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Posted
On 12/8/2021 at 9:53 AM, greenmango12 said:

Yes thanks you offer your version. at same time, I am now confusing about new condtion way. Then could you confirm new condition for each race could set collider as you described?

 

I had used the Races=  and we describe collider , and the collider collision size (usually genitals 0 to 6 for male creature)

but with new version, I do not think these setting for collider genitals  work with new condition.

 

New condition seems only work for affected nodes.. 

eg you may make CBPCollisionConfig_horse.txt  then describe collider (genitals 0 to 6) , and set position and radius  with use new condtion as you described..

 

I suppose you have same collider node, in default CBPCollisionConfig.txt  ,, then I suppose when Horse penis hit with Female pelvis,, 

the CBPCollisionConfig.txt only used (no condition), but new CBPColliisonConfig_Horse.txt collider setting not used.

 

As you know ASOS genitals node are almost same as SOS,,  so even though we do not add each race CBPCollisionConfig_XXX, (with condtion for aech race name),  you may see collision effect..   

 

Then I test,, remove all collider node (genitals) from CBPCollisionConfig.txt, but remain collider genitals in CBPCollisionConfig_XXX.. 

 

and use hentai creature then summon the race... check vagina,, it not open.

 

So I suppose,, even though there are new CBPCollisionConfig_XXX (horse etc),,  new CBPC only read the Collider (genitals) nodes, in  CBPCollisionConfig.txt (no condition).

 

I think if we can not describe or change Collider collision and node,, with condtion...(do not know clear, if Shizof make it so with new version... or it somehow miss coded)

 

Actually I could confirm, same thing happend about NOT IsFemale()..Then 3BA change way to describe male collider, without use new conditon. simply describe them In CBPCollisonConfig.txt without any condtion.

 

so I think same thing may happen for IsRaceName(Creature race name) too..

 

I might miss test often.. so I hope others confirm it.. (at current I keep asking shizof,, I do not remember claer,, he said he did not suppose to use condtion for Collider, but affected node only...  .   I hope if you can confirm it.  I may test more simple race... again..  (I hope I simply miss test, or miss use condtion,, eg use wrong race name etc

 

I hope,, new race condition work as same as before,, (Can set different size or pos for Genitals nodes collider)  for me it is main setting,,  then if new condition for races not work,, we can not set different collider setting for each race creature genitals....

 

You have to check if the race name has been renamed for reasons like translation

To make IsRaceName() work correctly
The race name must be the original english name

 

to not to be affected by translation, you have to use IsRaceFormId() not IsRaceName()

 

Posted (edited)
21 minutes ago, Acro748 said:

 

You have to check if the race name has been renamed for reasons like translation

To make IsRaceName() work correctly
The race name must be the original english name

 

to not to be affected by translation, you have to use IsRaceFormId() not IsRaceName()

 

Acro yes I know it is important. so I keep to use my custom english name patch which return all race to default English one. which modified.

I now check again all esp,, under the my custom patch, then if something overwrite race name.. (but may not happen,, because I remember, it worked for old version CBPC, and I keep to use same patch, with same load order)

 

As you already know, we can not make it work for NOT IsFemale(),,  at least about male Genitals vs Female vagina.. so I suppose same things seems happen about Racename() too.. I actually think,, new conditon is only supposed to set-up affected nodes, and some excepton..

 

eg, you remove collider Forarmas from IsFemale() version, then I see actually it stop Female self Arms collider vs Female self affected nodes,

but we can not use it as same as Race or male genitals.. because most of case Male sex with Female, or Race creature sex with Human race.

(so those collider node is simply ignored when which described in condtion, I suppose) 

 

But I may need to check race name... again... and may test some other conditon. at current I have no success about condtion to set genitals. which not self collider but need to collide with non valid actor affected nodes. = female Pelvis.

 

====
I confirmed, race name is correct because of my patch (eng rade name), with TessVedit..  about Forstbite Spider.

and no other esp overwrite my patch, so Spider race =Frostbite Spider

 

mypatchrace.JPG.09818b478ebf8a2a3e393f498a3a049a.JPG

 

 

I may hope  to ask any Animal SOS user do same test what I described,  and actually check in game and confirm,, the condtion not work . or it work for you...  (set each race genital collider  radius as zero , and see how it change vagina open, or not affect at all)

As for me  genitals collider setting with condition, ,  not cause any change = CBPCollisionConfig.txt described collider is only used as genitals nodes setting vs Female pelvis . 

Edited by greenmango12
Posted
1 hour ago, greenmango12 said:

Acro yes I know it is important. so I keep to use my custom english name patch which return all race to default English one. which modified.

