RitualClarity Posted September 4, 2019 Share Posted September 4, 2019 5 hours ago, Verasmile2 said: Yes, I meant New Vegas. I've used it as "sample" as FOMM installed all together, and I could see the mods into the /data folder. For FO4 instead, into his /data folder I can't see any of the mods, but I can see them into MO2/FO4/mods folder. Which is why I thought that I had to "move" or change the installing folder to FO4/data folder. You don't need to do anything with MO2. You should have the files being installed into MO's "MOD" folder. So long as it is there, and properly setup then you need to do nothing on that end. I was worried there for a minute that you were trying to install something into the wrong game Spoiler Mods inside Spoiler Link to comment
Verasmile2 Posted September 4, 2019 Share Posted September 4, 2019 56 minutes ago, RitualClarity said: You don't need to do anything with MO2. You should have the files being installed into MO's "MOD" folder. So long as it is there, and properly setup then you need to do nothing on that end. I was worried there for a minute that you were trying to install something into the wrong game Reveal hidden contents Mods inside Reveal hidden contents Lol, at the end I've managed to solve it. Apparently, MO2 kept choosing FO4.exe to start the game, and not F4SE. I had to use MO2 "new" function with the libraries. Anyway I have another issue now, I took the "Young Lara Croft" character and the CBBE (of course) but she doesn't have a "nude version". Even without the Vault suit, she still haves underwear. Plus, I've tried to have sex with some roaches (just to try if something happened, like I did on FONV) but nothing happened. I've almost died for all the attempts ? Link to comment
RitualClarity Posted September 5, 2019 Share Posted September 5, 2019 3 hours ago, Verasmile2 said: Lol, at the end I've managed to solve it. Apparently, MO2 kept choosing FO4.exe to start the game, and not F4SE. I had to use MO2 "new" function with the libraries. Anyway I have another issue now, I took the "Young Lara Croft" character and the CBBE (of course) but she doesn't have a "nude version". Even without the Vault suit, she still haves underwear. Plus, I've tried to have sex with some roaches (just to try if something happened, like I did on FONV) but nothing happened. I've almost died for all the attempts ? You need to set up MO to run F4Se as mentioned previously. I believe it was suppose to auto configure when you install F4SE but I could be wrong or you might have done something to confuse it. In any case it is great that you managed to get it running now. The Laura needs to be addressed with that author, or at least a different thread as it has nothing to do with AAF. Perhaps make a thread on this to help resolve it. Not sure if you would be able to successfully replace the underwear model with a nude. (not sure how they set up the mod etc) Another thread would be better to get you the attention that you might need on this matter. The sex options depend on the animations you have set up in the game. I don't believe there are any for rad roaches. Try a human or ghoul NPC for testing would be my suggestion. Then depending on your animation/mod list move on to other things. Link to comment
Nebuchadnezzer2 Posted September 5, 2019 Share Posted September 5, 2019 3 hours ago, RitualClarity said: You need to set up MO to run F4Se as mentioned previously. I believe it was suppose to auto configure when you install F4SE but I could be wrong or you might have done something to confuse it. Not entirely sure, but I think it'll only do that if you have F4SE manually installed, when you install MO2/create a FO4 instance. ?♀️ Link to comment
