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Posted
14 hours ago, Crime100 said:

Actually, clearing blockers doesn't work either. None of them will give crystals and motes which is what I need. I tried buying some from the market, but their small addition to my stockpile disappeared so fast due to the negative drain of both of them that it didn't matter. The penalties for having negative drain on these special resources are severe, because some districts actually require them every month. Does anyone else have any other suggestions?

Set up a monthly purchase.

 

Also, if you're running the sexopolis/pleasure ring origin, there should be a planetary feature that provides a bit of each resource once you've built a district that uses them as upkeep.

 

If you want to build more than one of those districts, then yes you're going to have to wait until you've got other sources of income for those resources. This is much the same way that regular ring world origin works.

Posted

hey, so I noticed that all the lewd loading screens are now... not aviable in the files? 

were they removed? am I looking in the wrong place? 

I'm super bad at navigating the internet, so a screen shot of where I"m suppoused to click would be AWESOME. Or a link to them directly. Since they aren't in the main files (From what I can tell) 

Posted

I have a suggestion. Different empires, of the same primary species, and are all invasive breeders shouldn't receive a negative modifier with each another, but rather a positive modifier as they have the same origin goals for their species.

 

I've been trying to get at least a few rat empires that are all xenophobic, invasive breeders, to work together, but they never do because they all always hate one another due to the vast amounts of negative opinion modifiers totaling at least -500 because they are considered as a different species xenophobic invasive breeders... even if they are all of the same primary species. They just constantly beat one another up, and the only time I've seen them work together is through vassalization than trying to actively work together for their common goal.

 

The irony is that fanatic purifiers of the same species can often work with one another in defensive pacts and agreements, but once you give them the invasive breeders, they too never ever work together unless one vassalize the other.

Posted
On 10/9/2023 at 6:49 AM, hexacron said:

hum, what does the balance patch do?

Modifies some things like base job outputs to make them closer to vanilla jobs, like making dairy cows close to farmers instead of being much higher.

 

While I'm here, can I ask about the rationale (lore, balance or otherwise) for the authority restrictions for the divine coupling civic?

Posted

It bothers me that rare crystals do not have an advanced trait production from pops working sex jobs like volatile motes, exotic gases, and the like. Since there is such a hit to normal production using LV traits the crystal transducer job is practically worthless and is a waste of building slots that could have otherwise been used for something else more efficient. I suggest a new trait to complete the resource production from LV jobs. I was thinking that a species' male's precum could be used to make rare crystals when collected in excess via sexual stimulation and when left to dry it forms a crystal lattice formation. The trait could include something akin to "edging" so as to maximize precum secretions so that males do not blow too quickly, this would also lead to increased sexual stamina of males. Precum is a buffer for the vaginal canal and neutralizes the acidity that is inherent of the canal so that sperm can survive. Therefore, increased secretions of precum would increase sperm survival thus increasing the chance of pregnancy. This may also confer health benefits when consumed, preferably directly from the source. The trait would also increase pop consumer good production for LV jobs since the precum crystal lattice structure makes beautiful baubles and trinkets (imagine a dildo formed from crystallized precum). That's all I could come up with. Hopefully @Lithia<3 can make this a reality as coding is not my specialty.

  • 2 weeks later...
Posted

Is there a how to video on the full process of how to install? I see i need a UI mod but where do i make the mod folder, do I need a mod manager, and where would I find the file i have to change the code for the gender patch?...... I'm confused.

 

Posted

Can we PLEASE get some sort of job manager or job prioritization feature for different species? I'm sick of my milk cows taking breeder jobs and my breeders taking milk cow jobs and my main species taking slave/sex jobs. A compatibility patch for New Job Manager [3.9] would be ideal but literally anything to just be able to choose what pop does what jobs or is banned from doing certain jobs would go a long way to relieve a lot of annoyance.

Posted
17 hours ago, bu11ru5h said:

Is there a how to video on the full process of how to install? I see i need a UI mod but where do i make the mod folder, do I need a mod manager, and where would I find the file i have to change the code for the gender patch?...... I'm confused.

 

https://stellaris.paradoxwikis.com/Mods

 

There's also at least a dozen Youtube videos I found quickly on it.  Note that how to install mods hasn't changed in a long time (if ever) - a Stellaris 2.3 video (or earlier) on how to install mods is still accurate.

Posted

I'd like to edit the '"all female synergy" which currently gives a breeder job. I'd like to remove the breeder job, as this doesnt make sense to me unless having the breeder tradition. Does anyone know where that is defined?

Posted
14 minutes ago, mikovic76 said:

I'd like to edit the '"all female synergy" which currently gives a breeder job. I'd like to remove the breeder job, as this doesnt make sense to me unless having the breeder tradition. Does anyone know where that is defined?

Uh, just off the top of my head. Go into "lv_event_mods.txt" and scroll down to the all_female check is inside "lv_event_mods.2". And then try adding in a statement that checks to see if empire has_tradition = "insert whatever the breeder tradition is called here". I'm assuming you know how to mod.

