whekfwh Posted November 4, 2019 Posted November 4, 2019 How do I start the quest if I've killed all the Corvega raiders before laying down this mode?
stobor Posted November 5, 2019 Author Posted November 5, 2019 7 hours ago, whekfwh said: How do I start the quest if I've killed all the Corvega raiders before laying down this mode? Use a different raider base. Or wait until Corvega respawns (w/ generic boss). 1
izzyknows Posted November 5, 2019 Posted November 5, 2019 7 hours ago, whekfwh said: How do I start the quest if I've killed all the Corvega raiders before laying down this mode? Raider "Boss" locations that Raider Pet works with. Andrew Station Back Street Apparel Beantown Brewery Camp Kendall Corvega Assembly Plant Drug Den East Boston Preparatory School Federal Ration Stockpile Hardware Town Layton Towers Monsignor Plaza Quincy Quarry Revere Beach Station The Shamrock Taphouse USAF Satellite Station Olivia Walden Pond 1
whekfwh Posted November 5, 2019 Posted November 5, 2019 5 hours ago, izzyknows said: Raider Pet가 작동하는 Raider "Boss"위치 숨겨진 내용 공개 앤드류 역 뒷골목 의류 Beantown Brewery Camp Kendall Corvega 조립 공장 마약 Den East Boston 예비 학교 연방 식량 비축 하드웨어 타운 Layton Towers Monsignor Plaza Quincy Quarry Revere Beach Station 토끼풀 Taphouse USAF 위성국 Olivia Walden Pond Will the Rider pet work even if I didn't get a note from Jun Long?
KitKatKseniya Posted November 5, 2019 Posted November 5, 2019 9 hours ago, whekfwh said: Will the Rider pet work even if I didn't get a note from Jun Long? Yes, as long as you don't have any weapons or explosives in your inventory
Dibidida Posted November 6, 2019 Posted November 6, 2019 Like a few others, I cannot get the RaiderPet to initialize when unarmed. I used the troubleshooting command to force unarmed and it did not work. My AAF Violation, MCG, RSE stuff, IRE, all work so my F4Se appears to be functioning correctly. I have the pyprus log but not much is mentioned about raider pet except: [11/05/2019 - 09:09:49PM] [RaiderPet] Maintenance function called [11/05/2019 - 09:09:49PM] [RaiderPet] Devious Devices mod found [11/05/2019 - 09:09:49PM] [DD]: Updating to version 6 [11/05/2019 - 09:09:49PM] [RaiderPet] FPAttributes mod not found [11/05/2019 - 09:09:49PM] [RaiderPet] Toxic Raider mod not found [11/05/2019 - 09:09:49PM] [RaiderPet] LE piercings mod found [11/05/2019 - 09:09:49PM] [RaiderPet] ASIA mod not found I did get this from MGC, could be incompatible? [11/05/2019 - 09:09:52PM] <=======================MAGNO CUM GAUDIO WARNING=======================> [11/05/2019 - 09:09:52PM] If you are reading this you are using MCG mod with papyrus logging [11/05/2019 - 09:09:52PM] enabled, which I told you to disable in the MCG install instructions. [11/05/2019 - 09:09:52PM] All the MCG 'errors' about arrays not in range or functions call like [11/05/2019 - 09:09:52PM] 'unequip item' or 'hasKeyword' etc etc aborted because executed on [11/05/2019 - 09:09:52PM] none objects or having a none object as argument are intended, don't [11/05/2019 - 09:09:52PM] worry... If you can't stand to this or you need the logs to debug [11/05/2019 - 09:09:52PM] other mods, then unistall MCG. [11/05/2019 - 09:09:52PM] <=======================MAGNO CUM GAUDIO WARNING=======================>
izzyknows Posted November 6, 2019 Posted November 6, 2019 34 minutes ago, Dibidida said: I did get this from MGC, could be incompatible? LOL... a mod author telling people to turn logging off so they can't see the errors their mod creates. anyway... Disable ALL mods except for Raider Pet and it's requirements, load a "vanilla" save, drop any weapons, head to Corvega and see if it works correctly.
