SilentWanderer Posted July 14, 2019 Posted July 14, 2019 8 hours ago, maddadicusrex said: What files would you need to look in? EXAMPLE..BP70 has AAF Meshes RXL BP70 Animations Atomic....AAF Atomic Lust Main Atomic Lust ESP. Do I look in all of them? What if the value is 0.05? Do I delete that? As I understand, we leave anything, UP or Down , alone? Understand disappointment. But, with some "labor" work come knowledge. Not all so bad. Only need to edit nameAnimationData, like Crazy_animationData, LeitoAnimationData, etc,etc. No need touch other stuff. All nameAnimationData .xml files in AAF Folder. Example on SavageCabbage_animationData: <animation id="FM-Bed01-01Handjob" time="500"> <actor gender="F"> <idle form="00000FD3"/> </actor> <actor gender="M"> <idle form="00000FD4"/> <value path="morph" value="Erection" to="1"/> Remove only this. </actor> </animation> After edit need look like that: <animation id="FM-Bed01-01Handjob" time="500"> <actor gender="F"> <idle form="00000FD3"/> </actor> <actor gender="M"> <idle form="00000FD4"/> </actor> </animation> Don't touch other values - Up, Down etc, etc. Leave them as is. EgoBallistic, thanks for in detail answer. 1
maddadicusrex Posted July 14, 2019 Posted July 14, 2019 6 hours ago, SilentWanderer said: Understand disappointment. But, with some "labor" work come knowledge. Not all so bad. Only need to edit nameAnimationData, like Crazy_animationData, LeitoAnimationData, etc,etc. No need touch other stuff. All nameAnimationData .xml files in AAF Folder. Example on SavageCabbage_animationData: <animation id="FM-Bed01-01Handjob" time="500"> <actor gender="F"> <idle form="00000FD3"/> </actor> <actor gender="M"> <idle form="00000FD4"/> <value path="morph" value="Erection" to="1"/> Remove only this. </actor> </animation> After edit need look like that: <animation id="FM-Bed01-01Handjob" time="500"> <actor gender="F"> <idle form="00000FD3"/> </actor> <actor gender="M"> <idle form="00000FD4"/> </actor> </animation> Don't touch other values - Up, Down etc, etc. Leave them as is. EgoBallistic, thanks for in detail answer. I meant to give you a shout out and thank you. Based on yours and others guidence, I did delete all those references and my BT sex life improved immediately. Everything, to date, seems to be working. Is there any way to make the penises shorter. My male ego might be satisfied ,but I seem to be poking new holes in my partners? Also, these new AAF patches for the different animations. If they contain any of the "erection = "1" lines, have you been removing that, also?
SilentWanderer Posted July 14, 2019 Posted July 14, 2019 1 hour ago, maddadicusrex said: Is there any way to make the penises shorter. My male ego might be satisfied ,but I seem to be poking new holes in my partners? Also, these new AAF patches for the different animations. If they contain any of the "erection = "1" lines, have you been removing that, also? For longer/shorter male "dignity" - look sliders in BodySlide. Can't say for sure, this "problem" really don't bother me. About new AAF patches, things are binary - if patch work as intend with this line - don't touch. If not work - remove line. 1
Nebuchadnezzer2 Posted July 14, 2019 Posted July 14, 2019 5 hours ago, maddadicusrex said: Is there any way to make the penises shorter Open up BodySlide, and rebuild the BT2 body with default/shorter-than-previously-set length. Might still clip for some, but provided the female body's built without using/moving the groin slider [moves it forward/backward] it should be fine for most animations. Also with what @SilentWanderer covered with animData.xml's, A: Notepad++ is great, and B: you should only need to remove those lines from SavageCabbages' animData.xml, as I think his is currently the only one left with them. [he's also updating his stuff, but wants to release one good update, rather than many WIP ones, I think] 1
J4ck4l13 Posted July 16, 2019 Posted July 16, 2019 On 7/13/2019 at 7:19 AM, EgoBallistic said: Talk about worst case scenarios. 1) Your log shows that the LLFP library from AAF is not working, probably because it is the wrong version. SEU needs that library for the crosshair functions. Make sure you have the latest AAF, latest F4SE, and latest version of the game. You currently have AAF version 78 Beta installed, but 81 is the latest. 2) You are using Player Head Tracking. That mod uses dialogue scenes all over the place, and interferes with other dialogue based mods like SEU. So once you get your F4SE/AAF situation sorted out, you will need to toggle PHT off when you want to use SEU. PHT has an MCM option for a toggle hotkey. this did it updated aaf and everything is working as usual thanks guys didnt realize it was up on nexus also got rid of headtracking just to be safe 1
ApocNizmith Posted July 17, 2019 Posted July 17, 2019 Excuse me I have a issue. After I use the hot keys to trigger the animations it blocks access to my pip boy menu entirely. I can't turn on the light, access inventory again until I completely shut the game to desktop and reload the game. Is this normal and is there a fix for it?
