ExtraCrazyDave Posted July 9, 2020 Posted July 9, 2020 1 hour ago, red3dred said: For Crewmembers and Tenants this is simply them making a new Status AFAIK, a new text to go under there. If they hop back on a Sexbound bed, it seems the "pregnant" text refreshes (in my version, not 3.18+), so if i may ask, can you confirm if this is the case? You can test this by shooting the NPC in question with a Aphrodite's Bow arousal arrow (Right Click) and having them go into a nearby Sexbound bed. Interesting feature I did not know the bow had. But that does not fix the pregnancy label for me. Unfortunately, I found that both using the teleport and reloading the game seems to reset pregnancies on my crew members, but not NPCs. There was also this weird glitch when I removed a character from the bed, sometimes they'd immediately get back in and there'd be a clone of them and they'd get going at it. So I uninstalled most of my mods and tried it again. Things still didn't seem to be working. Here are the mods I still had, other than SXB and Aphrodite's bow on in the most recent test: - Tier Nine Ships (Adds more ship upgrades) - Crew Size OVERCAPPED (Limit of 99 crew members)
Angelofgeek Posted July 9, 2020 Posted July 9, 2020 I have the game properly installed now, and it's appearing in game. But when I try to use it, I can interact with the npc and the UI pops up, but when I click the buttons nothing happens, the characters just stand there.
red3dred Posted July 9, 2020 Posted July 9, 2020 9 minutes ago, ExtraCrazyDave said: Interesting feature I did not know the bow had. But that does not work for me. Unfortunately, I found that both using the teleport and reloading the game seems to reset pregnancies on my crew members, but not NPCs. There was also this weird glitch when I removed a character from the bed, sometimes they'd immediately get back in and there'd be a clone of them and they'd get going at it. So I uninstalled most of my mods and tried it again. Things still didn't seem to be working. Here are the mods I still had, other than SXB and Aphrodite's bow on in the most recent test: - Tier Nine Ships (Adds more ship upgrades) - Crew Size OVERCAPPED (Limit of 99 crew members) Ah yes, cremembers are a big problem that there's not much we can do. Technically, they are always the same NPC, by the code's logic, but nothing is persistent with them, and here's why; They technically despawn every time you despawn when set to follow, and are respawned at you when you move elsewhere. This means they lose all data and are remade from data stored within your save, not theirs. Sexbound data doesn't go in there. The easiest way to notice this is to simply get them to follow you, while in your ship, and Save&Quit. They will not be there when you spawn and will respawn shortly after. The only way for crewmembers to keep their pregnancies is to stay inside the ship, and never set them to follow. If even then it fails, something else is either respawning them, or preventing the data from being saved/loaded. None of the two mods above *should* have any effect on that, but we'll never know for sure unless tested.
red3dred Posted July 9, 2020 Posted July 9, 2020 13 minutes ago, Angelofgeek said: I have the game properly installed now, and it's appearing in game. But when I try to use it, I can interact with the npc and the UI pops up, but when I click the buttons nothing happens, the characters just stand there. On 7/6/2020 at 7:45 AM, red3dred said: If you want help with getting the mod to work, here's a few things to note: Make sure your unpacked version is installed correctly. -> (Click the diagonal arrow to be redirected to the post) Â Provide a log to show your mods list, errors and other useful details. -> (Click the diagonal arrow to be redirected to the post) And any extra info you'd like to provide helps too.
ExtraCrazyDave Posted July 9, 2020 Posted July 9, 2020 6 minutes ago, red3dred said: Ah yes, cremembers are a big problem that there's not much we can do. Technically, they are always the same NPC, by the code's logic, but nothing is persistent with them, and here's why; They technically despawn every time you despawn when set to follow, and are respawned at you when you move elsewhere. This means they lose all data and are remade from data stored within your save, not theirs. Sexbound data doesn't go in there. The easiest way to notice this is to simply get them to follow you, while in your ship, and Save&Quit. They will not be there when you spawn and will respawn shortly after. The only way for crewmembers to keep their pregnancies is to stay inside the ship, and never set them to follow. If even then it fails, something else is either respawning them, or preventing the data from being saved/loaded. None of the two mods above *should* have any effect on that, but we'll never know for sure unless tested. Oh, that makes sense now. Thank you for the help, I think that was probably the main problem!
Angelofgeek Posted July 9, 2020 Posted July 9, 2020 As shown here, I have sexbound installed properly as shown by the file location bar displayed up above. I will also include my log here for further information, thank you. starbound.log
red3dred Posted July 10, 2020 Posted July 10, 2020 1 hour ago, Angelofgeek said: As shown here, I have sexbound installed properly as shown by the file location bar displayed up above. I will also include my log here for further information, thank you. Spoiler  starbound.log 6.78 kB · 1 download ... yes, the location checks out... but... why'd you install Aphrodite's Bow inside of Sexbound...? [Info] Root: Detected asset source named 'Lox_AphroditesBow' at '..\mods\sexbound' You need the mod's files to be inside of ONE folder PER mod, not overwriting mods on top of each-other, unless specifically instructed to do so. Currently no Sexbound mods that i know of require that. It's not the first case of this either... i wonder what leads people to such installations ?