Martin56 Posted November 6, 2019 Posted November 6, 2019 8 hours ago, izzyknows said: LOL... a mod author telling people to turn logging off so they can't see the errors their mod creates. anyway... Disable ALL mods except for Raider Pet and it's requirements, load a "vanilla" save, drop any weapons, head to Corvega and see if it works correctly. LOL... an user that has no idea that those are not errors but warnings... Ignorant people has this need to write and judge even if they don't know anything about what they are talking about...even if the source code of that mod is available for everyone to read so nothing can be hidden...? interesting behaviour accusing someone that has done something real for the community sharing a well done and complex mod, while it's very clear the level of your incompetence on the very matter you criticise. I am looking forward to judge your mods....oh wait you never did one for Loverslab...maybe you haven't the knowledge to make one? I suggest you to read this site rules again: one rule is respect mod authors, for this reason I notified a moderator about your poor behaviour. Anyway... @Dibidida the author explain why disable logging in his mod instruction and tells to disable his mod while doing a bug report so the other modders have an easier time debugging their broken mods reading the logs , that is an info message by MCG so you can ignore it. The other messages from Raider Pet you posted are not errors either, they inform you that you miss some mods RP integrate with but they seem optional not hard required.
stobor Posted November 6, 2019 Author Posted November 6, 2019 10 hours ago, Dibidida said: Like a few others, I cannot get the RaiderPet to initialize when unarmed. I used the troubleshooting command to force unarmed and it did not work. My AAF Violation, MCG, RSE stuff, IRE, all work so my F4Se appears to be functioning correctly. I have the payprus log but not much is mentioned about raider pet except: ...except normal messages which show the mod working properly. So far, so good. If your F4SE and AAF install are working (as you indicate) then the next thing to do is not to use the 'ForceDisarm' override - it is to turn up the log verbosity, as described in that same trouble-shooting section. That will hopefully shed some light on what's going on in your particular case. Also, to be clear: 'unarmed' means no weapons in inventory - not just unequipped. And you should already be unarmed before you reach the location (e.g. Corvega) you're using to test this out.
JB. Posted November 6, 2019 Posted November 6, 2019 I tried a few times M.C.G. And it worked right with Raider Pet. In fact, I remember that Jared congratulated me for doing many favors and there was a AFF scene. Contextually, I thought it was great. Could it be a corrupt save problem? There is no need to go to Corvega to test if it works. Go to Sanctuary Hills and drops your weapons. Behind Sanctuary Hills there is a small cabin with a Raider and a dog. You can test with him. 1
KitKatKseniya Posted November 6, 2019 Posted November 6, 2019 Also to chime in: Something that is very obvious to other people but I'd done wrong is downloading the wrong version. I couldn't get raider pet to work for ages until I asked what version was the most up to date one ? I'm sure not everyones as dumb as me but just something to bear in mind, as some of the stuff from the wrong raider pet version was still firing leading me to think I'd got the right version ?
Not_Sans Posted November 10, 2019 Posted November 10, 2019 Currently I'm not able to startup Fallout 4 with the .esp active, they are both in my DATA folder and I am using the vortex mod manager of course. I have also checked and am up to date with AAF, F4se and this file as well. I'm a little lost as to what to do next
Huntress_Forest Posted November 11, 2019 Posted November 11, 2019 On 2/3/2019 at 6:09 PM, Tanglin said: raiderpetdialoguequest Having issue figuring out location, raider initiates request then asks to go somewhere with less garbage....tried everywhere in raider location with no luck where the fuck am I supposed to go? *Raider is following me around and that means I cannot take them to any non-raider location
izzyknows Posted November 11, 2019 Posted November 11, 2019 9 hours ago, Huntress_Forest said: Having issue figuring out location, raider initiates request then asks to go somewhere with less garbage....tried everywhere in raider location with no luck where the fuck am I supposed to go? *Raider is following me around and that means I cannot take them to any non-raider location You have to talk to them again. This can be done right after they finish the ....less garbage dialogue. You don't have to go anywhere... they like garbage piles. LOL Edit: If I remember right... that line of dialogue is from Beggar Whore. 1
AlphaDog01 Posted November 12, 2019 Posted November 12, 2019 heya! first, i have to say that i like too much this little quest i enjoy it but when i meet to lucky and follow him the rival camp and meet the new boss and try to taste my character the game turn black like if will load the animation but never end, i can pause the game while "Load" but same, never end. Im stuck! Surelly is my fault of course but i dont know how solve it. Thankx you.
