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Posted (edited)

It seems that a lot of leaders trait do no work, depending on which leader they are on.

Seductive for exemple can appears on admirals but have absolutely no effects, even on a coucil position.

Sadistic research bonus on Scientist also does nothing, both on a ship and as a council member.

Edited by ghurdhyll
Posted
2 hours ago, ghurdhyll said:

It seems that a lot of leaders trait do no work, depending on which leader they are on.

Seductive for exemple can appears on admirals but have absolutely no effects, even on a coucil position.

Sadistic research bonus on Scientist also does nothing, both on a ship and as a council member.

You're right that some of the traits are nonfunctional or tied to leaders that cannot use them, but I'm pretty sure the research based ones do apply- they just have to be on your head of research council member. In the old version, you had a scientist for physics, engineering, and society. Now all three are done by the head of research, so only their traits apply. Goes the same for the new research focus traits too.

Posted (edited)
13 hours ago, Schmee said:

but I'm pretty sure the research based ones do apply

 

I just tested to confirm, governor traits that affect planets work on their affected planet.

But everything that should affect empire wide as a coucil member don't, they don't even show as perk and don't do anything.

So perk like family oriented for everything exept a governor is a wasted perk, same for sensible (expet the +5 lifespan).

Every perk that have effect outside of their directly assigned duty don't work (governor can only give planet effect, scientist can only affect their science ship and admirals can only affect their assigned fleet) .

 

 

Edited by ghurdhyll
Posted (edited)

You know, I've never thought about it, but is Spiritualist meant to get Small Divine Coupling Bonus without having the Divine Coupling civic?

 

Edit: while we're at it, I think the wording on concubines needs to be changed.  The description mentions helping priest jobs.  In fact, it's worker jobs that get boosted.

Edited by Bloodly
Posted

Oh yikes, also- is something up with the divine coupling bonus? Upgraded my temples to the max level and it went from medium bonus to completely gone. I lost dozens of jobs in one fell swoop.

Posted (edited)

Yeah, I think something is wrong with Divine Coupling right now. It seems the bonus is being directly tied to the presence of Temples and their upgraded versions (but not all of them).

Edited by nic611
Posted (edited)

 from discord by user MrProper#1142

 

LV v0.7.0 - Devine Coupling Bug and Fix

Quote

Just signed up to report a bug in the 0.7.0 version of Lustful Void, but also to post the necesary fix. The problem occures with the "devine coupling" civic, which according to the changelog was corrected / improved in the most recent update.

Problem Description: The civic provides an improvable planet modifier based on the existance of different temple levels, increasing the number of concubines. The presence of higher tier temples increases the bonus / tier of the modifier. However, once tier 3 temples are build, the correct bonus "lv_concubine_large_bonus" is not applied as it should be.

It sometimes appears in the planet overview tab, but immediately dissappears. Lower level "small" and "medium" modifiers are also absent if tier 3 temples are present (as they should be). Solution: I went to the files and eventually found the issue. The rules are well coded, but one of the checks to remove planet modifiers is using an incorrect statement. In "lv_event_mods.txt", line 573 and 574 are ...

 
has_building = building_holotemple
has_building = building_sacrificial_temple_2

These checks are part of a statement, which is supposed to check for the presence of tier 3 temples. By what is likely a copy-and-paste accident, they instead check for level 2 temples. By changing this to ...

 
has_building = building_sacred_nexus
has_building = building_sacrificial_temple_3

... the issue will be solved. Afterwards, I got the correct modifier on my planets.

Edited by Mythaltir
Posted

Haven't played with the mod for a very long time, returned recently and can't get one thing: previously the synergies (for example from sub+dom pop on a same planet) gave planet modifiers. Now the only thing i can see is the pop-up from the event, with no modifier or actual buffs to the pops on the planet. Could somebody please tell me what i'm missing here?

Posted
On 6/7/2023 at 11:58 AM, Lithia<3 said:

Updated!

 

Sorry about the delay, I was sick a little longer than expected. I am no longer sick though so yay! ?

 

The next update will mainly focus on the traits rework, creating some lewd paragons and continuation of integrating and updating LVEx.

 

I noticed the new leader windows are a bit laggy even without mods, but it shouldn't cause any problems. If you find any bugs let me know though!

 

Also while I was gone, patreon removed the goals feature completely from their site which ofc deleted mine. I might remake it on kofi, but we'll see.

