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Posted (edited)
On 11/18/2021 at 8:38 PM, tolrond said:


Подскажите у меня похожая проблема но нет качания яичек

Список МО2
 

Спойлер

#Mod_Priority,#Mod_Name,#Mod_Version

"0000","DLC: HearthFires",""

"0001","DLC: Dragonborn",""

"0002","DLC: Dawnguard",""

"0003","All in one","d2023.1.5.0"

"0004","PapyrusUtil SE - Scripting Utility Functions","d2023.1.5.0"

"0007","Animal SOS SE","0.1.6.7.a10"

"0023","XP32 Maximum Skeleton Special Extended","4.81.0.0"

"0024","BodySlide and Outfit Studio -","d2023.1.5.0"

"0025","Caliente's Beautiful Bodies Enhancer -CBBE-","1.7.1.0"

"0026","Faster HDT-SMP","1.18.0.0"

"0027","CBPC - Physics with Collisions","1.5.6.0"

"0028","CBBE 3BA","2.43.0.0"

"0033","CreatureFrameworkV3_0","d2023.1.6.0"

"0046","FNIS Behavior SE 7_6 XXL","d2023.1.5.0"

"0051","Haven Bag_SSE_v1.5.4_RU","d2023.1.7.0"

"0055","JContainers SE","d2023.1.5.0"

"0064","Schlongs of Skyrim SE","1.1.4.0"

"0065","Schlongs of Skyrim - SexLab Addon SE 1.1","d2023.1.7.0"

"0066","MoreNastyCrittersSE_v15_0","d2023.1.6.0"

"0067","HentaiCreaturesSE_MNCSEv12_8B","d2023.1.6.0"

"0068","HornyCreaturesofSkyrimSE_V2_0","d2023.1.6.0"

"0074","Papyrus Tweaks NG 3.3","d2023.1.6.0"

"0077","Patched SE SL TOOLS Updated","d2023.1.6.0"

"0097","SexLab Aroused Creatures SE v04.10","d2023.1.6.0"

"0098","SexLab Aroused Creatures SE v04.10_RUS_MCM","d2023.1.7.0"

"0105","SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17))","d2023.1.6.0"

"0107","SexLabFrameworkSE_v163","d2023.1.6.0"

"0108","SexLabMatchMaker","d2023.1.6.0"

"0118","SkyUI_5_2_SE","d2023.1.5.0"

"0119","SkyUI_5_2_SE Filter fix","d2023.1.5.0"

"0121","SLAL_SE","d2023.1.6.0"

"0131","UIExtensions","d2023.1.5.0"

"0132","UIExtensions rus","d2023.1.5.0"

"0137","Zaz_Animation_Pack_8.0.[2017_11.19]-rus","d2023.1.6.0"

"0139","Dancing Penis SE","d2023.1.8.0"

 

 


 

Спойлер

 

изображение.png.c929317c6fc72f64340a7e5bfa750be6.png
изображение.png.1a0242706dca2a54ee1e430ba9b5ac04.png

 

 

изображение.png

 

Edited by Ronan97
Posted (edited)

Maybe someone can help?
textures are lost after applying Animal SOS SE (Animal_SOS.esp) creatures.d
image.png.77b8d2768e58aa6a5bf519680f1add9a.png

 

I fixed it
 


you need to take this mod and copy the folder "\meshes\MoreNastyCritters" in it and rename it to "AnimalSOS"

image.png.031f4bc4d2386262d30b378b0650d6e5.png

It turned out a funny effect of a twitching cock, it's even better
1241051529_ezgif.com-gif-maker(1).gif.1f62cf4441ac4f20bf8a9e7b24c95ec2.gif

But there is an issue with texture flickering when changing and I would like to reduce the delay before reveal

Edited by Ronan97
Posted

Does not seem to work. The werewolf sheath does not appear outside of sex animations. And when it does, the balls float in a fixed position, and the penis moves in wrong directions. It also seems to clip behind the balls and sheath.ScreenShot65.thumb.png.43808fc54dda4b74a8f7e30bf8c8bfb9.png

ScreenShot67.png

Posted
On 1/9/2023 at 6:38 PM, Ronan97 said:

It turned out a funny effect of a twitching cock, it's even better

1241051529_ezgif.com-gif-maker(1).gif.1f62cf4441ac4f20bf8a9e7b24c95ec2.gif

But there is an issue with texture flickering when changing and I would like to reduce the delay before reveal

Is the bouncing horse cock part of animal sos or is it the dancing penis mod? I've been trying to get it like that on my setup but I can't figure out why it's not working.