I now check again all esp,, under the my custom patch, then if something overwrite race name.. (but may not happen,, because I remember, it worked for old version CBPC, and I keep to use same patch, with same load order)

 

As you already know, we can not make it work for NOT IsFemale(),,  at least about male Genitals vs Female vagina.. so I suppose same things seems happen about Racename() too.. I actually think,, new conditon is only supposed to set-up affected nodes, and some excepton..

 

eg, you remove collider Forarmas from IsFemale() version, then I see actually it stop Female self Arms collider vs Female self affected nodes,

but we can not use it as same as Race or male genitals.. because most of case Male sex with Female, or Race creature sex with Human race.

(so those collider node is simply ignored when which described in condtion, I suppose) 

 

But I may need to check race name... again... and may test some other conditon. at current I have no success about condtion to set genitals. which not self collider but need to collide with non valid actor affected nodes. = female Pelvis.

 

====
I confirmed, race name is correct because of my patch (eng rade name), with TessVedit..  about Forstbite Spider.

and no other esp overwrite my patch, so Spider race =Frostbite Spider

 

mypatchrace.JPG.09818b478ebf8a2a3e393f498a3a049a.JPG

 

 

I may hope  to ask any Animal SOS user do same test what I described,  and actually check in game and confirm,, the condtion not work . or it work for you...  (set each race genital collider  radius as zero , and see how it change vagina open, or not affect at all)

As for me  genitals collider setting with condition, ,  not cause any change = CBPCollisionConfig.txt described collider is only used as genitals nodes setting vs Female pelvis . 

 

I tested it and confirmed that both IsRaceName() and IsRaceFormId() are work normally

 

Aren't you using Baka's ABC with ASOS?

 

 

Posted (edited)
38 minutes ago, Acro748 said:

 

I tested it and confirmed that both IsRaceName() and IsRaceFormId() are work normally

 

Aren't you using Baka's ABC with ASOS?

 

 

No. I do not use Baka ABC.  just use ASOS meshes but assgin nude mesh as default armor (so I do not use CF actually)

then work normally means,you could confirm, the setting (eg change radius for the collider genitals , actually used when Race creature VS female vagina? I suppose if you remain CBPCollisionConfig.txt = without condtion.

 

if the new race condtion work, you can hide default CBPCollisionConfig.txt but only remain CBPCollisionConfig_female.txt and Creature version . I suppose. (to see Creature sex with the Female NPC)

 

Edited by greenmango12
Posted

My test way is,,, change all collider genitals of the Spider ,, CBPCollisionConfig_spider.txt.

with set collision like this. This time,  I test  IsRaceFormId()  like this.   then I describe.

 

[Options] #Note that these are checked as OR not AND
Conditions=IsRaceFormId(Skyrim.esm|0131f8)
##############################################################################
# Extra Options
##############################################################################
[ExtraOptions]
BellyBulge=1.0     #This is the multiplier for the new special belly bulge for vagina penetration. Higher values would cause a bigger lump on the belly. 0 would disable this special setting.
BellyBulgePosition=-2.0  #This is the multiplier for the new special belly bulge for vagina penetration position. Negative values cause a lower position lump.
BellyBulgeMax=6.0        #This is the max value for clamping bellybulge amount
BellyBulgePosLowest=-12.0     #This is the lowest value for clamping belly bulge vertical position
BellyBulgeNodes=NPC Genitals03 [Gen03],NPC Genitals02 [Gen02],NPC Genitals01 [Gen01]#These are the node names to match for belly bulge collision with pelvis node. You can add more than one separated with ","
##############################################################################
# Node Lists
##############################################################################
[AffectedNodes] #Define nodes here first, then set the collision spheres down


[ColliderNodes] #Define nodes here first, then set the collision spheres down
NPC Genitals01 [Gen01]
NPC Genitals02 [Gen02]
NPC Genitals03 [Gen03]
NPC Genitals04 [Gen04]
NPC Genitals05 [Gen05]
NPC Genitals06 [Gen06]

##############################################################################
# Collision spheres
#
# Multiple lines are supported.
# You can include 0 and 100 weight settings for npcs separating them with |
# Format is: x0,y0,z0,radius0 | x100,y100,z100,radius100
#
##############################################################################
# Affected Nodes

##############################################################################
# Collider Nodes

[NPC Genitals01 [Gen01]]
0,-0.41,0.21,0 | 0,-0.41,0.21,0

[NPC Genitals02 [Gen02]]
-0.03,-0.21,-0.44,0 | -0.03,-0.21,-0.44,0

[NPC Genitals03 [Gen03]]
-0.07,-0.06,-0.61,0 | -0.07,-0.06,-0.61,0

[NPC Genitals04 [Gen04]]
-0.03,0.3,-0.69,0 | -0.03,0.3,-0.69,0

[NPC Genitals05 [Gen05]]
-0.06,0.42,-0.28,0 | -0.06,0.42,-0.28,0

[NPC Genitals06 [Gen06]]
-0.03,0.28,0,0 | -0.03,0.28,0,0
 

As you can see, all radius =.0  so it need to stop open vagina,, when Spider sex.. but I clear see vagina open well with sex...  there are only 2 files which describe Collider genitals.

