stobor Posted January 9, 2020 Author Posted January 9, 2020 @Malphias: Ah, another thought: both Violate and Raider Pet have soft dependencies on DD scripts - and if I recall correctly, you don't use DD. There's a game engine bug where such soft dependencies work fine for one mod (such that each one works without DD), but if two or more are missing the same dependency then the scripts fail to run. That would explain your symptom very plausibly.  If you installed DD (even if you left it disabled in your load order), such that the scripts were present, I believe that would avoid that problem.
Malphias Posted January 9, 2020 Posted January 9, 2020 16 hours ago, stobor said: @Malphias: Ah, another thought: both Violate and Raider Pet have soft dependencies on DD scripts - and if I recall correctly, you don't use DD. There's a game engine bug where such soft dependencies work fine for one mod (such that each one works without DD), but if two or more are missing the same dependency then the scripts fail to run. That would explain your symptom very plausibly.  If you installed DD (even if you left it disabled in your load order), such that the scripts were present, I believe that would avoid that problem. Yea, Had DD but removed it. Same issues I had with it in Skyrim. Just...bored. There is nothing you can really do to get out of it. I don't mind being trusted up and having to spend some time getting out of it but...there are no such options and those there are just fail and fail and fail and fail and...I just gave up on it. At least with Real Handcuffs I can make keys and set my own chances on being able to reach one in my pocket.  I'll re-install DD and leave it disabled and give Raider Pet another test run.  Oh, as for mods that alter things so I am always with a weapon...no such mods. But, who knows. Some have features never discussed or known to anyone that can do odd things in one's game. Other than all the major features from Loverslab my mods tend toward crafting and settlement building. Clothing. Graphic upgrades. I really don't like touching perks or combat.  Â
Malphias Posted January 10, 2020 Posted January 10, 2020 Ok, so I have reinstalled Devious Devices but left it disabled and reinstalled Raider Pet. Well, I don't know. Something is REALLY messed up at Corvega. I started with my last save and in Sanctuary had a solicitation which was messed up...the actors were not aligned. Went to Corvega after and same thing. Fact, last few encounters were messed up, on the first act everyone is naked, but the second round my character remains clothed. They didn't turn hostile, they made her a pet but it was screwy. On the surrender the screen goes black for a real long time and when it fades in, the raiders are walking away naked and their clothes go on. Then I'm made a pet. After that, the next animation is not aligned.  So, I went to earlier saves. Working my way up to 'when?' everything went to shit. But, I don't know. With an 8H 1M save I started with a solicitation with Sturges and it was perfect. Ran from there thru Concord where I have additional ruined houses added by a mod. One has two raiders in it and I surrendered (Violate) and it worked. Black screen only lasts a few seconds (I changed the walk-out time in AAF settings to 5 seconds). Then a good sex scene. Followed by the second guy. They didn't take me as pet and I ran away. Right into the arms of some gunners. A large group. They all got a turn. Took awhile and again all went well. This time the surrender was by accident and that triggered CSA. I was shot before I hit the surrender key. But, all went well and at the end I wasn't abducted so I ran away to Corvega.  Now, I didn't go inside, I ran up beside the turret at the main door and surrendered (Violate). And...same as the later save did. They surrounded me, screen went black for way too long, comes back and the raider is getting dressed and telling me I'm gonna be a pet. Then a sex scene starts with the raider strangling air and fucking the ground while still clothed. Me...I'm off the side as if I'm getting fucked legs wide apart...this animation is a good one, I've seen it before working just fine on several occasions.  At this point I wanted out and hit the escape key and then quit but I couldn't quit...I clicked do to so and nothing happens. The text goes away and there is just the menu. Click quit again and it won't quit...then...now I'm confused. I think I hit escape to go back to the game and there was a pop up about locking a collar around my neck all the while the sex scene is still running in the back ground. Again with escape and this time I could quit the game.  Oh, I missed another raider, after the gunners I ran by another house with 1 male and 2 female raiders and he got two rounds in and then I was free to run away. THEN I went to Corvega.  So...there were 3 fine encounters before I got to Corvega but at Corvega it was a mess.  By the way, I have no note from Jun. Might have been at Corvega before I rescued any of them the first time I was testing so ...might have had something to do with the hostility? But then, I don't have it this time either.  Â
stobor Posted January 10, 2020 Author Posted January 10, 2020 Animation issues are likely to be unrelated to this mod; it cannot affect alignment and such. Black screen suggests a broken animation too (the AAF wizard's admin view might tell you which one).  One thing to try, if you're seeing continued problems after a scene that didn't run cleanly, is resetting the AAF mainquest; I don't recall the exact console commands (it's a startquest/stopquest pair), but you can probably find them on the main AAF forum or on the Discord channel for AAF.
