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Posted

@Malphias: Ah, another thought: both Violate and Raider Pet have soft dependencies on DD scripts - and if I recall correctly, you don't use DD.  There's a game engine bug where such soft dependencies work fine for one mod (such that each one works without DD), but if two or more are missing the same dependency then the scripts fail to run.  That would explain your symptom very plausibly.

 

If you installed DD (even if you left it disabled in your load order), such that the scripts were present, I believe that would avoid that problem.

Posted
16 hours ago, stobor said:

@Malphias: Ah, another thought: both Violate and Raider Pet have soft dependencies on DD scripts - and if I recall correctly, you don't use DD.  There's a game engine bug where such soft dependencies work fine for one mod (such that each one works without DD), but if two or more are missing the same dependency then the scripts fail to run.  That would explain your symptom very plausibly.

 

If you installed DD (even if you left it disabled in your load order), such that the scripts were present, I believe that would avoid that problem.

Yea, Had DD but removed it. Same issues I had with it in Skyrim. Just...bored. There is nothing you can really do to get out of it.  I don't mind being trusted up and having to spend some time getting out of it but...there are no such options and those there are just fail and fail and fail and fail and...I just gave up on it. At least with Real Handcuffs I can make keys and set my own chances on being able to reach one in my pocket.

 

I'll re-install DD and leave it disabled and give Raider Pet another test run.

 

Oh, as for mods that alter things so I am always with a weapon...no such mods. But, who knows. Some have features never discussed or known to anyone that can do odd things in one's game. Other than all the major features from Loverslab my mods tend toward crafting and settlement building. Clothing. Graphic upgrades. I really don't like touching perks or combat.

 

 

Posted

Ok, so I have reinstalled Devious Devices but left it disabled and reinstalled Raider Pet. Well, I don't know. Something is REALLY messed up at Corvega. I started with my last save and in Sanctuary had a solicitation which was messed up...the actors were not aligned. Went to Corvega after and same thing. Fact, last few encounters were messed up, on the first act everyone is naked, but the second round my character remains clothed. They didn't turn hostile, they made her a pet  but it was screwy.  On the surrender the screen goes black for a real long time and when it fades in, the raiders are walking away naked and their clothes go on. Then I'm made a pet. After that, the next animation is not aligned.

 

So, I went to earlier saves.  Working my way up to 'when?' everything went to shit. But, I don't know.  With an 8H 1M save I started with a solicitation with Sturges and it was perfect. Ran from there thru Concord where I have additional ruined houses added by a mod. One has two raiders in it and I surrendered  (Violate) and it worked. Black screen only lasts a few seconds (I changed the walk-out time in AAF settings to 5 seconds). Then a good sex scene. Followed by the second guy. They didn't take me as pet and I ran away. Right into the arms of some gunners. A large group. They all got a turn. Took awhile and again all went well. This time the surrender was  by accident and that triggered CSA. I was shot before I hit the surrender key. But, all went well and at the end I wasn't abducted so I ran away to Corvega.

 

Now, I didn't go inside, I ran up beside the turret at the main door and surrendered (Violate). And...same as the later save did. They surrounded me, screen went black for way too long, comes back and the raider is getting dressed and telling me I'm gonna be a pet. Then a sex scene starts with the raider strangling air and fucking the ground while still clothed. Me...I'm off the side as if I'm getting fucked legs wide apart...this animation is a good one, I've seen it before working just fine on several occasions.

 

At this point I wanted out and hit the escape key and then quit but I couldn't quit...I clicked do to so and nothing happens. The text goes away and there is just the menu. Click quit again and it won't quit...then...now I'm confused. I think I hit escape to go back to the game and there was a pop up about locking a collar around my neck all the while the sex scene is still running in the back ground. Again with escape and this time I could quit the game.

 

Oh, I missed another  raider, after the gunners I ran by another house with 1 male and 2 female raiders and he got two rounds in and then I was free to run away. THEN I went to Corvega.

