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Calcifire

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Everything posted by Calcifire

  1. So the machine mind AKA machine intelligence is from the Synthetic Dawn DLC. While the Traits themselves are made by LV and not me, this is appropriate as it would essentially be circumventing paid content.
  2. 3.2.0 PATCH IT'S OUT AS OF NOW. I didn't get a chance to test it much, rushing this out and all. So possible bugs! Anyway, have at it.
  3. My plan is to provide 5 new species per content update(which is separate from Stellaris development and is my just my personal roadmap). As of now, 3 of them are done and ready to go. One of which is an elderitch horror species that was requested on a different thread. Robo Deathclaws will be included in this upcoming set, as well as a new aquatic species. It'll be ready when it's ready. If this is disappointing news, then here! Have a teaser for the new "zombie" gals in the spoiler bellow... Until then... Hotfix for Stellaris version 3.2.0 is now live.
  4. I would just play vanilla for now. See if you like the game first before throwing more money at it. The species packs are very light, overall, and feel like your buying cosmetics to support the game, rather than true content.
  5. Species pack are the only soft requirements. You'll have access to a majority of the mod's content without them, but for example. I have made custom artwork for the species that are found in the Plantoids, Lithoids, Humanoids, Necroids, and Aquatics DLCs.
  6. The new aquatic species DLC came out today and I just got off work. I'll have a new version up and ready for the current version of the game as soon as possible.
  7. They told me not to put my dick inside the Tentacles Beyond All Understanding, but I didnt listen
  8. Alarming, but first off, are you running any other mods as well?
  9. Be careful what you wish for.... Mecha Robot Deathclaw Futas have been added to the TODO list
  10. The LV gender patch, is just for the vanilla game and was not made for my mod. So it's working as intended... Now, I mean, I would still need to create my own patch for my mod. I will say though that I'm never going to spend the time to do futa variants for all 75 species. Sorry. However, getting the genders working on the pops would be nice, it'll just be a lot of work. I'll make it next on my todo list. Good catch on the missing portrait bug for the humanoid with the big hands. I've tracked it down and squashed it, but it's not a game breaking issue so I won't be releasing a hotfix until I have a more substantial update to release.
  11. Ah thansk for the heads up. I'll get to work on it
  12. Well shit, now I gotta add a baalbuddy eldritch horror waifu to my mod.
  13. Well I spent a couple days on it, and I have some sour results. Neither of us can probably ever get what we want with the way the games AI creates new species from gene modification. Though your idea to make the mutual exclusive rules more strict, is a nice idea. So credit to you for that. Zero cost traits kinda trick the game into not adding them to the trait limit. Back in the day when I first launched this mod like 90% of them were free, however, they all have costs now. RIP. It was fun while it lasted. But the latest version of the mod I uploaded today is some sour grapes for me in this regard. As far as there being too many traits, while I don't intend to remove any of the current traits, I can also promise I won't be adding any more.
  14. Lucky I have a gamesave with an ecumenopolis on it that I can open up... Nope, everything looks fine to me. It's an odd issue you are having. During development, I would only ever see blank portraits whenever there was a problem, I never once got black boxes, so I can't even offer up conjecture on what is happening.
  15. Overall, the trait's costs are currently a stop gap measure. I haven't taken the proper scrutiny to it yet, but I guess it oughta be next on the list now. kek. I'll have a good look at them within a couple days. Some traits will probably remain zero cost. During creation, under the hood you are limited to 15 traits total, positive or negative, but when in game this limit goes away and you can use science to pick up as many of the zero costs as you want. That's was the idea anyway, but like I said, I haven't actually done a "bug" review of all this. Traits that don't effect gameplay ought to be free, I agree, but the way empire AI will just grab every last one of them as soon as they get gene tech is kinda annoying. and I'll probably have to assign costs to everything ultimately... TBD. Like I said, I'll make this next on the list, and have something of an update within a week.
  16. Oh yeh I must've miss clicked when I was uploading. shoudl be good now
  17. OH, just go inside the mod, and delete the traits folders. Shouldn't create any errors if you do.
  18. Until Lustful Void gets an update, I won't know for sure. If you run LV by itself, as of today, you'll find that it also breaks the clone vats assembly. Since the Directors Cut runs on top of that mod, I'm having trouble diagnosing the problem. I some digging around on my end but I came up empty handed. Sorry. We'll just have to wait until LV get's a version that is ready for Stellaris Lem.
  19. Back in like 2017 both of these ideas were at one point on the table... Before getting cut. The hair and clothing variety, was just something I couldn't get working. That was a long time ago, so maybe I'll take another swing at it, but I doubt it. The main benefit of doing this actually, is how it would reduce the mod download size and also reduce loading time when launching the game. I had done some events/civic/initializers work way back in the day, but every time Stellaris has a new major update it broke everything. I know it's something every modder has to put up with, but one time it was so severe it was actually impossible to update my work. I was crushed, and it was a long time ago, so I don't remember the details. It just made me decide that I would rather stay away from that part of the game until after Paradox abandons the game. That way I know my work won't go to waste.
  20. ::CALCIFIREs FOLLOWER SUGGESTION BIN::