Verasmile2 Posted September 5, 2019 Share Posted September 5, 2019 14 hours ago, RitualClarity said: You need to set up MO to run F4Se as mentioned previously. I believe it was suppose to auto configure when you install F4SE but I could be wrong or you might have done something to confuse it. In any case it is great that you managed to get it running now. The Laura needs to be addressed with that author, or at least a different thread as it has nothing to do with AAF. Perhaps make a thread on this to help resolve it. Not sure if you would be able to successfully replace the underwear model with a nude. (not sure how they set up the mod etc) Another thread would be better to get you the attention that you might need on this matter. The sex options depend on the animations you have set up in the game. I don't believe there are any for rad roaches. Try a human or ghoul NPC for testing would be my suggestion. Then depending on your animation/mod list move on to other things. Allright, after checking on Nexus Lara uses a body which doesn't have a nude version, but only a small white bikini. So I guess that either I change the body, which (I guess) it may give me some other issues, or I keep her like that. Weird thing is, "Valkyr female face and body" doesn't have a nude version, but CBBE does (obliviously) and she uses both of them About the sex animation, I found Dogmeat and tried with him many times, but nothing happened. Link to comment
RitualClarity Posted September 5, 2019 Share Posted September 5, 2019 2 hours ago, Verasmile2 said: Allright, after checking on Nexus Lara uses a body which doesn't have a nude version, but only a small white bikini. So I guess that either I change the body, which (I guess) it may give me some other issues, or I keep her like that. Weird thing is, "Valkyr female face and body" doesn't have a nude version, but CBBE does (obliviously) and she uses both of them About the sex animation, I found Dogmeat and tried with him many times, but nothing happened. If it is a cbbe body it might just be able to work. It doesn't hurt to try. In any case, this might be better in a different thread for support. People coming here are mostly looking to get their AAF working not issues with the bodies that aren't related to AAF. Might get more attention. Also you could try LL discord support. Lots of eyes there. You need to be sure you have the proper animations installed that cover him, as well as any other creature you wish to test. Perhaps someone could chime in with the needed (minimum) requirements to get this to work? In my testing( I am not playing just testing and keeping one up so that when changes occur I can make changes to the guide I made) I got the "hump" to work but many times he was missing some parts. (I however believe it was due to patches and other issues not what was installed at the time. .. well directly) I believe that was fixed. Remember to re-run the proper AAF patch for lovers mods and animation each time you make a change. Many forget that. Also for faster turn around.. perhaps chime in your AAF question on the official Discord channel? Link to comment
Verasmile2 Posted September 5, 2019 Share Posted September 5, 2019 3 minutes ago, RitualClarity said: If it is a cbbe body it might just be able to work. It doesn't hurt to try. In any case, this might be better in a different thread for support. People coming here are mostly looking to get their AAF working not issues with the bodies that aren't related to AAF. Might get more attention. Also you could try LL discord support. Lots of eyes there. You need to be sure you have the proper animations installed that cover him, as well as any other creature you wish to test. Perhaps someone could chime in with the needed (minimum) requirements to get this to work? In my testing( I am not playing just testing and keeping one up so that when changes occur I can make changes to the guide I made) I got the "hump" to work but many times he was missing some parts. (I however believe it was due to patches and other issues not what was installed at the time. .. well directly) I believe that was fixed. Remember to re-run the proper AAF patch for lovers mods and animation each time you make a change. Many forget that. I know that it was OT, but I've asked it anyway hoping that you could have helped me with that too. Anyway these are the AAF related mods I've installed. When installing the updates asks me if I want to replace, merge or ignore and I always clicked on "merge" Link to comment
