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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
30 minutes ago, TwistedNoir said:

You could try something like the Character Editor mod by void from the workshop to manipulate whether a character is straight/gay/bi in the intermin.

I appreciate the alternate option but what I asked is whether or not they are working on a way (or are willing to work on a way) to make their sexuality system fit the pawn not the other way around.

Also that doesn't really help, since if I want a character to have a sexuality and/or they are already dating/engaged/married it doesn't help to change the pawns as it undoes all that. Your solution only works if they character is a blank slate (single or are not otherwise engaged). Again I apricate the suggestion for those blank slate pawns, but that doesn't help me for what I need.

Posted
39 minutes ago, Drakeen said:

I appreciate the alternate option but what I asked is whether or not they are working on a way (or are willing to work on a way) to make their sexuality system fit the pawn not the other way around.

Also that doesn't really help, since if I want a character to have a sexuality and/or they are already dating/engaged/married it doesn't help to change the pawns as it undoes all that. Your solution only works if they character is a blank slate (single or are not otherwise engaged). Again I apricate the suggestion for those blank slate pawns, but that doesn't help me for what I need.

What you want already exists and you should enable it inside the RJW - Sex settings.
it has existed for a very long time, and now you can select vanilla as the option, Also Vanilla since the last update is the default Sexuality source. 
There really was no good way to do this in the past without a romance mod as Vanilla was lacking the Traits or a way to edit a Pawns sexuality preference clearly.

In the end your issue was that you did not look through settings.

Posted
1 hour ago, TwistedNoir said:
2 hours ago, Drakeen said:

1. Why do average breats have manipulation and movement -3%? I could understand large or bigger but average?

Average breasts are big enough to get in the way occasionally in real life, so that'd probably be why.

I'd assume "average" would be around C-cup and as a female with C-cups I can't say they've ever gotten in the way tbh

Posted
19 minutes ago, pumacatrun2 said:

I'd assume "average" would be around C-cup and as a female with C-cups I can't say they've ever gotten in the way tbh

As a ex-fatty who got fat fast, I'd consistently keep smacking my moobs until I got used to it. Eventually you learn to work around the problem. Doesn't mean they don't limit your movement even if ever so slightly.

Posted

When a pawn generates with a condition on their chest they don't generate breasts. This happened with and without other mods installed. In game a surgery can be performed to remove the "breasts" to cure the condition but this doesn't produce breasts like normal. After removal breasts can then be added back on like normal.

Spoiler

841928369_rinworlderror23-16-20.png.98ed14ba770cf51df730f2ba72f2f501.png1633000945_rinworlderror3-16-20.png.bb27a9ea5f5ed32292dc00611ca7e7cd.png

 

Posted

After the RJW4.0.2 update, the right button can not be operated actively, and the display is like a picture.

After opening HERO MODE AND WILD MODE,

it still cannot be operated. It is tested that the old pawn cannot be executed.
NEW pawn can be operated by right-click.

 

2020-03-16 (2).jpg

Posted
2 minutes ago, NeverLucky4Life said:

For one you didnt post a hugslog link 

Ctrl F12 while the game is running. Share that link.

That is the hugslog. Just copied text without uploading

Posted
34 minutes ago, Roshag said:

What did I do wrong?Log.log

the other thing you did wrong was treat your mod list like a garbage bin throwing into it mods that are badly made, with incompatible mods, and following no proper order.

Basically you wanted too much that does the same thing and they end up conflicting and then you chose broken mods and ones that don't work together.

Posted
41 minutes ago, NeverLucky4Life said:

the other thing you did wrong was treat your mod list like a garbage bin throwing into it mods that are badly made, with incompatible mods, and following no proper order.

Basically you wanted too much that does the same thing and they end up conflicting and then you chose broken mods and ones that don't work together.

They work. Somehow. I tried to make normal modlists, but they didn't work at all - and not because of having multiple recipes for an item. This garbage bin is a first working attempt - without broken worldgen or CTD

Posted

Yeah. I was mistaken above. It would appear all non-CP rape is not working.

 

Also, the "induced libido" effect appears to have no impact on sex drive. It does seem to make the pawn more tired though.

Posted
On 11/2/2018 at 4:18 PM, Skömer said:

older Issues: (probably still in effect)

  • steamicon.png.5ba708cafb7b3251199ff48d32e2e6bd.png Character editor - anus slot unsupported

 

 

Add this to the 1.1 issue list, I can confirm that it's till an issue.

Posted

tip: if you want to have the cute LF kemonomimis along with RJW just install the More MonsterGirls mod and replace its textures with the LF ones.
The only issue is that there is currently no way to add the LF voices to them. I will try to fix that if I find some free time.

Posted

fix for is_asexual error

1)replace file in rjw/About folder

2)check your mod load order

fix.zip

 

Spoiler

set GaramRaceAddon as incompatible as im sick of all the people complaining about asexuality error after GaramRaceAddon breaking pawn generator/saves and all C# mods that loaded after it

 

Posted
11 hours ago, LL_PW said:

Yeah. I was mistaken above. It would appear all non-CP rape is not working.

