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Posted
12 hours ago, Recoilsuave said:

I have AFT and it works fine with it. All my followers get knocked to the ground and stay there in a wounded position, just like the player character. However enemies only rape one character at a time, at least for me. I actually find it more immersive as while they are busy with my follower(s), my character can get up and run away to escape.

I forgot to mention that I use "Immersive AFT". https://www.nexusmods.com/skyrim/mods/71689 That might be the difference as to why only one of my followers fall to the ground while the other two are left standing. My character does fall to the ground as well, but after the rape, she falls again, but if I press the jump button she leaps to her feet and allows me to run away without anybody chasing after me. I wouldn't call that "immersive".

Posted
18 minutes ago, Mancubus said:

I forgot to mention that I use "Immersive AFT". https://www.nexusmods.com/skyrim/mods/71689 That might be the difference as to why only one of my followers fall to the ground while the other two are left standing. My character does fall to the ground as well, but after the rape, she falls again, but if I press the jump button she leeps to her feet and allows me to run away without anybody chasing after me. I wouldn't call that "immersive".

That's the one I'm using as well. You probably have a mod conflict that is overwriting either DiD or IAFT. I've had to make my own patch ESP to keep IAFT's follower system from being overwritten. Mod authors that add dialog or followers to their mods seem to like making minute and usually unnecessary changes to things involving followers which are often picked up by bashed patches and skyproc patches instead of keeping IAFT's changes, even when IAFT is lower in the load order.

Posted
1 hour ago, Mancubus said:

My character does fall to the ground as well, but after the rape, she falls again, but if I press the jump button she leeps to her feet and allows me to run away without anybody chasing after me. I wouldn't call that "immersive".

I decided against disabling player controls during rape scenes, so that you could escape if the scene bugged and wouldn't continue.

Posted
1 hour ago, Recoilsuave said:

That's the one I'm using as well. You probably have a mod conflict that is overwriting either DiD or IAFT. I've had to make my own patch ESP to keep IAFT's follower system from being overwritten. Mod authors that add dialog or followers to their mods seem to like making minute and usually unnecessary changes to things involving followers which are often picked up by bashed patches and skyproc patches instead of keeping IAFT's changes, even when IAFT is lower in the load order.

I'll take a look using xEdit to see if that is the case, thanks.

17 minutes ago, Code Serpent said:

I decided against disabling player controls during rape scenes, so that you could escape if the scene bugged and wouldn't continue.

That makes sense. I'll just have a battle of will to resist the urge to just run away when I'm given the chance. Sexlab: Defeat just had a hotkey (0) to debug everything instead, maybe implement that feature in the future. Also, I don't want to sound unappreciative of all the work you've put in to this, thus far. I'm liking it. Well done.

Posted

Does anyone know if it is this mod that disables speaking after the rapes? Got in serious trouble with the DCUR master who punished her with the dreaded hobble outfit. This led to more defeats...a really vicious cycle.

Posted
5 minutes ago, just_Gina said:

Does anyone know if it is this mod that disables speaking after the rapes? Got in serious trouble with the DCUR master who punished her with the dreaded hobble outfit. This led to more defeats...a really vicious cycle.

Not that i know of, and not sure what mod does. Show load order (spoiler tag)? This mod merely adds more talk options, sometimes replacing the first dialog with events where you are addicted to something and must get that something from the npc. But you can sometimes try to override your inner needs and try to skip to the normal talking. It will always open the normal talk options anyway after you choose to submit to them. It's propably made so the higher the addiction, the harder it is to skip it.

 

Only case where talking is disabled is when you get defeated by bandits. You may be neutral with them and initiate talking but it won't open anything. You should still be able to speak with friendly npc's but i'm not sure. Was never defeated with a follower yet.

Posted

@ Zaflis...Only case where talking is disabled is when you get defeated by bandits. You may be neutral with them and initiate talking but it won't open anything. You should still be able to speak with friendly npc's but i'm not sure. Was never defeated with a follower yet.

 

 So it is this mod, OK. Follower was waiting outside cause I wasn't sure if the dungeon was follower friendly.

 Thank you so much for the reply.

Posted
2 hours ago, Zaflis said:

Only case where talking is disabled is when you get defeated by bandits. You may be neutral with them and initiate talking but it won't open anything. You should still be able to speak with friendly npc's but i'm not sure. Was never defeated with a follower yet.

If you are defeated, you won't be able to talk to anyone. This is so you won't be able to command your followers to attack something when they're supposed to be traumatized.

