Inte Posted November 17, 2019 Author Posted November 17, 2019 On 11/9/2019 at 6:31 PM, R3c0N5 said: Hi, I have an issue. I have all the requirements of this mod, POP and of DDe. However, i can't see the part wehere you can type in stuff. such as in DDe. The space where that should be is just gone. I have Reinstalled all the mods (including papyrisutil) and it still doest work. On my previous game it worked. Then when i started a new game a couple of months later (after re-enabling all the mods) it doesn't work anymore I'd be thankfull if you could help. Make sure you have the latest version of SkyUI.
pandaling Posted November 18, 2019 Posted November 18, 2019 Seems like I cannot download the latest updates for this, pop and DDe. I get File not found Error code: 3D161/G I tested a completely different mod and was able to download that one. Also I tried in 2 other browsers as well. No luck. 1
Nymra Posted November 20, 2019 Posted November 20, 2019 I did further testing of the Slideshow and Wheel Feature in combination with POP. The following problems occured: 1. The names of the premade slideshows are very missleading. Pole List has no Poles, mostly just cages. I know we supposed to make own lists I guess, but just wanted to report that back anyways. Btw: is there a way to see the poses inside of a list somewhere/somehow? Except screenshotting their names when they are displayed during slideshow? 2. I tried to play the Slideshow during the whipping scenario in the Cage. But the following happened: - if setting the slideshow to <0, the show started with "Zhonya struck one Pose" and no pose is played (Pose timer is at maximum 66 seconds) - if setting the slideshow to 0, the same happens (no random pose is playing) - if setting the slidshow to >0, the first pose plays correctly, but sometimes the 2nd, 3rd or later poses fail to play. I suspect that the "bound" animation that is played for the Standard POP Cuffs might somehow interfere. I get different results with different Slideshow presets here, so it is hard to find a pattern. 3. the "DD effects" from the Device Options page seem... boring Sorry, I just tried to set the plugs as violant as possible, but all they do is a short "bzzzz" noise and some text in the upper left. Does not feel violant or very active Also it seems no animations play when the plugs start during the leash scenario (maybe would be bad for it anyway). I m still trying to find a good combination for the plugs. Basically I just want them to trigger during Parade and show the struggle poses. 4. I would like to see the "Trip" Option in POP MCM to be able to be put "off". I am currently in the process of trying to use "Be a Doggy" to kinda cheat the PC into beeing raped during the Parade. But in fact the Trip Animation is always killing it Just a minor issue. It is just a very old idea of mine to spice up parade with Sex. But until now I had no civil rape mod that did ignore POP beeing active Suggestion: Since you have that elaborate SUM mod now in place, wouldnt this be a nice opportunity to link to closer to POP? I have the following ideas: A. Set MCM option to make the PC remain in the last pose set in the "Cell" for the whole duration until the next punishement starts. For example the "chained pose" for whipping will then not reset when the guard leaves the cell but only when the next guard enters the cell. The "Floor" pose that we can choose after rape punishment will remain and will play the "floor" poses as a slideshow from SUM until the next punishment sequence starts. This way we could control which "whipping poses" POP should use in Cell and in Cage. And we could customize how the PC would "lay around" in the cell between rape punishments. Why? Because starting slideshows manually is currently messing up animations when the slideshow is not manually ended BEFORE the PC is reset for the next punishment. And: because it seems there is almost nothing to do in the cells anyway. I tried to roleplay a bit with different pose mods, but they all break the game sooner or later, so I think a built in system would be better. B. Make it an MCM Option for "Cage Scene" to use the "Pose List" for Cell Whipping. C. Just stretching it now, maybe. But SUM could maybe also be used to handle which poses are used during the arrest scene. Sorry in case some of this is already possible and just escaped my attention somehow
Nymra Posted November 23, 2019 Posted November 23, 2019 I made a video to show the problem with the Slideshows. The "-1" and "0" seem not to work as described in the MCM. Slideshow with set number of poses seems to work correctly. 2019-11-23 18-57-58.mkv
Inte Posted November 24, 2019 Author Posted November 24, 2019 On 11/19/2019 at 7:16 PM, Nymra said: 1. The names of the premade slideshows are very missleading. Pole List has no Poles, mostly just cages. I know we supposed to make own lists I guess, but just wanted to report that back anyways. Btw: is there a way to see the poses inside of a list somewhere/somehow? Except screenshotting their names when they are displayed during slideshow? Well, some are cages on poles yes, but most are poses involving a pole. On 11/19/2019 at 7:16 PM, Nymra said: if setting the slideshow to <0, the show started with "Zhonya struck one Pose" and no pose is played (Pose timer is at maximum 66 seconds) <0 -> will play one random pose. Make sure you have selected a list first, like 'sFloorPose'. On 11/19/2019 at 7:16 PM, Nymra said: - if setting the slideshow to 0, the same happens (no random pose is playing) 0 -> will reset the currently playing pose/s. On 11/19/2019 at 7:16 PM, Nymra said: - if setting the slidshow to >0, the first pose plays correctly, but sometimes the 2nd, 3rd or later poses fail to play. I suspect that the "bound" animation that is played for the Standard POP Cuffs might somehow interfere. I get different results with different Slideshow presets here, so it is hard to find a pattern. For which list did this fail to play? On 11/19/2019 at 7:16 PM, Nymra said: 3. the "DD effects" from the Device Options page seem... boring Sorry, I just tried to set the plugs as violant as possible, but all they do is a short "bzzzz" noise and some text in the upper left. Does not feel violant or very active Also it seems no animations play when the plugs start during the leash scenario (maybe would be bad for it anyway). I m still trying to find a good combination for the plugs. Basically I just want them to trigger during Parade and show the struggle poses. I am turning off the DDi events on the PC while in a POP scene, because otherwise the DDi event will break the scene. If you want a 'violent' DDe plug, just turn everything on for the plugs in the DDe MCM. (this only works for DDe plugs, like the Inox) On 11/19/2019 at 7:16 PM, Nymra said: 4. I would like to see the "Trip" Option in POP MCM to be able to be put "off". I am currently in the process of trying to use "Be a Doggy" to kinda cheat the PC into beeing raped during the Parade. But in fact the Trip Animation is always killing it Just a minor issue. It is just a very old idea of mine to spice up parade with Sex. But until now I had no civil rape mod that did ignore POP beeing active You can just set the trip chance to 0 and that would effectively turn it off. On 11/19/2019 at 7:16 PM, Nymra said: Why? Because starting slideshows manually is currently messing up animations when the slideshow is not manually ended BEFORE the PC is reset for the next punishment. I added something to stop the currently playing slideshow for the next POP.
Inte Posted November 24, 2019 Author Posted November 24, 2019 10 hours ago, Nymra said: I made a video to show the problem with the Slideshows. The "-1" and "0" seem not to work as described in the MCM. Slideshow with set number of poses seems to work correctly. 2019-11-23 18-57-58.mkv 45.73 MB · 1 download Ah, I see what you mean now. Bug confirmed and squashed. 2
gatekeeper8 Posted November 24, 2019 Posted November 24, 2019 so for some reason alot of options dont show up in the mcm menu. most of them dont matter since i only got this mod to transfer spells to other charachters but the options to save skills and load skills from file are not there. all the other options in the skills section are there however. other options that appear to be missing include but are not limited to every option under default wheel section of wheel menu and enter/save an actor list. these are the only ones i have noticed are missing but others might be aswell. things i have tried to fix it include reseting the mod in the debug menu and selecting a different npc. neither worked obviously. any ideas how to fix this. also i have all the required mods and the ui extension optional mod installed.
Inte Posted November 24, 2019 Author Posted November 24, 2019 1 hour ago, gatekeeper8 said: so for some reason alot of options dont show up in the mcm menu. most of them dont matter since i only got this mod to transfer spells to other charachters but the options to save skills and load skills from file are not there. all the other options in the skills section are there however. other options that appear to be missing include but are not limited to every option under default wheel section of wheel menu and enter/save an actor list. these are the only ones i have noticed are missing but others might be aswell. things i have tried to fix it include reseting the mod in the debug menu and selecting a different npc. neither worked obviously. any ideas how to fix this. also i have all the required mods and the ui extension optional mod installed. Sounds like a SkyUI problem. Update and/or reinstall the SkyUI mod.
ForeverxxAlone Posted November 26, 2019 Posted November 26, 2019 I'm not sure but from all mods I have this one keep not working as intended. Games crashes sec after showing the logo. I'm almost 100% every required mod is updated to its latest version. I'm using vanilla Skyrim, and I really would like to use DDe or at least restraints it have >.< Thanks for any help.
Inte Posted November 29, 2019 Author Posted November 29, 2019 This mod requires Skyrim LE and it will not work on vanilla.
twsnider1138 Posted January 13, 2020 Posted January 13, 2020 I got the latest version with the UIE patch but for some reason when I check the plugins for Prison and DDE, it says it's missing the ESM from SUM. I'm going to try and download the non-patched version and see if that helps. I can confirm though I do have UIE.
hihi13579 Posted January 16, 2020 Posted January 16, 2020 Can seem to select the actors, what are the default hotkeys?
worik Posted January 18, 2020 Posted January 18, 2020 Quote Update Log Version 1.44 Patched .::. Something. ? exhaustively documented 2
Peldoz Posted January 22, 2020 Posted January 22, 2020 I have a issue with storage util, the set storage util values menu is blank. Help would be very much appreciated, im kinda lost at this point. ?
