, yes, but not always a suitable thematic fit. Necroid's best for a 'vampiric' species, or at least heavily gothic, whereas Lewd is best for 'obsessively horny'.

Posted

Hey letting you know I'm having trouble getting the mod to work. I tried using irony mod manager and I've been able to get the mod to show up in the paradox game launcher but the content itself doesn't seem to be appearing in game. I'm pretty new at modding stellaris and the only other mod I have installed is the UI overhaul from the steam workshop so forgive me if there's something really obvious I missed. I also have my load order in the irony mod manager in the picture.Capture2432.PNG.2a1077e27968bfb017a7027a6d7e475b.PNG

Posted
5 hours ago, sh0cktroop3r said:

Hey letting you know I'm having trouble getting the mod to work. I tried using irony mod manager and I've been able to get the mod to show up in the paradox game launcher but the content itself doesn't seem to be appearing in game. I'm pretty new at modding stellaris and the only other mod I have installed is the UI overhaul from the steam workshop so forgive me if there's something really obvious I missed. I also have my load order in the irony mod manager in the picture.Capture2432.PNG.2a1077e27968bfb017a7027a6d7e475b.PNG

UI Overhaul should be beneath everything

Posted
19 hours ago, sh0cktroop3r said:

Hey letting you know I'm having trouble getting the mod to work. I tried using irony mod manager and I've been able to get the mod to show up in the paradox game launcher but the content itself doesn't seem to be appearing in game. I'm pretty new at modding stellaris and the only other mod I have installed is the UI overhaul from the steam workshop so forgive me if there's something really obvious I missed. I also have my load order in the irony mod manager in the picture.Capture2432.PNG.2a1077e27968bfb017a7027a6d7e475b.PNG

The Overwrites patch should also be above the balance patch.

 

The mod load order needed is written out for you on the download page. Try a little reading.

Posted

the Divine Coupling bonus (extra concubines for having temple of increasingly higher tiers) removes itself from  planets when upgrading from tier 2 temples to tier 3 temples.

Posted (edited)
8 minutes ago, Nicharveechu said:

the Divine Coupling bonus (extra concubines for having temple of increasingly higher tiers) removes itself from  planets when upgrading from tier 2 temples to tier 3 temples.

 

Fix from last page:

On 6/18/2023 at 2:42 AM, Mythaltir said:

 from discord by user MrProper#1142

 

LV v0.7.0 - Devine Coupling Bug and Fix

 

Edit: doesn't like nested quotes so here:

Quote

Just signed up to report a bug in the 0.7.0 version of Lustful Void, but also to post the necesary fix. The problem occures with the "devine coupling" civic, which according to the changelog was corrected / improved in the most recent update.

Problem Description: The civic provides an improvable planet modifier based on the existance of different temple levels, increasing the number of concubines. The presence of higher tier temples increases the bonus / tier of the modifier. However, once tier 3 temples are build, the correct bonus "lv_concubine_large_bonus" is not applied as it should be.

It sometimes appears in the planet overview tab, but immediately dissappears. Lower level "small" and "medium" modifiers are also absent if tier 3 temples are present (as they should be). Solution: I went to the files and eventually found the issue. The rules are well coded, but one of the checks to remove planet modifiers is using an incorrect statement. In "lv_event_mods.txt", line 573 and 574 are ...

 
has_building = building_holotemple
has_building = building_sacrificial_temple_2

These checks are part of a statement, which is supposed to check for the presence of tier 3 temples. By what is likely a copy-and-paste accident, they instead check for level 2 temples. By changing this to ...

 
has_building = building_sacred_nexus
has_building = building_sacrificial_temple_3

... the issue will be solved. Afterwards, I got the correct modifier on my planets.

 

Edited by Charindy
Posted

Does anyone know if this mod has a patch for production revolution? I feel PR would be a great way to help with not completely fucking up performance with how many pops this mod generates lmao.

Posted
On 7/20/2023 at 5:52 PM, Random Guy said:

Either add a warning or get rid of the event where the scientist dies getting raped.

holy shit, there is such an event? it never popped up for me, but yeah, please do sth about that. preferably an option in the usual menu that is turned off by default.

Posted
12 hours ago, MingCR said:

holy shit, there is such an event? it never popped up for me, but yeah, please do sth about that. preferably an option in the usual menu that is turned off by default.

One of the three options you get is to distribute footage of it happening, to make it blatantly obvious what it is.

Posted

Hum , the name of the line should be "lv_arcsite_events.16.a.response" i guess.

 

The problem should be from: mod ---> LV  ---> events  --->  lv_arcsite_events

# Connection Made
fleet_event = {
    id = lv_arcsite_events.16
    title = lv_arcsite_events.16.name
    desc = lv_arcsite_events.16.desc
    location = event_target:lv_hshield
    diplomatic_title = BLANK_STRING

    diplomatic = yes

    is_triggered_only = yes
    
    picture_event_data = {
        room = ethic_spaceship_room
    }
    
    option = {
        name = lv_arcsite_events.16.a
        response_text = lv_srelic.16.a.response   <--- Here
        is_dialog_only = yes
    }
    
    option = {
        name = lv_arcsite_events.16.b
        response_text = lv_srelic.16.b.response    <--- Here too
        is_dialog_only = yes
    }
    
    option = {
        name = lv_arcsite_events.16.c
        hidden_effect = {
            fleet_event = { id = lv_arcsite_events.17 }
        }
    }
}

 

Need to rename those 2 line with the right one from the location file (what i said at the start).

Posted (edited)
On 7/20/2023 at 10:52 AM, Random Guy said:

Either add a warning or get rid of the event where the scientist dies getting raped.

 

On 7/22/2023 at 2:28 PM, MingCR said:

holy shit, there is such an event? it never popped up for me, but yeah, please do sth about that. preferably an option in the usual menu that is turned off by default.

 

Just slap this file into \Stellaris\mod\Lustful Void\events

lv_options.txt

 

It has the APE events turned off as the default setting for your games. Zoo stuff is still on, but feel free to open it up and tweak it yourselves, now that you know that you have the power. I personally got tired of turning off hybrids and mech hybrids every single game, until I realized I could do this. 

 

Edited by Calcifire
Posted
On 7/20/2023 at 12:52 PM, Random Guy said:

Either add a warning or get rid of the event where the scientist dies getting raped.

 

Is said event particularly brutal or are you just angry that you lost a scientist? 

Posted
On 7/28/2023 at 12:31 PM, Megumin. said:

 

Is said event particularly brutal or are you just angry that you lost a scientist? 

They don't die, they get trapped in an eternal tentacle orgy.

 

Losing a leader sucks, especially when they have strong abilities, but this is a misrepresentation.

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