EgoBallistic Posted July 17, 2019 Author Posted July 17, 2019 1 hour ago, ApocNizmith said: Excuse me I have a issue. After I use the hot keys to trigger the animations it blocks access to my pip boy menu entirely. I can't turn on the light, access inventory again until I completely shut the game to desktop and reload the game. Is this normal and is there a fix for it? That is not normal, no. I have only ever seen that happen when something interferes with the free camera in animations - trying to use the "tfc" console command while AFV is running, or if the LLFP library isn't working and the freecam is stuck. 1
ApocNizmith Posted July 18, 2019 Posted July 18, 2019 I've tried that and still can;t access my inventory? May be a conflict wit hud mod?
maddadicusrex Posted July 18, 2019 Posted July 18, 2019 2 minutes ago, ApocNizmith said: I've tried that and still can;t access my inventory? May be a conflict wit hud mod? One way to test is to remove the Hud mod AND SEE WHAT HAPPENS! Then let us know.
ApocNizmith Posted July 18, 2019 Posted July 18, 2019 Nope I uninstalled everything but AAF, F4SE, basic animation pack for AAF (sex one) and SEU and if I trigger any animation with it at all I still can't access my pip boy unless I completely close the game and reload it. And tfc doesn't seem to work either tried during animations, reloaded tried before triggering animations, reloaded and tried after animations. Nothing seems to work.
maddadicusrex Posted July 18, 2019 Posted July 18, 2019 Can you post your load order...mods list is OK. EgoB will need to check that out.
ApocNizmith Posted July 18, 2019 Posted July 18, 2019 Load order directly from Loot. Spoiler 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 254 FE 0 ccgcafo4019-factionas08nuk.esl 7 7 Unofficial Fallout 4 Patch.esp 8 8 HUDFramework.esm 9 9 AAF.esm 254 FE 1 TBOSBodyTalk2LooksMenu.esl 10 a ArmorKeywords.esm 11 b SimSettlements.esm 254 FE 2 SSCityPlanContest_SunshineTidingsCoop_Mobina.esl 254 FE 3 SSCityPlanContest_StarlightDrivein_MarkAlmighty.esl 254 FE 4 SSCityPlanContest_StarlightDrivein_Kleptoheart.esl 254 FE 5 SSCityPlanContest_RedRocket_SirLach.esl 254 FE 6 SSCityPlanContest_RedRocket_NDCowdy.esl 254 FE 7 SSCityPlanContest_RedRocket_KleptoHeart.esl 254 FE 8 SSCityPlanContest_RedRocket_GenuineEntropy.esl 254 FE 9 SSCityPlanContest_OberlandStation_VikingBaggins.esl 254 FE a SSCityPlanContest_OberlandStation_Saiyaness.esl 254 FE b SSCityPlanContest_OberlandStation_PBenjamin.esl 254 FE c SSCityPlanContest_OberlandStation_Myrmarachne.esl 254 FE d SSCityPlanContest_NukaRedRocket_Myrmarachne.esl 254 FE e SSCityPlanContest_NordhagenBeach_Phil_T_Casual.esl 254 FE f SSCityPlanContest_NordhagenBeach_NDCowdy.esl 254 FE 10 SSCityPlanContest_NordhagenBeach_Myrmarachne.esl 254 FE 11 SSCityPlanContest_NordhagenBeach_KynthiaBarnes.esl 254 FE 12 SSCityPlanContest_NordhagenBeach_Hornet.esl 254 FE 13 SSCityPlanContest_Murkwater_PyrateLV.esl 254 FE 14 SSCityPlanContest_Murkwater_PBenjamin.esl 254 FE 15 SSCityPlanContest_Murkwater_NDCowdy.esl 254 