CBPCollisionConfig.txt (no conditon), and CBPCollisionConfig_Spider.txt. 

so actually collider setting in the CBPCollisionConfig_Spider seems ignored. for me. 

 

 

Posted
7 minutes ago, greenmango12 said:

My test way is,,, change all collider genitals of the Spider ,, CBPCollisionConfig_spider.txt.

with set collision like this. This time,  I test  IsRaceFormId()  like this.   then I describe.

 

[Options] #Note that these are checked as OR not AND
Conditions=IsRaceFormId(Skyrim.esm|0131f8)
##############################################################################
# Extra Options
##############################################################################
[ExtraOptions]
BellyBulge=1.0     #This is the multiplier for the new special belly bulge for vagina penetration. Higher values would cause a bigger lump on the belly. 0 would disable this special setting.
BellyBulgePosition=-2.0  #This is the multiplier for the new special belly bulge for vagina penetration position. Negative values cause a lower position lump.
BellyBulgeMax=6.0        #This is the max value for clamping bellybulge amount
BellyBulgePosLowest=-12.0     #This is the lowest value for clamping belly bulge vertical position
BellyBulgeNodes=NPC Genitals03 [Gen03],NPC Genitals02 [Gen02],NPC Genitals01 [Gen01]#These are the node names to match for belly bulge collision with pelvis node. You can add more than one separated with ","
##############################################################################
# Node Lists
##############################################################################
[AffectedNodes] #Define nodes here first, then set the collision spheres down


[ColliderNodes] #Define nodes here first, then set the collision spheres down
NPC Genitals01 [Gen01]
NPC Genitals02 [Gen02]
NPC Genitals03 [Gen03]
NPC Genitals04 [Gen04]
NPC Genitals05 [Gen05]
NPC Genitals06 [Gen06]

##############################################################################
# Collision spheres
#
# Multiple lines are supported.
# You can include 0 and 100 weight settings for npcs separating them with |
# Format is: x0,y0,z0,radius0 | x100,y100,z100,radius100
#
##############################################################################
# Affected Nodes

##############################################################################
# Collider Nodes

[NPC Genitals01 [Gen01]]
0,-0.41,0.21,0 | 0,-0.41,0.21,0

[NPC Genitals02 [Gen02]]
-0.03,-0.21,-0.44,0 | -0.03,-0.21,-0.44,0

[NPC Genitals03 [Gen03]]
-0.07,-0.06,-0.61,0 | -0.07,-0.06,-0.61,0

[NPC Genitals04 [Gen04]]
-0.03,0.3,-0.69,0 | -0.03,0.3,-0.69,0

[NPC Genitals05 [Gen05]]
-0.06,0.42,-0.28,0 | -0.06,0.42,-0.28,0

[NPC Genitals06 [Gen06]]
-0.03,0.28,0,0 | -0.03,0.28,0,0

 

As you can see, all radius =.0  so it need to stop open vagina,, when Spider sex.. but I clear see vagina open well with sex...  there are only 2 files which describe Collider genitals.

CBPCollisionConfig.txt (no conditon), and CBPCollisionConfig_Spider.txt. 

so actually collider setting in the CBPCollisionConfig_Spider seems ignored. for me. 

 

 

 

vagina collision is not exactly a collision and just a simple trigger by Pelvis bone

So rather than reducing sphere size, it's better for change the sphere position

 

 

[NPC Genitals01 [Gen01]]
50,-0.41,0.21,2.06 | 50,-0.41,0.21,2.06

[NPC Genitals02 [Gen02]]
-50.03,-0.21,-0.44,1.9 | -50.03,-0.21,-0.44,1.9

[NPC Genitals03 [Gen03]]
-50.07,-0.06,-0.61,1.75 | -50.07,-0.06,-0.61,1.75

[NPC Genitals04 [Gen04]]
-50.03,0.3,-0.69,1.58 | -50.03,0.3,-0.69,1.58

[NPC Genitals05 [Gen05]]
-50.06,0.42,-0.28,1.59 | -50.06,0.42,-0.28,1.59

[NPC Genitals06 [Gen06]]
-50.03,0.28,0,1.83 | -50.03,0.28,0,1.83
 

like this

 

 

and for Skyrim.esm and esm of DLC, you don't need to put esp name

 

Conditions=IsRaceFormId(0131F8) OR IsRaceFormId(04e507) OR IsRaceFormId(053477)

