DeadlyCutsman Posted June 28, 2020 Posted June 28, 2020 I'm running into an issue with player pregnancy. A pregnant player character is behaving as if they aren't pregnant when having sex. i.e., no pregnant belly and a 2nd notification if the player becomes "pregnant" again. I have multiple pregnancies disabled, so only the first pregnancy is tracked. I've been able to reproduce it consistently using a completely new character as well as an existing one from when I upgraded to sexbound 3.17.4 from 3.14.0 The only mods I had installed while testing were: Sexbound 3.17.4 Aphrodites bow 6.0.0 Attached is a log from one of my attempts at reproducing it, and the pregnant.config I was using for testing. sxb_plugin.pregnant.config starbound.log
Locuturus Posted June 28, 2020 Author Posted June 28, 2020 1 hour ago, DeadlyCutsman said: I'm running into an issue with player pregnancy. A pregnant player character is behaving as if they aren't pregnant when having sex. i.e., no pregnant belly and a 2nd notification if the player becomes "pregnant" again. I have multiple pregnancies disabled, so only the first pregnancy is tracked. I've been able to reproduce it consistently using a completely new character as well as an existing one from when I upgraded to sexbound 3.17.4 from 3.14.0 The only mods I had installed while testing were: Sexbound 3.17.4 Aphrodites bow 6.0.0 Attached is a log from one of my attempts at reproducing it, and the pregnant.config I was using for testing. sxb_plugin.pregnant.config 2.91 kB · 0 downloads starbound.log 29.59 kB · 0 downloads Seems like the baby is not being saved into your storage successfully. I don't know how that's possible yet. None of my tests are failing but this is going to be a bug that requires some hard thought from me.
Painbow69 Posted June 28, 2020 Posted June 28, 2020 I'm getting huge error log spam that seems to be coming from this mod maybe? The longer I play, the bigger it gets, and it can get quite big. Seems to have started around the 3.17.3 or so. starbound.log
red3dred Posted June 28, 2020 Posted June 28, 2020 1 hour ago, Painbow69 said: I'm getting huge error log spam that seems to be coming from this mod maybe? The longer I play, the bigger it gets, and it can get quite big. Seems to have started around the 3.17.3 or so. starbound.log 54.33 MB · 0 downloads Firstly, you're running 3.14 under the hood; Overriding duplicate asset source '..\mods\Xbound 3.17.4' named 'lox_sexbound' with higher or equal priority source '..\mods\sexbound-3.14.0 sounds Then we get this: [05:34:06.247] [Error] [string "/npcs/bmain.lua"]:191: (StarException) Lua Exception caught resuming action node "playBehaviorReaction" in behavior sexboundcrewmember: (LuaException) Error code 2, [string "/scripts/actions/reaction.lua"]:285: (StarException) Lua Exception caught resuming action node "interactObject" in behavior reaction-gong: (LuaException) cannot resume a dead or errored thread Which weirdly, states the NPC tried to react to interacting with a object and seems to have instead, entered a loop or perhaps just too many stacked scripts? The error is very long for this. Like, absurdly so. This error alone repeats 7285 times. I tried to keep up with the errors, but after line 15k of the same error, i took a break from looking at it. After which point i looked back up to see what mods you have, and no wonder the error log for each error is about 250 lines alone! You have so many different crew-related mods, plus a few NPC related ones, and i can only imagine that a single one breaks the whole chain, or breaks the chain because of it's size. I don't know which one, or even why, this error is happening, but try updating Sexbound to the proper latest (By removing/adapting the sound patch) and that's all i can really say... Maybe Loc has a clue because i don't.
spaccamount Posted June 28, 2020 Posted June 28, 2020 yeah idk what it is but when I went to do the aphrodites staff mission I noticed the butterfly position was missing from the available options and I couldn't do the rest of the thing starbound.log.1 idk whats up here but heres the log
leafeins Posted June 28, 2020 Posted June 28, 2020 On 6/25/2020 at 8:35 AM, Locuturus said: Yes, there's a way you can make some of them futanari by applying to NPC name, NPC type, or Unique Id in the sxb_plugin.futanari.config Be sure to set appliesToGender to [ "female" ] (Applies futanari to all females though) Will have to wait a while for a usable object that can be used to transform a target female NPC. Oh I see! Thank you for your response and continued work on this mod.
Painbow69 Posted June 29, 2020 Posted June 29, 2020 8 hours ago, red3dred said: Firstly, you're running 3.14 under the hood; WHOA, so I just looked at the sexbound sounds mod, and it also includes like ALL the other files from 3.14. I'm think going to remove it and see how that works. Thanks for the help! 1
red3dred Posted June 29, 2020 Posted June 29, 2020 3 hours ago, spaccamount said: yeah idk what it is but when I went to do the aphrodites staff mission I noticed the butterfly position was missing from the available options and I couldn't do the rest of the thing idk whats up here but heres the log Known problem caused by the Merrkin support. Check the last few comments on that mod's thread and you'll see what i mean.
spaccamount Posted June 29, 2020 Posted June 29, 2020 well I got the butterfly position to work without doing anything but is the merrkin broken?
red3dred Posted June 29, 2020 Posted June 29, 2020 2 hours ago, spaccamount said: well I got the butterfly position to work without doing anything but is the merrkin broken? The support has a dialogue file that is broken and breaks most beds along with causing the position to not show up during the Aphrodite's quest. You've refused to read that from the Merrkin support thread so i'll post it here again for you.