dagobaking Posted September 5, 2019 Share Posted September 5, 2019 Now that there is a forum section dedicated to AAF technical support I don't think we need to consolidate support into one thread. If users with questions create new threads it will be easier for others with the same issue to find. 1 Link to comment
RitualClarity Posted September 5, 2019 Share Posted September 5, 2019 2 hours ago, Verasmile2 said: I know that it was OT, but I've asked it anyway hoping that you could have helped me with that too. Anyway these are the AAF related mods I've installed. When installing the updates asks me if I want to replace, merge or ignore and I always clicked on "merge" When I install a mod into my MO.. and it is THE SAME MOD then I click replace. If it is a patch (normally I like to keep them separate but from time to time I have installed them into the main mod) I click "merge" In your case for support purposes.. I would suggest that all the mod be installed as they are downloaded and don't combine any in MO. This way you can send the mods list as well as the load order to those that are supporting you and your issue. 42 minutes ago, dagobaking said: Now that there is a forum section dedicated to AAF technical support I don't think we need to consolidate support into one thread. If users with questions create new threads it will be easier for others with the same issue to find. Hey,... the OP states "Troubleshooting AAF" lol. But, yes perhaps there could be many more here for specific needs. Like ... Fixing Home Key issues (key binding support) How to get your creature fix... (literally and figuratively) etc 1 Link to comment
dagobaking Posted September 5, 2019 Share Posted September 5, 2019 Yeah. It wouldn't hurt if someone wants to post guide subjects like that in anticipation of support for specific things. But, even just specific bug symptoms as threads will be easier to find and read than "page 14 of the big bug thread". Link to comment
mashup47 Posted September 6, 2019 Share Posted September 6, 2019 I have a strange problem? the AAF side of things work it's just that I have this strange effect with looksmenu. in that when I'm in game ( not workshop mode ) I can see snap point's and dam axes markers all over the place? Has anyone had this problem before and solved it or is this user error. Solved: had been using a dodgy backup copy. Link to comment
Nebuchadnezzer2 Posted September 6, 2019 Share Posted September 6, 2019 3 hours ago, mashup47 said: Solved: had been using a dodgy backup copy. I was gunna say, that's from the initial LM update for .138, was fixed a few hours later 1 Link to comment
mashup47 Posted September 6, 2019 Share Posted September 6, 2019 32 minutes ago, Nebuchadnezzer2 said: I was gunna say, that's from the initial LM update for .138, was fixed a few hours later Yea User Error I just relied on version number and not double checking Download page day or so after. 1 Link to comment
RitualClarity Posted September 7, 2019 Share Posted September 7, 2019 On 9/5/2019 at 4:44 PM, dagobaking said: Yeah. It wouldn't hurt if someone wants to post guide subjects like that in anticipation of support for specific things. But, even just specific bug symptoms as threads will be easier to find and read than "page 14 of the big bug thread". Actually... it could almost be what I was doing for my guide (google docs) in sections Remember I originally wanted chapters... However, more focused on Trouble shooting 1 Link to comment