FE 16 SSCityPlanContest_KingsportLighthouse_Myrmarachne.esl 254 FE 17 SSCityPlanContest_KingsportLighthouse_KynthiaBarnes.esl 254 FE 18 SSCityPlanContest_KingsportLighthouse_harkness13.esl 254 FE 19 SSCityPlanContest_KingsportLighthouse_Ausplat.esl 254 FE 1a SSCityPlanContest_KingsportLighthouse_altasilvapuer.esl 254 FE 1b SSCityPlanContest_JamaicaPlain_WDJ.esl 254 FE 1c SSCityPlanContest_JamaicaPlain_Harkness13.esl 254 FE 1d SSCityPlanContest_HangmansAlley_PhilTCasual.esl 254 FE 1e SSCityPlanContest_HangmansAlley_NDCowdy.esl 254 FE 1f SSCityPlanContest_HangmansAlley_Ausplat.esl 254 FE 20 SSCityPlanContest_Graygarden_Yagisan.esl 254 FE 21 SSCityPlanContest_Graygarden_GenuineEntropy.esl 254 FE 22 SSCityPlanContest_Graygarden_ArtisanVirgil.esl 254 FE 23 SSCityPlanContest_FinchFarm_Myrmarachne.esl 254 FE 24 SSCityPlanContest_FinchFarm_Beloopceda.esl 254 FE 25 SSCityPlanContest_TenpinesBluff_Yagisan.esl 254 FE 26 SSCityPlanContest_FinchFarm_Ausplat.esl 254 FE 27 SSCityPlanContest_EgretToursMarina_NDCowdy.esl 254 FE 28 SSCityPlanContest_EgretToursMarina_Hornet.esl 254 FE 29 SSCityPlanContest_TenpinesBluff_Mobina.esl 254 FE 2a SSCityPlanContest_TenpinesBluff_MarkAlmighty.esl 254 FE 2b SSCityPlanContest_CroupManor_WDJ.esl 254 FE 2c SSCityPlanContest_CroupManor_NDCowdy.esl 254 FE 2d SSCityPlanContest_CroupManor_Kharon93.esl 254 FE 2e SSCityPlanContest_TenpinesBluff_Corvus.esl 254 FE 2f SSCityPlanContest_CountyCrossing_Yagisan.esl 254 FE 30 SSCityPlanContest_CountyCrossing_TTG.esl 254 FE 31 SSCityPlanContest_CountyCrossing_Myrmarachne.esl 254 FE 32 SSCityPlanContest_CountyCrossing_Mobina.esl 254 FE 33 SSCityPlanContest_CoastalCottage_Phil_T_Casual.esl 254 FE 34 SSCityPlanContest_CoastalCottage_Ausplat.esl 254 FE 35 SSCityPlanContest_AbernathyFarm_GraphicNerdity.esl 254 FE 36 SSCityPlanContest_AbernathyFarm_Ausplat.esl 254 FE 37 SSCityPlanContest_SunshineTidingsCoop_Yagisan.esl 254 FE 38 SSCityPlanContest_StarlightDrivein_Myrmarachne.esl 254 FE 39 SSCityPlanContest_StarlightDrivein_PBenjamin.esl 254 FE 3a SSCityPlanContest_StarlightDrivein_Rudy.esl 12 c Homemaker.esm 13 d EndorsCustomCombatArmor.esp 14 e EndorsCustomCombatArmor_VaultSuitDLC.esp 15 f ScarfMask.esp 16 10 EndorsCustomCombatArmor_AzarHair.esp 17 11 EndorsCustomCombatArmor_BoSKit.esp 18 12 Quieter Settlements - Wasteland Workshop.esp 19 13 Quieter Settlements - Vanilla.esp 20 14 Quieter Settlements - Contraptions.esp 21 15 MoreBeards.esp 22 16 MoreHairstyles4Female.esp 23 17 MoreHairstyles4Male.esp 24 18 AzarPonytailHairstyles.esp 25 19 KSHairdos.esp 26 1a The Eyes Of Beauty.esp 27 1b TheEyesOfBeauty.esp 28 1c Lots More Female Hairstyles.esp 29 1d Faster Terminal Displays (20x).esp 30 1e LooksMenu Customization Compendium.esp 31 1f Lots More Facial Hair.esp 32 20 Lots More Male Hairstyles.esp 33 21 dD-Enhanced Blood Basic.esp 34 22 LongerPowerLinesInf.esp 35 23 Clean and Simple - Settlements Startup.esp 36 24 Clean and Simple - Sanctuary Startup.esp 37 25 Clean and Simple - Red Rocket Startup.esp 38 26 PD_LowerWeapon.esp 39 27 More Where That