Posted
2 hours ago, Calcifire said:

Uh, just off the top of my head. Go into "lv_event_mods.txt" and scroll down to the all_female check is inside "lv_event_mods.2". And then try adding in a statement that checks to see if empire has_tradition = "insert whatever the breeder tradition is called here". I'm assuming you know how to mod.

Thanks for the reply, I did not find the value there, but the reference "lv_all_female_planet_bonus_nh", which is in lv_static_modifiers, where it adds "job_lv_breeder_add = 1". So by simply changing that to zero, it will remove the job, but keep the bonus.

Posted

A suggestion I had for synth traits maybe traits to add sex traits like masochistic/sadist and submissive / dominant to synths as well and maybe a trait that allows synths to feel pain.

So synths can get synergy with organic pops.

 

Because some times you want to go down the Synthetic Ascension and lord over the pathetic organics and other times you need to be able to remind the synths who the real masters are.

Posted

Remade the base species gender patch, intended to be absorbed into the main mod.

 

Unfortunately, portrait groups could not be overwritten without overwriting the vanilla files.

 

Uses scripted triggers that check for the following in species scope:

  • All Male
  • All Female
  • Futanari
  • Excess Estrogen
  • Excess Testosterone
  • <Androgynous> (does not yet exist, but was mentioned as planned)

This should make future updates due to vanilla changes easier, as well as LV implementation changes e.g. doing something other than using traits.

LV_gender_patch.7z

Posted

its been quite some time since i checked this marvelous mod, so before going to read all the changelog i missed im gonna ask. Is there bestiality related content (especially something related with the pre-sapient)? If not, are they planned? Same two question for sexy events related to the pre-FTL empires since we have a dlc about it.

Posted
4 hours ago, Lithia&lt;3 said:

Hey everyone!

 

I should have the new version of LV ready in about a week, which will include any updates needed for the dlc that was released today.

 

Just so you know ?

 

Hey, just wanna ask any plans to intergrate Mango's lewd diplomacy in the future? 3.9/3.10 kinda broke some of the elements in the mod 

 

 

keep up the good work

Posted

People get excited when Stellaris releases a new DLC. I don't. I know i'm gonna have to wait for about a week before the mods i can't play the game without gets updated.

Posted
On 11/16/2023 at 12:16 PM, WaaaaghMaster42 said:

its been quite some time since i checked this marvelous mod, so before going to read all the changelog i missed im gonna ask. Is there bestiality related content (especially something related with the pre-sapient)? If not, are they planned? Same two question for sexy events related to the pre-FTL empires since we have a dlc about it.

Nothing that I know of in regards to pre-sapient but there is bestiality content in at least two cases. Isolated Valley special building Animal Zoo has an event where animals escape and rape the local populous. Also Titanic Lifeforms have an event chain where they rape your population and if you let it go without intervention your pops will become gene-modded to better accommodate them.

Posted
14 hours ago, SchwhatNow said:

Nothing that I know of in regards to pre-sapient but there is bestiality content in at least two cases. Isolated Valley special building Animal Zoo has an event where animals escape and rape the local populous. Also Titanic Lifeforms have an event chain where they rape your population and if you let it go without intervention your pops will become gene-modded to better accommodate them.

oh so nothing substantial. Oh well, i hope something will be added in the future

Posted

Not much of a poster but as I am watching progress of this project quite closely at the moment I thought I would put my hand up to do some V/O for a male advisor if you need some, Lithia. That would be fun.

Posted (edited)
On 10/11/2023 at 7:21 PM, WhatIsPeace said:

It bothers me that rare crystals do not have an advanced trait production from pops working sex jobs like volatile motes, exotic gases, and the like. Since there is such a hit to normal production using LV traits the crystal transducer job is practically worthless and is a waste of building slots that could have otherwise been used for something else more efficient. I suggest a new trait to complete the resource production from LV jobs. I was thinking that a species' male's precum could be used to make rare crystals when collected in excess via sexual stimulation and when left to dry it forms a crystal lattice formation. The trait could include something akin to "edging" so as to maximize precum secretions so that males do not blow too quickly, this would also lead to increased sexual stamina of males. Precum is a buffer for the vaginal canal and neutralizes the acidity that is inherent of the canal so that sperm can survive. Therefore, increased secretions of precum would increase sperm survival thus increasing the chance of pregnancy. This may also confer health benefits when consumed, preferably directly from the source. The trait would also increase pop consumer good production for LV jobs since the precum crystal lattice structure makes beautiful baubles and trinkets (imagine a dildo formed from crystallized precum). That's all I could come up with. Hopefully @Lithia<3 can make this a reality as coding is not my specialty.

 

I get why the other two get prioritized because of research buildings for gases and then motes for milk buildings and military, still sad there isn't a crystal trait though. My thought for one would be a "crystal eggs" trait that acts as an upgrade for Oviposition. It might give extra minerals from jobs in addition to oviposition's normal food buff and/or a buff to gem incubator job production.

Edited by hydrawolf

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