Stinky Rat Posted June 25, 2019 Share Posted June 25, 2019 3 hours ago, maddadicusrex said: The Creature pack for BT2 did not work for me...I have been using Dog Love for a bit now. Works great. I use Vortex which uses Loot to load proper. As long as you deal with any conflicts by placing before or after commands for said conflicts, my game works fine and everything except Ferals will attain erections..Also you need to check your animation packs to see if there are creature animations. Leitos has some dog, but Savage Cabbage and Valdernia? have most of them... Think you can link that Dog Love? Link to comment
darkon74slayer Posted June 25, 2019 Share Posted June 25, 2019 11 hours ago, XenonS3 said: Yeah, i know. Which makes the whole damn process even worse because I have to go through the whole fucking Intro everytime I want to test if AAF finally works. And using a Quck-Start mod is not safe at all too. Thanks so far I have found if you wait on loading all the AAF and related mods till after the intro you can make a save after that and then load AAF and related. I was having a problem with one of the mods forcing a sexual encounter during the cut scenes and getting infinite load screens till I did that. Link to comment
maddadicusrex Posted June 25, 2019 Share Posted June 25, 2019 1 minute ago, darkon74slayer said: I have found if you wait on loading all the AAF and related mods till after the intro you can make a save after that and then load AAF and related. I was having a problem with one of the mods forcing a sexual encounter during the cut scenes and getting infinite load screens till I did that. SKK Fast Start Settlement sometimes will cut off the AAF Loader which crashes the game, but I use it to test new games because it will all work out 75% of the time.. Link to comment
Aylis Posted June 25, 2019 Author Share Posted June 25, 2019 @maddadicusrex I just hope i'll remember this when i'm finished with Skyrim SE. ? Link to comment
maddadicusrex Posted June 25, 2019 Share Posted June 25, 2019 3 minutes ago, Kythana said: @maddadicusrex I just hope i'll remember this when i'm finished with Skyrim SE. ? I have Skyrim totally sex modded up and in mothballs along with Sims 4. I cannot stop playing FO4 ,especially after getting AAF to work perfect. I try and try, but this game keeps calling me back.. Link to comment
Aylis Posted June 25, 2019 Author Share Posted June 25, 2019 Sadly the guide there takes 'a bit' longer than i expected. Hopefully i'll be finished in a week or two. I'm starting to miss my firepower… ? Link to comment
Nebuchadnezzer2 Posted June 25, 2019 Share Posted June 25, 2019 14 hours ago, mashup47 said: the only way you can have your cake and eat is to rollback your game and FSE version or make the hard choice of which mod to drope. sorry best answer I have. Uuuuhh.hides last download from april 12th Seriously, I last changed DEF_UI when installin a HUDFramework for a sniper rifle mod. Never had issues with it, but I also don't use a sorting mod, since I'd rather not re-learn the inventory system, given I think my total FO4 hours alone is more than 1K, and it's the same system for the other Fallout's I've played. That said, there are people with working installs with DEF_UI and VIS-G, together with AAF. It'll be a matter of sorting the load order until it's as good as it'll get, and working out what specifically is causing the crashes, and why [could be as simple as a missing *.swf for DEF_UI, or it could be how something's trying to pull info, and you then need to remove the mod entirely]. 13 hours ago, MrCruelJohn said: However I wonder why if AAF is installed last, it wouldn't overwrite the old scripts of DEF... but that is beyond me at this point. Compatibility and Stability. AAF is a work in progress, as is almost everything built to utilise or send to/from it, and having everything AAF-related at the bottom of the load order removes [or minimises] the risk of conflicts. Similar to how the BostonFPSFix is suggested to be placed as low in the order as possible, to avoid any of it's changes/fixes being overwritten.@Nqz @maddadicusrex Ulf's Creature pack has caused some issues both for myself and a couple others. He has updated it now with what should hopefully solve the issue, even if you do get some AAF errors, at least it'll be usable 1 Link to comment