RitualClarity Posted September 7, 2019 Share Posted September 7, 2019 On 9/6/2019 at 5:52 AM, mashup47 said: I have a strange problem? the AAF side of things work it's just that I have this strange effect with looksmenu. in that when I'm in game ( not workshop mode ) I can see snap point's and dam axes markers all over the place? Has anyone had this problem before and solved it or is this user error. Solved: had been using a dodgy backup copy. I really don't use backup copies (MO created that is) and prefer to not use any backup copies if at all possible. Since most mods require the newest copy, only really need to keep copies from previous versions that represent the "sweet spot" that is when everything worked beautifully and you last played a complete campaign etc. Link to comment
mashup47 Posted September 7, 2019 Share Posted September 7, 2019 2 hours ago, RitualClarity said: I really don't use backup copies (MO created that is) and prefer to not use any backup copies if at all possible. Since most mods require the newest copy, only really need to keep copies from previous versions that represent the "sweet spot" that is when everything worked beautifully and you last played a complete campaign etc. You have a point. I just took a look at my backup of fallout mods and it's is running at 300+ gig, Hmm I think I need to do a bit of a sort out ? Link to comment
blackraine1 Posted September 7, 2019 Share Posted September 7, 2019 Hey all, new here. Currently I'm having a few issues with my set-up. Firstly, and worst of all, all my animations (the ones that work at least) create a distended morphed penis of the characters in the scene (see attached). Next, my default state as well as other characters when undressed is erect, and as far as I know it should be flaccid, however something has been messed up and this is not switching properly between the two states. Ive built the morphs correctly, and Ive patched everything correctly as far as I know. I am using vortex as my loader, and I have followed the guides online to try and get my load order right, although I may have messed up somewhere. My load order which isn't as complex as other's in my eyes is as follows. please advise how I can fix it, its starting to make me pull out hairs at this point ? 0 0 Fallout4.esm 254 FE 0 TBOS-RaiderNormalFixMale.esl 254 FE 1 TBOSBodyTalk2LooksMenu.esl 1 1 ArmorKeywords.esm 2 2 HUDFramework.esm 3 3 SimSettlements.esm 4 4 TrueStormsFO4.esm 5 5 AAF.esm 6 6 Knockout Framework.esm 254 FE 2 FAR.esl 254 FE 3 Harness Enhancement.esl 7 7 4PlaySEU.esp 8 8 FO4_AnimationsByLeito.esp 9 9 AAF_Four-Play_Animations_Crazy6987.esp 10 a CumNWealth.esp 11 b RAW INPUT.esp 12 c AnS Wearable Backpacks and Pouches.esp 13 d Reverb and Ambiance Overhaul.esp 14 e More Where That Came From Diamond City.esp 15 f Dialogue Camera Sensitivity.esp 16 10 TrueStormsFO4.esp 17 11 TrueStormsFO4-ClimateSettings.esp TrueStormsFO4-Performance-Fog.esp 18 12 Armorsmith Extended.esp Scavvers of the Commonwealth.esp 19 13 BetterSettlers.esp 20 14 BetterSettlersNoLollygagging.esp 21 15 BetterSettlersMortalPack.esp 22 16 BetterSettlersMostlyMale.esp 23 17 DarkerNights.esp 24 18 DarkerNightsDetection.esp 25 19 TrueStormsFO4-GlowingSeaExtraRads.esp 26 1a 3dscopes-framework.esp 27 1b 3dscopes-replacer.esp 28 1c 3dscopes-replacer-addtospawn.esp 29 1d Quieter Settlements - Vanilla.esp 30 1e NickValentineRomance.esp 31 1f Campsite.esp 32 20 Vivid Fallout - All in One - Best Choice.esp 33 21 TrueGrass.esp 34 22 Weapons of Fate.esp 35 23 CommonwealthConifersREDUX.esp 36 24 LooksMenu.esp 37 25 Vinfamy_CP.esp 254 FE 4 CROSS_2077.esp 38 26 MyCart_Biohazard.esp 39 27 K9TacticalHarness.esp 40 28 Mutated Lust.esp 41 29 Rufgt's Animations.esp 42 2a VIO_Strap-On.esp 43 2b ImmersiveLoversEmbraceRemastered.esp 44 2c ImmersiveLoversEmbraceMagnolia.esp 45 2d Atomic Lust.esp 46 2e AAF_Violate.esp 47 2f AAF_AutonomyEnhanced.esp 48 30 Non-Lethal Armory.esp 49 31 SavageCabbage_Animations.esp 50 32 Farelle_Animations.esp 51 33 rxl_bp70_animations.esp 52 34 Vadermania[AAF_anims].esp 53 35 AA HotC - Standalone - SE.esp 54 36 Believable Drumlin Diner (turret).esp 55 37 SwampsEXPANDED.esp 56 38 AA FusionCityRising.esp 57 39 Raider Pet.esp 58 3a RealHandcuffs.esp 254 FE 5 RealHandcuffs_AWKCR_Compatibility.esp 59 3b AAF_BadEnd_Animations.esp 60 3c BasementLiving.esp 61 3d Diamond City Enhanced.esp 62 3e W.A.T.Minutemen.esp 63 3f MilitarizedMinutemen.esp 64 40 ImmersiveVendors.esp 65 41 Minuteman Watchtowers.esp 66 42 Multiple Floors Sandboxing.esp 67 43 Pip-Boy Flashlight.esp 68 44 RadioReverbFix.esp 69 45 Sinking Bodies.esp 70 46 Deathclaw_nude.esp 71 47 StartMeUp.esp OSM_AlternateStart_Protocol-InfiniteAnswer.esp Link to comment
