olebronkosrak Posted April 1, 2019 Posted April 1, 2019 Animal SOS SE View File This mod adds the SOS the animals. Executes a part of what Schlongs of Skyrim is for people. Namely the Schlongs animation, scaling, position change. Used materials: More Nasty Critters: SLAL Edition ( MadMansGun) SOS - Schlongs of Skyrim (b3lisario) Animal SOS SE SOS - Schlongs of Skyrim was surprisingly multifunctional, without changing scripts, just adding skeletons and animations, I managed to partially adapt this mode to the animals. Animation and positioning and scaling work. There are such animals: Bear, Horse, Deer, Chaurus, Spider, Dog, Wolf, Husky, DeathHound, Fox small, Boar, Riekling, Horker, Skeever, Sabrecat, VampireLord, Troll, Falmer, ChaurusHunter, Draugr, Skeleton, Dragon Priest, Bull, Werebear,Rabbit, To work Animal SOS SE, you need: XPMSSE SexLab Framework SE Schlongs of Skyrim SE Sexlab Aroused Redux SSE Creature Framework SE More Nasty Critters Special Edition SE (Use CF external) Horny creatures of Skyrim SE (Optional. If you do not install, remove Dragons, Werewolf from the Creature Framework ) CBPC - CBP Physics ASOS.esp SOS - Animal Addon.esp SE Physics body CBBE 3BBB Description of the old version Spoiler This mod adds the SOS the animals. Executes a part of what Schlongs of Skyrim is for people. Namely the Schlongs animation, scaling, position change. Used materials: More Nasty Critters: SLAL Edition ( MadMansGun) SOS - Schlongs of Skyrim (b3lisario) Animal SOS SE SOS - Schlongs of Skyrim was surprisingly multifunctional, without changing scripts, just adding skeletons and animations, I managed to partially adapt this mode to the animals. Animation and positioning and scaling work. There are such animals: Bear, Horse, Deer, Chaurus, Spider, Dog, Wolf, Husky, DeathHound, Fox small, Boar, Riekling, Horker, Skeever, Skeever Legacy, Sabrecat, Mammoth, Dragon, VampireLord, Troll, Falmer, ChaurusHunter, Ashman, DwarvenSpider, Draugr, Skeleton, Dragon Priest, Bull, Werebear,Rabbit,DragonHerm Also, the physics of some female animals: Horse, Goat, Dragon. (Console team change sex: sexchange) Please report errors in the new version. I will correct. To work Animal SOS SE, you need: XPMSSE SexLab Framework SE Schlongs of Skyrim SE Sexlab Aroused Redux SSE Creature Framework SE More Nasty Critters Special Edition SE (Use CF external) HentaiCreatures Horny creatures of Skyrim SE (Optional. If you do not install, remove Dragons, Werewolf from the Creature Framework ) CBPC - CBP Physics Animal_SOS.esp SE Physics body CBBE 3BBB *For those who know what to do ( and add manually \Data\SKSE\Plugins\CBPCMasterConfig.txt) Spoiler ExtraRaces=Boar,Bear,CaveBear,Chaurus,Chaurusflyer,Deathhound,Deer,Dog,Dragon Priest,Dragon Race,Draugr,Dwarven Spider,Falmer,Fox,Frostbite Spider,Gargoyle,Ghost Giant,Giant,Goat,Horker,Horse,Mammoth,Netch,Riekling,Sabre Cat,Skeever,Skeleton,Snow Bear,Snow Troll,Snowy Sabre Cat,Spectral Dragon,Troll,Vampire Lord,Werewolf,Wolf,HighlandCow,Rabbit Goat_RUdder_HDT 1e=RUdder_HDT 1e Goat_RUdder_HDT 2e=RUdder_HDT 2e Goat_RUdder_HDT 3e=RUdder_HDT 3e Goat_LUdder_HDT 1e=LUdder_HDT 1e Goat_LUdder_HDT 2e=LUdder_HDT 2e Goat_LUdder_HDT 3e=LUdder_HDT 3e HorseRUdder_HDT 1e=RUdder_HDT 1e HorseRUdder_HDT 2e=RUdder_HDT 2e HorseRUdder_HDT 3e=RUdder_HDT 3e HorseLUdder_HDT 1e=LUdder_HDT 1e HorseLUdder_HDT 2e=LUdder_HDT 2e HorseLUdder_HDT 3e=LUdder_HDT 3e GenitalsLag01=GenitalsLag01 GenitalsLag02=GenitalsLag02 GenitalsLag03=GenitalsLag03 GenitalsLag04=GenitalsLag04 GenitalsLag05=GenitalsLag05 GenitalsLag06=GenitalsLag06 GenitalsLScrotumLag=GenitalsLScrotumLag GenitalsRScrotumLag=GenitalsRScrotumLag NPC R PussyLag02=NPC R PussyLag02 NPC L PussyLag02=NPC L PussyLag02 Dragon L