    So people can follow creators on this website, huh? Well I guess I'll make use of it.

     

         For the six of you that are here, you have my ear. Basically, I'm out of ideas and would like to do a custom species for y'all. Just reply to this status, or shoot me a DM.

         I plan on being collectivist about this, so the final result will probably be a mish mash of follower suggestions. Like for example, if I only get two replies to this thread, then you can expect those two species are going to have a lovechild abomination put into the mod. So be careful with what you wish for. I'll also point out that I'm more likely to pick up your idea if it makes me laugh a little. Like if someone posts, "Sans Undertale, but it's just Mii Gunner in a costume" then you're almost guaranteed to make it into the mod.

     

        Before posting, make sure to include a couple of bare minimum details. EXAMPLE show bellow...

    GIJINKA:: (me me want anthro strawberry girls)

    COLORS:: (strawberry red with photosynthetic green hair)

    STELLARIS LORE:: (stawberry shortcake, but her Catalytic Processors run on cheap cum. So she's taken the Free Haven civic in hopes of getting immigrant workers to boost her agricultural sector, but those pesky cartel plumbers give her "open border" more than what she was asking for.)

     

  21. This is THE only place on the net that I've posted my artwork. No twitter, no nothing. What can I say? I'm a lurker. But anyway, I doubt I'd take up a payed commission, though DMs are always free. I'll just point out that I did all this for fun. Hell, I drew orange Renamon in a hijab for no good reason. I think that says a lot. I will say though, that I'm totally out of ideas for xenos anyways. If people want to ask to have their favorite sci-fi girls added to Stellaris, then feel free to give it a shot. If anything, I'm very open to a public brainstorm to help me with new content. I'm happy to take donations, but I don't think I'd accept any offers for payed work. I know a couple of lewd artists IRL and both of them have gotten sick of drawing furry dick all the time. Really what is was, was that they started producing artwork that made them feel uncomfortable, but they couldn't turn down the money. You can imagine, right? How many times do you betray yourself in exchange for cash before it starts eating away at your soul? I know it would be financial suicide for them to quit, but a part of me wishes they would just get a minimum wage job like myself and learn to enjoy drawing for themselves again. Anyway, that was an odd tangent. Tip jar is open, DMs are open, commissions..... meh, I doubt it.
  22. No promises for the lizard girls getting a new pose, but I mean... I can still at least share what they looked like before I cropped out their heads. ::Cursed Image spoiler warning::
  23. Try reversing your mod order, 1- UI Overhaul, 2- LV, 3- Portrait Pack
  24. Ah interesting. Seeing as this is only effecting the custom species archetypes I made for the game, I can already tell where this "bug" is coming from. Not as easy fix, but I just need to get creative and come up with a "random species names" list for them to utilize. As far as the second question goes. It's intentional. I didn't know how else to show them as being really tall, but at least it's kinda funny too look at.
  25. Wowee. You basically put me on a syntax hunt that resulted in me finding an extra quotation mark down in the code. Man, I wonder how long that was there for? Hot fix has been pushed out, and available as the current download
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