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Posted

From the changelog:

Quote

- Fixed mcm hang bug. 

We have a few mods that get frequent reports of hanging MCMs ?

 

Could you describe, what the bug was all about and how you fixed it?

( :classic_shy: shamelessly hoping to learn a thing or two )

Posted
39 minutes ago, worik said:

From the changelog:

We have a few mods that get frequent reports of hanging MCMs ?

 

Could you describe, what the bug was all about and how you fixed it?

( :classic_shy: shamelessly hoping to learn a thing or two )

Doing certain things in the mcm cause it to hang. Sometimes functions don't actually proceed while in a menu. And so they wait. Which causes the mcm script to hang. Because it's still waiting for your previous action to complete. Leaving the menu completes the action and the Mcm script is no longer waiting so things are fine again.

 

Starting quests is one of those things. Unfortunately stopping and starting quests is often used to enable/disable a feature so you have to come up with a way around it. Personally I've been adding a variable. Let's say you have a quest TestQuest that you want to start when you toggle an option. 

Instead of:

 

Event OnOptionSelect(int option)
	If option == RestartTestQuestOption
		If TestQuest.IsRunning()
			TestQuest.Stop()
		Else
       			TestQuest.Start()
		EndIf
	EndIf
EndEvent

which will hang the mcm when toggled. I do:

Event OnOptionSelect(int option)
	If Option == RestartTestQuestOption
		DoRestartTestQuestOption = true
	EndIf
EndEvent

Event OnConfigClose()
	If DoRestartTestQuestOption
    	DoRestartTestQuestOption = false
		If TestQuest.IsRunning()
			TestQuest.Stop()
		Else
        		TestQuest.Start()
		EndIf
    EndIf
EndEvent

DoRestartTestQuestOption = false

Which will restart the quest when the Mcm closes. 

 

This has a couple of disadvantages. 

1. People toggle the option on and off thinking it actually toggles the quest on and off. It does not. You need to toggle off. Leave the mcm. Toggle on. Leave the Mcm. The above isn't a great example of this. Needs more code to fully get the idea across but I hope it gives you an idea of the problem. 

2. It uses up valuable script variable space. Which I'm learning lately with SLS. If you're not building a massive Mcm then I wouldn't worry too much about this. 

3. Quests will restart when you leave YOUR mcm. Making all the mcms freeze at that point. You have to quit the journal menu altogether and return to the game to free it up. I should really use: RegisterForMenu("JournalMenu") and add Event OnMenuClose(String MenuName) instead of using OnConfigClose(). This would then only restart the quest when returning to the game. 

 

Sorry formatting in the code is all messed up. 

 

Posted
2 minutes ago, Monoman1 said:

Doing certain things in the mcm cause it to hang.

AH! Okey it's a "MCM hangs if settings get changed and MCM needs to be closed to modify any other setting"

For a moment I thought the MCM doesn't even show up lol, didn't see that on my game, but the hanging I saw.

Thanks for keeping us users lazy! =D

Posted
2 hours ago, Lupine00 said:

It's noted in the DF install guide that STA 3.9 onwards should override DF.

I see that now.  However, the upgrade instructions make no reference to STA or the priority change which is what I was looking at since that's what I was doing with both mods.

Posted
33 minutes ago, Xarius said:

I see that now.  However, the upgrade instructions make no reference to STA or the priority change which is what I was looking at since that's what I was doing with both mods.

It should probably be mentioned in the STA notes too.

 

Future DF won't have any ordering issues with STA because it won't have the script patch.

Posted
2 hours ago, chevalierx said:

why setp level is too slow even after 200 spank my level still too low, i reduce value  it in mcm but with no effect

Not sure I understand.

If you mean that masochism isn't increasing then:

1. Are you allowing time to pass? 

2. Make sure 'Freeze masochism progress' is not enabled. 

Posted
18 hours ago, Monoman1 said:

Not sure I understand.

If you mean that masochism isn't increasing then:

1. Are you allowing time to pass? 

2. Make sure 'Freeze masochism progress' is not enabled. 

it work now , thank you for replay

any chance to add the char beg npc to be slaped/spank or char can't fight , drop weapon when it high aroused du high level of spank

Posted
48 minutes ago, chevalierx said:

any chance to add the char beg npc to be slaped

I believe you can ask your 'Devious Followers Continued' follower to be spanked. 

 

SL Survival also has proximity spanks (which occur much more frequently than bump spanks) and the beta added a 'bend over' stance you can use to invite nearby Npcs to spank your ass. 

Posted
2 hours ago, Monoman1 said:

SL Survival also has proximity spanks

If you get in a furniture, such as a Zap device, or just an alchemy table or forge, usually somebody will provide you with lots of spanks.

 

DF already has "beg for spanks" and is getting a spank deal that makes failing to beg for spanks punishable.

Alas, that release is going slowly as people keep making me do household drudgery, also the milking deal requires some experimentation.