 

So...there were 3 fine encounters before I got to Corvega but at Corvega it was a mess. :(

 

By the way, I have no note from Jun. Might have been at Corvega before I rescued any of them the first time I was testing so ...might have had something to do with the hostility? But then, I don't have it  this time either.

 

 

Posted

Animation issues are likely to be unrelated to this mod; it cannot affect alignment and such.  Black screen suggests a broken animation too (the AAF wizard's admin view might tell you which one). 

 

One thing to try, if you're seeing continued problems after a scene that didn't run cleanly, is resetting the AAF mainquest; I don't recall the exact console commands (it's a startquest/stopquest pair), but you can probably find them on the main AAF forum or on the Discord channel for AAF.

Posted
4 hours ago, Malphias said:

By the way, I have no note from Jun.

The note doesn't effect anything.

Turn fadeout_during_lock to false

This will allow you to have control of the AAF menu all the time. Even with Violate.

 

I had your problem to an extent.. it boiled down to me using outdated (with a bug) AJ Various XMLs .  Once I updated it, the misalignment & stuck animations went away.

 

Posted

@Malphias: Another thing to try is to stop/restart the Raider Pet main quest via console.  This won't affect animation issues, but could prevent other bugs that might occur because DD was missing earlier in your save-game (and thus, earlier scripted steps got skipped - like the one that actually makes Jun hand over the note, although as Izzyknows said the note itself doesn't matter).

 

At some point before you come to Corvega:

 

stopquest RaiderPetDialogueQuest

... exit console, reenter console...

startquest RaiderPetDialogueQuest

 

Posted
1 hour ago, stobor said:

@Malphias: Another thing to try is to stop/restart the Raider Pet main quest via console.  This won't affect animation issues, but could prevent other bugs that might occur because DD was missing earlier in your save-game (and thus, earlier scripted steps got skipped - like the one that actually makes Jun hand over the note, although as Izzyknows said the note itself doesn't matter).

 

At some point before you come to Corvega:

 

stopquest RaiderPetDialogueQuest

... exit console, reenter console...

startquest RaiderPetDialogueQuest

 

I've reactivated DD, I'll see how it goes. Starting over with a save only an hour after exiting the vault. As Raider Pet appears to work everywhere other than Corvega I'm keeping it active as well. Right now I'm down to a couple issues and I can say everyone is playing nice with each other.

 

1) At times after an encounter and I run away I can't open the pip-boy. Must close game down and restart. Suspect an issue with Real Handcuffs.

2) CSA sent me to the track for the first time and for the first time I was among Triggermen. They go hostile as soon as a sex scene starts.

3) Ghouls wear shorts and have a human (pink) penis.

 

Of those #1 is the only real concern.

 

Thanks for the help with Raiders Pet. Corvega exterior won't be an issue, once I get my sniping rifle. They are all dead.

 

 

Posted

I have the same issue with raider pet, i surrender with violate or they defeat me and violate gets activate, and after the animation they tell me they want me as their pet and then they go hostil mode or I get kill because I dont have weapons and cloth or I run and survive for a little