2 hours ago, Celedhring said:

What is needed to build up and trigger Tentacle Distraction and Tentacle Perversion and eventually Unearthly Lover?

Estrus Tentacle attacks while traumatized. This mod adds a possibility that they will trigger when harvesting chaurus egg sacs.

Posted

I like the idea of being addicted to certain actions more than defeat function=) So i wonder if its possible to track those actions (alchohol/thieft/whatever) always. As i understand, right now you only become addicted if you heal trauma state.

Posted
15 hours ago, Code Serpent said:

If you are defeated, you won't be able to talk to anyone. This is so you won't be able to command your followers to attack something when they're supposed to be traumatized.

Estrus Tentacle attacks while traumatized. This mod adds a possibility that they will trigger when harvesting chaurus egg sacs.

FMEA harvesting works too..as they trigger tentacle attacks too. So does DCL's estrus attacks from harvesting certain plants (FMEA covers more plants imho)

 

I'd like to suggest that Dragonborn in Distress hook into Sanguine's Debauchery by Deep Blue Frog for player slavery. 

 

I got my PC to 100 Tentacle Perversion and working on getting her to 100 Trauma(!) so I can see what it does.  Anything special about it?   What triggers rape scenes during the captivity period because from what I've seen rape scenes vary pretty wildly in frequency during Dragonborn in Distress captivity.   As you might have figured out by now, I like to see how things work like I do in Sexlab Adventures.  I've been testing that mod in a heavily cleaned up Rannveig's Fast which is a great site for testing mods. I just spawn mobs and test mods there both outdoors, and indoors. And with and without a follower. 

Posted
8 hours ago, lulzboat said:

Which mod would work better for male character defeated by female npcs? Submit or This or SD+? this mod works with SD+ ?

 

 

Depends on what you want the female NPC's to do with your male character after defeating him?  Keep him as a slave?  or just rape and then get rid of him?  I'll be about to have my PC submit as a slave to a troll after being defeated and traumatized and see if rapes arising from SD+ interactions add to the trauma level or not or if there's any problems. 

Posted

I had my PC submit to the troll as it's slave via SD+   

 

Sex from the "Roll over" dialogue did not affect DiD's trauma level while sex acts occurring as a result from DiD did. 

 

I'm not sure what would happen if the enslaved PC tried to leave the cell with the mob that she submitted to as a result of cell change which would ordinarily change the master to hostile.   My guess is that it'd fuck things up because you still wouldn't be able to loot even after leaving the cell where DiD kicked in prolly because your master still wouldn't be hostile after leaving the cell with you. ("Can't loot with everyone watching" message)  I didn't try to leave the cell. 

 

And...if you do submit to the NPC, and the cell doesn't have a cage...turn off cage scenes in SD+ because if you don't that will fuck your PC up too. 

 

 

Posted
14 hours ago, jlowenn said:

I have installed the mod and have the requirements enabled, the plugin is in my load order and scripts are within my script folder. however, the mod isn't taking any effect, as it does not show up in mcm, nor does any automatic feature happen (like getting defeated in combat makes npcs enslave you.) I consider it's an issue with my game but I can't sort out which problem's screwing it up

You need to test compatibility with the mods you have installed. One of them is likely conflicting.

Posted
14 hours ago, jlowenn said:

I have installed the mod and have the requirements enabled, the plugin is in my load order and scripts are within my script folder. however, the mod isn't taking any effect, as it does not show up in mcm, nor does any automatic feature happen (like getting defeated in combat makes npcs enslave you.) I consider it's an issue with my game but I can't sort out which problem's screwing it up

I had the same issue, until I discovered that, and im still not certain how, that Skyrim Utility Mod was preventing DID from working.
If you have SUM, disable it, make a clean save and try DID again without SUM installed.

Posted
18 hours ago, jlowenn said:

I have installed the mod and have the requirements enabled, the plugin is in my load order and scripts are within my script folder. however, the mod isn't taking any effect, as it does not show up in mcm, nor does any automatic feature happen (like getting defeated in combat makes npcs enslave you.) I consider it's an issue with my game but I can't sort out which problem's screwing it up

3 hours ago, hyper15 said:

I had the same issue, until I discovered that, and im still not certain how, that Skyrim Utility Mod was preventing DID from working.
If you have SUM, disable it, make a clean save and try DID again without SUM installed.

