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Skyrim Utility Mod (LE)


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Posted
57 minutes ago, llokii70 said:

Did you port it just by resaving as a form 44 or was there something else

It may need a new SEQ file generated but I can't tell as of yet. But just saving as Form 44 pretty much does the trick.

Posted

sorry if i post here since im unsure if its problem from PoP or SUM and also im coming from SSE version with nomkaz's port even though this is a LE section

 

I have Strange issues with PoP. when got arrested and sent to jailmaster as he proceed to take my gear into the container. SUM give me a message that im tampering with the restraints and proceed to kill me (strangling and breaking arm messages). it even killed me even though i used tgm (god mode)

 

Theres one instance where only 1 of the restraint decide not to damage me and live through it

 

Im using the newest SUM from

And ported PoP SSE from 

 

Its happened in whiterun on a new game all hard requirements are installed and running without the optional mods. i wanted to know if it was PoP or SUM that decide to kill me ?

Posted
On 8/11/2019 at 6:25 PM, LaughingMan008 said:

Oh, thank you. Ill have to give the latest version a look and see if I can transfer things now.

Just posted the latest version. See if that works. 

Posted
On 8/21/2019 at 11:29 AM, rizzuh said:

Its happened in whiterun on a new game all hard requirements are installed and running without the optional mods. i wanted to know if it was PoP or SUM that decide to kill me ?

It was SUM. :classic_blush:

Posted

Hi Inte. I like this mod (SE v1.31 & patch) But I get an error message at start (see pic1). It seems to only effect skill transfer with spells selected (see pic2), instant CTD. Everything else works for me.

 

Good work! :)

Warning at start.png

Crashes here.png

Posted

Cannot test for SE and I cannot duplicate that on LE, but found another bug while testing it. 

Does it still happen if you also check 'Process Skills'?

Posted
9 hours ago, Inte said:

Cannot test for SE and I cannot duplicate that on LE, but found another bug while testing it. 

Does it still happen if you also check 'Process Skills'?

No. Save with skills works just fine (see attached).

Test save with skills OK.png

Posted

I meant with both of them checked.

Also, you can always save them all and just load only the ones you want. 

  • 1 month later...
Posted

Any chance to get rid of the version nag debug popup when using this in SSE?  It is killing me slowly.  Been testing new mods, starting new games, and it comes up a few times during each new game is started, as well as on each save/load.  Maybe change it to once and then never again?  Please?  Pretty please?

Posted
On 10/17/2019 at 3:31 AM, 4nk8r said:

Any chance to get rid of the version nag debug popup when using this in SSE?  It is killing me slowly.  Been testing new mods, starting new games, and it comes up a few times during each new game is started, as well as on each save/load.  Maybe change it to once and then never again?  Please?  Pretty please?

Had the same, changed the script and replaced the popup with a log message. Waaay less intrusive.

 

I can PM you the edited script (or post it here if that's ok), what SUM version are you using?

Posted
8 minutes ago, past79 said:

Had the same, changed the script and replaced the popup with a log message. Waaay less intrusive.

 

I can PM you the edited script (or post it here if that's ok), what SUM version are you using?

PM would be great, thank you.  I'm just upgrading to 131 (was using 130).

Posted

Hey,

 

might be that I am just stupid, but how can I use this mods outfit system?

 

I save my current outfit to file, but when I click "Load Outfit" nothing happens?

 

I was hoping this allows me to store a set of items to an external file and then reload that items in case I need them?

Or did I get that wrong? :D

 

Thanks alot.

 

Seems i did it wrong :P see next post

Posted

Holy cow,... this mod is really godsend :)

I noticed it is even more powerfull than I thougt, forget my earlier post.

 

But I have some issues still. Here is a report:

 

1. I load "sChains" zapanimation list

2 I set list hotkey

3 press list hotkey -> hit a pose -> pose plays

4 Hit IdleDefaultReset -> pose is gone but also is player controls

5 -> enable player controls in utility wheel does not work, have to use EPC to get moving again. I also cannot "Load" anymore, so something seems broken here :(

 

 

So, based on this not beeing just me break things I want to ask/suggest the following:

 

- Hotkey option to start an animation cycle that is loaded in the MCM. Entering the MCM for the anim cycle sadly is very inconvenient

- or: add starting/ending pose cycle list in the utility wheel

- add "IdleDefaultReset" to the Zaz animation Wheel as option? (I noticed I can just add it manually by writing the line in the Wheel MCM options.
But as stated above, it locks player controls and prevents load game. (while it ends the animation). 

 

Question:
Would it be possible to also save the "Favourites" and the "SkyUI custom profiles" (weapons, clothing on F1 - FX hotkeys) in the json?

 

 

Posted
On 10/21/2019 at 8:10 PM, Nymra said:

4 Hit IdleDefaultReset -> pose is gone but also is player controls

On the ZAP wheel make one of the options 'Reset', and choose that to reset the animations. 'IdleDefaultReset' is used more to reset between poses when playing a slideshow. 

 

On 10/21/2019 at 8:10 PM, Nymra said:

5 -> enable player controls in utility wheel does not work, have to use EPC to get moving again. I also cannot "Load" anymore, so something seems broken here :(

'Disable all AI' is more powerful, just make sure you are not in a scene when using it, as it will stop scenes from progressing. If you are in a scene and you have to use that option, just select 'Force AI' afterwards and the scene should resume. 

