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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

Would anyone be able to tell me how body part groups are assigned for modded animals and races? For example I have one insectoid humanoid race that gets assigned normal pawn genitals but another insectoid race mod gets assigned ovipositors (M/F) but strangely regular breasts/anus as well.

Posted

Are there additional requirements for toggling use as comfort other than masochist? My pawn has masochist but the toggle still says masochist required. Same thing for zoophile. Also can you order pawns to have sex or rape?

Posted

Saw a Mantis Race get released on Steam and damn near spit my Udon all over my screen when I realized the implications of that mod + this mod. (Hint: Mantis females eats the head of the male after mating.)

Posted

can confirm that other animals will try to rape/breed your tamed animals, had a megaspider try to rape my Dryad (from more monster girls mod)

 

8 hours ago, roclefrara@matra.site said:

How does the masochist gain from being broken work? I ordered my pawns to rape a colonist over and over until the feeling broken severity hit 1.0, but no masochist traits have been given. Everyone involved, including the rapee got the rapist trait though. That and the rapee got the nerves then volatile trait.

 

Not exactly what i wanted to do - i wanted to give this transhumanist nymph masochist to turn her into the perfect psycaster. Nymphs are a great pick for royal titles since nymphs cant do anything useful anyway. And i find the idea of a baroness whoring herself out for silver hillarious.

It Seems to be a chance to gain the trait after every violent rape, if they have strong-will or iron-will, I think it may take longer, but I have seen it happen (had two prisoners, one broke after only a few weeks, the second didn't break for a year) might just be the RNG making the other seem more difficult though

 

seems to go faster if you make them a Comfort prisoner for a while so that the colonists start to use them, then after they start to get broken mark them for breeding by all your male animals this will break them faster as animals seem to have sex decay faster or perhaps they just rape more often since they have no jobs distracting them? ether way apparently them raping the prisoner doesn't seem to count for breaking them after they gain the Zoophile trait (where they start getting positive moodlets for getting fucked by an animal) and that only happenes if 50% or more of their sexual activities are with an animal

 

As for myself I seem to found a small issue with the Female ovipositors, (might be the ovipositor) I play with the Matedonian(sp?) insect race mod added in and tey tend to always get them, got a randomly rolled futa one with both male and female ovipositors, and eventually they got 2 large eggs inside them that slowed their movement down to 18% (just barely enough to be allowed to move) they eventually "birthed" the eggs but not to long after that they had more eggs again and were thus slowed once more (first Matedonian in my games so not sure if this always happens with them) not sure if this is meant to happen or not

Posted

Hello! New to this mod. Sorry if this is a dumb question but is there any way to edit a colonists genital status or such? I had pre made ones that spawned with genitals and bits that didn't fully make sense of them (like 14 yearolds with loose vaginas lol). Any way to change or edit these?

Posted
6 hours ago, Sosina said:

can confirm that other animals will try to rape/breed your tamed animals, had a megaspider try to rape my Dryad (from more monster girls mod)

 

It Seems to be a chance to gain the trait after every violent rape, if they have strong-will or iron-will, I think it may take longer, but I have seen it happen (had two prisoners, one broke after only a few weeks, the second didn't break for a year) might just be the RNG making the other seem more difficult though

 

seems to go faster if you make them a Comfort prisoner for a while so that the colonists start to use them, then after they start to get broken mark them for breeding by all your male animals this will break them faster as animals seem to have sex decay faster or perhaps they just rape more often since they have no jobs distracting them? ether way apparently them raping the prisoner doesn't seem to count for breaking them after they gain the Zoophile trait (where they start getting positive moodlets for getting fucked by an animal) and that only happenes if 50% or more of their sexual activities are with an animal

It's one of those things that are explained in a foolproof way in the OP.

Quote
  • Feeling Broken

Repeated non-consensual intercourse (rape) slowly breaks a pawn:

in a trance -> broken -> Extremely broken with worsening penalties to consciousness. They will loose their rapist trait (if they have one) and gain the masochist trait at the final stage (5% chance). After a few days without rape the broken pawn should slowly begin to recover.

 

Quote

As for myself I seem to found a small issue with the Female ovipositors, (might be the ovipositor) I play with the Matedonian(sp?) insect race mod added in and tey tend to always get them, got a randomly rolled futa one with both male and female ovipositors, and eventually they got 2 large eggs inside them that slowed their movement down to 18% (just barely enough to be allowed to move) they eventually "birthed" the eggs but not to long after that they had more eggs again and were thus slowed once more (first Matedonian in my games so not sure if this always happens with them) not sure if this is meant to happen or not

As for ovipositors they seem to be very unstable. One thing is that they re-roll the new size mechanic several times a day (size change isn't exactly stable to begin with, but it's several magnitudes worse for ovipositors) and another is that they may just flat out disappear when birthing unfertilized eggs.