I believe I've figured out this issue. It seems to happen when two mods are trying to look for the same soft dependency that isn't there. I finally managed to replicate the issue when loading both this mod, and Estrus Chaurus+, without loading Devious Devices. Since DD is a soft dependent on both mods, they both try to look for it, and the one loaded last in the load order gets a mixed signal from the one loaded before it, and crashes.

 

So, look for other mods you have installed that also have soft dependencies, and either remove them, or install their soft deps.

Posted

I would like to see Deviously Cursed Loot's rape contribute to the trauma and perversion totals if that's possible and it also offers control over the frequency of DCL rapes which this mod doesn't. As a plus it's the only mod that I know of that works with both consensual and combat sex.   Sexlab Adventures rape system does not work with this mod as it treats the traumatized player character as being in a Defeat scene thus blocking it from working.  

 

Perhaps you could add a toggle/slider to change the frequency of rapes to the mod? 

Posted

@Code Serpent

 

I really like the simplicity of this mod and the potential you have given yourself to expand on it further

 

I have two queries that could use your help, please

 

ONE

 

What is supposed to happen/will happen in a combat with Bounty Hunters?

 

I had the POP ones set about my PC yesterday, and the combat was interminable... knocked down, bleedout (or so it seemed), and 'zap!', the health bar instantly returned to 100% - even after all health potions/food/etc had been auto used up - at which point combat started again as if from scratch.  Only way of stopping it was a 'manual' POP surrender

 

 

TWO

 

Is 'auto surrender' supposed to be selected as a single 'defeat' option, with the other three options 'unchecked'?  I thought that those three basics options were supposed to calculate a 'chance' of surrender, but if 'auto surrender' was checked it is just supposed 'to happen'

 

I have ticked all 4 options and I find that not all combats will definitely end in surrender on bleedout, ie auto seems to be bypassed

 

And if I'm doing it wrong, and 'auto surrender is supposed to be used on its own, will/should it activate an auto surrender to each of the three classes of enemy covered by the other three options?

 

TIA for any help you (or anyone else) can provide

Posted

Sorry if it was mentioned before. I noticed aroused masturbation behaves strangely. It works and playes animation correctly. But it seems like skyrim treats it like rape  rather than solo animations, because events from other mods (that should trigger during masturbation) dont trigger, instead i get reaction from mods like Rape Tats that react to rape.

 

Also i now have a problem with only one follower getting knocked down, sometimes animations with follower stop  too soon and they keep sitting. I use EFF, but everything worked fine with just EFF. I started to have this problem after adding SD+ and Skyrim Utility Mod.  Any ideas how to make it compatible?

Posted
25 minutes ago, voberon said:

Sorry if it was mentioned before. I noticed aroused masturbation behaves strangely. It works and playes animation correctly. But it seems like skyrim treats it like rape  rather than solo animations, because events from other mods (that should trigger during masturbation) dont trigger, instead i get reaction from mods like Rape Tats that react to rape.

 

Also i now have a problem with only one follower getting knocked down, sometimes animations with follower stop  too soon and they keep sitting. I use EFF, but everything worked fine with just EFF. I started to have this problem after adding SD+ and Skyrim Utility Mod.  Any ideas how to make it compatible?

The masturbation issue might be because the animation for it has been toggled as Aggresive or Rape, check Sexlabs and go to Toggle animations and then click "toggle aggressive animations" and find the masturbation animations, if they're toggled on then turn it off.

Posted

Might there be a way to remove the soft dependencies from the mod ourselves?

I have sexlab adventures which has a soft dependency for Devious Devices Integration and I really really would rather not install DD mods. 

Thanks for all the work you're putting into this mod by the way Code Serpent. 

Posted

I tried to increase the perversions value by different ways,but the sex perversion always in zero, it seems like normal sex cannot increase this value, how to increase it?

Posted

When defeated by SD+ Cages Badass Bandits in Fort Greenwall.

 

Everything went dark, then game came back...

 

I was in the prison area, downstairs, where the spiders can be found. Not locked in a cell or anything, just in the corridor.

There were no bandits around.

The spiders were all dead, as I'd killed them earlier.

My follower was with me, and acting normally.

My health and stamina seemed normal.

 

I simply walked out of the prison, looted the bandits and killed the last one.

 

Is this supposed to happen like this?

 

 

Also, I will repeatedly see "addictions" from DiD showing up, such as "Whore" though I haven't been defeated, and have no trauma.

There don't seem to be any debuffs, just inconsequential effects listed in my effects list.

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