mashup47 Posted September 8, 2019 Share Posted September 8, 2019 Spoiler 0 0 Fallout4.esm 254 FE 0 TBOS-RaiderNormalFixMale.esl 254 FE 1 TBOSBodyTalk2LooksMenu.esl 1 1 ArmorKeywords.esm 2 2 HUDFramework.esm 3 3 SimSettlements.esm 4 4 TrueStormsFO4.esm 5 5 AAF.esm 6 6 Knockout Framework.esm 254 FE 2 FAR.esl 254 FE 3 Harness Enhancement.esl 7 7 4PlaySEU.esp Need AAF Version 8 8 FO4_AnimationsByLeito.esp 9 9 AAF_Four-Play_Animations_Crazy6987.esp 10 a CumNWealth.esp 11 b RAW INPUT.esp 12 c AnS Wearable Backpacks and Pouches.esp 13 d Reverb and Ambiance Overhaul.esp 14 e More Where That Came From Diamond City.esp 15 f Dialogue Camera Sensitivity.esp 16 10 TrueStormsFO4.esp 17 11 TrueStormsFO4-ClimateSettings.esp TrueStormsFO4-Performance-Fog.esp 18 12 Armorsmith Extended.esp Scavvers of the Commonwealth.esp 19 13 BetterSettlers.esp 20 14 BetterSettlersNoLollygagging.esp 21 15 BetterSettlersMortalPack.esp 22 16 BetterSettlersMostlyMale.esp 23 17 DarkerNights.esp 24 18 DarkerNightsDetection.esp 25 19 TrueStormsFO4-GlowingSeaExtraRads.esp 26 1a 3dscopes-framework.esp 27 1b 3dscopes-replacer.esp 28 1c 3dscopes-replacer-addtospawn.esp 29 1d Quieter Settlements - Vanilla.esp 30 1e NickValentineRomance.esp 31 1f Campsite.esp 32 20 Vivid Fallout - All in One - Best Choice.esp 33 21 TrueGrass.esp 34 22 Weapons of Fate.esp 35 23 CommonwealthConifersREDUX.esp 36 24 LooksMenu.esp 37 25 Vinfamy_CP.esp This is for FourPlay not AAF 254 FE 4 CROSS_2077.esp 38 26 MyCart_Biohazard.esp 39 27 K9TacticalHarness.esp 40 28 Mutated Lust.esp 41 29 Rufgt's Animations.esp 42 2a VIO_Strap-On.esp 43 2b ImmersiveLoversEmbraceRemastered.esp 44 2c ImmersiveLoversEmbraceMagnolia.esp 45 2d Atomic Lust.esp 46 2e AAF_Violate.esp 47 2f AAF_AutonomyEnhanced.esp 48 30 Non-Lethal Armory.esp 49 31 SavageCabbage_Animations.esp 50 32 Farelle_Animations.esp 51 33 rxl_bp70_animations.esp 52 34 Vadermania[AAF_anims].esp 53 35 AA HotC - Standalone - SE.esp 54 36 Believable Drumlin Diner (turret).esp 55 37 SwampsEXPANDED.esp 56 38 AA FusionCityRising.esp 57 39 Raider Pet.esp 58 3a RealHandcuffs.esp 254 FE 5 RealHandcuffs_AWKCR_Compatibility.esp 59 3b AAF_BadEnd_Animations.esp 60 3c BasementLiving.esp 61 3d Diamond City Enhanced.esp 62 3e W.A.T.Minutemen.esp 63 3f MilitarizedMinutemen.esp 64 40 ImmersiveVendors.esp 65 41 Minuteman Watchtowers.esp 66 42 Multiple Floors Sandboxing.esp 67 43 Pip-Boy Flashlight.esp 68 44 RadioReverbFix.esp 69 45 Sinking Bodies.esp 70 46 Deathclaw_nude.esp 71 47 StartMeUp.esp OSM_AlternateStart_Protocol-InfiniteAnswer.esp found two mods that look wrong in spoiler. But not sure that will solve your problem. The best and only kinda up to date guide for installing AAF is here:https://www.loverslab.com/topic/124848-aaf-a-comprehensive-installation-guide-and-resource-collection-wip/ . 1 Link to comment
maddadicusrex Posted September 13, 2019 Share Posted September 13, 2019 I have posted this to the AAF thread without an official answer. Just about every random animation being called by MCG works for the first pose, but action npc locks up for any pose change. Often any weapon on that npc remains enabled as the animation starts up. If you change animation, the one actor will not change position, no matter which animation pack. I am pretty sure it is AAF, but there seems to be silence on the subject, even though there are now a number of folks, complaining. I also had this issue, well before I downloaded MCG. Usually it was animations called by Shenanigans or Vanilla Fudge. Constant seems to be AAF... Link to comment