Came From Diamond City.esp 40 28 RohZima_RealAnimatedPoses.esp 41 29 LocalLeaderModified.esp 42 2a sarahRageArmor.esp 43 2b Sanctuary stuff.esp 44 2c DlxClothesPack.esp 45 2d VtawWardrobe1.esp 46 2e MiscHairstyle.esp 47 2f LMBTOverlays.esp 48 30 LooksMirror.esp 49 31 Synthoverlay.esp 50 32 Charismatic Eyewear.esp 51 33 LooksMenu.esp 52 34 Vivid Fallout - All in One - Best Performance.esp 53 35 CraftableGunsAndWeapons.esp 254 FE 3b AWKCR - dnCommonArmor dlc legendaries bugfix.esp 54 36 rtactical.esp 55 37 CROSS_Cybernetics.esp 56 38 Realistic Roads - Black Asphalt.esp 254 FE 3c SimSettlements_XPAC_IndustrialRevolution.esp 57 39 g2m_Workshop_Nexus.esp 58 3a VendorCaps.esp 59 3b rxl_bp70_animations.esp 60 3c Farelle_Animations.esp 61 3d Atomic Lust.esp 62 3e EveryonesBestFriend.esp 63 3f FemsheppingsLightBrawlerOutfits.esp 64 40 ToughGirlAttire.esp 65 41 VaultSuitUnzipped.esp 66 42 Predator ballistic mask.esp 67 43 HappyMaker.esp 68 44 SpawnSettlerButton.esp 69 45 CBBE.esp 70 46 Homemaker - Unlocked Institute Objects.esp 254 FE 3d CROSS_CourserStrigidae.esp 71 47 MGSV_BattleDress.esp 72 48 QuickTrade.esp 73 49 HotPiperTEST.esp 74 4a AlootHomePlate.esp 75 4b Clean and Simple - Outpost Zimonja Startup.esp Skyship Welder.esp 76 4c Backpacks of the Commonwealth.esp 77 4d Eli_Rockin Red Rocket.esp 78 4e rogueradio.esp 79 4f DOA Cap.esp 80 50 HZS NavMesh Fixer.esp 254 FE 3e SimSettlements_XPAC_RiseOfTheCommonwealth.esp 81 51 SimSettlements_AddOnPack_SimTowers_JtBryant.esp 82 52 CWSS Redux.esp 83 53 AAF_SEU.esp 84 54 StartMeUp.esp Also running version 1.10.138 fo4, and f4se v 0.6.17 which I believe is the one that is correct for game version.
ApocNizmith Posted July 18, 2019 Posted July 18, 2019 I FIXED IT!!! XD!!! The issue was with a out of date version of AAF I was using 81, the one for v1.10.183 is 90. So it was my bad. TY for the assist, if I hadn't run loot again to grab the load order list I wouldn;t have noticed, but loot sent up a big red UPDATE ME notice for me lol. Works perfect now TY guys. 1
DbleMinded Posted July 18, 2019 Posted July 18, 2019 I just updated AAF and am now having problems with SEU. When I use the active hotkey all I ever get is a message saying "you find nothing interesting". I tried turning "simple flirting" on to see if that worked but it didn't. The other functions like prostitution seem to work, but not the active flirt key. The message would make sense if I were scanning, but I'm trying to get my character to flirt with specific characters so I don't know why I'm getting the message. Unfortunately I don't use this mod for the prostitution but rather I use it for flirting with romance companions so this pretty much breaks the mod for me. Does anyone have any suggestions how I might fix this? I'm going to try uninstalling then reinstalling to see if that works, beyond trying that I don't know how to troubleshoot this issue. Edit: Ok, it seems the area scan and the crosshair options are reversed. I need to have area scan enabled in order to flirt with specific characters.