  • 2 weeks later...
Posted (edited)
On 1/18/2023 at 1:12 PM, imnotyouimnotme said:

Is the bouncing horse cock part of animal sos or is it the dancing penis mod? I've been trying to get it like that on my setup but I can't figure out why it's not working.

disable this mod (MO2), then there will be no bug with a small penis that sticks out of the textures, the author disappeared or edits his mod, it already contains the necessary penises, except that you can’t control them smoothly with buttons

Edited by Ronan97
  • 2 weeks later...
Posted (edited)

I always have weird issue with at the start of the game with cart horses don't stay in place?

Edited by rb888
  • 3 weeks later...
Posted

Stupid question, but what actually does this mod do? I mean MNC already adds animal dongs, and from what I've seen in-game Animal SOS dongs don't work as well as the MNC ones (they're completely stiff with no bend and as a result don't align properly).

 

What is the actual advantage of using this mod? I've seen none so far...

  • 3 weeks later...
Posted
On 3/2/2023 at 4:19 PM, SwissCheeseConnoisseur said:

Stupid question, but what actually does this mod do? I mean MNC already adds animal dongs, and from what I've seen in-game Animal SOS dongs don't work as well as the MNC ones (they're completely stiff with no bend and as a result don't align properly).

 

What is the actual advantage of using this mod? I've seen none so far...

If they do not move or erect in the same way that any other SOS add-ons do, that is a sign that they were installed improperly. 

Posted

Cocks dont get applied to certain characters like draugr, Idk if thats a problem with creature framework cause normal animals work fine. On top of that certain creatures like the frostbite spider have a cock thats just straight into the ground. Im using SOS+ABC on all the applicable creautes in CF, Animal SOS on the other and MNC on the ones who dont have either of those options.

 

I reinstalled ABC but have yet to test it

Posted
On 2/12/2023 at 11:27 AM, rb888 said:

I always have weird issue with at the start of the game with cart horses don't stay in place?

 

Some of the physics in the game is tied to frame rates. You can get VERY unexpected results if you changed or uncapped the frame rate through a mod or in the ini files. This mod doesn't do that, but there are several that do. 

 

One time I accidentally installed a mod that uncapped the frame rate and the horse carriages rocketed down the hillside and slammed into the Helgen gates before they could open. 

 

I've also heard the horse carriages at the start can just be buggy. 

  • 3 weeks later...
Posted

Hi there,

 

Am I correct in thinking that currently it is not possible to adjust the size of the schlong? It seems that erection works just fine but adjusting size via the SOS MCM does not seem to produce any results....

  • 3 weeks later...
Posted

Hello, can you tell me where to find the files below for these configurations but I don't know where to increase them from masterconfig

(Data\SKSE\Plugins\CBPCollisionConfig.txt)
(Data\SKSE\Plugins\CBPCMasterConfig.txt)

Posted

getting a no compatible skeleton on SOS when using this, also it takes like 30 seconds of being around an animal for the schlong to apply which seems a little weird to me

  • 1 month later...
Posted

Creatures are staying flaccid with Animal SOS chosen in CF settings, even if over the arousal threshold. They do not slowly become erect.

However, if I choose ASOS + ABC option in CF settings, they will become erect however with a stiff penis rather than having physics. 

What is weird is if I use page up and page down to control the erection while having the normal Animal SOS chosen in CF, the animations were perfectly, but they are never applied naturally by arousal. Would really like some help on this. I notice many other people here have asked similar questions but no one has really acknowledged them from what I've seen which is quite unfortunate.

  • 2 weeks later...
Posted (edited)

Wondering if I could get a bit of help regarding two of the more 'unique' dragoness animations. I've got the 'ness pussy working just fine on my install but the problem I'm having is getting the collisions to work on the human partner and make the lips open around. Can anyone confirm what male human body replacers actually have an effect with the dragonesses?