Posted

  0  0     Fallout4.esm
  1  1     DLCRobot.esm
  2  2     DLCworkshop01.esm
  3  3     DLCCoast.esm
  4  4     DLCworkshop02.esm
  5  5     DLCworkshop03.esm
  6  6     DLCNukaWorld.esm
  7  7     Unofficial Fallout 4 Patch.esp
  8  8     HUDFramework.esm
  9  9     ArmorKeywords.esm
 10  a     SimSettlements.esm
 11  b     AAF.esm
 12  c     RSE_II_Resources.esm
 13  d     SettlementKeywords.esm
 14  e     RealHandcuffs.esp
254 FE   0 RealHandcuffs_AWKCR_Compatibility.esp
 15  f     ImmersiveLoversEmbraceRemastered.esp
 16 10     PlayerComments.esp
 17 11     ImmersiveLoversEmbraceMagnolia.esp
 18 12     The Eyes Of Beauty.esp
 19 13     TheEyesOfBeauty.esp
 20 14     3dscopes-replacer.esp
 21 15     ReducedJunkWeight.esp
 22 16     AWKCR - Mod Power Armor Engine Glitch Fix.esp
 23 17     AzarPonytailHairstyles.esp
 24 18     BarefootFootstepSet.esp
 25 19     CBBE.esp
 26 1a     Clean and Simple - Sanctuary Startup.esp
 27 1b     OutcastsAndRemnants.esp
 28 1c     TrainBar.esp
254 FE   1 CROSS_BrotherhoodRecon.esp
 29 1d     CWSS Redux.esp
 30 1e     DX_Overboss_Outfit.esp
 31 1f     FlirtyCommonwealth.esp
 32 20     EveryonesBestFriend.esp
 33 21     Flashy_StealthyTakedowns.esp
 34 22     Guards.esp
 35 23     Hit 'Em Where It Hurts.esp
 36 24     IcebreakerCDO-Settlements.esp
 37 25     Idiot Slut.esp
 38 26     KSHairdos.esp
 39 27     LooksMenu.esp
 40 28     KSHairdos_oel.esp
 41 29     Lots More Male Hairstyles.esp
 42 2a     Pet - Call -Feed Dogmeat.esp
 43 2b     PlayerComments_IcebreakerCDO-Settlements_MainVersion_Patch.esp
 44 2c     See You Sleep CW editon - Beta.esp
 45 2d     Sneak6_Balanced.esp
 46 2e     SP Better Stealthboys.esp
 47 2f     stats - vault girl.esp
 48 30     StripCombat.esp
 49 31     SurvivalTent.esp
 50 32     TakeCover.esp
 51 33     VIO_Strap-On.esp
           HiPolyFaces.esp
 52 34     MiscHairstyle.esp
 53 35     Rage_octocamo_suit.esp
 54 36     ModularVaultSuit.esp
 55 37     TheKite_VTS.esp
 56 38     VaultSuitDialogues.esp
 57 39     ModularVaultSuit - BarefootFootstep.esp
 58 3a     ModularVaultSuit - ColourSchemesAddon.esp
 59 3b     TERASuccubusMashup.esp
 60 3c     NoVanillaRadiantDLCLocations.esp
254 FE   2 TheKite_Railroad_Handmaiden.esp
 61 3d     Armorsmith Extended.esp
 62 3e     Eli_Armour_Compendium.esp
 63 3f     CrimeTown.esp
 64 40     The Lost Vault.esp
 65 41     DiamondCityMoreSecurity.esp
 66 42     CROSS_BrotherhoodRecon_AWKCR.esp
 67 43     hathair.esp
 68 44     HatswithHair.esp
 69 45     MGSOutfit.esp
 70 46     MGSV_SniperWolf.esp
254 FE   3 CROSS_CourserStrigidae.esp
 71 47     Morose.esp
 72 48     Classic Fallout Music.esp
 73 49     Classic Fallout Music Far Harbor.esp
 74 4a     Classic Fallout Music NukaWorld.esp
 75 4b     Glowing Eyes.esp
 76 4c     Atomic Lust.esp
 77 4d     Mutated Lust.esp
 78 4e     Beggar_Whore.esp
 79 4f     ProjectValkyrie.esp
 80 50     RSE_II_CSA.esp
 81 51     ClassicSniper.esp
 82 52     DX_Black_Widow.esp
 83 53     OWR_CTDN.esp
 84 54     AFVPurgatory.esp
 85 55     GetDirty.esp
 86 56     AAF_Violate.esp
 87 57     Raider Pet.esp
 88 58     Dongs_Of_Fallout.esp
 89 59     rxl_bp70_animations.esp
 90 5a     SavageCabbage_Animations.esp
 91 5b     AAF_BadEnd_Animations.esp
 92 5c     Farelle_Animations.esp
 93 5d     Prisoner Shackles.esp
 94 5e     UniqueFollowers.esp
 95 5f     LooksMenu Customization Compendium.esp
 96 60     Synthoverlay.esp
 97 61     TabsMissingFix.esp
 98 62     AAF_CreaturePack02DLC.esp
254 FE   4 AAF_Violate_DLC_Patch.esp
 99 63     AlternateSettlements.esp
100 64     Pip-Boy Flashlight.esp
101 65     StartMeUp.esp
 