izzyknows Posted January 10, 2020 Posted January 10, 2020 4 hours ago, Malphias said: By the way, I have no note from Jun. The note doesn't effect anything. Turn fadeout_during_lock to false This will allow you to have control of the AAF menu all the time. Even with Violate.  I had your problem to an extent.. it boiled down to me using outdated (with a bug) AJ Various XMLs . Once I updated it, the misalignment & stuck animations went away. Â
stobor Posted January 10, 2020 Author Posted January 10, 2020 @Malphias: Another thing to try is to stop/restart the Raider Pet main quest via console. This won't affect animation issues, but could prevent other bugs that might occur because DD was missing earlier in your save-game (and thus, earlier scripted steps got skipped - like the one that actually makes Jun hand over the note, although as Izzyknows said the note itself doesn't matter).  At some point before you come to Corvega:  stopquest RaiderPetDialogueQuest ... exit console, reenter console... startquest RaiderPetDialogueQuest Â
Malphias Posted January 10, 2020 Posted January 10, 2020 1 hour ago, stobor said: @Malphias: Another thing to try is to stop/restart the Raider Pet main quest via console. This won't affect animation issues, but could prevent other bugs that might occur because DD was missing earlier in your save-game (and thus, earlier scripted steps got skipped - like the one that actually makes Jun hand over the note, although as Izzyknows said the note itself doesn't matter).  At some point before you come to Corvega:  stopquest RaiderPetDialogueQuest ... exit console, reenter console... startquest RaiderPetDialogueQuest  I've reactivated DD, I'll see how it goes. Starting over with a save only an hour after exiting the vault. As Raider Pet appears to work everywhere other than Corvega I'm keeping it active as well. Right now I'm down to a couple issues and I can say everyone is playing nice with each other.  1) At times after an encounter and I run away I can't open the pip-boy. Must close game down and restart. Suspect an issue with Real Handcuffs. 2) CSA sent me to the track for the first time and for the first time I was among Triggermen. They go hostile as soon as a sex scene starts. 3) Ghouls wear shorts and have a human (pink) penis.  Of those #1 is the only real concern.  Thanks for the help with Raiders Pet. Corvega exterior won't be an issue, once I get my sniping rifle. They are all dead.  Â
Jack005 Posted January 14, 2020 Posted January 14, 2020 I have the same issue with raider pet, i surrender with violate or they defeat me and violate gets activate, and after the animation they tell me they want me as their pet and then they go hostil mode or I get kill because I dont have weapons and cloth or I run and survive for a little
Jack005 Posted January 14, 2020 Posted January 14, 2020  0  0   Fallout4.esm  1  1   DLCRobot.esm  2  2   DLCworkshop01.esm  3  3   DLCCoast.esm  4  4   DLCworkshop02.esm  5  5   DLCworkshop03.esm  6  6   DLCNukaWorld.esm  7  7   Unofficial Fallout 4 Patch.esp  8  8   HUDFramework.esm  9  9   ArmorKeywords.esm  10  a   SimSettlements.esm  11  b   AAF.esm  12  c   RSE_II_Resources.esm  13  d   SettlementKeywords.esm  14  e   RealHandcuffs.esp 254 FE  0 RealHandcuffs_AWKCR_Compatibility.esp  15  f   ImmersiveLoversEmbraceRemastered.esp  16 10   PlayerComments.esp  17 11   ImmersiveLoversEmbraceMagnolia.esp  18 12   The Eyes Of Beauty.esp  19 13   TheEyesOfBeauty.esp  20 14   3dscopes-replacer.esp  21 15   ReducedJunkWeight.esp  22 16   AWKCR - Mod Power Armor Engine Glitch Fix.esp  