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Posted

Updated!

 

If you find any bugs let me know, but keep in mind the game itself is probably the most buggy I've ever seen since the last update.

 

Butt let's hope they fix it soon lol

 

Also, I'll share my progress with Tentacle Dweams in the coming week. Phase 1 is basically complete and I'll start on Phase 2 soon! ?

 

 

@Joklopol There are some other things I need to integrate first, but I'll put it on the list!

 

@BaronJ More variety is always welcum. There is a section on the discord server to discuss it, or you can send me a dm here on LL or on discord with what you had in mind ?

Posted
1 hour ago, Lithia<3 said:

Species:

   -   Adorable:
    
        -   Renamed to "Cute" to fit new trait structure.
        -   Cute and Scary pops have hunter/prey mentality towards each other, but without
            the actual hunting part. Just primal fear or desire, a little like the Beastars
            anime.
                    
    -   Scary:
    
        -    New!
        -    Has synergy effects with Cute pops and Adorable leaders (new traits).

 

New update be like...

Spoiler

ebay_s-l1600.jpg.42642b11e4c7d616649a007537cc6839.jpg

 

Posted

I seem to have trouble getting the milking tradition to appear and it doesn't seem to matter if dynamic UI is on or not. I've gotten it to show up once and i though the cause was the mod didn't like per-created empires but that does not seem to be the case.

Posted (edited)
On 11/26/2023 at 11:07 PM, RizaPascal said:

I seem to have trouble getting the milking tradition to appear and it doesn't seem to matter if dynamic UI is on or not. I've gotten it to show up once and i though the cause was the mod didn't like per-created empires but that does not seem to be the case.

I've had a look, files names weren't being referenced properly tr_lv_milking_5_milking_worlds was referening tr_lv_nurturing_3_sleep_mode

 

 

fix, your welcome.

 

Edited by TX19
Deleted obsolete file
Posted (edited)
17 minutes ago, RizaPascal said:

Sorry but it still does not seem to be working for me i still cant see the tradition.

just checking, is this the problem your having? Because this is what my fix fixes.

problem.jpg

Fix.jpg

Edited by TX19
Posted

not to interrupt the issues at hand, but Ive just gotten back in stellaris and updated the mod. My only question is; Do I still need Wild Lascivity for this mod to work, or is it integrated. . . or for that matter, does it even work still?

Posted
13 minutes ago, SexyHeathen19 said:

not to interrupt the issues at hand, but Ive just gotten back in stellaris and updated the mod. My only question is; Do I still need Wild Lascivity for this mod to work, or is it integrated. . . or for that matter, does it even work still?

No,

Don't know,

Probably not.

Last update to the mod was nearly 3 years ago and Paradox ends up breaking something with every update.

Posted
1 hour ago, TX19 said:

just checking, is this the problem your having? Because this is what my fix fixes.

problem.jpg

Fix.jpg

When i got it to appear the one time the top is what it looked like, the problem i have is its not showing up all in the tradition menu

Posted
7 minutes ago, RizaPascal said:

When i got it to appear the one time the top is what it looked like, the problem i have is its not showing up all in the tradition menu

I think i figured out the problem, I think you need access to cow jobs to be able to see the tradition at all not just unlock it because it shows up every time i use milk ranchers but never when i don't

Posted

I made a quick patch to fix some things (merged with main mod).

 

Should be compatible with saves using LV 0.7.5!

Posted

All of these updated at the same time and for the same game version. Really confused which one I'm supposed to get:

 

  • Lustful Void 0.7.5.1 (3.10+).zip

    50.55 MB / 15 minutes ago

  • LV Balance Patch 0.7.5 (3.10+).zip

    41.8 kB / 15 minutes ago

  • LV Base Game Overwrites 0.7.5 (3.10+).zip

    80.7 kB / 15 minutes ago

  • Lustful Void 0.7.5.1 (3.10+) irony.zip

    50.55 MB / 15 minutes ago

  • LV Balance Patch 0.7.5 (3.10+) irony.zip

    42.12 kB / 15 minutes ago

  • LV Base Game Overwrites 0.7.5 (3.10+) irony.zip

    81.04 kB / 15 minutes ago

  • LV Gender Patch.zip

    17.59 kB / 15 minutes ago

Posted
4 hours ago, allthisstuffxxx said:

All of these updated at the same time and for the same game version. Really confused which one I'm supposed to get:

 

  • Lustful Void 0.7.5.1 (3.10+).zip

    50.55 MB / 15 minutes ago

  • LV Balance Patch 0.7.5 (3.10+).zip

    41.8 kB / 15 minutes ago

  • LV Base Game Overwrites 0.7.5 (3.10+).zip

    80.7 kB / 15 minutes ago

  • Lustful Void 0.7.5.1 (3.10+) irony.zip

    50.55 MB / 15 minutes ago

  • LV Balance Patch 0.7.5 (3.10+) irony.zip

    42.12 kB / 15 minutes ago

  • LV Base Game Overwrites 0.7.5 (3.10+) irony.zip

    81.04 kB / 15 minutes ago

  • LV Gender Patch.zip

    17.59 kB / 15 minutes ago

The top 3 and the bottom 1, unless you're using the Irony Mod Manager, then you want the bottom 4.  Technically, you only need Lustful Void 0.7.5.1 (3.10+).zip as Balance, Overwrites, and Gender Patch are optional files.

Posted (edited)

Is anybody else getting a "The path in this mod's descriptor file is invalid or does not exist" error on the Gender Patch?

 

Dug through the files and there is a descriptor file, plain as day, and the path in the .mod for Gender Patch is perfectly correct. Really not sure what the problem is.

Edited by Sarobando
Additional info
Posted

From a gameplay perspective, I'm going to have to disagree with the random trait assignment LV seems to like to do. The Cow Nurses/Trainers are really hitting the button on this one. I'm watching a dozen new subraces pop up and then milk cows leaving their jobs for other ones and being puzzled constantly why my milk worlds have no cows on them lol

 

Genemodding in Stellaris is an absolute pain in the ass, and having to constantly stamp out new subraces not only hampers game performance, it is horrifically tedious to do. You either let them run rampant or struggle to keep your species list looking sane and not a mile long. I like the idea of it, the reality is Stellaris is poorly designed to allow it to happen. Even its vanilla xenocompatibility perk is a trashheap of a feature most people recommend turning off to save performance and sanity.

 

It would be nice to have a sort of "your empire has reached this threshold to embrace milk cow lifestyle, do you want to let your pops do this?" where it fires off, modifies X amount of pops, and then is done from there on. Once you have the pops, you can genemod pops into or out of them and it'll be set. Watching your existing pops be forcefully modified constantly is aggravating.

Posted

One minor bug I've noticed is Synth Leaders getting the monstrous trait and Adorable trait.

 

While the Adorable trait doesn't seem too out of place, (Robots can be cute too!) Synth leaders with the Monstrous trait show up with the plus Leader lifespan bonus and the food upkeep, seems like they should be eating more energy rather than food. (unless they're eating... people?)

Posted
12 hours ago, Sarobando said:

Is anybody else getting a "The path in this mod's descriptor file is invalid or does not exist" error on the Gender Patch?

 

Dug through the files and there is a descriptor file, plain as day, and the path in the .mod for Gender Patch is perfectly correct. Really not sure what the problem is.

Ya, Im getting that too. whats up with that?

Posted (edited)

the job weight for the new cow nurse seems bad, i keep having pops promote to cow nurse and the one being replaced have same traits. seems to happen mostly when a lot of +sex traits are added.

Primarily happens when a pop is in worker class, if both are specialists it don't seem to happen.

Edited by Xadhoom
Posted

Apparently the BDSM/Female/Male windows seems to be crashing the game for me at the start. Hiding all events in the LV options in the edict menu seems to fix it temporary. 

error.log

Posted
6 hours ago, xblueye said:

I'm getting crashes in the early mid-game. BDSM Synergy event triggers twice on the same planet and has no options to choose. Pressing ESC or closing the event window crashes the game.exception.txterror.log

That error.log is huge, with lots of missing stuff.

 

The fromfromfrom lines are probably the most concerning.

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