izzyknows Posted November 12, 2019 Posted November 12, 2019 2 hours ago, AlphaDog01 said: heya! first, i have to say that i like too much this little quest i enjoy it but when i meet to lucky and follow him the rival camp and meet the new boss and try to taste my character the game turn black like if will load the animation but never end, i can pause the game while "Load" but same, never end. Im stuck! Surelly is my fault of course but i dont know how solve it. Thankx you. That's most likely due to a stuck or funky animation/xml file. If you set "fadeout_during_lock =false" in your AAF_settings.ini you will be able to see what animation is stuck and end it or change to another animation. ie: you'll have the AAF menu. Then you can try playing the suspect animation manually later. You might also find it's not the animation but AAF having a brain fart. LOL 1
Gurvemeh Posted November 12, 2019 Posted November 12, 2019 I have a question about the mod Ill go over the steps Okay, so I recieved the Message from Jun long to go to the raider base Corve(something) Was given a kill collar, I was given toxic raider jewlery. going through the sex slave motions but I dont see any quests or anything. My question is what do I, can I do because I am waiting for Lucky
AlphaDog01 Posted November 12, 2019 Posted November 12, 2019 15 hours ago, izzyknows said: That's most likely due to a stuck or funky animation/xml file. If you set "fadeout_during_lock =false" in your AAF_settings.ini you will be able to see what animation is stuck and end it or change to another animation. ie: you'll have the AAF menu. Then you can try playing the suspect animation manually later. You might also find it's not the animation but AAF having a brain fart. LOL I do those changes and i will tell you if work or if i do something wrong x,D
AlphaDog01 Posted November 13, 2019 Posted November 13, 2019 On 11/12/2019 at 2:37 AM, izzyknows said: That's most likely due to a stuck or funky animation/xml file. If you set "fadeout_during_lock =false" in your AAF_settings.ini you will be able to see what animation is stuck and end it or change to another animation. ie: you'll have the AAF menu. Then you can try playing the suspect animation manually later. You might also find it's not the animation but AAF having a brain fart. LOL aaaannnddd... keep it, but this time i saw something, the anim that dont load are the dance ones, when i speak with the new boss the anim that load or in this case "try" to load the dancing anims but never load and when i put the "End" for finish it stuck in "Leave" but until there... never end. >x,D
stobor Posted November 13, 2019 Author Posted November 13, 2019 On 11/9/2019 at 7:59 PM, Not_Sans said: Currently I'm not able to startup Fallout 4 with the .esp active, they are both in my DATA folder and I am using the vortex mod manager of course. I have also checked and am up to date with AAF, F4se and this file as well. I'm a little lost as to what to do next Are you starting Fallout4 from the F4SE launcher, or the base game launcher?
stobor Posted November 13, 2019 Author Posted November 13, 2019 On 11/12/2019 at 11:19 AM, Gurvemeh said: My question is what do I, can I do because I am waiting for Lucky Talk to the boss. There's also a slim chance that something prevents Lucky from appearing (i.e. something prevents his quest alias from being filled correctly), in which case the mod will continue on without him as best it can. If you want to dig deeper, run 'sqv RaiderPetDialogueQuest' command, scroll up to find the value of 'nextMiniQuest', and possibly also the 'miniQuestList' array. That will tell us what the mod thinks it's doing, as well as what's queued up after that activity is done (the numeric IDs can be translated into English descriptions, see the spoilers in the OP).