23 17   AzarPonytailHairstyles.esp  24 18   BarefootFootstepSet.esp  25 19   CBBE.esp  26 1a   Clean and Simple - Sanctuary Startup.esp  27 1b   OutcastsAndRemnants.esp  28 1c   TrainBar.esp 254 FE  1 CROSS_BrotherhoodRecon.esp  29 1d   CWSS Redux.esp  30 1e   DX_Overboss_Outfit.esp  31 1f   FlirtyCommonwealth.esp  32 20   EveryonesBestFriend.esp  33 21   Flashy_StealthyTakedowns.esp  34 22   Guards.esp  35 23   Hit 'Em Where It Hurts.esp  36 24   IcebreakerCDO-Settlements.esp  37 25   Idiot Slut.esp  38 26   KSHairdos.esp  39 27   LooksMenu.esp  40 28   KSHairdos_oel.esp  41 29   Lots More Male Hairstyles.esp  42 2a   Pet - Call -Feed Dogmeat.esp  43 2b   PlayerComments_IcebreakerCDO-Settlements_MainVersion_Patch.esp  44 2c   See You Sleep CW editon - Beta.esp  45 2d   Sneak6_Balanced.esp  46 2e   SP Better Stealthboys.esp  47 2f   stats - vault girl.esp  48 30   StripCombat.esp  49 31   SurvivalTent.esp  50 32   TakeCover.esp  51 33   VIO_Strap-On.esp       HiPolyFaces.esp  52 34   MiscHairstyle.esp  53 35   Rage_octocamo_suit.esp  54 36   ModularVaultSuit.esp  55 37   TheKite_VTS.esp  56 38   VaultSuitDialogues.esp  57 39   ModularVaultSuit - BarefootFootstep.esp  58 3a   ModularVaultSuit - ColourSchemesAddon.esp  59 3b   TERASuccubusMashup.esp  60 3c   NoVanillaRadiantDLCLocations.esp 254 FE  2 TheKite_Railroad_Handmaiden.esp  61 3d   Armorsmith Extended.esp  62 3e   Eli_Armour_Compendium.esp  63 3f   CrimeTown.esp  64 40   The Lost Vault.esp  65 41   DiamondCityMoreSecurity.esp  66 42   CROSS_BrotherhoodRecon_AWKCR.esp  67 43   hathair.esp  68 44   HatswithHair.esp  69 45   MGSOutfit.esp  70 46   MGSV_SniperWolf.esp 254 FE  3 CROSS_CourserStrigidae.esp  71 47   Morose.esp  72 48   Classic Fallout Music.esp  73 49   Classic Fallout Music Far Harbor.esp  74 4a   Classic Fallout Music NukaWorld.esp  75 4b   Glowing Eyes.esp  76 4c   Atomic Lust.esp  77 4d   Mutated Lust.esp  78 4e   Beggar_Whore.esp  79 4f   ProjectValkyrie.esp  80 50   RSE_II_CSA.esp  81 51   ClassicSniper.esp  82 52   DX_Black_Widow.esp  83 53   OWR_CTDN.esp  84 54   AFVPurgatory.esp  85 55   GetDirty.esp  86 56   AAF_Violate.esp  87 57   Raider Pet.esp  88 58   Dongs_Of_Fallout.esp  89 59   rxl_bp70_animations.esp  90 5a   SavageCabbage_Animations.esp  91 5b   AAF_BadEnd_Animations.esp  92 5c   Farelle_Animations.esp  93 5d   Prisoner Shackles.esp  94 5e   UniqueFollowers.esp  95 5f   LooksMenu Customization Compendium.esp  96 60   Synthoverlay.esp  97 61   TabsMissingFix.esp  98 62   AAF_CreaturePack02DLC.esp 254 FE  4 AAF_Violate_DLC_Patch.esp  99 63   AlternateSettlements.esp 100 64   Pip-Boy Flashlight.esp 101 65   StartMeUp.esp  notes 1- I don't ever use DD with this game, in skyrim SE gave me real headaches because of the CTD with the strugle animations [long story short] 2- I notice they don't equip any collar ever or at least I don't notice any 3- Super mutants have unerect blue penis. I know is a meshes related problem but I gonna just put that there just in case  someone knows wich mod is the guilty Â
stobor Posted January 14, 2020 Author Posted January 14, 2020 17 minutes ago, Jack005 said: 1- I don't ever use DD with this game, in skyrim SE gave me real headaches because of the CTD with the strugle animations [long story short] As mentioned above, both Violate and Raider Pet have a soft DD script dependency. Due to a base game bug, that soft dependency works fine for one mod (so either mod will work if it's missing) but fails horribly if two or more mods are missing the same dependency.  