notes

1- I don't ever use DD with this game, in skyrim SE gave me real headaches because of the CTD with the strugle animations [long story short]

2- I notice they don't equip any collar ever or at least I don't notice any

3- Super mutants have unerect blue penis. I know is a meshes related problem but I gonna just put that there just in case  someone knows wich mod is the guilty

 

Posted
17 minutes ago, Jack005 said:

1- I don't ever use DD with this game, in skyrim SE gave me real headaches because of the CTD with the strugle animations [long story short]

As mentioned above, both Violate and Raider Pet have a soft DD script dependency.  Due to a base game bug, that soft dependency works fine for one mod (so either mod will work if it's missing) but fails horribly if two or more mods are missing the same dependency.

 

So install just the scripts for DD (or install the whole thing, but disable the plugin - same effect). Then the quest mods will be happy, and you'll never actually see a DD item in game.

 

17 minutes ago, Jack005 said:

2- I notice they don't equip any collar ever or at least I don't notice any

As mentioned in the OP, if you don't have DD you'll just have to imagine a collar.  A shock collar from Real Handcuffs (equipped by Violate, for example) would be a workable substitute, though it would eventually run into a bug if the mod tries to remove RH cuffs (and removes the collar instead).

 

Edit: If you did have DD installed, there's also an intermittent bug in DD where it fails to equip an item properly.  But that's a separate issue from anything you're seeing.

Posted

Also, please don't post logs or load orders or similar in the forum.  Attach them to a post explaining your problem - don't clutter up the forum with this sort of stuff.

Posted
3 hours ago, stobor said:

Also, please don't post logs or load orders or similar in the forum.  Attach them to a post explaining your problem - don't clutter up the forum with this sort of stuff.

I'm sorry I'll be more carefull 

Posted

Whats the best way to trigger this mod when playing in Survival mode?  There's no fast travel so your unarmed status can't be updated that way.  I tried killing everyone on the outside, moving away a bit, giving all my weapons to a companion and telling them to stay put, then walked into Corvega.  They were hostile.  I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why.  Any suggestions?  I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed.

Posted
1 hour ago, Naps-On-Dirt said:

Whats the best way to trigger this mod when playing in Survival mode?  There's no fast travel so your unarmed status can't be updated that way.  I tried killing everyone on the outside, moving away a bit, giving all my weapons to a companion and telling them to stay put, then walked into Corvega.  They were hostile.  I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why.  Any suggestions?  I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed.

In survival, you should be without weapons around Drumlin Diner. It is just a reference, you can go a little more, to an abandoned house before the train tracks.

Posted
28 minutes ago, Celedhring said:

Where exactly would I find this so I can make the change?

Fallout 4\Data\AAF

 

Search for: 

"AAF_settings". 

 

"fadeout_during_lock             = false; Fades the game out during locking of player character to animation locations. This is to hide actor re-position."

 

 

Posted
2 hours ago, Naps-On-Dirt said:

Whats the best way to trigger this mod when playing in Survival mode?  There's no fast travel so your unarmed status can't be updated that way.  I tried killing everyone on the outside, moving away a bit, giving all my weapons to a companion and telling them to stay put, then walked into Corvega.  They were hostile.  I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why.  Any suggestions?  I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed.