 

That and if I need to update them further, if anyone is able to share those master and collision config files that help set the HDT stuff up, that'd be pretty awesome. Maybe even the dragon specific one too, if that'll help work this out.

 

I had everything working on an old LE install, but now moving over to SE/AE I can't get the final bit of it to work as before. Any help would be appreciated!

Edited by Vaalkk
  • 3 weeks later...
Posted (edited)

Hoping someone will see this an help me. I got Skyrim se working on my laptop again and I got most of my mods back. However I'm experiencing some issues that are most likely caused by this mod that I didn't encounter last time. So first of all some of the dragons regular Animal SOS schlongs are missing their textures, examples are common dragons and Odahviing's are the ones I've seen so far, their schlongs are just a flat bluish white untextured colour. The Animal SOS P variation works fine but it just doesn't suite most of the dragon variations imo.  Also often times a Dragoness' entire body just becomes that flat colour. Additionally all non-unique dragon variations are stuck at the default common dragon mesh, so Elder Dragons & Frost Dragons just look like regular dragons, I have no other mods that alter the textures or meshes of dragons in any way. Also I think some other schlongs may be causing my game to crash? How I think this is because when I went to Ustengrav the game constantly crashed when I got to the spiders at the end, I fixed this by changing their schlong type to their Animal SOS P versions and that worked. I had some other random crashes that I seemed to fix by switching to the P version on some other animals. So are these Animal SOS issues? Creature Framework issues? Or HCOS/MNC issues since I know this mod uses them as bases. If anyone can help me please let me know. 

Edited by PhoenixFlyer324650
Posted
On 26/07/2023 at 14:04, PhoenixFlyer324650 said:

Esperando que alguém veja isso e me ajude. Eu tenho o Skyrim se trabalhando no meu laptop novamente e recuperei a maioria dos meus mods. No entanto, estou enfrentando alguns problemas que provavelmente são causados por este mod que não encontrei da última vez. Então, primeiro de tudo, alguns dos schlongs regulares do Animal SOS dos dragões estão sem suas texturas, exemplos são dragões comuns e os de Odahviing são os que eu vi até agora, seus schlongs são apenas uma cor branca azulada sem textura. A variação Animal SOS P funciona bem, mas simplesmente não combina com a maioria das variações de dragão imo. Também muitas vezes o corpo inteiro de uma Dragoness se torna aquela cor plana. Além disso, todas as variações de dragão não exclusivas estão presas na malha de dragão comum padrão, então Elder Dragons e Frost Dragons se parecem com dragões normais, Não tenho outros mods que alterem as texturas ou malhas dos dragões de forma alguma. Também acho que alguns outros schlongs podem estar causando o travamento do meu jogo? Como eu acho que isso é porque quando fui para Ustengrav o jogo travava constantemente quando chegava às aranhas no final, consertei isso alterando o tipo schlong para as versões Animal SOS P e funcionou. Eu tive algumas outras falhas aleatórias que pareci consertar mudando para a versão P em alguns outros animais. Então, esses são problemas do Animal SOS? Problemas com o Creature Framework? Ou problemas de HCOS/MNC, pois sei que este mod os usa como base. Se alguém puder me ajudar por favor me avise. Corrigi isso alterando o tipo schlong para as versões Animal SOS P e funcionou. Eu tive algumas outras falhas aleatórias que pareci consertar mudando para a versão P em alguns outros animais. Então, esses são problemas do Animal SOS? Problemas com o Creature Framework? Ou problemas de HCOS/MNC, pois sei que este mod os usa como base. Se alguém puder me ajudar por favor me avise. Corrigi isso alterando o tipo schlong para as versões Animal SOS P e funcionou. Eu tive algumas outras falhas aleatórias que pareci consertar mudando para a versão P em alguns outros animais. Então, esses são problemas do Animal SOS? Problemas com o Creature Framework? Ou problemas de HCOS/MNC, pois sei que este mod os usa como base. Se alguém puder me ajudar por favor me avise. 

 

I have the same problem, even loading only the requirements.

  • 3 weeks later...
  • 2 weeks later...

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