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Social addons - I highly believe that Sexbound is missing the social aspect of sex, wich can be easier to code then the graphical aspect. And, given the mod's alredy great graphical content, i think it would beneffits more from this social approach on next updates. There are many patreon adult games that haven't good graphics, but are supported because of the social aspect created by an good story.

 

Suggestion 1 : Sex-quests. Quests can be used to create a porn-roleplay experience, with all kind of non-visual fetiches, so no extra animation would be required, only existent ones.

 

Ex : Some random npc has a question mark on it, i clicked and in the quest description would be tagged all fetiches used in this quest, in this case, could be  "cheating" and "incest", i choose to accept if i have interessed in those fetiches. Then i bang a cheating wife and her daughter "at the same time". Those types of fetiches are interly made by dialogs, so would be cool to have specific dialogs to create the atmosphere, during, before, and after the act. I supose that would be an easy addon to the game with high efficiency, because it would apply to every normal npc, giving to the player a huge content.

 

  • Suggestion 1.2 : Adding a loop dialog and action to every npc involved in an quest, when the sex-quest is complete and over.

 

Ex : After banging the mother and her daughter and finishing the quest, the subtle end of the relationship would be weird, (tho is a common thing in starbound),  so a clever and effortless way to prevent that could be making every member of the quests having an fixed loop-reaction with specific dialogs. So, every time the player talked to the mother/daughter they would, for ex, offer to have sex with the same smart dialogs, maded to fit the loop without incoherence.

 

  • Suggestion 1.3 : Coherence to the past sex-quests. Limiting the  avaliable sex-quests that  an npc can start based on the sex-quests it started before.


Ex : After finishing the sex-quest, wouldn't make sense if the mother starts an random sex-quest where she isn't one. So to prevent that break of fantasy, at every completed sex-quest, some other sex quests might be removed from that npc avaliable quests database. So she can only start sex-quest with coherence to the past sex-quest.

 

  • Suggestion 1.4 : An relationship system of titles, where the player can be officially friend,enemy, married, father, etc, to an specific npc. That would improve the whole suggestion 1 experience.

 

  • Suggestion 1.5 : Story arcs for npcs. Random changes on the interacted npcs, and new sex-quests avaliable.

 

Ex : Diferent from side sex-quests (suggestion 1.3), could also be story-line sex-quests. After 3 side sex-quests, an story quest would be prompted. Those would interfer one the npc visual and on the related npcs involved. So,for ex, based on the time the player don't see the mother, when the player finally sees her again, she might be different, pregnant, the father might be dead or absent, whatever. Something that screeams time progression, to fit in her storyline. And she will prompt and story sex-quest. The story sexy-quests are decided based on the previous side sex-quests. Ex, if in the first random side sex-quest she was a mother cheating, and maybe on the second she was a doctor taking care of the player, and maybe on the third she cuckold the husband with the player, then this combination of side sex-quests might leads to an pregnant divorced mother or something like that. Since the player can decline each side sex-quest, and they are ramdom, the player kinda choose with story line he wants. At each new update of the mod, new sex-quests might be avaliable for each specific storylines, so it can be endless. And new side-quests might be also added, to help create new storylines. With that, i see this mod beeing way more popular and supported.

 

 

Suggestion 2 : Consent sex and forced sex. A date-sim option, and a imediat option.

 

Ex : Instead of an arrow that magically makes every one accept you, or besides it, the npc could chose to have sex with the player or not, and the player should be able to force it or earn it after a date-sim like experience, both leading to diferent types of dialogs : Maybe some like to be forced, or ends up liking, maybe most dont. The date-sim option could be in the "suggestion-1''. But then the player would have the ability to start the sex-quests when he/she wants. Something like : trhowing an item on the mother and prompting an sex-quest that would be her date-sim.

 

Suggestion 3 : An diary of sex activity.


 

 

 

 

 

 

 

 

 

 

 

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Parent/Child relationships could theoretically be established via creating Crew or Tenant-esque "sub-actor" templates, but the way Sexbound works it's hard to make a specific NPC unable to have sex. Removing the Sexbound script from the .npctype JSON just keeps them from initiating sex, iirc. And only normal sex, they can still initiate Defeat sex. I've yet to be able to keep a custom NPC from trying to sex/not get sex'd in Defeat, lol.

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On 5/10/2020 at 1:48 PM, vic131 said:

Social addons - I highly believe that Sexbound is missing the social aspect of sex, wich can be easier to code then the graphical aspect. And, given the mod's alredy great graphical content, i think it would beneffits more from this social approach on next updates. There are many patreon adult games that haven't good graphics, but are supported because of the social aspect created by an good story.

 

Suggestion 1 : Sex-quests. Quests can be used to create a porn-roleplay experience, with all kind of non-visual fetiches, so no extra animation would be required, only existent ones.