maddadicusrex Posted June 26, 2019 Share Posted June 26, 2019 1 hour ago, Nebuchadnezzer2 said: Uuuuhh.hides last download from april 12th Seriously, I last changed DEF_UI when installin a HUDFramework for a sniper rifle mod. Never had issues with it, but I also don't use a sorting mod, since I'd rather not re-learn the inventory system, given I think my total FO4 hours alone is more than 1K, and it's the same system for the other Fallout's I've played. That said, there are people with working installs with DEF_UI and VIS-G, together with AAF. It'll be a matter of sorting the load order until it's as good as it'll get, and working out what specifically is causing the crashes, and why [could be as simple as a missing *.swf for DEF_UI, or it could be how something's trying to pull info, and you then need to remove the mod entirely]. Compatibility and Stability. AAF is a work in progress, as is almost everything built to utilise or send to/from it, and having everything AAF-related at the bottom of the load order removes [or minimises] the risk of conflicts. Similar to how the BostonFPSFix is suggested to be placed as low in the order as possible, to avoid any of it's changes/fixes being overwritten.@Nqz @maddadicusrex Ulf's Creature pack has caused some issues both for myself and a couple others. He has updated it now with what should hopefully solve the issue, even if you do get some AAF errors, at least it'll be usable Does this patch do anything for Ferals? I usually have to use a "boner" mod just so their thingy is straight. Link to comment
MolotovArmy Posted June 26, 2019 Share Posted June 26, 2019 21 hours ago, Nebuchadnezzer2 said: Needs to be run via the f4se_loader.exe, not the game itself. I had it working for awhile but it stopped and now it can't even locate the game yet other mods can find it fine. Link to comment
MrCruelJohn Posted June 26, 2019 Share Posted June 26, 2019 1 hour ago, Nebuchadnezzer2 said: Uuuuhh.hides last download from april 12th Seriously, I last changed DEF_UI when installin a HUDFramework for a sniper rifle mod. Never had issues with it, but I also don't use a sorting mod, since I'd rather not re-learn the inventory system, given I think my total FO4 hours alone is more than 1K, and it's the same system for the other Fallout's I've played. That said, there are people with working installs with DEF_UI and VIS-G, together with AAF. It'll be a matter of sorting the load order until it's as good as it'll get, and working out what specifically is causing the crashes, and why [could be as simple as a missing *.swf for DEF_UI, or it could be how something's trying to pull info, and you then need to remove the mod entirely]. Compatibility and Stability. AAF is a work in progress, as is almost everything built to utilise or send to/from it, and having everything AAF-related at the bottom of the load order removes [or minimises] the risk of conflicts. Similar to how the BostonFPSFix is suggested to be placed as low in the order as possible, to avoid any of it's changes/fixes being overwritten.@Nqz @maddadicusrex Ulf's Creature pack has caused some issues both for myself and a couple others. He has updated it now with what should hopefully solve the issue, even if you do get some AAF errors, at least it'll be usable Yes, AAF and mods all the way at the bottom... minimized issues for sure... I don't even use BostonFPSFix… used to long ago but Boston is not really an issue now. Thanks for you advice. Still would like to find out the AAF & UI issue when accessing pip-boy and other sundry things. Link to comment
maddadicusrex Posted June 26, 2019 Share Posted June 26, 2019 11 hours ago, Nqz said: Think you can link that Dog Love? Savage Cabbage animation thread..Pg 36, post 885............ Link to comment
maddadicusrex Posted June 26, 2019 Share Posted June 26, 2019 6 minutes ago, MolotovArmy said: I had it working for awhile but it stopped and now it can't even locate the game yet other mods can find it fine. Then reinstall F4SE..It can be a fickle bitch. Also think about reinstalling Looks Menu. It had a bad update initially..And redo AAF while you are at it. These are all simple fixes before going nuts.. Link to comment
MolotovArmy Posted June 26, 2019 Share Posted June 26, 2019 2 minutes ago, maddadicusrex said: Then reinstall F4SE..It can be a fickle bitch. Also think about reinstalling Looks Menu. It had a bad update initially..And redo AAF while you are at it. These are all simple fixes before going nuts.. I just reinstalled f4se 20 minutes ago, and AAF was a bitch to download everything was everywhere and this websites search tool is shit 1 Link to comment
MrCruelJohn Posted June 26, 2019 Share Posted June 26, 2019 Just a couple questions - perhaps not a big deal - but maybe someone knows what to do about? Frames per time? and 2nd, The exiting message doesn't go away... has happened occasionally in past with full load order, but this very small LO with mostly AAF and requirements (no AAF call mods such as Violate, etc.) Any insight would be appreciated. John Link to comment
Nebuchadnezzer2 Posted June 26, 2019 Share Posted June 26, 2019 30 minutes ago, maddadicusrex said: Does this patch do anything for Ferals? I usually have to use a "boner" mod just so their thingy is straight. No idea, haven't poked around it enough to know. You'd have to look at the mod page for that. 16 minutes ago, MolotovArmy said: AF was a bitch to download everything was everywhere and this websites search tool is shit A: Google for shit with 'site:loverslab.com', works much better B: The minimum-required install of AAF is pretty simple/easy to set up, and should really be done before goin anim-pack hunting. I manually install F4SE [one of the only ones], double-check that the Data folder's copied over, plus the other three files mentioned in the readme.txt, and that you're running it via the f4se_loader.exe, rather than the game/launcher itself. Link to comment