PussyLag02=Dragon L PussyLag02 Dragon R PussyLag02=Dragon R PussyLag02 Dragon L AnusLag02=Dragon L AnusLag02 Dragon R AnusLag02=Dragon R AnusLag02 Dragon U AnusLag02=Dragon U AnusLag02 *For those who know what to do ( and add manually \Data\SKSE\Plugins\CBPCollisionConfig.txt) Spoiler BellyBulgeNodes=NPC Genitals06 [Gen06],NPC Genitals05 [Gen05],NPC Genitals04 [Gen04],NPC Genitals03 [Gen03],NPC Genitals02 [Gen02],NPC Genitals01 [Gen01] [ColliderNodes] #Define nodes here first, then set the collision spheres down NPC Genitals01 [Gen01] NPC Genitals02 [Gen02] NPC Genitals03 [Gen03] NPC Genitals04 [Gen04] NPC Genitals05 [Gen05] NPC Genitals06 [Gen06] NPC Head [Head] ############################################################################## # Collider Nodes [NPC Genitals01 [Gen01]] 0,0,0,2 | 0,0,0,2 [NPC Genitals02 [Gen02]] 0,0,0,2 | 0,0,0,2 [NPC Genitals03 [Gen03]] 0,0,0,2 | 0,0,0,2 [NPC Genitals04 [Gen04]] 0,0,0,2 | 0,0,0,2 [NPC Genitals05 [Gen05]] 0,0,0,2 | 0,0,0,2 [NPC Genitals06 [Gen06]] 0,0,0,2.5 | 0,0,0,2.5 [NPC Head [Head]] 0,0,0,8 | 0,0,0,8 And also update in the creature framework: Spoiler Customize the Creature Framework as you wish: Animal SOS - Fully changes the body Animal SOS+ABC - hybrid for Creature Framework. Normal Meshes Animal_SOS in ABC erection animations. Required to play ABC animations. Animal SOS Legacy - Fully changes the body. Another version of Schlongs. Available to: Skeever, Bear. Animal SOS P - Separate Schlongs without changing the main body. Animal SOS P Legacy - Separate Schlongs without changing the main body. Another version of Schlongs. Available to: Skeever, Bear. Animal SOS P Slim - Separate Schlongs without changing the main body. Another version of Schlongs. Available to: Horse. (designed for Skyrim Horses Renewal SSE) Recommended boot order in the Mod Manager(may differ) : SexLab Sexlab Aroused Creature Framework Schlongs of Skyrim *ASOS Race Patch More Nasty Critters Horny creatures HentaiCreatures *Animal_SOS_Original_Mesh Animal_SOS * added as needed This modification is not a replacement for ABC. Use Animal_SOS_ABC for sharing. Use the Creature Framework to manage meshes. If you don't need Animal_SOS on some animals, change to MNC, Horny. Compatibility patches: (Patches not updated) ASOS_0.1.6.4_Skyrim_Horses_Renewal_Patch.7z for Skyrim Horses Renewal SSE ASOS_Werewolf_VR_Patch_1.6.6.7z Werewolf Skeleton for Skyrim VR ASOS_Rougeshot_Patch_1.6.6_1.7z For Rougeshot Install with the help of mod manager. Replace skeletons (work will not be without them). If for another mod, you need your skeleton, write I will add compatibility patches. The starting materials (Who needs it) Animal SOS KIT 2.7z Dragon_HDT_KIT(3dsmax_2017)v1.7z Bull_0.11.2.7z (3dsmax_2017) Used model from a free resource cadnav Setting collisions 3ds Max 2011 ASOS SE SBP(3ds Max 2011).7z Spoiler Also required HavokPcXsContentTools_X64_2010-2-0_20101115 3ds Max Nif Plugin v3.8.0-a3 hdtHavokModifier "Just For Fun" (JFF) v4 v4 HDT Autopilot Tools for 3ds 1.0 Actually it's not my merit that all meshes are the creations of other authors. My was based on the fashion (MadMansGun) which, in turn, is on the collection (dentarr) of many authors. I just added the weight of the bones, to the animals Schlongs, changed the skeleton, added the animation. All the work I have done is public and all the original data is published. So everything that applies to my work can safely be used, modified. Used programs : hdtHavokModifier "Just For Fun" (JFF) v4 v4 HDT Autopilot Tools for 3ds 1.0 NifSkope_2_0 convertUi HavokPcXsContentTools_X64_2010-2-0_20101115 Nif Plugin for 3ds Max 2015-2018 3ds Max Nif Importer-Exporter SSEEdit 3ds Max 2011 3ds Max 2017 Submitter olebronkosrak Submitted 04/01/2019 Category Adult Mods Requirements Regular Edition Compatible Install Instructions 10