marcost2 Posted July 18, 2019 Posted July 18, 2019 Im having an issue with SEU where flirt and prostitution works, but masturbation assault and surrender doesnt. I'm using the latest AAF version and the only errors i can see inside the admin section in AAF are about leito's doggy animations missing. I'm attaching loadorder and papyrus log. Thanks in advance PS: This happens when managing the mods either with MO2 or Vortex Papyrus.1.log loadorder.txt
EgoBallistic Posted July 18, 2019 Author Posted July 18, 2019 2 hours ago, marcost2 said: Im having an issue with SEU where flirt and prostitution works, but masturbation assault and surrender doesnt. I'm using the latest AAF version and the only errors i can see inside the admin section in AAF are about leito's doggy animations missing. I'm attaching loadorder and papyrus log. Thanks in advance I managed to find one instance where you tried to do masturbation, and SEU did everything it was supposed to do. But when it ran the StartSolo routine and sent the animation request to AAF, nothing seemed to happen - no error and no AAF events. So something is probably going wrong with your AAF setup. One thing I will note - your log is full of of errors like the following three. I mean literally full; they are occurring many times per second: Spoiler [f3DNPC_AuctionHouseQuest (12005A90)].f3DNPC_:Fragments:Quests:QF_f3DNPC_AuctionHouseQuest_01005A90.Fragment_Stage_1000_Item_00() - "C:\Users\Grey\AppData\Local\Temp\PapyrusTemp\f3DNPC_\Fragments\Quests\QF_f3DNPC_AuctionHouseQuest_01005A90.psc" Line 576 [07/18/2019 - 11:39:26AM] error: Cannot call Disable() on a None object, aborting function call --------- [alias PlayerRefAlias on quest Raknar_Futanari_Quest (56007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [07/18/2019 - 11:39:40AM] error: Cannot call GetValue() on a None object, aborting function call --------- [07/18/2019 - 11:38:49AM] error: Cannot check the buildable area of a None Workshop ref. stack: [ (00000014)].Actor.IsWithinBuildableArea() - "<native>" Line ? [HCH_Journey (5A005BAA)].journey:hch_journeyscript.CheckSettlement() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\JOURNEY\HCH_JourneyScript.psc" Line 343 [HCH_Journey (5A005BAA)].journey:hch_journeyscript.ForceUpdate() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\JOURNEY\HCH_JourneyScript.psc" Line 710 [HCH_Journey (5A005BAA)].journey:hch_journeyscript.OnMenuOpenCloseEvent() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\JOURNEY\HCH_JourneyScript.psc" Line 269 They seem to mostly be coming from three quests: HCH_Journey, Raknar_Futanari_Quest, and f3DNPC_AuctionHouseQuest. The bigger problem is that they are happening so frequently that they are causing stack dumps: stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (56007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [07/18/2019 - 11:03:50AM] Count of running and suspended stacks is over our warning threshold, dumping stacks: <hundreds of suspended stacks> Stack dumps are caused when so many function calls or event handlers are called at once that the Papyrus engine cannot handle them all, so it aborts them all. This is very bad, because any script function that was suspended when the dump occurred will be canceled. This can break quests, scripted events, etc. So I don't think that at this point it is possible for me to do anything about your issues. I will say that it looks as if SEU is able to use the AAF functions normally, so I think it is installed properly, but all the script errors you have are no doubt interfering with AAF and SEU.