 

On 10/21/2019 at 8:10 PM, Nymra said:

Hotkey option to start an animation cycle that is loaded in the MCM. Entering the MCM for the anim cycle sadly is very inconvenient

- or: add starting/ending pose cycle list in the utility wheel

I can add another wheel to do that but it will use another hotkey. Alternatively, I can add a shortcut to the new wheel in the existing 'Utility' wheel, but that will use up that space on the wheel. 

 

On 10/21/2019 at 8:10 PM, Nymra said:

Would it be possible to also save the "Favourites" and the "SkyUI custom profiles" (weapons, clothing on F1 - FX hotkeys) in the json?

Not sure I understand, all custom profiles are already being saved to .json. 

Posted
On 10/20/2019 at 8:35 PM, Nymra said:

I save my current outfit to file, but when I click "Load Outfit" nothing happens?

For the PC, you have to have the armor in your inventory for it to get equipped. This is to safeguard against cheating. :classic_tongue:

There are no such safeguards when it comes to NPCs. :classic_happy:

 

Posted
On 10/21/2019 at 8:10 PM, Nymra said:

I noticed it is even more powerfull than I thougt, forget my earlier post.

I definitely need a PR person. :classic_tongue: 

Posted
11 hours ago, Inte said:

On the ZAP wheel make one of the options 'Reset', and choose that to reset the animations. 'IdleDefaultReset' is used more to reset between poses when playing a slideshow. 

 

this works, thx

 

11 hours ago, Inte said:

I can add another wheel to do that but it will use another hotkey. Alternatively, I can add a shortcut to the new wheel in the existing 'Utility' wheel, but that will use up that space on the wheel. 

For me it is just, that SUM animation cycle is the one feature that I need. 

Follow me for Sex provides a similar feature with 12 hotkeys (F1-F12) which each activates 1 custom set animation and a second FX key tap will end the animation again.

 

So the cycle through is just special and it would be cool if it is available in one wheel or another.

 

11 hours ago, Inte said:

 

Not sure I understand, all custom profiles are already being saved to .json. 

1. I saved all my inventory via SUM

2. I dropped all my inventory in game

3. I load all invenotry via SUM  -> its all there, but all the Favourites I marked are not marked anymore and all SkyUI custom profiles based on those favs are not there any more.

So I have to remake the profiles every time again. This is ok for a new game, but I also hoped to have a mod that allows me to play with robbery functions (some cannot be disabled).

 

In other words: i am looking for a mod that lets me retrieve in game all items I save in a file and also the corresponding "marked as favourite" for maximum convenience :)

 

Posted
13 hours ago, Nymra said:

So the cycle through is just special and it would be cool if it is available in one wheel or another.

OK, I'll add another wheel that can control this through text input keywords, much like the existing 'Reset' option does.

So if you make one of the wheel options say 'Start Slideshow' that will start the slideshow, and some another option 'Stop Slideshow' that will stop it.  

 

13 hours ago, Nymra said:

3. I load all invenotry via SUM  -> its all there, but all the Favourites I marked are not marked anymore and all SkyUI custom profiles based on those favs are not there any more.

Ah, I see what you mean now.

Unfortunately, SkyUI is a closed source mod and I don't have access to the method it uses to set the favorites flags on different inventory items.  

Posted
6 hours ago, Inte said:

OK, I'll add another wheel that can control this through text input keywords, much like the existing 'Reset' option does.

So if you make one of the wheel options say 'Start Slideshow' that will start the slideshow, and some another option 'Stop Slideshow' that will stop it.  

that would be awesome :P
 

6 hours ago, Inte said:

Ah, I see what you mean now.

Unfortunately, SkyUI is a closed source mod and I don't have access to the method it uses to set the favorites flags on different inventory items.  

Too bad. 
But I m looking for better alternatives now anyway, there seem to exist some. At least for Equipment management :D

Posted

I'm trying to simply remove the SexLab >16200 check for my purposes (I have no plans to report bugs, it's just annoying when starting SSE), and I have every script source requirement except one which I cannot find. Where is the _SDP_Util variable/function found? I can't figure out what mod that's from. I would figure it would be Sanguine Debauchery Plus's latest scripts, but that doesn't include that variable.

 

I'm trying to compile iSUmConfig.psc by commenting out the Debug Message line only (I suppose I can remove the extra ElseIf statement but I guess it doesn't really make much of a difference if it only fires once):

 

EDIT: WOW, I'm an idiot. I didn't realize I was installing DeepBlueFrog's SD+ and not Inte's version. My apologies.

Posted

Which Faction is what in The Factions tab in MCM?
 

I am looking for the slave faction, but I cannot clearly identify it?! 

 

What is the "SLV Player" faction? 

Also there are some unnamed ones...

 

Posted

Hi, I have an issue. I have all the requirements of this mod, POP and of DDe. However, i can't see the part wehere you can type in stuff. such as in DDe. The space where that should be is just gone. I have Reinstalled all the mods (including papyrisutil) and it still doest work.

On my previous game it worked. Then when i started a new game a couple of months later (after re-enabling all the mods) it doesn't work anymore

I'd be thankfull if you could help.

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