Painbow69 Posted June 29, 2020 Posted June 29, 2020 14 hours ago, red3dred said: [05:34:06.247] [Error] [string "/npcs/bmain.lua"]:191: (StarException) Lua Exception caught resuming action node "playBehaviorReaction" in behavior sexboundcrewmember: (LuaException) Error code 2, [string "/scripts/actions/reaction.lua"]:285: (StarException) Lua Exception caught resuming action node "interactObject" in behavior reaction-gong: (LuaException) cannot resume a dead or errored thread I've shut off so many mods related to crew and I'm still getting this spam while in my ship with my crew. starbound.log Everything appears to work fine in-game, but the huge log files are becoming a bit of a problem when I play for more than an hour or something. edit: Something I did notice just now, of the two files being mentioned: bmain.lua : 191 reaction.lua : 285 Both of those lines include "run(dt)" at those exact lines, and nowhere else. I have no idea what that means or if it's even significant.
red3dred Posted June 29, 2020 Posted June 29, 2020 2 hours ago, Painbow69 said: I've shut off so many mods related to crew and I'm still getting this spam while in my ship with my crew. starbound.log 2.15 MB · 0 downloads Everything appears to work fine in-game, but the huge log files are becoming a bit of a problem when I play for more than an hour or something. edit: Something I did notice just now, of the two files being mentioned: bmain.lua : 191 reaction.lua : 285 Both of those lines include "run(dt)" at those exact lines, and nowhere else. I have no idea what that means or if it's even significant. bmain is basically one of the main entity scripts for NPC's and more, while reaction.lua is the script for reactions... undoubtedly... But that apart, "run(dt)" is basically their main function, and DT i believe stands for Delta-T, or Delta-Time. The time difference between when this script was last run. This is a measure to make sure in-game time is equally simulated even if the frame-rates drop, and is standard for Starbound and more games. This shouldn't be a problem, is what i'm trying to say. It might be a issue specifically with the sexbound crewmember type, since the error seems tied to them and only them, or it might be something else entirely, a NPC/crew mod, a race mod missing some entries, i honestly have no precise guess at this time. It doesn't help your mod collection is rather large, so pin-pointing this would be painstakingly slow and i don't recommend it unless as a last effort.
Painbow69 Posted June 29, 2020 Posted June 29, 2020 Well I'm at my wit's end here. I've disabled so many mods and still the log is getting spammed with that 6 times a second while in my ship with my crew. Everything LOOKS FINE in-game, with everyone behaving as you'd expect... but that log.... it gets so huge so fast. Is there any way to turn off logging? I know it's not ideal, but I'm just so tired of trying. edit: You know what, I think it's THIS mod (it's probably not, im just angry). I wasn't getting these errors with 3.17.3. Then I upgrade to 3.17.4 and all this screaming nonsense starts up in my logs (according to previous logs). I'd like to test this theory, but I no longer have 3.17.3 anymore. Do you have a spare copy of it still?
red3dred Posted June 29, 2020 Posted June 29, 2020 44 minutes ago, Painbow69 said: Well I'm at my wit's end here. I've disabled so many mods and still the log is getting spammed with that 6 times a second while in my ship with my crew. Everything LOOKS FINE in-game, with everyone behaving as you'd expect... but that log.... it gets so huge so fast. Is there any way to turn off logging? I know it's not ideal, but I'm just so tired of trying. edit: You know what, I think it's THIS mod (it's probably not, im just angry). I wasn't getting these errors with 3.17.3. Then I upgrade to 3.17.4 and all this screaming nonsense starts up in my logs (according to previous logs). I'd like to test this theory, but I no longer have 3.17.3 anymore. Do you have a spare copy of it still? ... uh oh, the "Previous Versions" repo link in the first post is missing a few versions. I don't have them myself or i'd send them over, i only have versions up to 3.14 saved up. And well, i can't say whether it is or isn't, but the NPC type that is generating the error is definitely from Sexbound, thus removing it would delete the NPC in question (NPC Type being nil would cause them to be deleted) so uninstalling and reinstalling, and thus losing that crew-member might actually help.
Painbow69 Posted June 30, 2020 Posted June 30, 2020 I tested out 3.13.2 Still spams. The issue is with me then. SOMETHING is screwing with something. Could it be the job offers mod? That maybe it's attaching some code directly to the npc crew that stick even after removing the mod?
