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Posted

ScreenShot443.png.d29e84d299901e00f866fee5eaef771e.png

 

I was playing radar pet mode, and the radar asked me to get the tape.So when I bring it to you, you kiss me as a prize, but the problem is, it doesn't work anymore after the kiss.What should I do?

 

 

Posted

it thinks im at MiniStage 3 the gag but I have the gag btw. But again im kinda waiting still, is there a way to move or force the nexty stage? I think what would be helpful would be a Quest Notification and a threshold regarding this as many people are trying to find this Lucky guy myself included.

Posted

@stobor Another idea for an option to "role play" a raider captive (raider pet) could be to have the possibility of them taking you captive after battle.

 

Idea details:-

 

Utilising the Knockout Framework you could register a quest or script outcome for the raiders to knock you out, relieve you of the items which make you armed. Have you hanging up suspended some where or otherwise restrained, a raider would eventually come into where you are held.

 


 

They would walk a certain distance towards you after a conversation (dialogue) with you. You would obviously ask where you are etc. The raider would also mention their normal behaviour when in battle, and why in your case the outcome was different.

 

They would either walk up to you and equip the collar during the conversation, afterwards or you wake up with it already equipped. I recon having it already equipped would be best for this scenario. As well as a mirror in your cell (gives you an opportunity) wake up looking at the collar around you neck. Increasing the player character's fear, more likely to do what the Raiders want - become their pet and anything else they want for that matter. But it won't be right away though.

 

Also the collar would not have the timer trigger right away in this scenario because you may be in that cell for quite a while before the conversation, and the collar may go off because of the timer before then (the 20 mins). Though the Raiders wouldn't want you escaping their base possibly let alone your cell (if they have a base or somewhere with a lockup), thus a location restriction trigger would still be active. As well as any threat possibility for other mis-behaviour resulting in it being set off.


 

 

Posted
2 hours ago, KLongad Sirtup said:

@stobor Another idea for an option to "role play" a raider captive (raider pet) could be to have the possibility of them taking you captive after battle.

 

Idea details:-

  Reveal hidden contents

Utilising the Knockout Framework you could register a quest or script outcome for the raiders to knock you out, relieve you of the items which make you armed. Have you hanging up suspended some where or otherwise restrained, a raider would eventually come into where you are held.

 


 

They would walk a certain distance towards you after a conversation (dialogue) with you. You would obviously ask where you are etc. The raider would also mention their normal behaviour when in battle, and why in your case the outcome was different.

 

They would either walk up to you and equip the collar during the conversation, afterwards or you wake up with it already equipped. I recon having it already equipped would be best for this scenario. As well as a mirror in your cell (gives you an opportunity) wake up looking at the collar around you neck. Increasing the player character's fear, more likely to do what the Raiders want - become their pet and anything else they want for that matter. But it won't be right away though.

 

Also the collar would not have the timer trigger right away in this scenario because you may be in that cell for quite a while before the conversation, and the collar may go off because of the timer before then (the 20 mins). Though the Raiders wouldn't want you escaping their base possibly let alone your cell (if they have a base or somewhere with a lockup), thus a location restriction trigger would still be active. As well as any threat possibility for other mis-behaviour resulting in it being set off.


 

 

AAF Violate has an option for that

Posted

Having some issues, but troubleshooting myself.

 

The mod appears to be working slightly. Raiders become passive, I get a dialog prompt and they put a collar on me. But after that, nothing else appears to happen. No quest, and none of them have anything to say.

 

This could be an issue with Start Me Up, maybe, I was using this to skip the intro and test this mod on a fresh character. I'll try a character without using this and edit with my result.

Posted
46 minutes ago, SpiceBandit said:

Having some issues, but troubleshooting myself.

 

The mod appears to be working slightly. Raiders become passive, I get a dialog prompt and they put a collar on me. But after that, nothing else appears to happen. No quest, and none of them have anything to say.

 

This could be an issue with Start Me Up, maybe, I was using this to skip the intro and test this mod on a fresh character. I'll try a character without using this and edit with my result.

It has always worked for me with Start Me Up.

Posted
7 minutes ago, JBpy said:

It has always worked for me with Start Me Up.

Yea. Just tested with and without, cleared all the way to Concord and let everyone get set up in Sanctuary to be safe.

 

Same problem, the mod recognizes im unarmed, gives me the dialog and collar, but no quest and nothing further.

Posted

There isn't a quest exactly, you should just see raiders say something occasionally when you're near them and then eventually you'll get a misc objective to speak to the boss from what I remember? Assuming you're collared at a location with a valid boss like Jared at Corvega, anyway.

Posted
26 minutes ago, SpiceBandit said:

Yea. Just tested with and without, cleared all the way to Concord and let everyone get set up in Sanctuary to be safe.

 

Same problem, the mod recognizes im unarmed, gives me the dialog and collar, but no quest and nothing further.

A lot of time, at least for me, you have to manually talk to them.

The only quest markers you will get are for talking to the boss, Lucky, Bruiser and visiting another Raider camp.

Posted
19 hours ago, izzyknows said:

A lot of time, at least for me, you have to manually talk to them.

The only quest markers you will get are for talking to the boss, Lucky, Bruiser and visiting another Raider camp.