EgoBallistic Posted July 18, 2019 Author Posted July 18, 2019 3 hours ago, DbleMinded said: Edit: Ok, it seems the area scan and the crosshair options are reversed. I need to have area scan enabled in order to flirt with specific characters. You say you just updated to AAF and the SEU crosshairs functions stopped working. So I suspect the F4SE plugin that ships with AAF is not loading, probably because your F4SE version is out of date. SEU uses that plugin to enable the crosshairs scan functionality, so it won't work, but the "area scan" does work because it doesn't rely on the plugin. That plugin also provides the camera function in AAF, and I bet that isn't working either. You need to make sure your game version, F4SE version, and AAF version all match.
marcost2 Posted July 18, 2019 Posted July 18, 2019 42 minutes ago, EgoBallistic said: I managed to find one instance where you tried to do masturbation, and SEU did everything it was supposed to do. But when it ran the StartSolo routine and sent the animation request to AAF, nothing seemed to happen - no error and no AAF events. So something is probably going wrong with your AAF setup. One thing I will note - your log is full of of errors like the following three: [f3DNPC_AuctionHouseQuest (12005A90)].f3DNPC_:Fragments:Quests:QF_f3DNPC_AuctionHouseQuest_01005A90.Fragment_Stage_1000_Item_00() - "C:\Users\Grey\AppData\Local\Temp\PapyrusTemp\f3DNPC_\Fragments\Quests\QF_f3DNPC_AuctionHouseQuest_01005A90.psc" Line 576 [07/18/2019 - 11:39:26AM] error: Cannot call Disable() on a None object, aborting function call [alias PlayerRefAlias on quest Raknar_Futanari_Quest (56007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [07/18/2019 - 11:39:40AM] error: Cannot call GetValue() on a None object, aborting function call [07/18/2019 - 11:38:49AM] error: Cannot check the buildable area of a None Workshop ref. stack: [ (00000014)].Actor.IsWithinBuildableArea() - "<native>" Line ? [HCH_Journey (5A005BAA)].journey:hch_journeyscript.CheckSettlement() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\JOURNEY\HCH_JourneyScript.psc" Line 343 [HCH_Journey (5A005BAA)].journey:hch_journeyscript.ForceUpdate() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\JOURNEY\HCH_JourneyScript.psc" Line 710 [HCH_Journey (5A005BAA)].journey:hch_journeyscript.OnMenuOpenCloseEvent() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\JOURNEY\HCH_JourneyScript.psc" Line 269 They seem to mostly be coming from HCH_Journey, Raknar_Futanari_Quest, and f3DNPC_AuctionHouseQuest. The bigger problem is that they are happening so frequently that they are causing stack dumps: stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (56007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [07/18/2019 - 11:03:50AM] Count of running and suspended stacks is over our warning threshold, dumping stacks: <hundreds of suspended stacks> Stack dumps are bad, because any script function that was suspended when the dump occurred will be canceled. This can break quests, scripted events, etc. So I don't think that at this point it is possible for me to do anything about your issues. I will say that it looks as if SEU is able to use the AAF functions normally, so I think it is installed properly, but all the script errors you have are no doubt interfering with AAF. Thanks a lot. Uninstalled all three of those mods (FutanariFEV, JOURNEY and Tales of the commonwealth, only cared about FFEV) and at least now my game loads faster. Still nothing though, and i can see in the papyrus log that SEU does everything and an animation is supposed to start, but nothing happens. I'm at a loss rn. I'm attaching the papyrus log just in case. Also attaching the AAF initialization log, in case anything there is wrong and i just missed it. Papyrus.0.log AAFLog.2.log
EgoBallistic Posted July 18, 2019 Author Posted July 18, 2019 17 minutes ago, marcost2 said: Still nothing though, and i can see in the papyrus log that SEU does everything and an animation is supposed to start, but nothing happens. I'm at a loss rn. I'm attaching the papyrus log just in case. Also attaching the AAF initialization log, in case anything there is wrong and i just missed it. Unfortunately, there isn't really anything to go on. This is definitely an AAF problem, though. Even if SEU were sending it something it can't handle, e.g. an actor type or tags that it doesn't have animations for, it should send an OnSceneInit event with error flags set. But it is sending back nothing at all. I suggest setting the three debug options in Data\AAF\AAF_Settings.ini to "true", which will produce more logging info, as well as looking at the admin console in the AAF wizard after SEU tries to start the animations. This may reveal something. But it's possible all the dumped stacks and other issues caused too many errors in your save.