 

like this

Posted (edited)
8 hours ago, Acro748 said:

 

vagina collision is not exactly a collision and just a simple trigger by Pelvis bone

So rather than reducing sphere size, it's better for change the sphere position

 

 

[NPC Genitals01 [Gen01]]
50,-0.41,0.21,2.06 | 50,-0.41,0.21,2.06

[NPC Genitals02 [Gen02]]
-50.03,-0.21,-0.44,1.9 | -50.03,-0.21,-0.44,1.9

[NPC Genitals03 [Gen03]]
-50.07,-0.06,-0.61,1.75 | -50.07,-0.06,-0.61,1.75

[NPC Genitals04 [Gen04]]
-50.03,0.3,-0.69,1.58 | -50.03,0.3,-0.69,1.58

[NPC Genitals05 [Gen05]]
-50.06,0.42,-0.28,1.59 | -50.06,0.42,-0.28,1.59

[NPC Genitals06 [Gen06]]
-50.03,0.28,0,1.83 | -50.03,0.28,0,1.83
 

like this

 

 

and for Skyrim.esm and esm of DLC, you don't need to put esp name

 

Conditions=IsRaceFormId(0131F8) OR IsRaceFormId(04e507) OR IsRaceFormId(053477)

 

like this

Yes I just describe the skyrim.esm, without 00 from Form ID, but it is not real matter,  and if you do not describe skyrim.esm I suppose you need to add 00  

, without Shizof miss added for the example..

# For formids, you can either use with espname: (espname|000000) or for Skyrim.esm, without the esp name: (00000000)

 

Why I think actually the collider node described in each race CollisionConfig_XXX.txt seems not used,

even though I use race name with condition,, I can not stop to open genital only about the spider race.

 

(eg remove collider node from the spider race Config>>  it still open vagina clear .

but if I remove collider node from CBPCollisionConfig.txt >> it perfectly stop to open vagina.

 

Anyway I may test again your version.  if it actually stop to open vagina, I can confirm the collider setting is used (over-write)  as the specific race genital collider (VS vagina). but if it not show change, I do not think race condition work at least for Vagina open (with human race female)

Edited by greenmango12
Posted

Ah 

8 hours ago, Acro748 said:

 

vagina collision is not exactly a collision and just a simple trigger by Pelvis bone

So rather than reducing sphere size, it's better for change the sphere position

 

 

[NPC Genitals01 [Gen01]]
50,-0.41,0.21,2.06 | 50,-0.41,0.21,2.06

[NPC Genitals02 [Gen02]]
-50.03,-0.21,-0.44,1.9 | -50.03,-0.21,-0.44,1.9

[NPC Genitals03 [Gen03]]
-50.07,-0.06,-0.61,1.75 | -50.07,-0.06,-0.61,1.75

[NPC Genitals04 [Gen04]]
-50.03,0.3,-0.69,1.58 | -50.03,0.3,-0.69,1.58

[NPC Genitals05 [Gen05]]
-50.06,0.42,-0.28,1.59 | -50.06,0.42,-0.28,1.59

[NPC Genitals06 [Gen06]]
-50.03,0.28,0,1.83 | -50.03,0.28,0,1.83
 

like this

 

 

and for Skyrim.esm and esm of DLC, you don't need to put esp name

 

Conditions=IsRaceFormId(0131F8) OR IsRaceFormId(04e507) OR IsRaceFormId(053477)

 

like this

Ah actually it seems worked = stop to vagina open for Frost spider

The problem seems, I did not set 3 type frost bite race From ID as you described...so it seems matter, Though I still do not know why Race name not worked.  I will test again..  ?

 

sorry you take time.. I need to stop asking about it for Shizof too.. I might miss use condition for hentai demon wwd too.

  • 2 weeks later...
Posted

So I just added this mod and the requirements but when I load into the game it is not showing the schlongs on the animals but all the mcm menus have loaded properly so is there anything I could do to fix it?

Posted
5 hours ago, TonStar said:

So I just added this mod and the requirements but when I load into the game it is not showing the schlongs on the animals but all the mcm menus have loaded properly so is there anything I could do to fix it?

 

I'm not sure if this is your issue, but Animal SOS has an Arousal threshold setting. The animal must have Arousal over the threshold for the schlong to appear.

Posted
5 hours ago, Herowynne said:

 

I'm not sure if this is your issue, but Animal SOS has an Arousal threshold setting. The animal must have Arousal over the threshold for the schlong to appear.

I'm trying to say that nothing is showing up on the animal not even their balls are showing up 

Posted
12 minutes ago, TonStar said:

I'm trying to say that nothing is showing up on the animal not even their balls are showing up 

 

Is the animal's arousal over the threshold?