Whacked Posted September 13, 2019 Share Posted September 13, 2019 Hi, thanks for all the work put into this! My issue is medium leather leg armor is not being unequipped during scenes. Light armor works fine, unequips and reequips, but medium and heavy not working. Any idea if its using a slot I don't know about? I have added all of the slots to the AAF_equipmentSetData.xml. Here is just the unequip section. Spoiler <equipmentSet id="unEquip"> <condition> <unEquip bipedSlot="Hair Top"/> <unEquip bipedSlot="Hair Long"/> <unEquip bipedSlot="FaceGen Head"/> <unEquip bipedSlot="BODY"/> <unEquip bipedSlot="L Hand"/> <unEquip bipedSlot="R Hand"/> <unEquip bipedSlot=" Torso"/> <unEquip bipedSlot=" L Arm"/> <unEquip bipedSlot=" R Arm"/> <unEquip bipedSlot=" L Leg"/> <unEquip bipedSlot=" R Leg"/> <unEquip bipedSlot="[A] Torso"/> <unEquip bipedSlot="[A] L Arm"/> <unEquip bipedSlot="[A] R Arm"/> <unEquip bipedSlot="[A] L Leg"/> <unEquip bipedSlot="[A] R Leg"/> <unEquip bipedSlot="Headband"/> <unEquip bipedSlot="Eyes"/> <unEquip bipedSlot="Beard"/> <unEquip bipedSlot="Mouth"/> <unEquip bipedSlot="Neck"/> <unEquip bipedSlot="Unnamed1"/> <unEquip bipedSlot="Unnamed2"/> <unEquip bipedSlot="Unnamed3"/> <unEquip bipedSlot="Unnamed4"/> <unEquip bipedSlot="Unnamed5"/> </condition> Thanks for any help! PS - Other than this I'm enjoying a pretty flawless experience PPS - Sorry if posted this in the wrong thread or a new topic, and I sorted it out by reading some more! Shocker ? Link to comment
blackoperations Posted September 17, 2019 Share Posted September 17, 2019 Problem: PC isn't listed as one of the available actors on AAF interface. Everything else looks great. Reinstalling after switching to Fusion Girl and Body Talk 2. Cleaned the xml library. Reinstalled the main mod + theme packs. Added the animation packs (all the main ones) Reinstalled the mega patch to AAF (critical for morph fixes) No load problems. Just the PC is missing from the list. I saw a few people had asked this before but no pointer to fix. BTW: Although I miss some of the functionality of sexlab. The control over animations in game with AAF is a big improvement over sexlab. Thanks so much to the mod devs for that. Link to comment
blackoperations Posted September 17, 2019 Share Posted September 17, 2019 Now the AAF wizard (enter key) won't close. Oh well. Something's broke. Link to comment
blackoperations Posted September 17, 2019 Share Posted September 17, 2019 OK. Debug mode on. Actor ID "20" not found. Going to walk back animation packs. 1 Link to comment
Nebuchadnezzer2 Posted September 17, 2019 Share Posted September 17, 2019 4 hours ago, blackoperations said: Problem: PC isn't listed as one of the available actors on AAF interface. Everything else looks great. Reinstalling after switching to Fusion Girl and Body Talk 2. Cleaned the xml library. Reinstalled the main mod + theme packs. Added the animation packs (all the main ones) Reinstalled the mega patch to AAF (critical for morph fixes) No load problems. Just the PC is missing from the list. I saw a few people had asked this before but no pointer to fix. BTW: Although I miss some of the functionality of sexlab. The control over animations in game with AAF is a big improvement over sexlab. Thanks so much to the mod devs for that. 1 hour ago, blackoperations said: OK. Debug mode on. Actor ID "20" not found. Going to walk back animation packs. In-progress save or new one? Chuck this in the console when you've loaded up the save: prid player; haskeyword aaf_actorbusy Comes out as either 0 or 1. If 0 ?♀️, if 1: prid player; cf "ObjectReference.RemoveKeyword" aaf_actorbusy If it's on an existing save, try a new one out, see if it's fine. If so, it'll be something to do with that save. 1 Link to comment
blackoperations Posted September 17, 2019 Share Posted September 17, 2019 Absolutely perfect. Worked like a charm. Thanks so much! Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now