marcost2 Posted July 18, 2019 Posted July 18, 2019 56 minutes ago, EgoBallistic said: Unfortunately, there isn't really anything to go on. This is definitely an AAF problem, though. Even if SEU were sending it something it can't handle, e.g. an actor type or tags that it doesn't have animations for, it should send an OnSceneInit event with error flags set. But it is sending back nothing at all. I suggest setting the three debug options in Data\AAF\AAF_Settings.ini to "true", which will produce more logging info, as well as looking at the admin console in the AAF wizard after SEU tries to start the animations. This may reveal something. But it's possible all the dumped stacks and other issues caused too many errors in your save. So i did two things, i enabled that thing in the settings and looked in the admin wizard (there is nothing after AAF initializes) and i tried AAF on a brand new clean save. Nothing on both of them. I tried on the new save to spawn a raider and surrender, same thing as before; some lines of dialog and i'm stuck. The files that end with -0 are from this clean save, the one with -1 are from my normal save Papyrus.0.log Papyrus.1.log AAFLog.0.log AAFLog.1.log
EgoBallistic Posted July 19, 2019 Author Posted July 19, 2019 1 hour ago, marcost2 said: So i did two things, i enabled that thing in the settings and looked in the admin wizard (there is nothing after AAF initializes) and i tried AAF on a brand new clean save. Nothing on both of them. I tried on the new save to spawn a raider and surrender, same thing as before; some lines of dialog and i'm stuck. I didn't get a chance to go through the whole thing, but I see that AAF started a stack dump as the game was loading, even in your new game. Do you have Themes installed with the Stats option enabled? If so, reinstall Themes and disable Stats support.
marcost2 Posted July 19, 2019 Posted July 19, 2019 4 hours ago, EgoBallistic said: I didn't get a chance to go through the whole thing, but I see that AAF started a stack dump as the game was loading, even in your new game. Do you have Themes installed with the Stats option enabled? If so, reinstall Themes and disable Stats support. I only have themes with no stats support, but i will do that tomorrow morning and report back
EgoBallistic Posted July 19, 2019 Author Posted July 19, 2019 2 hours ago, marcost2 said: I only have themes with no stats support, but i will do that tomorrow morning and report back One thing I see in this stack dump is that AAF was in the process of reporting errors about XML that refers to plugins which are not installed: Referencing a plugin that is not installed: cceejfo4002-nuka.esl" Referencing a plugin that is not installed: cctosfo4001-neosky.esm" Referencing a plugin that is not installed: cczsef04001-bhouse.esm" Referencing a plugin that is not installed: LadyKillerBed.esp" Referencing a plugin that is not installed: Prisoner Shackles.esp" Referencing a plugin that is not installed: TortureDevices.esm" This means that when you installed some of your animation packs, you enabled optional support for other mods or CC content you don't have installed. You should only enable support for things that are actually installed or it will generate errors. This isn't really critical, but it's just another unnecessary source of warnings.
derpyderpderp101 Posted July 19, 2019 Posted July 19, 2019 Hi, so I installed this mod today via the Nexus Mod Manager but the surrender option does not seem to be working. My hotkey is P but when I press it or press and hold, nothing happens. This is the list of mods I have installed. Any idea why? I'm not getting crashes or anything like that.
marcost2 Posted July 19, 2019 Posted July 19, 2019 6 hours ago, EgoBallistic said: One thing I see in this stack dump is that AAF was in the process of reporting errors about XML that refers to plugins which are not installed: Referencing a plugin that is not installed: cceejfo4002-nuka.esl" Referencing a plugin that is not installed: cctosfo4001-neosky.esm" Referencing a plugin that is not installed: cczsef04001-bhouse.esm" Referencing a plugin that is not installed: LadyKillerBed.esp" Referencing a plugin that is not installed: Prisoner Shackles.esp" Referencing a plugin that is not installed: TortureDevices.esm" This means that when you installed some of your animation packs, you enabled optional support for other mods or CC content you don't have installed. You should only enable support for things that are actually installed or it will generate errors. This isn't really critical, but it's just another unnecessary source of warnings. Funny thing is, that happens even though i explicitly said that i dont want prisoner shackles or torture devices; and i wasnt asked about any cc content. I cant figure out the ladykillerbed.esp, i have that mod installled
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