Posted
3 minutes ago, TonStar said:

Yes it is and nothing is showing up

  Reveal hidden contents

ScreenShot0.png.7721e9a392e0009dc24ade282b5d7ced.png

 

 

is that from bestial essence, that horse? i seem to recall it.

 

if so, it needs a patch, because it's not a normal horse, so CF doesn't know about it.

you can download the LE MNC patches, find that one, and run it through CAO.
or find a different horse  to test with.

 

I have already converted patches for 12.6 here (haven't updated mine recently):

 

Posted
13 minutes ago, zarantha said:

 

is that from bestial essence, that horse? i seem to recall it.

 

if so, it needs a patch, because it's not a normal horse, so CF doesn't know about it.

you can download the LE MNC patches, find that one, and run it through CAO.
or find a different horse  to test with.

 

I have already converted patches for 12.6 here (haven't updated mine recently):

 

What patch would it be for that one

Posted
3 minutes ago, zarantha said:

 

Should be under other mods and say bestial essence

 

image.png.8636cf834cbac708f6866de85c17e256.png

Do you have a link to download it from cause I cant seem to find it

Posted
20 minutes ago, TonStar said:

Do you have a link to download it from cause I cant seem to find it

 

Either use the fomod installer I linked earlier, or you can download a newer version using the link below. It's the mod compatibility kit. If you download from the MNC SLAL page, you will need to run the files through cathedral assets optimizer to convert them to SE.
 

 

Posted
15 minutes ago, TonStar said:

Does anyone know how to fix this?

 

 

check your install/load order. should be something like:

xp32

mnc

asos

 

nothing should overwrite xp32 except mnc and asos.

nothing should overwrite mnc except asos

nothing should overwrite asos except maybe abc, if you have it.

Posted

Does anyone know how to fix this and why asos is not showing in the sos mcm menu when it is in my mod load order 

