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Skyrim Utility Mod (LE)


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Posted
9 hours ago, Inte said:

 

Sounds like an animation problem. 

 

Try this,

  1. Go to the SUM MCM 'Setup' page and pick a 'UIe Utility Wheel' hotkey, in this example 'G'.
      Reveal hidden contents

    Setup04.jpg

  2. Walk up to the problem actor until their name appears in the crosshair. 
  3. Hit the hotkey you set above, in this example 'G'.
  4. Make sure the problem actor's name appears on the wheel, (in my case Ella) then click on the 'Reset Actor'. 
      Hide contents

    01.jpg

  5. Done.

 

Thanks,

 

Maybe I'll try it if I can catch them mid-air. ;) Again, not 100% sure it's this but that's the only thing they all seemed to have in common...I'm also doing a full playthrough just to be sure it does / doesn't happen when I'm NOT using this feature.

  • 2 months later...
Posted

Hi guys,

 

I'm having trouble with the versions of SkyUI and SKSE. I am using Skyrim VR and it seems, that SUM doesn't find SKSE VR version and SkyUI (not a VR version, it is the 5.2 SE version which is installed).

 

Any suggestions how to fix this problem? SkyUI is not overwritten by any mod (using MO).

 

image.png.8107ede10fc406b029fa17af41c78eff.png

  • 1 month later...
Posted
On 5/21/2024 at 6:08 AM, RoyWi said:

Hi guys,

 

I'm having trouble with the versions of SkyUI and SKSE. I am using Skyrim VR and it seems, that SUM doesn't find SKSE VR version and SkyUI (not a VR version, it is the 5.2 SE version which is installed).

 

Any suggestions how to fix this problem? SkyUI is not overwritten by any mod (using MO).

 

image.png.8107ede10fc406b029fa17af41c78eff.png

I don't have SVR, so I cannot test this. But, I think SAE is closer to SVR than SLE. So, try SUM AE? 

  • 2 months later...
Posted (edited)

I was going insane after installing Skyrim utility 2.60 on SE because the player was automatically exiting furniture everywhere. Turns out the mod has by default in ZAP Poses ticked the box to "Reset After Every Pose" which affects all furniture; Chairs, beds, alchemy, enchanting, ZAP etc etc....

 

Also the mod doesn't play along with Sexlab defeat for some reason, when surrendering an AI Package from SUM kicks in and the player starts running somewhere far away over yonder with no breaks.

 

There may also be hidden keybindings that trigger functions. For example triggering ZAP json list for poses.

Edited by Durante
Posted (edited)
11 hours ago, Durante said:

I was going insane after installing Skyrim utility 2.60 on SE

Why use such an old version? Use SUM 3.18.3 AE + BEES instead.

 

11 hours ago, Durante said:

Turns out the mod has by default in ZAP Poses ticked the box to "Reset After Every Pose" which affects all furniture; Chairs, beds, alchemy, enchanting, ZAP etc etc....

That option only affects the SUM pose slideshow. 

 

11 hours ago, Durante said:

Also the mod doesn't play along with Sexlab defeat for some reason, when surrendering an AI Package from SUM kicks in and the player starts running somewhere far away over yonder with no breaks.

You have a rogue AI package running on your PC. 

 

First, follow these steps,

 

Then,

1. Hit the utility key, and pick 'List MCM Debug',

Spoiler

01.jpg

 

2. Next, pick 'Actor Debug Options',

Spoiler

02.jpg

 

3. Last, pick 'Move to Package'.

Spoiler

03.jpg

 

This will move your PC to where she is supposed to be to finish the AI package which should end it. 

 

11 hours ago, Durante said:

There may also be hidden keybindings that trigger functions. For example triggering ZAP json list for poses.

 

You can see all SUM key bindings here,

Spoiler

Setup04.jpg

where you can unbind the keys you use for something else.

 

 

Edited by Inte
  • 1 month later...
Posted

Can the Custom Outfit option in the MCM be used to store and equip outfits through the uie wheel? I saved some outfits through the MCM but I can't figure out how (if that's even possible) to equip it through the uie wheel. Can someone explain?

  • 2 weeks later...
Posted (edited)
On 10/20/2024 at 11:50 AM, e2c said:

Can the Custom Outfit option in the MCM be used to store and equip outfits through the uie wheel? I saved some outfits through the MCM but I can't figure out how (if that's even possible) to equip it through the uie wheel. Can someone explain?

 

First, follow steps 1 - 2 from here,

Then,

1. Swithch to 3rd person view and open the console, select your PC.

2. Exit console.

3. Press the hotkey for the 'Utility Wheel' set previously. 

4. Select 'List MCM Debug'.

Spoiler

3.jpg

 

5. Select 'SUM MCM Custom Outfits'.

Spoiler

4.jpg

 

6. Select the .json where you saved your outfits, in this example iSUmOutfits.json.

Spoiler

5.jpg

 

7. Next, select your outfit.

Spoiler

6.jpg

 

8. Then, set your equip options. They are the same as in the MCM except for the first one which will specify your action (bUnEquip, bEquip, bSave). If the second option is set to 'bMCM' then it will use the options you set in the MCM. 

Spoiler

7.jpg

 

9. Hit enter and the outfit will get equipped.

Spoiler

8.jpg

 

9.jpg

 

10. Done.

 

11. You can walk up to other NPCs until their name appear in your crosshair and repeat the steps to equip them with outfits.

Spoiler

10.jpg

 

11.jpg

 

12.jpg

 

13.jpg

 

14.jpg

 

15.jpg

 

16.jpg

 

17.jpg

 

12. Done ... again.

 

Edited by Inte
  • 6 months later...
  • 2 months later...
Posted

Having a hard time with getting this mod to run 100%. After install it says that I'm using the wrong version of PapyrusUtil (3.2) when I have 3.3 installed. It's also saying it can't locate it's System.json file despite it being in the location listed. Any guidance?

  • 2 months later...
Posted

Not a huge issue but I found something interesting. I named a custom outfit "1_nightshade_blk". It worked fine. I thought it looked good on Serana so I decided to rename it to "1_nightshade_Serana". When I went to put that outfit on her, she simply went naked. Tested it 3 or 4 times. "1_nightshade_blk" works and "1_nightshade_Serana" leaves her naked. Again, very minor and not even worth troubleshooting but thought you might find it interesting.

  • 2 weeks later...
Posted
On 9/16/2025 at 9:28 PM, smarchet00 said:

Not a huge issue but I found something interesting. I named a custom outfit "1_nightshade_blk". It worked fine. I thought it looked good on Serana so I decided to rename it to "1_nightshade_Serana". When I went to put that outfit on her, she simply went naked. Tested it 3 or 4 times. "1_nightshade_blk" works and "1_nightshade_Serana" leaves her naked. Again, very minor and not even worth troubleshooting but thought you might find it interesting.

If you edit the outfit name in the .json directly, it has to be all lowercase, e.g. "1_nightshade_serana".

 

The game engine does not differentiate between upper and lower case, instead it stores all strings (text) the way it first reads them in a table and then it will use that table for all future references to that same string regardless of how the string is written in the future. 

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