You might want to dismiss any companions before you go to surrender.

Posted
2 hours ago, Naps-On-Dirt said:

Any suggestions?  I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed.

There are location boundaries a lot closer than the nearest settlement.  Drumlin Diner is a safe one, but even that is farther than you should need to go.  There are several other named locations in Lexington itself that ought to work (the Super Duper Mart, probably the Slocum's Joe/Switchboard, several others).  And it doesn't necessarily need to be a named location - just that those are the easiest to identify.

 

I'm pretty sure I've stashed weapons in a little anonymous toolbox just up hill from the Slocum's Joe (on the road towards Drumlin) and walked in from there.  Or in the weapons / armor workbenches near the gas station.

 

The only thing is, Bethesda's location boundaries aren't particularly regular; the edge of Corvega is quite close on one side (towards Cambridge), but not necessarily in the other directions.

 

2 hours ago, Naps-On-Dirt said:

I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why.

Did you have a companion in tow?  Or had previously cleared Corvega, so that there might not be a boss available?  I believe Violate tries to make sure several  preconditions are met before it'll attempt a hand-off to Raider Pet.  But it should steal all your weapons, so that's not likely to be the problem.

 

Also, do you have DD installed/working?

Posted
1 hour ago, Celedhring said:

Where exactly would I find this so I can make the change?

Like JBpy said... it's in the ...Fallout 4\Data\AAF\ AAF_settings.ini

Around line 28.

Posted
7 hours ago, stobor said:

There are location boundaries a lot closer than the nearest settlement.  Drumlin Diner is a safe one, but even that is farther than you should need to go.  There are several other named locations in Lexington itself that ought to work (the Super Duper Mart, probably the Slocum's Joe/Switchboard, several others).  And it doesn't necessarily need to be a named location - just that those are the easiest to identify.

i have used the unnamed spot on the Lexington freeway directly across from corvega there is a bed a cook station and a red tool box i leave my weapons in as long as you stay quite the raiders wont notice you, and as long as you dont trigger them before you put your weapons in the tool box, you can the go surrender to them. tho i always go inside and surrender to the raider in the lobby bathrooms. So yeah almost anywhere should work, the key is DONOT let the raiders at Corvega notice you till you have no weapons.

 

Posted
22 hours ago, Naps-On-Dirt said:

Whats the best way to trigger this mod when playing in Survival mode?  There's no fast travel so your unarmed status can't be updated that way.  I tried killing everyone on the outside, moving away a bit, giving all my weapons to a companion and telling them to stay put, then walked into Corvega.  They were hostile.  I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why.  Any suggestions?  I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed.

I'm playing on survival, and this mod triggers fine for me.

 

Here's what I do usually:

 

I approach Corvega from the west side, there is a trashcan where I put all the stuff. Here is the exact location:

Spoiler

1528946923_CorvegaStash.jpg.688f9e97d800fd58baa7a014cf5e9c25.jpg

Be careful there are 3-4 radroaches there. Kill'em before putting your stuff in the trashcan.

Next thing I walk directy to the front door. Don't kill the raiders outside. Just wait 3-5 secs, then a raider will come and collar your toon. After a quickie with that raider, you can walk inside freely.

 

You don't need to surrender or anything. Just don't kill the raiders (outside or inside) and don't allow them noticing you running around with guns. That's all. If you walk unarmed to the front door, everything works fine. 

Posted

@Bruuuhdonbro You can still use NMM to install it.  Download the file manually, then on the Mods tab, hit the big green + symbol.  Find where you downloaded the mod to and select it.  It will get added to the mods list under Unassigned.  Select it there and hit the bug green check mark under the + symbol to activate it, as normal.

Posted

Just installed this mod - it's showing up as an installed mod, but nothing is showing up under MCM. I've used it before (removed it) and the options menu was available. I've got the latest version. Thanks in advance.

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