 

all non-CP rape is working fine ... but ok, since people complain that its boring and rapist go only after best victim, ill break it, welcome total chaos everyone will be victim!

its actually fun, single rapist mentalstate now drops colony relations down the drain

Posted

I've found the source of my problem. Combination of tw mods with icons for bodyparts breaks RJW. No ideas why. Bionic icons by AUTOMATIC and [XPatch] HD Icon Organs NPBA by Mungus. 

Posted
18 hours ago, LL_PW said:

Yeah. I was mistaken above. It would appear all non-CP rape is not working.

 

Also, the "induced libido" effect appears to have no impact on sex drive. It does seem to make the pawn more tired though.

Rape caused by the "Comforting sex" tag is working just fine on my end. "Manual" sex (i.e. rightclick interactions) is completely borked though.

Posted
8 hours ago, Ed86 said:

all non-CP rape is working fine ... but ok, since people complain that its boring and rapist go only after best victim, ill break it, welcome total chaos everyone will be victim!

its actually fun, single rapist mentalstate now drops colony relations down the drain

I'm not sure what you are trying to say.

 

Its your mod. Do with it as you like. I'm just making observations. I'm not sure what the design intent is.

 

Some people use this mod as a sex fantasy simulator, so the CP designation makes sense.. I like this mod because it injects realism into a game about lawlessness. Rape is a very real part of lawless society (and unfortunately something the original developers were far to squeamish to put in), and is usually a crime of opportunity. When a rapist chooses a victim, they are going to choose who is accessible, not necessarily the ideal rape victim. That was what I expected vulnerability to represent. Rapists will target vulnerable people.

 

The problem is, it isn't working. Non-CP rape doesn't appear to work in many contexts where it should.

 

You can test this pretty easy. Turn on the developers console. Start a game, spawn a bunch of prisoners into a room, and put in a single colonist. Give all the prisoners the rapist trait, and give the colonist vulnerability of 300% in any way you choose. Watch them all ignore the colonist. Those prisoners will simply never rape the colonist. Same goes with traders. They will never rape colonists either, no matter their vulnerability level.  As the anonymous poster above said, you also can't seem to manually direct rapes anymore. The mechanic isn't working.

 

What is interesting, is all this used to work prior to 1.1.

 

 

 

Posted
4 minutes ago, LL_PW said:

I'm not sure what you are trying to say.

 

Its your mod. Do with it as you like. I'm just making observations. I'm not sure what the design intent is.

 

Some people use this mod as a sex fantasy simulator, so the CP designation makes sense.. I like this mod because it injects realism into a game about lawlessness. Rape is a very real part of lawless society (and unfortunately something the original developers were far to squeamish to put in), and is usually a crime of opportunity. When a rapist chooses a victim, they are going to choose who is accessible, not necessarily the ideal rape victim. That was what I expected vulnerability to represent. Rapists will target vulnerable people.

 

The problem is, it isn't working. Non-CP rape doesn't appear to work in many contexts where it should.

 

You can test this pretty easy. Turn on the developers console. Start a game, spawn a bunch of prisoners into a room, and put in a single colonist. Give all the prisoners the rapist trait, and give the colonist vulnerability of 300% in any way you choose. Watch them all ignore the colonist. Those prisoners will simply never rape the colonist. Same goes with traders. They will never rape colonists either, no matter their vulnerability level.  As the anonymous poster above said, you also can't seem to manually direct rapes anymore. The mechanic isn't working.

 

What is interesting, is all this used to work prior to 1.1.

 

 

 

(this) rape never worked, because only colonists can rape

Posted
1 hour ago, Ed86 said:

(this) rape never worked, because only colonists can rape

Really? I'm pretty sure I've seen prisoners attempt to rape each other before. And I know on earlier versions, raiders have attempted to rape downed colonists.

 

Regardless, if the intention is for only to have colonists rape, what is the reasoning for that? It seems like non-CP rape is should be just as likely (if not more likely) to occur between colonists and non-colonists. Especially during raids or prison settings.

Posted

They mean that people are claiming that rape doesn't work BECAUSE only colonists can rape

 

not that only colonists can rape, I assume ether due to the new version, they are working on getting it working the way it used to and that takes time or they lost the ability to make it do so with the new version of Rimworld.

 

granted I am only guessing,

Posted

How does the masochist gain from being broken work? I ordered my pawns to rape a colonist over and over until the feeling broken severity hit 1.0, but no masochist traits have been given. Everyone involved, including the rapee got the rapist trait though. That and the rapee got the nerves then volatile trait.

 

Not exactly what i wanted to do - i wanted to give this transhumanist nymph masochist to turn her into the perfect psycaster. Nymphs are a great pick for royal titles since nymphs cant do anything useful anyway. And i find the idea of a baroness whoring herself out for silver hillarious.

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