Posted

An old issue has resurfaced with my change to SE

 

If I'm being spanked while being raped after a defeat, I am usually very low on health. The loss of health from pain debuff on the spanks acts like damage and can put me in bleed out. 

 

I fixed this in LE using SL utilities to add a bunch of HP at the beginning of sex and take them away after. However, SE doesn't have that mod... So the problem is back again. 

 

I can probably find something to patch it up like I did in LE but I wanted to bring it up here just to get the issue on the "list of stuff that happens" :)

 

 

Posted
9 minutes ago, Corsayr said:

If I'm being spanked while being raped after a defeat, I am usually very low on health. The loss of health from pain debuff on the spanks acts like damage and can put me in bleed out. 

There's a way to fix this properly in SSE, but I suspect that will wait until Monoman moves.

Posted
1 hour ago, Corsayr said:

I fixed this in LE using SL utilities to add a bunch of HP at the beginning of sex and take them away after. However, SE doesn't have that mod... So the problem is back again. 

Mmm not sure what to do about that. 

 

Should I Simply:

Player.ModAv("Health", 100)

RemoveDebuffSpell

SetDebuffSpellMagnitude

AddDebuffSpell

Player.ModAv("Health", -100)

 

?

 

@Lupine00

Move where? :P

Chances of me moving to SE get slimmer every day that passes and they weren't exactly great to begin with. 

Posted
16 minutes ago, Monoman1 said:

Mmm not sure what to do about that. 

 

Should I Simply:

Player.ModAv("Health", 100)

RemoveDebuffSpell

SetDebuffSpellMagnitude

AddDebuffSpell

Player.ModAv("Health", -100)

 

?

 

That would do what add 100 health?

 

The Cadillac change would be for the pain debuff to remove HP max and not actually remove any ACTUAL HP unless you were at max. But I suspect that is not easy to do since the easy command doesn't work that way. 

 

Or since current spanks and pain debuff are two separate things, maybe you could withhold calculating pain debuff during sex scenes? and just keep track of the spanks and settle up after the scene is over... which I guess may still kill you.. (or put you in bleed out)

 

 

Posted
17 minutes ago, Corsayr said:

That would do what add 100 health?

Yea. 

 

Is it that you're debuffed and the debuff is killing you as it increases? 

OR

Is it that you're buffed up and when the buff is removed (to be recalculated and re-added because you can't change the magnitude of an active effect. You can only remove it, change the magnitude and add it back again) you drop dead?

 

I've never seen this happen myself but I think you run with a really high debuff setting?

Posted
4 hours ago, Monoman1 said:

Is it that you're debuffed and the debuff is killing you as it increases

This one                                                                     ?

Posted
7 minutes ago, Corsayr said:

This one                                                                     ?

Hmm. Ok but how do you picture this working? 

If the debuff is so high then what should happen. Should it stop and leave you at 1HP? 

 

I suppose there should be a minimum health slider but for that I'd have to know you're actual current max health (after all the buffs and debuffs etc) and believe it or not I'm not sure that's possible to get. Because Bethesda. 

Had the same problem with the status menu in SLS. 

Posted
11 minutes ago, Monoman1 said:

Hmm. Ok but how do you picture this working? 

If the debuff is so high then what should happen. Should it stop and leave you at 1HP? 

 

I suppose there should be a minimum health slider but for that I'd have to know you're actual current max health (after all the buffs and debuffs etc) and believe it or not I'm not sure that's possible to get. Because Bethesda. 

Had the same problem with the status menu in SLS. 

No worries, I figured there might not be an obvious solution to this. 

 

I'll try and find something that does the same thing as SL Utilities in SE... Or I can just beg them not to spank me when I am low on health... That is problematic because I am always low on health... 

Posted
20 minutes ago, Monoman1 said:

Hmm. Ok but how do you picture this working? 

Current scenario

 

Max Health 100

Current health 20

 

Spank event debuffs 10 health

 

outcome*

Max Health 90

Current Health 10

 

*This what is basically happening now

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

What it would be awesome if happened

 

Max Health 100

Current Health 20

 

Spank event debuffs 10 health

 

outcome

Max Health 90

Current Health 20

 

 

(simplified numbers)

Posted

This is all probably not a thing most of the STA users notice is even happening because there are two things that make my situation more dire

 

1 My debuff is set higher than the highest factory recommended setting of 100 (Mine is 300)

2 I have no Health regen unless currently buffed by Food, Potion, other magic effect, or CACO bandage.

Posted
9 hours ago, Monoman1 said:

Chances of me moving to SE get slimmer every day that passes and they weren't exactly great to begin with.

I was tempted to note that might be an infinite wait, but it seemed redundant.

Posted
11 minutes ago, xyzxyz said:

Are NPCs supported yet? Or are the effects and dialogues still player only?

Nope. It's still 99% player only. 

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