Spoiler

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Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccBGSSSE001-Fish.esm
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ccbgssse003-zombies.esl
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ccbgssse005-goldbrand.esl
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ccbgssse007-chrysamere.esl
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ccbgssse011-hrsarmrelvn.esl
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ccBGSSSE037-Curios.esl
ccbgssse034-mntuni.esl
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Simple No More Stupid Dog.esl
ZaZAnimationPack.esm
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MajesticMountains_Landscape.esm
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JSwordsD.esm
ApachiiHair.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
SkyUI_SE.esp
Lore Weapon Expansion - Daedric Crescent.esp
Lore Weapon Expansion - Goldbrand.esp
Lore Weapon Expansion - Relics of the Crusader.esp
Prometheus_No_snow_Under_the_roof.esp
SMIM-SE-Merged-All.esp
sztkUtil.esp
EnhancedLightsandFX.esp
YASH2.esp
SexLabDefeat.esp
DynastyArmor.esp
DynastyArmorLight.esp
Easy lockpicking.esp
QwibLantern.esp
GlevLoadScreens.esp
SLALAnimObjBillyy.esp
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SLAnimLoader.esp
SOSRaceMenu.esp
XPMSE.esp
KatanaCrafting.esp
Billyro Swords.esp
Runed_Nordic_Weapons.esp
The Huntsman.esp
Real Bows SE.esp
Dovah Nord Weapons.esp
WICO - Wild Hunt Gears.esp
ScopedBows_EagleEyeTweak.esp
ELFX - Exteriors.esp
ImmersiveIntegrationSE.esp
Book Covers Skyrim.esp
WICO - Immersive Character.esp
ArmoryFSShields.esp
Austio Weapons.esp
WeaponPack3.esp
Baltimore Weapons.esp
Vivid WeathersSE.esp
RUSTIC SOULGEMS - Unsorted.esp
KS Hairdo's.esp
ELFX - NoBreezehome.esp
dD - Enhanced Blood Main.esp
DeadlySpellImpacts.esp
icepenguinworldmapclassic.esp
BlendedRoads.esp
SunDaytimeNorth_MM_default.esp
HPP - Vaermina's Torpor.esp
Frost Meshes Patch.esp
GDOS - Splendid Mechanized Dwemer Door.esp
S3DRocks.esp
aMidianBorn_Book of Silence.esp
Thundering Shouts.esp
AmazingFollowerTweaks.esp
Immersive Weapons.esp
AI Overhaul.esp
S3DLandscapes NextGenerationForests.esp
JK's Understone Keep.esp
Helgen Reborn.esp
JK's Blue Palace.esp
LC_BuildYourNobleHouse.esp
WICO - Immersive People.esp
Legendary Skyrim Crossbows.esp
Hothtrooper44_ArmorCompilation.esp
Guard Dialogue Overhaul.esp
Weapons Armor Clothing & Clutter Fixes.esp
Training_Gear_Craft_CP4YASH2.esp
Lore Weapon Expansion.esp
JK's Temple of the Divines.esp
Immersive Encounters.esp
JK's Arnleif and Sons Trading Company.esp
JK's Mistveil Keep.esp
JK's Temple of Mara.esp
JK's Palace of the Kings.esp
JK's Temple of Dibella.esp
JK's The Hag's Cure.esp
JK's Dragonsreach.esp
JK's Silver-Blood Inn.esp
ZIA_Complete Pack.esp
JK's Elgrims Elixirs.esp
HentaiCreatures.esp
SexLab More Creatures.esp
JK's Bee and Barb.esp
JK's New Gnisis Cornerclub.esp
JK's The Pawned Prawn.esp
TBOS.esp
JK's Riverwood Trader.esp
JK's Radiant Raiment.esp
JK's The Bannered Mare.esp
JK's White Phial.esp
Run For Your Lives.esp
Cloaks.esp
OBIS SE.esp
Seraphim - Skimpy Armor and Clothing Replacer.esp
YASH2_CustomRaces.esp
FullBootForKKSA.esp
PrvtI_HeavyArmory.esp
YASH_WACCF_WeaponsLL_Patch.esp
EmbersHD.esp
JK's Sleeping Giant Inn.esp
JK's Angelines Aromatics.esp
JK's Temple of Talos.esp
JK's Candlehearth Hall.esp
SexLab Theft and Seduction.esp
TKAA.esp
SLPrivacy.esp
JK's The Ragged Flagon.esp
JK's Bits and Pieces.esp
JK's Arcadia's Cauldron.esp
JK's Sadris Used Wares.esp
ScopedBows.esp
LrsamwaysExpandedSkyrimWeaponry.esp
InsanitySorrow Weapons Pack.esp
Skyrim Flora Overhaul.esp
JK's Temple of Kynareth.esp
JK's Belethor's General Goods.esp
SimpleSlavery.esp
ElisifHighPoly.esp
ktWeaponPackSE.esp
JKs The Drunken Huntsman.esp
MoreNocturnalStatues.esp
DibellaStatuesFixes.esp
SexLab Eager NPCs.esp
isilNarsil.esp
Regreses Star Cloth.esp
icebladeofthemonarch.esp
Prisoner Cart Stone Crash Fix.esp
MoreNastyCritters.esp
HornyCreatures.esp
CraftingSupplies_AIO_ALL.esp
HagravenSkinShaders.esp
ScopedBows_ArrowTweaks.esp
skyforgedWeapons.esp
ElementalArrows.esp
WeaponsOf3E_SSE.esp
DragonBoneWeaponsComplete.esp
AncientTonguesSwords.esp
Unique Uniques.esp
ThaneWeaponsReborn.esp
SexLab Romance.esp
DawnguardArsenal.esp
Radzig - Johnskyrim.esp
RegentSword.esp
More Weapons Please.esp
OBIS SE Patrols Addon.esp
BladeOfIntrigue_SE_Eng.esp
Dunmeri Leaf Sword.esp
Fenrir Blades.esp
RSChildren.esp
Bijin Wives.esp
WICO-Immersive Weapons Patch.esp
Bijin NPCs.esp
MajesticMountains.esp
JK's Warmaiden's.esp
CheaperTraining.esp
JKs Elgrims Elixirs - Bee and Barb Patch.esp
StrangeRunes.esp
Zikoru Swords.esp
Cloaks - Dawnguard.esp
Faction Crossbows.esp
WICO - Immersive Dawnguard.esp
PrvtIRoyalArmory.esp
Cloaks - USSEP Patch.esp
Dragon Claws Auto-Unlock.esp
FastTravelSpeedMultiplier.esp
FNIS.esp
FNISspells.esp
Helgen_Reborn_-_Immersive_Start.esp
Hothtrooper44_Armor_Ecksstra.esp
LC_BuildYourNobleHouse_Religion_Addon.esp
NoBSAIProjectileDodge.esp
SimpleXPBuff.esp
Lover100.esp
sandboxcylinderheight.esp
Realistic-Voice.esp
USSEP Survival patch.esp
YASH2-Food Portion Adjustments.esp
CRF Survival patch.esp
Immersive survival Armors.esp
OBIS SE - Immersive Weapons Patch.esp
CBBE.esp
AMatterOfTime.esp
Common Clothes and Armors.esp
WICourierRadiant.esp
Bijin Warmaidens.esp
Serana.esp
USSEP-Immersive Weapons Patch.esp
IW_AIOverhaul_Patch.esp
IW_BijinIND_Patch.esp
Rings2Hands.esp
RaceMenu.esp
RaceMenuPlugin.esp
ERF - Futanari CBBE - Equippable.esp
SOS - ERF - Futanari CBBE - Addon.esp
Schlongs of Skyrim HDT-SMP Configs.esp
SLAL_AnimationByBakaFactory.esp
SexLab Aroused Creatures.esp
ASOS Race Patch.esp
Bears of the North.esp
Animal_SOS.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
Schlongs of Skyrim.esp
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
JK's The Winking Skeever.esp
Alternate Start - Live Another Life.esp
RugsNoMore.esp
ELFXEnhancer.esp
RealisticWaterTwo.esp
WACCF_BashedPatchLvlListFix.esp