Do you have any intention of adding the Milk Cow tradition from the now defunct LV Expansion mod?

Posted
28 minutes ago, RoseThorn7 said:

Do you have any intention of adding the Milk Cow tradition from the now defunct LV Expansion mod?

Lithia is already working on integrating LV Expansion into the mod, they've already included the "Golden Rod" archeology site into the mod. The rest of the mod is planned to be added over time, the recent Paragons update and the fairly big changes to leaders meant that Lithia had to do a pass on the traits and whatnot to bring the mod up to date and now that is mostly done we can expect more mod integrations to come alongside future patches.

Posted (edited)

I have to ask, even if it's not on the list or it further down the road, can we get a mpreg and fpreg trait which can combine with the all-male and all-female trait? It could also be good by itself.

 

(I would make it myself but I have no idea how to do that)

Edited by OniAizawa
Posted
21 hours ago, Railgunner2160 said:

Lithia is already working on integrating LV Expansion into the mod, they've already included the "Golden Rod" archeology site into the mod. The rest of the mod is planned to be added over time, the recent Paragons update and the fairly big changes to leaders meant that Lithia had to do a pass on the traits and whatnot to bring the mod up to date and now that is mostly done we can expect more mod integrations to come alongside future patches.

Thank you!

Posted (edited)

So some events seem to say they add an amount of awareness that they do not add, while also targeting the wrong faction and planet for Pre-Ftl observasion events. Despite them continuing to develop it doesn't seem like anything comes from them which is kind of sad.


Got the event to trigger again, Technological Progression doesnt even exist anywhere in my space. no ones on a specially named planet either.image.png.cb4defae14dd38d1599dec34ef4a1b52.png

Also not sure how I'm orbiting my own nation, and this +30 will go to no oneimage.png.98ba57be7a239be09b6c9a0a8016b236.png

Edited by zarri
New Image
Posted

Planning on starting a new game now that I've got paragons is it still possible for rulers to get highly submissive since i like to have highly submissive rulers with dominant species with the roleplay reason of them being the only sub in the entire species and they were forced into the position as an overly elaborate way of making them squirm and they ended being so effective they just kinda got left in charge.

 

Posted

How do you have an Orgy in Stellaris?

This mod. Absolutely love it. Must have MOAR!! Lol.

Since there's now going to be a 'Star Trek Stellaris' called Star Trek Infinite, and since it is published by Paradox Interactive (even though diff developer), I hope it's mod friendly and if it is... LV for STInfinite? Hmmmm....

'ATTENTION BAJORAN WORKERS! It is now time for our weekly orgy. Please proceed to the Promenade. Reminder, you do not have a choice.'

Haaaaaaa.

Posted (edited)
On 6/25/2023 at 9:55 AM, toro0079 said:

how do i actually get it to work? im using irony mod manager and nothing is happening 

Think something changed with regards to how mods are detected. Try putting 'Lustful Void' and 'Lustful Void.mod' together into one folder and recheck for mods.

 

Edit: Nevermind, think I have the same issue now....

Edit edit: Figured it out. At least for me i was being a dumdum and named the mod folder 'mods' which is wrong, Workshop mods of course were unaffected since they get added to the right folder automatically.

Edited by IvanoClement
Posted

Can we add councilors in LV Civics?
I think the RP is narrower than vanilla Stellaris because of the lack of councilors, which is the main feature of 3.8 in this mod.

Posted

Tentacle Symbiosis start is not working properly. I have a materialistic, egalitarian, xenophile empire with the Tentacle symbiosis start but it just is too imbalanced to work. I have now Consumer goods production while starting with only the standard 100 and losing over 70 a month. This just immediatly stops my empire dead in its tracks.

Posted
1 hour ago, PG3 said:

Tentacle Symbiosis start is not working properly. I have a materialistic, egalitarian, xenophile empire with the Tentacle symbiosis start but it just is too imbalanced to work. I have now Consumer goods production while starting with only the standard 100 and losing over 70 a month. This just immediatly stops my empire dead in its tracks.

Agreed Tentacle Symbiosis is a mess, your early game is totally borked, to the point of uselessness, but once you get past it it is waaaaaaaaaaay too strong.

that said it's not really impossible, your first few years are really really weak, then somehow you enter equilibrium, and by midgame if you more or less know what you are doing, you can outpace the rest of the galaxy combined, with one single planet, but your species have to be basically sex job only, not that you need anything else.