 

Ex : Some random npc has a question mark on it, i clicked and in the quest description would be tagged all fetiches used in this quest, in this case, could be  "cheating" and "incest", i choose to accept if i have interessed in those fetiches. Then i bang a cheating wife and her daughter "at the same time". Those types of fetiches are interly made by dialogs, so would be cool to have specific dialogs to create the atmosphere, during, before, and after the act. I supose that would be an easy addon to the game with high efficiency, because it would apply to every normal npc, giving to the player a huge content.

 

  • Suggestion 1.2 : Adding a loop dialog and action to every npc involved in an quest, when the sex-quest is complete and over.

 

Ex : After banging the mother and her daughter and finishing the quest, the subtle end of the relationship would be weird, (tho is a common thing in starbound),  so a clever and effortless way to prevent that could be making every member of the quests having an fixed loop-reaction with specific dialogs. So, every time the player talked to the mother/daughter they would, for ex, offer to have sex with the same smart dialogs, maded to fit the loop without incoherence.

 

  • Suggestion 1.3 : Coherence to the past sex-quests. Limiting the  avaliable sex-quests that  an npc can start based on the sex-quests it started before.


Ex : After finishing the sex-quest, wouldn't make sense if the mother starts an random sex-quest where she isn't one. So to prevent that break of fantasy, at every completed sex-quest, some other sex quests might be removed from that npc avaliable quests database. So she can only start sex-quest with coherence to the past sex-quest.

 

  • Suggestion 1.4 : An relationship system of titles, where the player can be officially friend,enemy, married, father, etc, to an specific npc. That would improve the whole suggestion 1 experience.

 

  • Suggestion 1.5 : Story arcs for npcs. Random changes on the interacted npcs, and new sex-quests avaliable.

 

Ex : Diferent from side sex-quests (suggestion 1.3), could also be story-line sex-quests. After 3 side sex-quests, an story quest would be prompted. Those would interfer one the npc visual and on the related npcs involved. So,for ex, based on the time the player don't see the mother, when the player finally sees her again, she might be different, pregnant, the father might be dead or absent, whatever. Something that screeams time progression, to fit in her storyline. And she will prompt and story sex-quest. The story sexy-quests are decided based on the previous side sex-quests. Ex, if in the first random side sex-quest she was a mother cheating, and maybe on the second she was a doctor taking care of the player, and maybe on the third she cuckold the husband with the player, then this combination of side sex-quests might leads to an pregnant divorced mother or something like that. Since the player can decline each side sex-quest, and they are ramdom, the player kinda choose with story line he wants. At each new update of the mod, new sex-quests might be avaliable for each specific storylines, so it can be endless. And new side-quests might be also added, to help create new storylines. With that, i see this mod beeing way more popular and supported.

 

 

Suggestion 2 : Consent sex and forced sex. A date-sim option, and a imediat option.

 

Ex : Instead of an arrow that magically makes every one accept you, or besides it, the npc could chose to have sex with the player or not, and the player should be able to force it or earn it after a date-sim like experience, both leading to diferent types of dialogs : Maybe some like to be forced, or ends up liking, maybe most dont. The date-sim option could be in the "suggestion-1''. But then the player would have the ability to start the sex-quests when he/she wants. Something like : trhowing an item on the mother and prompting an sex-quest that would be her date-sim.

 

Suggestion 3 : An diary of sex activity.


 

 

 

 

 

 

 

 

 

 

 

That's a big ol'chunk of text, you might want to make it as a new topic over to https://www.loverslab.com/forum/192-general-discussion/ otherwise it'll get buried here in a weeks worth and forgotten.

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5 hours ago, Laz44 said:

Im gunna be upfront, is there a way to remove novakids exploding on a scripted climax? or is it a set is stone feature?

image.png.f25437842d8fa3487021506e54c1738a.png

These lines in "scripts/sexbound/plugins/climax/scriptedclimax.lua" can be removed to stop that. The whole 3 lines.

 

If you're asking about this in a future update, yeah, rather easily as mentioned above. I don't see why keep it other than a gag.

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i'm having issues with a mod. i don't actually know which mod it is but when going in to an interaction the actors becomes invisible as well as the player character.  how would i fix this and if i need to which mods do i need to update? also the websites down is that because the op no longer works on this mod?

mods.PNG

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1 hour ago, thrwwaay said:

i'm having issues with a mod. i don't actually know which mod it is but when going in to an interaction the actors becomes invisible as well as the player character.  how would i fix this and if i need to which mods do i need to update? also the websites down is that because the op no longer works on this mod?

mods.PNG

PM2PB for Sexbound 2.13, you have Sexbound 3.14.0. Update PM2PB (Sexbound Tweaker).

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38 minutes ago, PikachuOMG said:

I have tried installing the mod but I get an error and if it is not done how it works they could explain how to install it step by step since the instructions they put I did not understand

Well, depends. You have the PAK version. You download that, you put that in the mods folder, done. Nothing else.