 

Spoiler

ScreenShot1.png.7aba16145eb6aee9beea694b48c9a930.pngScreenShot0.png.c970db87c4a0fc34678acef524c332fa.png

Posted
1 hour ago, TonStar said:

Does anyone know how to fix this and why asos is not showing in the sos mcm menu when it is in my mod load order 

  Reveal hidden contents

# Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccBGSSSE001-Fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccQDRSSE001-SurvivalMode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccBGSSSE037-Curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccBGSSSE025-AdvDSGS.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
Unofficial Skyrim Special Edition Patch.esp
RSkyrimChildren.esm
Simple No More Stupid Dog.esl
ZaZAnimationPack.esm
SexLab.esm
SexLabAroused.esm
MajesticMountains_Landscape.esm
RealisticWaterTwo - Resources.esm
JSwordsD.esm
ApachiiHair.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
SkyUI_SE.esp
Lore Weapon Expansion - Daedric Crescent.esp
Lore Weapon Expansion - Goldbrand.esp
Lore Weapon Expansion - Relics of the Crusader.esp
Prometheus_No_snow_Under_the_roof.esp
SMIM-SE-Merged-All.esp
sztkUtil.esp
EnhancedLightsandFX.esp
YASH2.esp
SexLabDefeat.esp
DynastyArmor.esp
DynastyArmorLight.esp
Easy lockpicking.esp
QwibLantern.esp
GlevLoadScreens.esp
SLALAnimObjBillyy.esp
SWT1.2.esp
SLAnimLoader.esp
SOSRaceMenu.esp
XPMSE.esp
KatanaCrafting.esp
Billyro Swords.esp
Runed_Nordic_Weapons.esp
The Huntsman.esp
Real Bows SE.esp
Dovah Nord Weapons.esp
WICO - Wild Hunt Gears.esp
ScopedBows_EagleEyeTweak.esp
ELFX - Exteriors.esp
ImmersiveIntegrationSE.esp
Book Covers Skyrim.esp
WICO - Immersive Character.esp
ArmoryFSShields.esp
Austio Weapons.esp
WeaponPack3.esp
Baltimore Weapons.esp
Vivid WeathersSE.esp
RUSTIC SOULGEMS - Unsorted.esp
KS Hairdo's.esp
ELFX - NoBreezehome.esp
dD - Enhanced Blood Main.esp
DeadlySpellImpacts.esp
icepenguinworldmapclassic.esp
BlendedRoads.esp
SunDaytimeNorth_MM_default.esp
HPP - Vaermina's Torpor.esp
Frost Meshes Patch.esp
GDOS - Splendid Mechanized Dwemer Door.esp
S3DRocks.esp
aMidianBorn_Book of Silence.esp
Thundering Shouts.esp
AmazingFollowerTweaks.esp
Immersive Weapons.esp
AI Overhaul.esp
S3DLandscapes NextGenerationForests.esp
JK's Understone Keep.esp
Helgen Reborn.esp
JK's Blue Palace.esp
LC_BuildYourNobleHouse.esp
WICO - Immersive People.esp
Legendary Skyrim Crossbows.esp
Hothtrooper44_ArmorCompilation.esp
Guard Dialogue Overhaul.esp
Weapons Armor Clothing & Clutter Fixes.esp
Training_Gear_Craft_CP4YASH2.esp
Lore Weapon Expansion.esp
JK's Temple of the Divines.esp
Immersive Encounters.esp
JK's Arnleif and Sons Trading Company.esp
JK's Mistveil Keep.esp
JK's Temple of Mara.esp
JK's Palace of the Kings.esp
JK's Temple of Dibella.esp
JK's The Hag's Cure.esp
JK's Dragonsreach.esp
JK's Silver-Blood Inn.esp
ZIA_Complete Pack.esp
JK's Elgrims Elixirs.esp
HentaiCreatures.esp
SexLab More Creatures.esp
JK's Bee and Barb.esp
JK's New Gnisis Cornerclub.esp
JK's The Pawned Prawn.esp
TBOS.esp
JK's Riverwood Trader.esp
JK's Radiant Raiment.esp
JK's The Bannered Mare.esp
JK's White Phial.esp
Run For Your Lives.esp
Cloaks.esp
OBIS SE.esp