Demandsir Posted July 12, 2020 Posted July 12, 2020 On 7/9/2020 at 2:52 PM, red3dred said: Loading assets from: '..\mods\Sexbound_PM2PB_2.13' Loading assets from: '..\mods\Sexbound FutaNL for 2.13.pak' Both of these mods are outdated and are likely breaking each-other in a flaming train-wreck inside the code. Try removing them for now. well, its working (i think) but when i take away the defeat mod it brakes. should i worry too much about it or should i be fine?
red3dred Posted July 12, 2020 Posted July 12, 2020 2 hours ago, Demandsir said: well, its working (i think) but when i take away the defeat mod it brakes. should i worry too much about it or should i be fine? ... taking away defeat...... breaks the mod... (Usually it's the other way around, with Defeat causing problems... So i guess you have no reason to complain, just roll with it?)
NextToNothing Posted July 12, 2020 Posted July 12, 2020 On 7/9/2020 at 7:16 PM, red3dred said: ... yes, the location checks out... but... why'd you install Aphrodite's Bow inside of Sexbound...? [Info] Root: Detected asset source named 'Lox_AphroditesBow' at '..\mods\sexbound' You need the mod's files to be inside of ONE folder PER mod, not overwriting mods on top of each-other, unless specifically instructed to do so. Currently no Sexbound mods that i know of require that. It's not the first case of this either... i wonder what leads people to such installations ? This is part of why pushing pak downloads to users is far more preferable. It's not like they can't be unpak'd anyways. That said, there's also a major performance benefit for startup in Starbound to having pak'd mods. Starbound recursively crawls the mods folder looking for mods to load, even though it only should be going on directory deep in order to mount mods. One example of such was custom packing Frackin Universe (ugh) led to a 1-2m startup time reduction.
red3dred Posted July 12, 2020 Posted July 12, 2020 42 minutes ago, NextToNothing said: This is part of why pushing pak downloads to users is far more preferable. It's not like they can't be unpak'd anyways. That said, there's also a major performance benefit for startup in Starbound to having pak'd mods. Starbound recursively crawls the mods folder looking for mods to load, even though it only should be going on directory deep in order to mount mods. One example of such was custom packing Frackin Universe (ugh) led to a 1-2m startup time reduction. I'm pretty certain PAK files are available for both, and the main reason for the API to come in a unpacked format is that there are plenty of configs, settings and files users can mess with in there.  (Edit) Actually, nevermind the PAK file for Sexbound, switching to UNPACK only is actually a good idea, since having 2 different downloads, 2 installation methods, and plus people trying to edit the PAK file in notepad (Yes, that happened quite a few times) to change configs leads me to believe having only a single download, a single installation, and a open-for-editing config buffet is better. Already complained to you in the Terato thread, i don't need to repeat the part about trying to cover every end-user error =V Still, a PAK version IS provided in the downloads.
OutlyingAvian Posted July 15, 2020 Posted July 15, 2020 I just redownloaded the mod after a couple of months of not using it and wanted to change the config files. While there, I noticed that instead of going into the plugins folder to change config now I need to edit one that should be in the root folder. Problem is I can't find any of the config files that I'm supposed to edit. Im either missing something, the file didnt download correctly, or the most recent download doesn't have the necessary config files
OutlyingAvian Posted July 15, 2020 Posted July 15, 2020 I guess it just didnt download right, downloaded it again and I have everything
SixAndAHalf Posted July 16, 2020 Posted July 16, 2020 Quick question. Is there a better way to explain how to get futas working in the current version? I tried doing it myself but how I'm supposed to get it working is beyond me. Â Basically I want my character to be futa but I tried everything to get it to work. Is there a better way to explain how to work the futa config? Just a bit lost. Â Also I feel like there's a lot of stuff I'm missing out on with sexbound like I've not seen any sexbound related quests yet but apparently they exist. And I also have no idea how to get NPCs to use contraception. How do you do that?
TheGroovyTemplar Posted July 16, 2020 Posted July 16, 2020 2 hours ago, SixAndAHalf said: Quick question. Is there a better way to explain how to get futas working in the current version? I tried doing it myself but how I'm supposed to get it working is beyond me.  Basically I want my character to be futa but I tried everything to get it to work. Is there a better way to explain how to work the futa config? Just a bit lost. On 7/13/2020 at 10:50 AM, TheGroovyTemplar said: First of all you need to have the unpak version of Sexbound which comes with the .rar (you just have to make a folder inside the mod folder and dump the files into it). Then you need to locate the sexbound.config, open it and locate the following.By default it should look differently since I've already altered mine You can add requirements or remove them at anytime. For example you can make it so only NPCs are futa by removing the "player" alongside the space and , that are in the way otherwise it'll probably crash, speaking of which if you want to add more than one thing you need to add a , directly after the "whateverthisisyouwant" and then add a space. If you add your character name you can target yourself specifically to be futa and no one else if you remove the other requirements aside from player. (It's one way to make let's say only one of the two human female players futa or if you want to be the only human to be futa) Quote       "futanari" : {        "enable" : true,        "name"   : "Futanari",        "config" : ["/scripts/sexbound/plugins/futanari/futanari.config"],        "scripts" : ["/scripts/sexbound/plugins/futanari/futanari.lua"],        "loadRequirements" : {          "entityType" : ["npc", "player"],          "gender"    : ["female"],          "name"      : [],          "species"   : [ "lamia", "floran"],          "uniqueId"  : [] I'm sure there's a better way to explain it but.. I'm lazy so I just copy pasted my own reply here is my take on it.