 

And yes, that's how ovipositors work in the 4.x version of RJW. Eggs are stored inside an ovipositor and only those that are can be implanted... all the while giving the "mother" all debuffs it would for a potential host.

Imo, I'd be nice if the movement malus at least scaled with the gestation progress of an egg (perhaps multiplied by a creature size, so larger "host" pawns would suffer lower if not no movement penalty?) and then worked more or less like most "vanilla" eggs, i.e. stop progress at 50% (with a comparably lower movement malus).

Posted
7 minutes ago, Tinala said:

Hello! New to this mod. Sorry if this is a dumb question but is there any way to edit a colonists genital status or such? I had pre made ones that spawned with genitals and bits that didn't fully make sense of them (like 14 yearolds with loose vaginas lol). Any way to change or edit these?

A companion mod which allowed that is currently outdated, but in the meantime you can go into development mode, go into "Add hedriff..." and pick one of size options (if you search, say, "tight" it should highlight a hedriff called "sth small/tight" and around it are other size options), then apply it to genitalia/anus/breasts of a pawn you want to modify.

Posted
16 minutes ago, Anonymous said:

A companion mod which allowed that is currently outdated, but in the meantime you can go into development mode, go into "Add hedriff..." and pick one of size options (if you search, say, "tight" it should highlight a hedriff called "sth small/tight" and around it are other size options), then apply it to genitalia/anus/breasts of a pawn you want to modify.

Thanks ill give this a try! Now to figure out the dev mode.

Edit: Can't seem to find this add hedriff thing at all.

Posted
1 hour ago, Anonymous said:

It's one of those things that are explained in a foolproof way in the OP.

 

Im not seeing whats outlined here. Thats not what happened in my game - the rapee has gained the rapist trait after getting raped repeatedly. I suppose ill try a bunch more with the 5% chance to give masochist but im wondering if manually telling someone to rape is broken as was discussed a few posts above mine.

Posted
1 hour ago, Anonymous said:

It's one of those things that are explained in a foolproof way in the OP.

 

Im not seeing whats outlined here. Thats not what happened in my game - the rapee has gained the rapist trait after getting raped repeatedly. I suppose ill try a bunch more with the 5% chance to give masochist but im wondering if manually telling someone to rape is broken as was discussed a few posts above mine.

Posted
2 hours ago, Anonymous said:

As for ovipositors they seem to be very unstable. One thing is that they re-roll the new size mechanic several times a day (size change isn't exactly stable to begin with, but it's several magnitudes worse for ovipositors) and another is that they may just flat out disappear when birthing unfertilized eggs.

 

And yes, that's how ovipositors work in the 4.x version of RJW. Eggs are stored inside an ovipositor and only those that are can be implanted... all the while giving the "mother" all debuffs it would for a potential host.

Imo, I'd be nice if the movement malus at least scaled with the gestation progress of an egg (perhaps multiplied by a creature size, so larger "host" pawns would suffer lower if not no movement penalty?) and then worked more or less like most "vanilla" eggs, i.e. stop progress at 50% (with a comparably lower movement malus).

ah I see, then when that Pawn rapes someone shouldn't the egg be deposited? then again they have both male and female....they might not have used the female one....

Posted
2 hours ago, Tinala said:

Thanks ill give this a try! Now to figure out the dev mode.

Edit: Can't seem to find this add hedriff thing at all.

Spoiler

 

1. Enable dev mode in settings.

2. Click this icon in the top bar

image.png.0ce0dda3353cb72b52add438d77f0d9e.png
3. Search for add hediff

image.png.21c20cb3c9e01308657e012f16db9bad.png
4. Search for rjw to find the section where sizes are

image.png.4caf97ece2bef1a9441d700fcd9200dd.png

5. Click on the colonist you want to alter > pick anus/genitals/chest

 


Note that many people are reporting sizes randomly changing on game load, so might only be temporary help, but you might get lucky.

Posted
2 hours ago, roclefrara@matra.site said:

 

Im not seeing whats outlined here. Thats not what happened in my game - the rapee has gained the rapist trait after getting raped repeatedly. I suppose ill try a bunch more with the 5% chance to give masochist but im wondering if manually telling someone to rape is broken as was discussed a few posts above mine.