GoldenRain Posted November 14, 2019 Posted November 14, 2019 Edit: crap what page was I on? On 10/8/2019 at 8:20 PM, LesboIsBesto said: Bout time we get a meaningful captive mod for the PC in FO4, is whats been holding me back from upgrading from 4Play to AAF. If only there was a place to share vids of it in action so I could see it cuz am still hesitant to upgrade lmao I'm not sure where I would post such videos for you and anyone else interested. Hmm? I could do an alternate reality story for Ms. Anna... She is not currently a Raider Pet although the mod is running just in case it ends up happening. I do not want to force situations upon her like what happened in nuka world with the Overboss not being defeat-able. It took 45 minutes on easy with god mode toggled on 'barf'. Just shoot him with a water gun he says. Fucker. Anyways back to the possibility of recording Raiders Pet. Where would I upload 100mb per 100 seconds videos at 1080p 60 fps? I could maybe just show the conversations and the start of the outcomes? On 10/12/2019 at 3:38 PM, cocoakun said: I can't start this quest. I received raider demands from Jun Long, then I went to corvega factory with unarmmed (unequipped), but they still attack me. How can i start this quest? is there any conflict with other mods? A ) are you alone - dismiss companions including Dogmeat as they eventually decided to shoot him and me. B ) no weapons at all - you have to leave them behind. C ) clothes - what you wear is important ... no seriously some clothes count as power fists and cannot be worn/ maybe take them out of your inventory.
GoldenRain Posted November 14, 2019 Posted November 14, 2019 @stobor what about for the here and now we can get a pop up telling us that Captive tattoo ____ is applied to _____ body part/face. For those of us that don't mind having to add in a tattoo manually it would be a cool submissive way to be Told what is being applied. I have no idea how else for tattoos to be forced upon the PC. Edited >>: Second idea. It might be plausible and it is a work around the whole unarmed requirement. How about qualified Raiders always start out as non-hostile. If you don't attack them and get within dialog range they collar you. Maybe an option in the dialog equals fight back, but a successful resist requires a strength/dexterity check and leads to fighting the camp that you just walked up to .. or into. also edited vvvv @ all Seriously clothes Can have the power fist tag and count as a weapon and will not show up. If you are counting as armed, with an empty weapons inventory then I suggest stripping off all of your apparel and drop everything in your apparel category. If you are already collared use the console to add certain apparel and then very quickly wear said clothing to see if they turn hostile. Not sure if this has changed(months since I last tested this), but for me I put on the entire chain bikini outfit, all pieces and boom they attacked. From my further tests it was the gloves(according to my gold fish memory) from the chain bikinis mod that caused them to attack. Also, again not sure if it got fixed nor if I mentioned it from 1.03(?) Dogmeat has teeth and when enemies show up he becomes armed and the raiders attacked him and me. Not sure how to fix that other then by excluding Dogmeat. OR the second idea^
LesboIsBesto Posted November 14, 2019 Posted November 14, 2019 20 hours ago, GoldenRain said: Edit: crap what page was I on? I'm not sure where I would post such videos for you and anyone else interested. Hmm? I could do an alternate reality story for Ms. Anna... She is not currently a Raider Pet although the mod is running just in case it ends up happening. I do not want to force situations upon her like what happened in nuka world with the Overboss not being defeat-able. It took 45 minutes on easy with god mode toggled on 'barf'. Just shoot him with a water gun he says. Fucker. Anyways back to the possibility of recording Raiders Pet. Where would I upload 100mb per 100 seconds videos at 1080p 60 fps? I could maybe just show the conversations and the start of the outcomes? does this site allow video hosting? If not, maybe a place where we could download an MP4 of it like filezilla, MEGA, a google drive link, etc. Could also be at 720p to make it easier to share
rangydangy Posted November 14, 2019 Posted November 14, 2019 hey, first of all i really like the mod. unfortunatly it is pretty unstable for me. sometimes i works fine, but after a few minutes it buggs out. To be specific the raider boss is not working as intended. i get the quest to report back to the boss (after i went to an enemy clan with lucky) and no matter what i do, i cant get the boss to acknowledge me at all. if i walk up to him and press "E" my character says "hey" or sth like that but is utterly ignored. anyone knows a fix for this? im not good with mods but this seems like a script error. EDIT: just played a little more and tried some things, it seems like i can not talk with the raiders at all. i worked once with lucky, up until i returned from his quest. ever since then (even after reloading/ending it all and trying at a different raider camp) nothing happends if i try to speak with raiders. they will entirely ignore me, the only interaction is im getting approached every once in a while, but i can not talk with them by myself, and because of that can not really do any of the quests, please help
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