 

IF you started with Milk Cows Civic, change them to free use (the one that makes them produce CG), your problems are solved.

Otherwise:

Turn off all buildings that do not give sex jobs, if you were spiritualist one of the temples would stay, everything else is useless.

sell everything to buy minerals -> in the first 2 years your only problem is getting enough sexology labs

go into a CG shortage, and cut investments -> this will help reduce the bleeding until you can overcome it.

once you have the labs, prioritize the jobs, and change their production in the decisions tab to consumer goods only.

change economy to civilian -> your alloys will suck ass, but you really have bigger problems for now.

if you build your species accordingly (sex traits only) building 2 sexology labs will suffice for CG, otherwise you may need more.

once you stabilize your CG, your misery has ended, and you can play "normally".

 

Breeder jobs are hella busted, and having districts for them is just plain abusive. being able to get 1 pop per month per planet is kind of too much.

 

Posted (edited)

Ehh, I'd disagree, Tentacle Symbiosis could be very broken, but you MUST micromanage hell out of early game mostly because how AI tries to assign jobs, you must rush Sexology district and you must limit all other jobs to only 3-4 pops maximum (because otherwise you will end up with 20+ breeders and no-one else doing any other jobs) and then slowly rise this cap until you get terraforming technology and start expanding to other planets. If you still struggle for Consumer goods: remember that you can switch Sexology to only product goods.

 

Now, where I think Tentacle Symbiosis and LV districts in general could be improved is resource production for Hive species, as of right now without being able to utilize trade value for credits Tentacle Worlds straight up don't have a way to generate credits (although maybe I'm overlooking something, as I've only tried Hive species on tentacle world start once).

Edited by Objc
Posted (edited)
1 hour ago, Objc said:

Ehh, I'd disagree, Tentacle Symbiosis could be very broken, but you MUST micromanage hell out of early game mostly because how AI tries to assign jobs, you must rush Sexology district and you must limit all other jobs to only 3-4 pops maximum (because otherwise you will end up with 20+ breeders and no-one else doing any other jobs) and then slowly rise this cap until you get terraforming technology and start expanding to other planets. If you still struggle for Consumer goods: remember that you can switch Sexology to only product goods.

 

Now, where I think Tentacle Symbiosis and LV districts in general could be improved is resource production for Hive species, as of right now without being able to utilize trade value for credits Tentacle Worlds straight up don't have a way to generate credits (although maybe I'm overlooking something, as I've only tried Hive species on tentacle world start once).

 

Sexology district comes later, until you get your economy in order, the labs are better.

While i agree that it is micromanagement hell, my issue was not with the breeders but with concubines in the mid to late game, no one was doing any other job unless i disabled 4/5 of the concubine jobs, that 1 concubine per 3 pops gets stupid real fast, to the point that you generate more than 1 job per pop.

 

 

Impregantion Complex: +1 breeder per 25 pops <- requires tradition

Xenopreservation Center: +1 breeder per 20 pops <- needs alien zoos researched

Advanced Sexology Complexes: +1 Sexologist per 20 pops <- can have multiples

Comfort Megaplex: +1 Comfort Worker per 20 pops <- can and will have multiples

Brainwashing Centre: +1 Soldier per 10 pops

Specialised Creamery: +1 Milk Cow per 10 pops

Temple of Love: +1 concubine per 10 pops

Sacred Nexus: +1 Concubine per 3 pops

 

by the time you enter the mid game, all tentacle worlds are in one of two configurations, half breeder districts half incubators + full complement of buildings, for the large planets and full breeder+cow buildings for the small ones.

every single planet will be at 1+ pop per month, your diplo weight is 2 digits longer than any one else's, the trade value is way beyond 100k, you resource storages always capped, your navy capacity is impossible to ever fill, but your nave is ever expanding, you research repeatables every month and your storages keep increasing, your unity is so gone that you have a couple millions wasting.

 

You only ever have problems due to the breeders if you fill your first planet with them too soon, before you fix your economy, otherwise any issue self corrects in less than a year.

 

Now the REAL issue tentacle worlds have is real life, very few computers can truly bring them to their full potential, all others melt by 2270, only way to not kill your computer is to play tall, with the capital and only 3 to 4 feeder planets.

 

 

EDIT: all of this is only relevant due to the insane pop growth from those breeders, otherwise only nihilistic acquisition would ever hope to compete, and only on a single planet.

Edited by Mythaltir

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