Im having problems when i get to the new Raider camp. When I meet the new boss my character will turn one dance anim "that never load and i cant finish the secuence" so im stuck there 

and is a new save, i tried with a new save again and same, always stuck in the same. :,C

Posted

While light on actual quest features, this is still a pretty neat . I've sadly had the game consistently crash every time my character gets tapegagged, but honestly, I'm running a lot of mods, so it may be a case of my game being unstable or strange mod interaction. Still thought I'd mention it.


If I can make some suggestions about future ideas for expansion of this mod: quests revolving about chems (Raiders being notorious drugfiends and all) might be suitable. Having to do laundry, scrounge up food or alcohol for the group on a daily basis, humiliate yourself in a variety of ways - they have a bomb around your neck, they can make you do whatever.

Getting petted should also strip a player of pretty much everything raiders might want. Weapons, armor, ammo and consumables. You're not a person, you're a pet. You don't need that shit.
 

Posted
3 hours ago, AlphaDog01 said:

Im having problems when i get to the new Raider camp. When I meet the new boss my character will turn one dance anim "that never load and i cant finish the secuence" so im stuck there 

and is a new save, i tried with a new save again and same, always stuck in the same. :,C

Can you manually play the dance animations using the "Home" key?

If it's "trying" to load the animation, then AAF "might be" having an error with the xml file.

 

Posted
1 hour ago, Warlord_Pipsqueak said:

While light on actual quest features, this is still a pretty neat . I've sadly had the game consistently crash every time my character gets tapegagged, but honestly, I'm running a lot of mods, so it may be a case of my game being unstable or strange mod interaction. Still thought I'd mention it.

Thats weird.  I would reinstall Devious Devices. Do you have Egoballistic mod "Devious Devices Face Morphs"?

 

As for the suggestions. I would be very interested in some "drug mule" mission. :cow:

Posted
On 11/19/2019 at 12:28 PM, JBpy said:

Thats weird.  I would reinstall Devious Devices. Do you have Egoballistic mod "Devious Devices Face Morphs"?

 

As for the suggestions. I would be very interested in some "drug mule" mission. :cow:

Not sure what solved it, but I moved my load order around a bit. No longer have any issues. Working perfectly so far.

Posted

Is there a way to force the mission to continue?

 

Also only sex scenes trigger (which is all fine) but what is missing is the cuffed to a chair, the dance scene) I chose every dialouge option and nothing im gonna try again from scratch and hope for the best its been 3 in game hours and no Lucky no quest change so again i will try from scratch

 

Posted
On 11/19/2019 at 7:09 AM, izzyknows said:

Can you manually play the dance animations using the "Home" key?

If it's "trying" to load the animation, then AAF "might be" having an error with the xml file.

 

yes, and i press the key for change the dance anim having three of those but stuck anyway, too i try in finish the anim pressing End and same, stuck but in "leaving".

The game keep running usually, the npc keep walking around but my character is the only one that stuck for not load the anim and the AAF stuck in them.

Posted
5 hours ago, SayKoRn said:

Got the tape gag and the boss just keeps talking in DD dialogue "Hello there" and doesn't send me to lucky or anything.

I have long deleted the conversations with DD gags. It was so annoying ...

 

In Fo4Edit, select DD. Enter "Devious Devices", "Quest", "Library" and delete all dialogues related to gags.

 

It won't solve your problem, but at least it will become more bearable not to have to endure those useless and repetitive conversations.

 

As for your question, make sure you have downloaded the latest version of Raider Pet. The first versions do not have Lucky's missions.

Posted
7 hours ago, JBpy said:

I have long deleted the conversations with DD gags. It was so annoying ...

 

In Fo4Edit, select DD. Enter "Devious Devices", "Quest", "Library" and delete all dialogues related to gags.

 

It won't solve your problem, but at least it will become more bearable not to have to endure those useless and repetitive conversations.

 

As for your question, make sure you have downloaded the latest version of Raider Pet. The first versions do not have Lucky's missions.

I have Raider Pet 1_4...

I'm not complaining about the DD dialogue itself. I'm wondering why am i getting the DD dialogue instead of RP dialogue. Isn't Boss supposed to send me over to Lucky or something?

Will removing DD dialogue, let me progress through RP?

Posted

No. If you can't move forward in the story, it's not because of the DD dialogues. They are annoying, nothing more. If you are a pet and you have hancuffs, there is no way to take off the tape gag, so you have to read all those conversations before the Raider Pet dialogues.

 

About your bug, I have no idea how to help you. 

 

 

Posted
11 hours ago, JBpy said:

I have long deleted the conversations with DD gags. It was so annoying ...

 

In Fo4Edit, select DD. Enter "Devious Devices", "Quest", "Library" and delete all dialogues related to gags.

 

It won't solve your problem, but at least it will become more bearable not to have to endure those useless and repetitive conversations.

 

As for your question, make sure you have downloaded the latest version of Raider Pet. The first versions do not have Lucky's missions.

Thanks for this, always wondered if you could get rid of that

Posted

So Lucky is a thing but Its just the same sex scenes, no dance scene no Truce Offering no chance of escape just the same aider Dialogue is there a fix for this?

Posted

Question is the Combat Zone Crime Faction 0010699f not allowed for Raider's Pet?  Just wondering if it's just broken on mine or not?  I could totally see Ms. Anna getting all dolled up and walking into the combat zone thinking that she was going to watch a show not be the show.

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