MolotovArmy Posted June 26, 2019 Share Posted June 26, 2019 2 hours ago, Nebuchadnezzer2 said: No idea, haven't poked around it enough to know. You'd have to look at the mod page for that. A: Google for shit with 'site:loverslab.com', works much better B: The minimum-required install of AAF is pretty simple/easy to set up, and should really be done before goin anim-pack hunting. I manually install F4SE [one of the only ones], double-check that the Data folder's copied over, plus the other three files mentioned in the readme.txt, and that you're running it via the f4se_loader.exe, rather than the game/launcher itself. I've done everything, and it seems to sort of being working. It now says I'm missing xdi.dll, and the MCM menu doesn't appear, and I have extended dialogue interface set up Link to comment
walkin Posted June 26, 2019 Share Posted June 26, 2019 4 minutes ago, MolotovArmy said: I've done everything, and it seems to sort of being working. It now says I'm missing xdi.dll, and the MCM menu doesn't appear, and I have extended dialogue interface set up Don't know what to tell you about the MCM, maybe its not enabled in your load order. Or you don't have the newest version. I believe the XDI.DLL is the Extended Dialogue Interface: You can grab it here https://www.nexusmods.com/fallout4/mods/27216/?tab=files Link to comment
Nebuchadnezzer2 Posted June 26, 2019 Share Posted June 26, 2019 40 minutes ago, MolotovArmy said: I've done everything, and it seems to sort of being working. It now says I'm missing xdi.dll, and the MCM menu doesn't appear, and I have extended dialogue interface set up If that's happening despite having XDI installed properly, try sticking the XDI.esm in Overwrite [MO2's easy enough, dunno about the others], for at least one game launch [I need to do it for new games, for whatever reason], then chuck it back where it came from, and it should be fine. [Could probably leave it in Overwrite, but better safe than sorry] I have no fucking clue why that works, or why it doesn't work in the first place without that, but that's what works for me [and some others]. Would need to be more specific about the MCM, but it and most F4SE reliant things like LooksMenu need to be updated as does F4SE when the game updates. They're all updated for the current version now. @MrCruelJohn #078 you can ignore, just means you're missing that framework mod. #080 is a mismatch somewhere, that's being worked on, I believe. Can ignore that as well, it's AAF warning you that there's an issue. Link to comment
MolotovArmy Posted June 26, 2019 Share Posted June 26, 2019 2 hours ago, walkin said: Don't know what to tell you about the MCM, maybe its not enabled in your load order. Or you don't have the newest version. I believe the XDI.DLL is the Extended Dialogue Interface: You can grab it here https://www.nexusmods.com/fallout4/mods/27216/?tab=files It's enabled in Vortex with no problems and I already have XDI 1 hour ago, Nebuchadnezzer2 said: If that's happening despite having XDI installed properly, try sticking the XDI.esm in Overwrite [MO2's easy enough, dunno about the others], for at least one game launch [I need to do it for new games, for whatever reason], then chuck it back where it came from, and it should be fine. [Could probably leave it in Overwrite, but better safe than sorry] I have no fucking clue why that works, or why it doesn't work in the first place without that, but that's what works for me [and some others]. Would need to be more specific about the MCM, but it and most F4SE reliant things like LooksMenu need to be updated as does F4SE when the game updates. They're all updated for the current version now. @MrCruelJohn #078 you can ignore, just means you're missing that framework mod. #080 is a mismatch somewhere, that's being worked on, I believe. Can ignore that as well, it's AAF warning you that there's an issue. I have XDI.esm in the data folder like it wants, haven't verified the files because that (apparently) resets it, I've ran the game twice with it there and still nothing. Edit: So I messed with it a bit and just started copy pasting it's files into different sections which worked, but I still have no idea how to get MCM working again Link to comment
MrCruelJohn Posted June 26, 2019 Share Posted June 26, 2019 4 hours ago, Nebuchadnezzer2 said: If that's happening despite having XDI installed properly, try sticking the XDI.esm in Overwrite [MO2's easy enough, dunno about the others], for at least one game launch [I need to do it for new games, for whatever reason], then chuck it back where it came from, and it should be fine. [Could probably leave it in Overwrite, but better safe than sorry] I have no fucking clue why that works, or why it doesn't work in the first place without that, but that's what works for me [and some others]. Would need to be more specific about the MCM, but it and most F4SE reliant things like LooksMenu need to be updated as does F4SE when the game updates. They're all updated for the current version now. @MrCruelJohn #078 you can ignore, just means you're missing that framework mod. #080 is a mismatch somewhere, that's being worked on, I believe. Can ignore that as well, it's AAF warning you that there's an issue. Thanks! Yeah, hadn't installed anything companion related. Just working on getting AAF working "perfectly" … haha, trying. That is the small warning page... I had to edit xml's because of this patch, that patch, this overwrite and animations were missing. So I fixed those... long night doing so... John 1 Link to comment
