NoSirIAmNotARobot Posted July 5, 2019 Posted July 5, 2019 9 minutes ago, walkin said: You can use all 3 of them at the same time with no problems. Thanks for the quick reply.
Nøbex Posted July 7, 2019 Posted July 7, 2019 Hellow, MCM tells me the plugin AAF_SEU.esp is missing but the file is actually there... I installed it with Vortex and tried to install it manually but it shows the same message "AAF_SEU.esp" plugin missing. Don't know what to do next enb2019_7_7_21_00_32.bmp
EgoBallistic Posted July 7, 2019 Author Posted July 7, 2019 3 hours ago, Nøbex said: MCM tells me the plugin AAF_SEU.esp is missing but the file is actually there... I installed it with Vortex and tried to install it manually but it shows the same message "AAF_SEU.esp" plugin missing. The file has to be there, and it has to be active in your load order.
Nøbex Posted July 8, 2019 Posted July 8, 2019 Thanks for the quick reply! In Vortex "enabled" and active in the load order are different things, that's what i didn't understand. You put me on the right track , thanks! 2
Nebuchadnezzer2 Posted July 8, 2019 Posted July 8, 2019 11 hours ago, Nøbex said: In Vortex "enabled" and active in the load order are different things Hol' up a minute As in, mod active, plugin inactive? That would make sense. Otherwise...
Nøbex Posted July 8, 2019 Posted July 8, 2019 Some esp files seem to be not recognized by Vortex or the game itself through Vortex, until you tweak the load order/Mod index column. And i didn't know that. Edit: Sh... now i have CTDs when i open my pip pad! don't know if it's VIS-G sorting or Pip pad or something else... Edit 2: Ok it crashes when i try to see my quests on the pip pad...
mashup47 Posted July 9, 2019 Posted July 9, 2019 3 hours ago, Nøbex said: Some esp files seem to be not recognized by Vortex or the game itself through Vortex, until you tweak the load order/Mod index column. And i didn't know that. Edit: Sh... now i have CTDs when i open my pip pad! don't know if it's VIS-G sorting or Pip pad or something else... Edit 2: Ok it crashes when i try to see my quests on the pip pad... I did read in a couple of post's that people were having trouble with VIS-G , try disabling it and Pip pad and see what happens. As for Vortex not seeing ESP's I have no clue as to why that is happening as I still use NMM.
Nebuchadnezzer2 Posted July 9, 2019 Posted July 9, 2019 3 hours ago, Nøbex said: Some esp files seem to be not recognized by Vortex or the game itself through Vortex, until you tweak the load order/Mod index column. And i didn't know that. Edit: Sh... now i have CTDs when i open my pip pad! don't know if it's VIS-G sorting or Pip pad or something else... Edit 2: Ok it crashes when i try to see my quests on the pip pad... Odd. Also yeah, that's likely VIS-G. If you've got a bunch of optionals, pull a few of those and see if it still happens.
Nøbex Posted July 10, 2019 Posted July 10, 2019 That was VIS-G, now i don't have my extras on looksmenu anymore ,but... well, it's not so bad after all :D. Thanks for your help! 1
ApocNizmith Posted July 11, 2019 Posted July 11, 2019 Everything seems to work fine but not getting paid for prostitution? Is there a particular dialog for this?
mashup47 Posted July 11, 2019 Posted July 11, 2019 3 minutes ago, ApocNizmith said: Everything seems to work fine but not getting paid for prostitution? Is there a particular dialog for this? did you turn dialog on in settings?
J4ck4l13 Posted July 13, 2019 Posted July 13, 2019 Hey guy can't seem to make SEU work in any way shape or form heres my papyrus i can't seem to figure it every time i hit the hotkey to make the sexy times it either says "you find nothing interesting" or nothing at all. any help here would be hot hehe Papyrus.0.log
mashup47 Posted July 13, 2019 Posted July 13, 2019 22 minutes ago, Spunzafoon13 said: Hey guy can't seem to make SEU work in any way shape or form heres my papyrus i can't seem to figure it every time i hit the hotkey to make the sexy times it either says "you find nothing interesting" or nothing at all. any help here would be hot hehe Papyrus.0.log 44.05 kB · 1 download could be a load order issue Try uninstalling it and then reinstalling it making sure it's at the bottom.
J4ck4l13 Posted July 13, 2019 Posted July 13, 2019 14 minutes ago, mashup47 said: could be a load order issue Try uninstalling it and then reinstalling it making sure it's at the bottom. nope same thing dogmeat lookin at me like "what?"
mashup47 Posted July 13, 2019 Posted July 13, 2019 are you using AAF version 8.1b. with an up to date Fallout. do animations work in AAF when pressing the home key.