Middle_aged_dragon Posted June 30, 2020 Posted June 30, 2020 2 hours ago, Painbow69 said: I tested out 3.13.2 Still spams. The issue is with me then. SOMETHING is screwing with something. Could it be the job offers mod? That maybe it's attaching some code directly to the npc crew that stick even after removing the mod? Hi, sorry to chime in like this, but i have a idea, try going into your subbed mods on steam if you have them, the idea is, a mod might have gotten removed by the author, so that might be messing with your current list, i had a similar issue a while back, so i went to each mod page (Bloody 150 mods) found two had been removed, unsubbed and it worked
Painbow69 Posted June 30, 2020 Posted June 30, 2020 I've scanned all my workshop mods, and cleaned quite a bit up, but still the issue persists. It seems that only my crew members will cause the logspam, but it seems to only start after a few minutes or so? Game is perfectly playable regardless. Still, exiting the game takes quite a bit of time when it's ending with writing a 100Mb sized log.
Scully_Bones Posted June 30, 2020 Posted June 30, 2020 I've recently installed the SexBound API and I have a question on how to activate the futanari plugin. In the sexbound.config file is this the correct way to have the load requirements set up if I only want my character to be a futa? And if so would I also have to go into the sxb_plugin.futanari.config file and, for instance, add my character's name to the "appliesToNames" section or do the loadRequirements handle this already and adding anything to the sxb_plugin.futanari.config file would be redundant? Also in the "config" section of the futanari plugin has two file pathways in it "/scripts/sexbound/plugins/futanari/futanari.config" and "/sxb_plugin.futanari.config". Should there only be one or is this correct?
Drakeen Posted June 30, 2020 Posted June 30, 2020 This is were we request stuff right? Could you make a race compatibility for "Squids in Space!: A Splatoon Mod"?
Locuturus Posted July 1, 2020 Author Posted July 1, 2020 22 hours ago, Scully_Bones said: I've recently installed the SexBound API and I have a question on how to activate the futanari plugin. In the sexbound.config file is this the correct way to have the load requirements set up if I only want my character to be a futa? And if so would I also have to go into the sxb_plugin.futanari.config file and, for instance, add my character's name to the "appliesToNames" section or do the loadRequirements handle this already and adding anything to the sxb_plugin.futanari.config file would be redundant? Also in the "config" section of the futanari plugin has two file pathways in it "/scripts/sexbound/plugins/futanari/futanari.config" and "/sxb_plugin.futanari.config". Should there only be one or is this correct? Use 'sxb_plugin.futanari.config'. The other one is loaded still for backwards compatibility with other mods patching them. You have to configure at least one of the appliesTo* options too
Locuturus Posted July 1, 2020 Author Posted July 1, 2020 22 hours ago, Scully_Bones said: I've recently installed the SexBound API and I have a question on how to activate the futanari plugin. In the sexbound.config file is this the correct way to have the load requirements set up if I only want my character to be a futa? And if so would I also have to go into the sxb_plugin.futanari.config file and, for instance, add my character's name to the "appliesToNames" section or do the loadRequirements handle this already and adding anything to the sxb_plugin.futanari.config file would be redundant? Also in the "config" section of the futanari plugin has two file pathways in it "/scripts/sexbound/plugins/futanari/futanari.config" and "/sxb_plugin.futanari.config". Should there only be one or is this correct? Use 'sxb_plugin.futanari.config'. The other one is loaded still for backwards compatibility with other mods patching them. You have to configure at least one of the appliesTo* options too
NikitaRGX Posted July 1, 2020 Posted July 1, 2020 I have a spritework based problem, whenever certain mod races perform the emote during a scene, a few pixels on their head seem to go to a pale beige, which I'm guessing is skin coloured. I've looked through the artwork sheets and didn't see anything immediately wrong so I'm not certain what causes this.
owowhatsdisudisu? Posted July 2, 2020 Posted July 2, 2020 Wish to start off saying amazing mod! Was just wondering if i had done this correctly, would this effect my player character, making her into a futanari correctly? Or is there something else within the config file i need to adjust to make it take hold? This is the sole alteration i have made to the file, as i am rather novice at code reading. /** * A list of actor unique Ids. * Players and some NPCs have unique Ids that you could add to this list. * i.e. c5ea8357c6816db47f9655253041d0c0 <- Will similar to this for your player character. */ "appliesToUniqueIds" : [ "a68069aaaec5d2b3ea2e555f1180e220" ],
iuytghjkl Posted July 3, 2020 Posted July 3, 2020 I think this is a bug- but whenever i try to have sex with villagers, when i interact with them/the bed they're laying on, my character'll go to sleep and cause any npcs that were spawned to. glitch out of existence? they kind of just disappear..
red3dred Posted July 3, 2020 Posted July 3, 2020 2 hours ago, iuytghjkl said: I think this is a bug- but whenever i try to have sex with villagers, when i interact with them/the bed they're laying on, my character'll go to sleep and cause any npcs that were spawned to. glitch out of existence? they kind of just disappear.. That's normal, you're triggering the normal use of the bed, which is done by interacting with the bed itself. If you want to partake of the Sexbound animations, interact with the hearts above the bed. This is the case for all beds that take the Sexbound Addon. As for the NPC's in there, don't worry, they're still in there. Should the beds be broken they'll be freed from what i can only describe as the "under-the-sheets realm" 1
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