dagobaking Posted June 26, 2019 Share Posted June 26, 2019 On 6/25/2019 at 4:40 AM, XenonS3 said: The problems only start as soon as AAF gets in the mix (just like in Johns case), which suggests, that the problem lies within AAF itself and AAF needs proper updating to solve this. I'm trying to follow this. AAF also works fine until DEF_UI-discord-only-version gets in the mix. But, that doesn't suggest the problem lies within DEF_UI? 18 hours ago, MrCruelJohn said: Still would like to find out the AAF & UI issue when accessing pip-boy and other sundry things. I have seen this once or twice. But, it seems related to saving/updating at odd times and/or using the console during animations. So, doesn't seem to impact standard gameplay. Link to comment
Nebuchadnezzer2 Posted June 26, 2019 Share Posted June 26, 2019 46 minutes ago, dagobaking said: I'm trying to follow this. AAF also works fine until DEF_UI-discord-only-version gets in the mix. But, that doesn't suggest the problem lies within DEF_UI? I think there's some DEF_UI/VIS-G [especially the latter] UI issues, whether it's overloading shit or not I've no idea, but it seems people with VIS-G in particular tend to have CTD issues when tabbing to Data in the pipboy, even within hours of a new game. Personally suspect VIS-G hoggin resources until the game can't handle it. Link to comment
MrCruelJohn Posted June 26, 2019 Share Posted June 26, 2019 50 minutes ago, dagobaking said: I'm trying to follow this. AAF also works fine until DEF_UI-discord-only-version gets in the mix. But, that doesn't suggest the problem lies within DEF_UI? I have seen this once or twice. But, it seems related to saving/updating at odd times and/or using the console during animations. So, doesn't seem to impact standard gameplay. It affects gameplay no. It affects saving or pip-boy access if after an animation is done, whether induced or via violate csa prostitution. name your poison You can access pipboy (sometimes ctd), but if you change tabs, ctd. Or if you hit T to access perk tree, ctd. If you hit escape to save game (sometimes), ctd. Try to pull legendary gear out of a container, dead bodies, ctd. If one reloads game and or pipboy, inventory manaagement, etc before any aaf animation, no ctd. Can have mods, play for hours, add in aaf/aaf using mods, this is when ctd begins. and gets worse as the hours build up (ctd more common) I use console and quick save to get my save games Other than that, standard gameplay is okay. John Link to comment
dagobaking Posted June 26, 2019 Share Posted June 26, 2019 14 minutes ago, MrCruelJohn said: It affects gameplay no. It affects saving or pip-boy access if after an animation is done, whether induced or via violate csa prostitution. name your poison You can access pipboy (sometimes ctd), but if you change tabs, ctd. Or if you hit T to access perk tree, ctd. If you hit escape to save game (sometimes), ctd. Try to pull legendary gear out of a container, dead bodies, ctd. If one reloads game and or pipboy, inventory manaagement, etc before any aaf animation, no ctd. Can have mods, play for hours, add in aaf/aaf using mods, this is when ctd begins. and gets worse as the hours build up (ctd more common) I use console and quick save to get my save games Other than that, standard gameplay is okay. John It affects gameplay to lose the pip-boy, yes. I'm saying that playing the game with AAF doesn't cause this alone. The time that I saw it was because I had installed pip-pad on a save and then loaded the same save without that installed. I'm not seeing evidence that this is caused by AAF rather than other mod/console wrangling. Link to comment
MrCruelJohn Posted June 26, 2019 Share Posted June 26, 2019 48 minutes ago, dagobaking said: It affects gameplay to lose the pip-boy, yes. I'm saying that playing the game with AAF doesn't cause this alone. The time that I saw it was because I had installed pip-pad on a save and then loaded the same save without that installed. I'm not seeing evidence that this is caused by AAF rather than other mod/console wrangling. Playing without AAF doesn't cause this - without AAF, no problems till after install. Okay, so if you go to https://www.nexusmods.com/fallout4/mods/23556?tab=posts 2nd sticky, you can see my load order. It is under the spoiler … if you see problem, then I am open to understanding. I play for hours. Add AAF and problems start. That's all. Do with it what you think. Thanks for your help. John Link to comment
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