EgoBallistic Posted July 13, 2019 Author Posted July 13, 2019 11 hours ago, Spunzafoon13 said: Hey guy can't seem to make SEU work in any way shape or form heres my papyrus i can't seem to figure it every time i hit the hotkey to make the sexy times it either says "you find nothing interesting" or nothing at all. any help here would be hot hehe Talk about worst case scenarios. 1) Your log shows that the LLFP library from AAF is not working, probably because it is the wrong version. SEU needs that library for the crosshair functions. Make sure you have the latest AAF, latest F4SE, and latest version of the game. You currently have AAF version 78 Beta installed, but 81 is the latest. 2) You are using Player Head Tracking. That mod uses dialogue scenes all over the place, and interferes with other dialogue based mods like SEU. So once you get your F4SE/AAF situation sorted out, you will need to toggle PHT off when you want to use SEU. PHT has an MCM option for a toggle hotkey. 2
maddadicusrex Posted July 13, 2019 Posted July 13, 2019 On 7/4/2019 at 7:27 AM, Nebuchadnezzer2 said: Should only be a handful having issues, one of the only ones that comes to mind is Zaz's ZaZOut4. Think the rest are already updated. Leito is the only one to be 100% working with BT. All the other packs will still show deformed, backward penises most of the time . After a week, I finally gave up and though I am still using BT, changed my erection to 0% with no morphs checked. I was warned that I should not be suggesting folks can do this, but the penises are flaccid in the nude and straight during the sex act 100% of the time. They go flaccid again, shortly afterward. No manually having to adjust animation files and all the other "fixes", it is suggested we have to do. .What this setup does not do is bend the penises to mate with all holes during some animations. My gut feeling is that I would rather have animations look ok 90% of the time rather than look odd 60% of the time. But that is just me. 1
maddadicusrex Posted July 13, 2019 Posted July 13, 2019 On 7/10/2019 at 10:27 PM, mashup47 said: did you turn dialog on in settings? I have had this happen at times, but will usually just reinstall SEU. As an aside, the mod Player Comments and Headtracking will play havoc with these type of mods, often delaying or negating button pushes for flirt or prostitute......I love that mod, had to disable do to all the conflicts with any number of other mods..
Nebuchadnezzer2 Posted July 13, 2019 Posted July 13, 2019 3 hours ago, maddadicusrex said: Leito is the only one to be 100% working with BT. All the other packs will still show deformed, backward penises most of the time . After a week, I finally gave up and though I am still using BT, changed my erection to 0% with no morphs checked. I was warned that I should not be suggesting folks can do this, but the penises are flaccid in the nude and straight during the sex act 100% of the time. They go flaccid again, shortly afterward. No manually having to adjust animation files and all the other "fixes", it is suggested we have to do. .What this setup does not do is bend the penises to mate with all holes during some animations. My gut feeling is that I would rather have animations look ok 90% of the time rather than look odd 60% of the time. But that is just me. That's in no way related to the skeleton, or technically BT2. That's solely from morphSetData.xml's using EVB's morph values, which are inverted from BT2's. Which shouldn't be an issue with the next AAF release, given BT2's priority setting for the morphSetData.xml it ships with. 1
maddadicusrex Posted July 13, 2019 Posted July 13, 2019 6 minutes ago, Nebuchadnezzer2 said: That's in no way related to the skeleton, or technically BT2. That's solely from morphSetData.xml's using EVB's morph values, which are inverted from BT2's. Which shouldn't be an issue with the next AAF release, given BT2's priority setting for the morphSetData.xml it ships with. So AAF has a future update that will address the problem? I am reasonably happy with my workaround, but having seen flashes of the correct penis animations ,I would not mind having it all work as intended.
Nebuchadnezzer2 Posted July 13, 2019 Posted July 13, 2019 3 minutes ago, maddadicusrex said: So AAF has a future update that will address the problem? I am reasonably happy with my workaround, but having seen flashes of the correct penis animations ,I would not mind having it all work as intended. Indirectly, but yes.