So install just the scripts for DD (or install the whole thing, but disable the plugin - same effect). Then the quest mods will be happy, and you'll never actually see a DD item in game.  17 minutes ago, Jack005 said: 2- I notice they don't equip any collar ever or at least I don't notice any As mentioned in the OP, if you don't have DD you'll just have to imagine a collar. A shock collar from Real Handcuffs (equipped by Violate, for example) would be a workable substitute, though it would eventually run into a bug if the mod tries to remove RH cuffs (and removes the collar instead).  Edit: If you did have DD installed, there's also an intermittent bug in DD where it fails to equip an item properly. But that's a separate issue from anything you're seeing. 1
stobor Posted January 14, 2020 Author Posted January 14, 2020 Also, please don't post logs or load orders or similar in the forum. Attach them to a post explaining your problem - don't clutter up the forum with this sort of stuff.
Jack005 Posted January 14, 2020 Posted January 14, 2020 3 hours ago, stobor said: Also, please don't post logs or load orders or similar in the forum. Attach them to a post explaining your problem - don't clutter up the forum with this sort of stuff. I'm sorry I'll be more carefullÂ
Naps-On-Dirt Posted January 15, 2020 Posted January 15, 2020 Whats the best way to trigger this mod when playing in Survival mode? There's no fast travel so your unarmed status can't be updated that way. I tried killing everyone on the outside, moving away a bit, giving all my weapons to a companion and telling them to stay put, then walked into Corvega. They were hostile. I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why. Any suggestions? I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed.
Celedhring Posted January 15, 2020 Posted January 15, 2020 On 1/10/2020 at 12:11 AM, izzyknows said: Turn fadeout_during_lock to false Where exactly would I find this so I can make the change?
JB. Posted January 15, 2020 Posted January 15, 2020 1 hour ago, Naps-On-Dirt said: Whats the best way to trigger this mod when playing in Survival mode? There's no fast travel so your unarmed status can't be updated that way. I tried killing everyone on the outside, moving away a bit, giving all my weapons to a companion and telling them to stay put, then walked into Corvega. They were hostile. I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why. Any suggestions? I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed. In survival, you should be without weapons around Drumlin Diner. It is just a reference, you can go a little more, to an abandoned house before the train tracks. 1
JB. Posted January 15, 2020 Posted January 15, 2020 28 minutes ago, Celedhring said: Where exactly would I find this so I can make the change? Fallout 4\Data\AAF  Search for: "AAF_settings".  "fadeout_during_lock          = false; Fades the game out during locking of player character to animation locations. This is to hide actor re-position."  Â
Mistress Jade Posted January 15, 2020 Posted January 15, 2020 2 hours ago, Naps-On-Dirt said: Whats the best way to trigger this mod when playing in Survival mode? There's no fast travel so your unarmed status can't be updated that way. I tried killing everyone on the outside, moving away a bit, giving all my weapons to a companion and telling them to stay put, then walked into Corvega. They were hostile. I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why. Any suggestions? I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed. You might want to dismiss any companions before you go to surrender.