Rasthal Posted April 1, 2019 Posted April 1, 2019 ummm where can i find ABC for SE? because horses just freeze even after running FNIS. 1
olebronkosrak Posted April 1, 2019 Author Posted April 1, 2019 52 minutes ago, Rasthal said: ummm where can i find ABC for SE? because horses just freeze even after running FNIS. ABC do not need. Mod does not use FNIS. Uses auxbones with their Characters, Behaviors, managed by SOS scripts. If the animation of the body freezes, the application is innocent. 1
Rasthal Posted April 1, 2019 Posted April 1, 2019 ok. it might be an incompatible mod then. because it only with ABC and this that it freezes the horses. 1
Eu4orick Posted April 7, 2019 Posted April 7, 2019 How do I get this mod to work with ABC enabled animations please? I have converted Bako's animations to SSE. They do work if I don't use this mod. I am unsure how I should setup the ABC enabled creatures like Giant and Chaurus within Creature Framework. Are those creatures supposed to be set like ASOS full, P, MNC, Disabled or what etc. Or is there something else I haven't set right you may know of? The esp I have enabled is the Animal_SOS. 1
olebronkosrak Posted April 8, 2019 Author Posted April 8, 2019 On 4/7/2019 at 3:17 PM, Eu4orick said: How do I get this mod to work with ABC enabled animations please? I have converted Bako's animations to SSE. They do work if I don't use this mod. I am unsure how I should setup the ABC enabled creatures like Giant and Chaurus within Creature Framework. Are those creatures supposed to be set like ASOS full, P, MNC, Disabled or what etc. Or is there something else I haven't set right you may know of? The esp I have enabled is the Animal_SOS. These mods are incompatible. Because the creator of ABC used other names of bones. Partial compatibility is that in the skeletons of this fashion added bones ABC. Remove Animal_SOS_Original_Mesh.esp, and in the "Creature Framework", replace the animals you want with "More Nasty Critters". 1
nightofreaper Posted April 10, 2019 Posted April 10, 2019 So i found that ABC makes Creature Static (Like T-pose) or even CTD (mainly werewolf) And ABC + Animal SOS SE 0 is can't even start the game. Edit: This alone dont work at all in SSE. It can load the penis mesh, but no erection what so ever. And ABC still dont work at all. 1
olebronkosrak Posted April 10, 2019 Author Posted April 10, 2019 10 hours ago, nightofreaper said: So i found that ABC makes Creature Static (Like T-pose) or even CTD (mainly werewolf) And ABC + Animal SOS SE 0 is can't even start the game. Edit: This alone dont work at all in SSE. It can load the penis mesh, but no erection what so ever. And ABC still dont work at all. These mods are incompatible. Because the creator of ABC used other names of bones. Partial compatibility is that in the skeletons of this fashion added bones ABC. Remove Animal_SOS_Original_Mesh.esp, and in the "Creature Framework", replace the animals you want with "More Nasty Critters". 1
nightofreaper Posted April 10, 2019 Posted April 10, 2019 That not a help, that just copy pasting a text?
miho Posted April 10, 2019 Posted April 10, 2019 8 minutes ago, nightofreaper said: That not a help, that just copy pasting a text? In mod organizer make sure they aren't overlapping?
nightofreaper Posted April 10, 2019 Posted April 10, 2019 What you mean overlapping? But does it even work ABC For Skyrim Special Editon? Partial compatibility is that in the skeletons of this fashion added bones ABC. Meaning exacly? So if i have ABC installed with their requirement, but it just makes T-pose of the creatures? So what is wrong?
