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Posted

Is there a way to increase the animation time. My animations start and automatically end before the second stage can finish.

Posted (edited)

Trying to use SEU gives me a popup saying the hotkeys won't work while other AAF scenes are playing but there aren't any going on? Least none I can find

 

Edited by wolffang719
Posted
12 minutes ago, wolffang719 said:

Trying to use SEU gives me a popup saying the hotkeys won't work while other AAF scenes are playing but there aren't any going on? Least none I can find

 


The message is either you are in a dialogue scene, or you the player are already in an AAF animation scene.

 

The first can happen if some NPC initiated dialogue with you but you haven’t responded, or if you are using Player Comments and Headtracking which constantly starts new scenes.

 

The second can happen if AAF previously failed to start an animation and you now have the AAF_Actorbusy keyword stuck on you.  SEU has a MCM option to reset the AAF keyword so try that.

Posted (edited)
9 minutes ago, EgoBallistic said:


The message is either you are in a dialogue scene, or you the player are already in an AAF animation scene.

 

The first can happen if some NPC initiated dialogue with you but you haven’t responded, or if you are using Player Comments and Headtracking which constantly starts new scenes.

 

The second can happen if AAF previously failed to start an animation and you now have the AAF_Actorbusy keyword stuck on you.  SEU has a MCM option to reset the AAF keyword so try that.

okay I will try this thanks
*that worked thank you 

Edited by wolffang719
Posted (edited)

I may have spoke to soon as while the hotkey works now no animations play at all, I don't think SEU is at fault cause other things I tried like Just business and Violate won't do any scenes so the problem is definitely on my end I just need to figure out why since I've got the anim. packs.
*Kay I think I've got it figured out sorry for cluttering this forum

Edited by wolffang719
Posted

Just out of curiosity, what species can you prostitute to? I know humans and super mutants, the 2nd of which give the "green stuff" (Nuclear Material components) and can't do it to Mr handsy, for example.

Posted
56 minutes ago, ptmc2112 said:

Just out of curiosity, what species can you prostitute to? I know humans and super mutants, the 2nd of which give the "green stuff" (Nuclear Material components) and can't do it to Mr handsy, for example.

 

Only humanoids that can talk.  Humans, ghouls, and super mutants.

Posted

Hey i downloaded it but using the hotkeys brings up the message: "AAF SEU: AAF main quest is not running, hotkeys are disabled." and I have no idea why, I can set the hotkeys and every thing but its not allowing me to do anything.

IMG_4658.jpg

Posted
11 hours ago, ramenwolf1485 said:

Hey i downloaded it but using the hotkeys brings up the message: "AAF SEU: AAF main quest is not running, hotkeys are disabled." and I have no idea why, I can set the hotkeys and every thing but its not allowing me to do anything.

 

This message means AAF itself is not working.  Animations won't play so SEU disables itself.  You need to fix your AAF installation.  Go to the AAF Discord, they'll help you sort it out.

Posted (edited)

What is a SceneInit status 4? I only get it with Curie, but I can do it fine with Codsworth.

 

Spoiler

ScreenShot43.png

 

Edited by ptmc2112
Posted
3 hours ago, ptmc2112 said:

What is a SceneInit status 4? I only get it with Curie, but I can do it fine with Codsworth.

 

It means there are no available animations for the requested combination of actors and tags.  I am not sure why it would work with Codsworth but not Curie.

 

Can you repeat the problem, then open the AAF wizard and go to the Admin tab (hit DEL until you see the Admin option, then hit Enter) and post a screenshot of the errors list?  That will tell me exactly what it couldn't find.

Posted (edited)
1 hour ago, EgoBallistic said:

 

It means there are no available animations for the requested combination of actors and tags.  I am not sure why it would work with Codsworth but not Curie.

 

Can you repeat the problem, then open the AAF wizard and go to the Admin tab (hit DEL until you see the Admin option, then hit Enter) and post a screenshot of the errors list?  That will tell me exactly what it couldn't find.

it was looking for a female human + female MrHandy animation, and couldn't find any, were it could find female human + male mrhandy was okay

Spoiler

ScreenShot44.png.0d4d3c5d75981288a0d10774db6552c7.png

I downgraded the atomic muscle to the previous version because no matter what i did, the body would stretch the pelvic region (schlong and bottom of ballsack was fine, everything else, wasn't) anytime the actor was in any pose other than standing still, despite me having all the requirements it wanted.