Seraphim - Skimpy Armor and Clothing Replacer.esp
YASH2_CustomRaces.esp
FullBootForKKSA.esp
PrvtI_HeavyArmory.esp
YASH_WACCF_WeaponsLL_Patch.esp
EmbersHD.esp
JK's Sleeping Giant Inn.esp
JK's Angelines Aromatics.esp
JK's Temple of Talos.esp
JK's Candlehearth Hall.esp
SexLab Theft and Seduction.esp
TKAA.esp
SLPrivacy.esp
JK's The Ragged Flagon.esp
JK's Bits and Pieces.esp
JK's Arcadia's Cauldron.esp
JK's Sadris Used Wares.esp
ScopedBows.esp
LrsamwaysExpandedSkyrimWeaponry.esp
InsanitySorrow Weapons Pack.esp
Skyrim Flora Overhaul.esp
JK's Temple of Kynareth.esp
JK's Belethor's General Goods.esp
SimpleSlavery.esp
ElisifHighPoly.esp
ktWeaponPackSE.esp
JKs The Drunken Huntsman.esp
MoreNocturnalStatues.esp
DibellaStatuesFixes.esp
SexLab Eager NPCs.esp
isilNarsil.esp
Regreses Star Cloth.esp
icebladeofthemonarch.esp
Prisoner Cart Stone Crash Fix.esp
MoreNastyCritters.esp
HornyCreatures.esp
CraftingSupplies_AIO_ALL.esp
HagravenSkinShaders.esp
ScopedBows_ArrowTweaks.esp
skyforgedWeapons.esp
ElementalArrows.esp
WeaponsOf3E_SSE.esp
DragonBoneWeaponsComplete.esp
AncientTonguesSwords.esp
Unique Uniques.esp
ThaneWeaponsReborn.esp
SexLab Romance.esp
DawnguardArsenal.esp
Radzig - Johnskyrim.esp
RegentSword.esp
More Weapons Please.esp
OBIS SE Patrols Addon.esp
BladeOfIntrigue_SE_Eng.esp
Dunmeri Leaf Sword.esp
Fenrir Blades.esp
RSChildren.esp
Bijin Wives.esp
WICO-Immersive Weapons Patch.esp
Bijin NPCs.esp
MajesticMountains.esp
JK's Warmaiden's.esp
CheaperTraining.esp
JKs Elgrims Elixirs - Bee and Barb Patch.esp
StrangeRunes.esp
Zikoru Swords.esp
Cloaks - Dawnguard.esp
Faction Crossbows.esp
WICO - Immersive Dawnguard.esp
PrvtIRoyalArmory.esp
Cloaks - USSEP Patch.esp
Dragon Claws Auto-Unlock.esp
FastTravelSpeedMultiplier.esp
FNIS.esp
FNISspells.esp
Helgen_Reborn_-_Immersive_Start.esp
Hothtrooper44_Armor_Ecksstra.esp
LC_BuildYourNobleHouse_Religion_Addon.esp
NoBSAIProjectileDodge.esp
SimpleXPBuff.esp
Lover100.esp
sandboxcylinderheight.esp
Realistic-Voice.esp
USSEP Survival patch.esp
YASH2-Food Portion Adjustments.esp
CRF Survival patch.esp
Immersive survival Armors.esp
OBIS SE - Immersive Weapons Patch.esp
CBBE.esp
AMatterOfTime.esp
Common Clothes and Armors.esp
WICourierRadiant.esp
Bijin Warmaidens.esp
Serana.esp
USSEP-Immersive Weapons Patch.esp
IW_AIOverhaul_Patch.esp
IW_BijinIND_Patch.esp
Rings2Hands.esp
RaceMenu.esp
RaceMenuPlugin.esp
ERF - Futanari CBBE - Equippable.esp
SOS - ERF - Futanari CBBE - Addon.esp
Schlongs of Skyrim HDT-SMP Configs.esp
SLAL_AnimationByBakaFactory.esp
SexLab Aroused Creatures.esp
ASOS Race Patch.esp
Bears of the North.esp
Animal_SOS.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
Schlongs of Skyrim.esp
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
JK's The Winking Skeever.esp
Alternate Start - Live Another Life.esp
RugsNoMore.esp
ELFXEnhancer.esp
RealisticWaterTwo.esp
WACCF_BashedPatchLvlListFix.esp

 

  Reveal hidden contents

ScreenShot1.png.7aba16145eb6aee9beea694b48c9a930.pngScreenShot0.png.c970db87c4a0fc34678acef524c332fa.png

 

It works fine in the scenes with the animals it just doesnt show when it is not in a scene

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