Otherwise, if you use the UNPAK;

Quote

Lemme dig through several hundred images in my LL account real quick...
Ah, here;
image.png

 

These files should not be in the mods folder. They should also not be inside a folder, that is inside another folder. It requires specifically to be:

>/mods/Sexbound/ (These files)

 

NOT

>/mods/ (These files)

NOR

>/mods/Sexbound/Sexbound/ (These files)

That's how you install the UNPAK version properly.

 

4 minutes ago, PikachuOMG said:

what is the recommended starbound version to play latest version of this mod?

Starbound 1.4.4 (Bounty Hunter Update, hotfix 4)

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12 hours ago, dienow said:

I can't use aphrodite's bow on ship or outpost, only on planets. Is this an issue caused by a mod conflict?

Shouldn't be, but as usual, i need that which is the main support structure of trees.

Logs.

 

Jokes off, here;

Quote

So, to better report issues, try providing a log file and a description of the issue.

To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand.

 

<Just please don't post the whole thing as text here>

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I fixed my problem. I apparently broke something while changing something. Everything works now.

 

I know it's really annoying to read something like this, but thanks for doing the work you do on this mod and others. I appreciate you a lot.

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2 hours ago, Alkaidzeal said:

What happened to the API site? it has been down for quite a while is everything okay?

Loc has taken it down so it doesn't weigh on his pocket over time, as we now have the Starbound section in LoversLab.

 

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Okay out of curiosity could i get a rundown of how the "Pregnancy" portion of the mod works? cause i don't have the Compatibility set to true but my character still cant manage to get the deed done no matter how many times orgasm has happened. yes i have made sure that the partner was female. just a for thought i am also using the neko race with futa enabled so i'm not sure if that does anything but it has worked a few times with the florans and that seems to be it really. i just want to know if there is a different chance for other races or a way to check there fertility in game.

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14 minutes ago, slurpy_commando said:

If you're male, then you need to manually orgasm. Its the white bar on the left, once it gets to the top, click it and you'll see the male orgasm effect.

yeah, i'm fully aware that you need to fill the bar at least half way...  i'm saying it is straight up just not working. i'm sot sure if it is a setting or something else i need to activate its a lot of files to dig through.

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1 hour ago, Alkaidzeal said:

Okay out of curiosity could i get a rundown of how the "Pregnancy" portion of the mod works? cause i don't have the Compatibility set to true but my character still cant manage to get the deed done no matter how many times orgasm has happened. yes i have made sure that the partner was female. just a for thought i am also using the neko race with futa enabled so i'm not sure if that does anything but it has worked a few times with the florans and that seems to be it really. i just want to know if there is a different chance for other races or a way to check there fertility in game.

Alright, so, i'll run through the 3.14 script with you. It's pretty simple once you read into it.

image.png.edfb3f44fd8e25ed43ec468293a0db5b.png

 

Line indicator/counter on the left, special words highlighted.
Function, at 50, tells the mod "Is it possible to even impregnate in this position". That should be pretty straight forward and doesn't matter here, moving on:
Function starting at 58 tells us how it decides if you can impregnate.

  • 59: "Is the setting 'compatible mates' on?" If so, then it checks the relevant list. If it's off then it's ignored. This doesn't matter in your case.
  • 69 and 70 allocate the gender data into the script, storing it for comparisons.
  • 73 checks if both are futas. If true then yes, they can impregnate.
  • Lastly, at 78, it checks for the last option. If the one trying to become pregnant (Receiving end) is of a different gender than the impregnating one. This here is the problem:

It says there: "If my Relevant Gender is different than the partner's Absolute Gender..."

Probably a oversight of the code at that point, i'll note it down to fix. This basically means Futas can't impregnate females that aren't futas, because they think they're both females (One on the receiving end makes the check, see the other as "female" and not "futanari").

 

If anything, this probably causes a bug where plain females can impregnate futas.

So yes, the API has an issue here and thanks for noting it.

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32 minutes ago, red3dred said:

If anything, this probably causes a bug where plain females can impregnate futas.

So yes, the API has an issue here and thanks for noting it.

i have had this happen, i have also had a Shoggoth that isn't a futa manage to impregnate a female as well. i find the weirdest stuff.

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7 hours ago, Alkaidzeal said:

i have had this happen, i have also had a Shoggoth that isn't a futa manage to impregnate a female as well. i find the weirdest stuff.

As someone once said it's 4pm time for you to dump your logs
Then again if it's only the Shoggoth you might want to bring it to the appropriate thread https://www.loverslab.com/topic/142938-mod-sexbound-shoggoth-race-support/ you'll have to do that there.

Quote

So, to better report issues, try providing a log file and a description of the issue.

To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand.

 

<Just please don't post the whole thing as text here>

 

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