Edited by ptmc2112
Posted
1 hour ago, ptmc2112 said:

it was looking for a female human + female MrHandy animation, and couldn't find any, w


Ah that’s the problem.  Most nonhuman things including robots are assumed to be male.  I’ll take a look tomorrow and see if there’s an easy way to work around that.

Posted (edited)
1 hour ago, EgoBallistic said:


Ah that’s the problem.  Most nonhuman things including robots are assumed to be male.  I’ll take a look tomorrow and see if there’s an easy way to work around that.

At least the issue doesn't matter once you do her companion quest and turn her into a synth. Also, hers starts at affinity 250.

Edited by ptmc2112
Posted
16 hours ago, ptmc2112 said:

At least the issue doesn't matter once you do her companion quest and turn her into a synth. Also, hers starts at affinity 250.

 

Right, then she is considered human for animation purposes.

 

To fix the Miss Nanny animations, edit the lines that look like the below in Data\AAF\SavageCabbage_animationData_Handy.xml :

        <actor gender="M" skeleton="HandyCreateABot" idleForm="XXYYZZ">

 

on each of these, remove the 'M' in gender="M" so they look like

        <actor gender="" skeleton="HandyCreateABot" idleForm="XXYYZZ">

 

That will make those animations work for Mr Handy / Miss Nanny of either gender.

Posted
6 minutes ago, EgoBallistic said:

 

Right, then she is considered human for animation purposes.

 

To fix the Miss Nanny animations, edit the lines that look like the below in Data\AAF\SavageCabbage_animationData_Handy.xml :

        <actor gender="M" skeleton="HandyCreateABot" idleForm="XXYYZZ">

 

on each of these, remove the 'M' in gender="M" so they look like

        <actor gender="" skeleton="HandyCreateABot" idleForm="XXYYZZ">

 

That will make those animations work for Mr Handy / Miss Nanny of either gender.

thanks to Notepad++ and the replace all button, that's 8 lines fixed.

Posted

I keep getting "unable to comply" from the Mr Handys I find, even with flirt set to always succeed.

 

however, I can succeed, as long as I ask them to strip 1st. Is that normal?

Posted
1 hour ago, ptmc2112 said:

I keep getting "unable to comply" from the Mr Handys I find, even with flirt set to always succeed.

 

however, I can succeed, as long as I ask them to strip 1st. Is that normal?

 

Are you using that voiced add-on for SEU?  It breaks several of the dialogue conditions in SEU, and causes flirtation with robots not to work correctly.

Posted (edited)
26 minutes ago, EgoBallistic said:

 

Are you using that voiced add-on for SEU?  It breaks several of the dialogue conditions in SEU, and causes flirtation with robots not to work correctly.

weird thing is, I'm not using it.

 

Also, I only have to ask any Mr Handy to strip just once, including Codsworth, and it acts normal for the rest of the save.

 

EDIT: I actually looked it up, didn't expect it to be on nexus, and definitely didn't download it.

Edited by ptmc2112
Posted
8 minutes ago, ptmc2112 said:

weird thing is, I'm not using it.

 

Also, I only have to ask any Mr Handy to strip just once, including Codsworth, and it acts normal for the rest of the save.

 

Not sure what would cause that then, it works fine for me.

 

enb2023_7_26_01_10_14.jpg  enb2023_7_26_01_10_33.jpg

 

Make it happen again and post your script log and I'll take a look.

Posted
8 hours ago, EgoBallistic said:

 

Not sure what would cause that then, it works fine for me.

 

enb2023_7_26_01_10_14.jpg  enb2023_7_26_01_10_33.jpg

 

Make it happen again and post your script log and I'll take a look.

Had to go back a few saves to before I used the workaround I already mentioned, but this is the result of me attempting it with flirt always succeeds, and then doing the strip, then trying again, then following with "never mind"

 

If this isn't enough, I can share my mod list or something (I used vortex)

Papyrus.0.log

Posted
19 hours ago, ptmc2112 said:

If this isn't enough, I can share my mod list or something (I used vortex)


Your log confirms what you saw but there are no script errors.  I really don’t know how that would happen without something modifying the SEU plugin, the only time I have seen this is with the voiced extension mod because it breaks the dialogue conditions.

 

All I can suggest is check in Vortex that nothing is overwriting any of SEUs files, and maybe reinstall SEU (don’t do a “clean install”, just save, reinstall, and load) to ensure its files all match.

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