dienow Posted July 18, 2020 Posted July 18, 2020 I have an issue where lamia race are being born with pants that don't fit the race. Where would I create a patch for this to change the clothing table to not spawn clothing for lower for lamia race?
M33P Posted July 18, 2020 Posted July 18, 2020 16 hours ago, dienow said: I have an issue where lamia race are being born with pants that don't fit the race. Where would I create a patch for this to change the clothing table to not spawn clothing for lower for lamia race? IDK what patch could be used but if you use a mod like crew customization or non-uniform you could get rid of their pants manually
flockofnut Posted July 19, 2020 Posted July 19, 2020 ive been having issues with the game crashing as soon as the fish does the laugh when loading it up ive even tried the base starbound itself and only the mod installed but it crashes anyhow any clues why?
red3dred Posted July 19, 2020 Posted July 19, 2020 35 minutes ago, flockofnut said: ive been having issues with the game crashing as soon as the fish does the laugh when loading it up ive even tried the base starbound itself and only the mod installed but it crashes anyhow any clues why? Check: Spoiler It sounds like someone extracted their mod, and installed it, incorrectly. Lemme dig through several hundred images in my LL account real quick... Ah, here;  These files should not be in the mods folder. They should also not be inside a folder, that is inside another folder. It requires specifically to be: >/mods/Sexbound/ (These files)  NOT >/mods/ (These files) NOR >/mods/Sexbound/Sexbound/ (These files)  And if not; Spoiler So, to better report issues, try providing a log file and a description of the issue. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand.  <Just please don't post the whole thing as text here>  That is all i gotta say. I can't help you without a log, and the problem sounds like the first instruction's common issue.
Rabblerouser Posted July 19, 2020 Posted July 19, 2020 So... I'm trying to help my FPS lag... the obvious seems to be to kill off Frackin' Universe. My question is are there any special interactions between this mod and FU? Or other SB mods like Defeat and such, are there any significant interactions between any of the lewd mods and FU? I just remember going through a list of mods that seemed to explain what interactions mods had with each other and FU was supposedly on the list. Now that I'm considering removing FU, I'd like to know what interactions I might be removing.
Kaidesa Posted July 19, 2020 Posted July 19, 2020 @Rabblerouser As far as I'm aware, there's really no special interactions between anything SB-related and FU. Though I could be mistaken, so don't quote me on that one. Though, I had and removed FU while running these mods and it never caused an issue, so take that for what you will. Your mileage may vary. Worth noting that removing FU will force you to have to create a new character and/or wipe your world storage anyway, so...
red3dred Posted July 19, 2020 Posted July 19, 2020 2 hours ago, Rabblerouser said: So... I'm trying to help my FPS lag... the obvious seems to be to kill off Frackin' Universe. My question is are there any special interactions between this mod and FU? Or other SB mods like Defeat and such, are there any significant interactions between any of the lewd mods and FU? I just remember going through a list of mods that seemed to explain what interactions mods had with each other and FU was supposedly on the list. Now that I'm considering removing FU, I'd like to know what interactions I might be removing. Nope. If anything, it's a case of "It might break something or another" (EG: Frackin' Races sub-mod was integrated into FU a while back, and it causes several issues with Defeat not killing the NPC's ever, or always killing them regardless of defeat) or "If it has a working interaction, don't mention it". Lemme put it this way, for you to understand, if Frackin' Universe even thinks that Sexbound has a special interaction with FU, they'll cause us trouble again, and might even come up with more counter-measures to disable the mod for FU users.
Rabblerouser Posted July 19, 2020 Posted July 19, 2020 1 hour ago, red3dred said: Nope. If anything, it's a case of "It might break something or another" (EG: Frackin' Races sub-mod was integrated into FU a while back, and it causes several issues with Defeat not killing the NPC's ever, or always killing them regardless of defeat) or "If it has a working interaction, don't mention it". Lemme put it this way, for you to understand, if Frackin' Universe even thinks that Sexbound has a special interaction with FU, they'll cause us trouble again, and might even come up with more counter-measures to disable the mod for FU users. Much appreciated! I can feel a lot better removing it from my mod list. I wanted to try it out but... not at the cost of my framerate.
Guest Posted July 21, 2020 Posted July 21, 2020 By the way, trying to just do "cultist<gender>.config" in dialog won't work for NPC types. This has been a PSA (And a realisation that I'm a dummy)
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