olebronkosrak Posted April 11, 2019 Author Posted April 11, 2019 18 hours ago, nightofreaper said: What you mean overlapping? But does it even work ABC For Skyrim Special Editon? Partial compatibility is that in the skeletons of this fashion added bones ABC. Meaning exacly? So if i have ABC installed with their requirement, but it just makes T-pose of the creatures? So what is wrong? It's not that meshes are not tied to the bones of the ABC animation (they are present on the skeleton, and they move, but no effect on meshes)
olebronkosrak Posted April 11, 2019 Author Posted April 11, 2019 Partial compatibility to prevent the crash of the game is all I could do. 1
nightofreaper Posted April 11, 2019 Posted April 11, 2019 Can't get anything to work, so now i give up. And waiting for a tutorial to set it up correctly and ABC to work on SSE 1
olebronkosrak Posted April 12, 2019 Author Posted April 12, 2019 17 hours ago, nightofreaper said: Can't get anything to work, so now i give up. And waiting for a tutorial to set it up correctly and ABC to work on SSE These mods are incompatible.
Andarus Posted April 14, 2019 Posted April 14, 2019 I can't get the HDT Collisions working. Not sure whats wrong.
olebronkosrak Posted April 14, 2019 Author Posted April 14, 2019 1 hour ago, Andarus said: I can't get the HDT Collisions working. Not sure whats wrong. It does not work and the problem is most in hdtSkinnedMeshPhysics. Wait for the new version of hdtSkinnedMeshPhysics. 1
Andarus Posted April 14, 2019 Posted April 14, 2019 3 hours ago, olebronkosrak said: It does not work and the problem is most in hdtSkinnedMeshPhysics. Wait for the new version of hdtSkinnedMeshPhysics. Damn. I waited like 3 Years to switch to the SSE and still things don't work. Kinda annoying but whatever. It rarely use it anyways but I'd like to know if I would it would work. T.T
Eu4orick Posted April 15, 2019 Posted April 15, 2019 On 4/14/2019 at 1:20 PM, Andarus said: Damn. I waited like 3 Years to switch to the SSE and still things don't work. Kinda annoying but whatever. It rarely use it anyways but I'd like to know if I would it would work. T.T You can use CPBC on Nexus instead of SMP for the time being. Just disable SMP from being loaded to the bodies and genitals. Instructions are found on the description page and in the Post stickies. Edit Masterconfig to include the animal races you want to collide with. The race names can be found out by enabling the logging of CPBC which is mentioned on the description page. https://www.nexusmods.com/skyrimspecialedition/mods/21224 Pro's, you get basic collisions, they are far simpler to create and edit than knowing how to do code for SMP from scratch. Con's different jiggles, possibilities of unforeseen performance or incompatible stuff and ctd. I've not tested them both long enough for something to blow up Skyrim yet. SMP will be solely used for hairs and armors or something that CBPC is not also applied to etc.
olebronkosrak Posted April 16, 2019 Author Posted April 16, 2019 19 hours ago, Eu4orick said: You can use CPBC on Nexus instead of SMP for the time being. Just disable SMP from being loaded to the bodies and genitals. Instructions are found on the description page and in the Post stickies. Edit Masterconfig to include the animal races you want to collide with. The race names can be found out by enabling the logging of CPBC which is mentioned on the description page. https://www.nexusmods.com/skyrimspecialedition/mods/21224 Pro's, you get basic collisions, they are far simpler to create and edit than knowing how to do code for SMP from scratch. Con's different jiggles, possibilities of unforeseen performance or incompatible stuff and ctd. I've not tested them both long enough for something to blow up Skyrim yet. SMP will be solely used for hairs and armors or something that CBPC is not also applied to etc. Thanks for the comment. I'll begin to understand, I'll release a version later with CBP Physics.
Yoxgg04 Posted April 18, 2019 Posted April 18, 2019 LOVE! I hope that you add falmer and giant soon! 1
olebronkosrak Posted April 18, 2019 Author Posted April 18, 2019 45 minutes ago, Yoxgg04 said: LOVE! I hope that you add falmer and giant soon! I will work on it 2
neokio Posted April 18, 2019 Posted April 18, 2019 The instructions say ... To work Animal SOS SE, you need: ... SE Physics body Don't you mean "SE Special body"? Isn't that the one with collisions?
Eu4orick Posted April 19, 2019 Posted April 19, 2019 3 hours ago, neokio said: The instructions say ... To work Animal SOS SE, you need: ... SE Physics body Don't you mean "SE Special body"? Isn't that the one with collisions? You'll need either a body like CBBE - Special which you'll generate from Bodyslide SSE. Or a converted UUNP - Special (I say converted as in it's SSE ported & compatible). They should both have genitals and physics good to go. You will get ZERO physics if you have a body installed that doesn't come with a vagina/uterus entry, or applied weights for boobs and butt belly and so forth physics interaction. 1
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