SilentWanderer Posted July 13, 2019 Posted July 13, 2019 5 hours ago, maddadicusrex said: Leito is the only one to be 100% working with BT. All the other packs will still show deformed, backward penises most of the time . After a week, I finally gave up and though I am still using BT, changed my erection to 0% with no morphs checked. I was warned that I should not be suggesting folks can do this, but the penises are flaccid in the nude and straight during the sex act 100% of the time. They go flaccid again, shortly afterward. No manually having to adjust animation files and all the other "fixes", it is suggested we have to do. .What this setup does not do is bend the penises to mate with all holes during some animations. My gut feeling is that I would rather have animations look ok 90% of the time rather than look odd 60% of the time. But that is just me. That is not exactly so. All problem is from existence in .xmls this: <value path="morph" value="Erection" to="1"/> Simple solution - backup .xmls, remove from everywhere this value. Not change to -1. Remove. Build body with morphs, go to test cell and check. If there is problem, look for name of scene/stage in AAF wizard and find .xml, who control problem scene/stage and check for this value. All animations has zero problems with penises. I use Atomic Lust, SC, Leito, 50 Shades and AJ extended .xmls. No problems. Only one thing is odd, and this is when choose GB scene with 3F-1M, after switch stage/scene, one F get dressed in vanilla stuff. But i think this is problem in extended .xmls, no with BT/AAF itself. EgoBallistic, thanks for your work on mods. I have one question about SEU - When choose to play with female protagonist and trigger SEU, my female always end in passive role. Is there option in SEU to choose for female player get active (male) role or this is not controlled from SEU. 1
maddadicusrex Posted July 13, 2019 Posted July 13, 2019 2 hours ago, SilentWanderer said: That is not exactly so. All problem is from existence in .xmls this: <value path="morph" value="Erection" to="1"/> Simple solution - backup .xmls, remove from everywhere this value. Not change to -1. Remove. Build body with morphs, go to test cell and check. If there is problem, look for name of scene/stage in AAF wizard and find .xml, who control problem scene/stage and check for this value. All animations has zero problems with penises. I use Atomic Lust, SC, Leito, 50 Shades and AJ extended .xmls. No problems. Only one thing is odd, and this is when choose GB scene with 3F-1M, after switch stage/scene, one F get dressed in vanilla stuff. But i think this is problem in extended .xmls, no with BT/AAF itself. EgoBallistic, thanks for your work on mods. I have one question about SEU - When choose to play with female protagonist and trigger SEU, my female always end in passive role. Is there option in SEU to choose for female player get active (male) role or this is not controlled from SEU. I tried deleting all that stuff and still no joy. I am not a long time versed computer guy and I am pretty sure there are plenty of places I missed baked in .xml. Savage Cabbage alone has almost 75 plus animations. There seems to be so many mods that just store this data. I cannot even get rid of outfits, long deleted, from Bodyslide. They just sit there, laughing at me. It seems that some smart PC tech would have made a patch for the BT/SEX animation conflict by now..I am not ,him..
maddadicusrex Posted July 13, 2019 Posted July 13, 2019 2 hours ago, SilentWanderer said: That is not exactly so. All problem is from existence in .xmls this: <value path="morph" value="Erection" to="1"/> Simple solution - backup .xmls, remove from everywhere this value. Not change to -1. Remove. Build body with morphs, go to test cell and check. If there is problem, look for name of scene/stage in AAF wizard and find .xml, who control problem scene/stage and check for this value. All animations has zero problems with penises. I use Atomic Lust, SC, Leito, 50 Shades and AJ extended .xmls. No problems. Only one thing is odd, and this is when choose GB scene with 3F-1M, after switch stage/scene, one F get dressed in vanilla stuff. But i think this is problem in extended .xmls, no with BT/AAF itself. EgoBallistic, thanks for your work on mods. I have one question about SEU - When choose to play with female protagonist and trigger SEU, my female always end in passive role. Is there option in SEU to choose for female player get active (male) role or this is not controlled from SEU. What files would you need to look in? EXAMPLE..BP70 has AAF Meshes RXL BP70 Animations Atomic....AAF Atomic Lust Main Atomic Lust ESP. Do I look in all of them? What if the value is 0.05? Do I delete that? As I understand, we leave anything, UP or Down , alone?
EgoBallistic Posted July 13, 2019 Author Posted July 13, 2019 2 hours ago, SilentWanderer said: I have one question about SEU - When choose to play with female protagonist and trigger SEU, my female always end in passive role. Is there option in SEU to choose for female player get active (male) role or this is not controlled from SEU. There are two things that affect which role is assigned. One is the animation's <actor gender="X"> attributes, the other is the order in which the actors are sent to AAF. The actor gender takes precedence. If one idle is for M and one is for F, then that is how they will be assigned regardless of the order SEU sends them into AAF. If the animation is same-sex, or if it doesn't specify a gender ( <actor gender=""> or simply <actor>), then the positions are assigned based on the order in which the actors are received. By convention, the first actor is the "female" role and the second is the "male". For flirting and prostitution, SEU sends the player first, then the other actor(s). This will generally result in the player being the female role. For sex assault, the other actor is sent first, and the player is sent second. So in same-sex and genderless animations your character will take the "male" role, but if the animation specifies different roles for M and F then that will take precedence. 2
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