Zaflis Posted January 28, 2020 Posted January 28, 2020 Is this mod responsible for occasionally not letting player menus like inventory or map to open? I've searched all over in SU, DDE and POP MCM options but i can't find anything. This is while not wearing any DD's. I think it happens after any SL animation and then "frees" the menus after a while, but it's very annoying. Seems i still had the 1.41 version though. You didn't mention this in log though. How do i check factions of my follower or some other npc?
Inte Posted March 6, 2020 Author Posted March 6, 2020 On 1/18/2020 at 11:48 AM, worik said: ? exhaustively documented My dog ate my notes on that. 1
Inte Posted March 6, 2020 Author Posted March 6, 2020 On 1/21/2020 at 10:42 PM, Tdlane the sphee said: I have a issue with storage util, the set storage util values menu is blank. Help would be very much appreciated, im kinda lost at this point. ? Update SkyUI.
Inte Posted March 6, 2020 Author Posted March 6, 2020 On 1/27/2020 at 7:29 PM, Zaflis said: Is this mod responsible for occasionally not letting player menus like inventory or map to open? Nope. You can use your hotkey for AI UIE wheel and choose 'Restore all AI'. See Post No 2.
worik Posted March 6, 2020 Posted March 6, 2020 4 hours ago, Inte said: My dog ate my notes on that. Devious food, I guess. But somehow... somehow I sense a flimsy notion along that line. ? ? Just a slight and very peronal doubt, of course! Never(!) would I question your dog's appetite.
shiagwen Posted April 3, 2020 Posted April 3, 2020 There is an animation in Defeat, where the pc is laying face to the ground, waiting for the next raper. i would like to have this animation at an hotkey or inside the pose wheels here. but i have no idea how to do that. i use the mod " i take the display model! where all zaz animations including chains and zaz furnitures are includes and easy to acess. the pose defeat uses is not included, so it is not from zaz.
Nymra Posted April 4, 2020 Posted April 4, 2020 10 hours ago, shiagwen said: There is an animation in Defeat, where the pc is laying face to the ground, waiting for the next raper. i would like to have this animation at an hotkey or inside the pose wheels here. but i have no idea how to do that. i use the mod " i take the display model! where all zaz animations including chains and zaz furnitures are includes and easy to acess. the pose defeat uses is not included, so it is not from zaz. you need to get the name of the pose, then you should be able to put it in the pose wheel. I found out the poses via Tes5edit or sometimes by looking into the source files of the scripts in the mod folders.
shiagwen Posted April 4, 2020 Posted April 4, 2020 7 hours ago, Nymra said: you need to get the name of the pose, then you should be able to put it in the pose wheel. I found out the poses via Tes5edit or sometimes by looking into the source files of the scripts in the mod folders. it must be Defeaat_FB_Sleep_Front_1.hkx or _2.hkx from what i see in the meshes / animation folder.
Nymra Posted April 4, 2020 Posted April 4, 2020 6 hours ago, shiagwen said: it must be Defeaat_FB_Sleep_Front_1.hkx or _2.hkx from what i see in the meshes / animation folder. its been a while since I toyed with animations, so please dont quote me on that, but you need something different than the filename. The animevent or how its called, meaning the code with which the animation is called in game. That name you only find in the ESP with Tes5edit or in the script source files. you could also try to just hack it yourself. Replace a ZAZ animiation that is not widely used with the anim hkx file from defeat, rename it and then use the animevent from zaz on the wheel. Might work (at least I did that before).
Vyxenne Posted April 28, 2020 Posted April 28, 2020 I have yearned for an inter-PC inventory-copy mod for 9 years. Now, I'm on my 8th or 9th SSE character, each one sexier than the last, of course, but each one with a different slooty loadout due to my inability to remember all 900 outfit items from the last Lusty Maiden. Frustratingly, I'm stubbornly resisting starting a new PC for this exact reason. After reading Post One and Post Two (with apologies to Dr. Seuss), I gather that this/these mod(s) offer(s) *head spins trying to keep track of adjective/subject/verb number agreement* the inventory-list-transfer functionality I'm looking for, plus a lot of features I would never use. Now that meh321's new Address Library for SKSE Plugins has apparently eliminated the need to recompile SKSE-dependent mods every time Bethesda shoves a new cash grab thoughtful upgrade up our collective Todds, had you thought about an SSE port of this these those them your mod or mods, as the case may be? *wonders if he sees me shiver with antici- PAtion*
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now