stobor Posted January 15, 2020 Author Posted January 15, 2020 2 hours ago, Naps-On-Dirt said: Any suggestions? I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed. There are location boundaries a lot closer than the nearest settlement. Drumlin Diner is a safe one, but even that is farther than you should need to go. There are several other named locations in Lexington itself that ought to work (the Super Duper Mart, probably the Slocum's Joe/Switchboard, several others). And it doesn't necessarily need to be a named location - just that those are the easiest to identify.  I'm pretty sure I've stashed weapons in a little anonymous toolbox just up hill from the Slocum's Joe (on the road towards Drumlin) and walked in from there. Or in the weapons / armor workbenches near the gas station.  The only thing is, Bethesda's location boundaries aren't particularly regular; the edge of Corvega is quite close on one side (towards Cambridge), but not necessarily in the other directions.  2 hours ago, Naps-On-Dirt said: I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why. Did you have a companion in tow? Or had previously cleared Corvega, so that there might not be a boss available? I believe Violate tries to make sure several preconditions are met before it'll attempt a hand-off to Raider Pet. But it should steal all your weapons, so that's not likely to be the problem.  Also, do you have DD installed/working?
izzyknows Posted January 15, 2020 Posted January 15, 2020 1 hour ago, Celedhring said: Where exactly would I find this so I can make the change? Like JBpy said... it's in the ...Fallout 4\Data\AAF\ AAF_settings.ini Around line 28.
Mistress Jade Posted January 16, 2020 Posted January 16, 2020 7 hours ago, stobor said: There are location boundaries a lot closer than the nearest settlement. Drumlin Diner is a safe one, but even that is farther than you should need to go. There are several other named locations in Lexington itself that ought to work (the Super Duper Mart, probably the Slocum's Joe/Switchboard, several others). And it doesn't necessarily need to be a named location - just that those are the easiest to identify. i have used the unnamed spot on the Lexington freeway directly across from corvega there is a bed a cook station and a red tool box i leave my weapons in as long as you stay quite the raiders wont notice you, and as long as you dont trigger them before you put your weapons in the tool box, you can the go surrender to them. tho i always go inside and surrender to the raider in the lobby bathrooms. So yeah almost anywhere should work, the key is DONOT let the raiders at Corvega notice you till you have no weapons. Â
Hanaxar Posted January 16, 2020 Posted January 16, 2020 22 hours ago, Naps-On-Dirt said: Whats the best way to trigger this mod when playing in Survival mode? There's no fast travel so your unarmed status can't be updated that way. I tried killing everyone on the outside, moving away a bit, giving all my weapons to a companion and telling them to stay put, then walked into Corvega. They were hostile. I even tried setting Raider Pet to 100% in Violate but it never triggered after I surrendered, not sure why. Any suggestions? I suppose I could walk all the way back to a settlement to stash my weapons, but I'd be worried about walking back again unarmed. I'm playing on survival, and this mod triggers fine for me.  Here's what I do usually:  I approach Corvega from the west side, there is a trashcan where I put all the stuff. Here is the exact location: Spoiler Be careful there are 3-4 radroaches there. Kill'em before putting your stuff in the trashcan. Next thing I walk directy to the front door. Don't kill the raiders outside. Just wait 3-5 secs, then a raider will come and collar your toon. After a quickie with that raider, you can walk inside freely.  You don't need to surrender or anything. Just don't kill the raiders (outside or inside) and don't allow them noticing you running around with guns. That's all. If you walk unarmed to the front door, everything works fine.Â
Bruuuhdonbro Posted January 19, 2020 Posted January 19, 2020 Can someone do a quick run down on how to manually install? This is my first mod without nmm and I'm very lost trying to get this in my game.
Naps-On-Dirt Posted January 19, 2020 Posted January 19, 2020 @Bruuuhdonbro You can still use NMM to install it. Download the file manually, then on the Mods tab, hit the big green + symbol. Find where you downloaded the mod to and select it. It will get added to the mods list under Unassigned. Select it there and hit the bug green check mark under the + symbol to activate it, as normal.
Jahtoris Posted January 19, 2020 Posted January 19, 2020 Just installed this mod - it's showing up as an installed mod, but nothing is showing up under MCM. I've used it before (removed it) and the options menu was available. I've got the latest version. Thanks in advance.
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