You may not realize it, but you aren't saying anything out of ordinary. To begin rolling the dice for the Masochist trait, a pawn first needs to reach "Feeling broken (Extremely broken)" status, which is achieved by... getting raped repeatedly.

1 hour ago, Sosina said:

ah I see, then when that Pawn rapes someone shouldn't the egg be deposited? then again they have both male and female....they might not have used the female one....

Yeah, the female ovipositor has to be used first, then the male so the eggs get primed.

Posted
On 3/16/2020 at 2:38 PM, darknoss said:

After the RJW4.0.2 update, the right button can not be operated actively, and the display is like a picture.

After opening HERO MODE AND WILD MODE,

it still cannot be operated. It is tested that the old pawn cannot be executed.
NEW pawn can be operated by right-click.

 

 

seems to be some sort of game bug where workgivers are not updated

set

rjw/defs/WorkTypeDefs/visible = true

Posted
1 hour ago, Anonymous said:

Yeah, the female ovipositor has to be used first, then the male so the eggs get primed.

Ah makes sense....i wish I could choose to "implant eggs" as an option for raping with races that have a female and male Ovipositor Cause it seems that it may never use the Female one (not sure how to check if they are using male or female Ovipositor

Posted
2 hours ago, pumacatrun2 said:
  Hide contents

 

1. Enable dev mode in settings.

2. Click this icon in the top bar

image.png.0ce0dda3353cb72b52add438d77f0d9e.png
3. Search for add hediff

image.png.21c20cb3c9e01308657e012f16db9bad.png
4. Search for rjw to find the section where sizes are

image.png.4caf97ece2bef1a9441d700fcd9200dd.png

5. Click on the colonist you want to alter > pick anus/genitals/chest

 


Note that many people are reporting sizes randomly changing on game load, so might only be temporary help, but you might get lucky.

Thank you! I have now managed to set their genitals and anuses to what I felt they should start out as. Really appreciate the help! ♥

Posted

its very weird does it require lost forst and garamRaceAddon (which i know its likely error on my end when this mod description clearly state  its not compatablie with either those two).
 dependancy.jpg.24b74184b255f99e503e9c8eca8fcdc9.jpg

Posted

Hello, sorry if this has been requested before but would it be possible to implement moaning sounds like in sexbound, there are already sound effects and it shouldn't be hard to pick a random sound out of a directory.

Posted

You used to be able to harvest animal genitals post-mortem, but can't seem to be able to do that anymore? Does anyone know why? Don't know if it's HOPM that removed this or Rimjobworld.

 

Posted
1 hour ago, Jappercut said:

You used to be able to harvest animal genitals post-mortem, but can't seem to be able to do that anymore? Does anyone know why? Don't know if it's HOPM that removed this or Rimjobworld.

 

During the 1.1 update genitals were changed in code from an implant to an organ. HOPM only allows implants and bionics to be removed from animals not organs.

Posted
10 hours ago, Experica said:

its very weird does it require lost forst and garamRaceAddon (which i know its likely error on my end when this mod description clearly state  its not compatablie with either those two).
 dependancy.jpg.24b74184b255f99e503e9c8eca8fcdc9.jpg

This is ModManager's bug - those are not dependencies, those are incompatible mods

Posted
11 hours ago, 369cf0 said:

Hello, sorry if this has been requested before but would it be possible to implement moaning sounds like in sexbound, there are already sound effects and it shouldn't be hard to pick a random sound out of a directory.

After looking into how sounds work in Rimworld, I've discovered that SubSoundDef.TryPlay selects a random audio grain to play, as seen here:
 

public virtual void TryPlay(SoundInfo info)
{
  ...
  ResolvedGrain resolvedGrain = this.RandomizedResolvedGrain();
  ...
}

public ResolvedGrain RandomizedResolvedGrain()
{
  ...
  chosedGrain = this.resolvedGrains.RandomElement<ResolvedGrain>();
  ...
}


So if this works as I think it does, couldn't this be implemented with just a few xml edits and a tweak to xxx.sexTick()?

Example (not tested):
 

<Defs>
  <SoundDef>
    <defName>FemaleHumanMoan</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Sex/moans/human/female0</clipFolderPath>
          </li>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Sex/moans/human/female1</clipFolderPath>
          </li>
          ....
        </grains>
        <volumeRange>
          <min>16</min>
          <max>16</max>
        </volumeRange>
        <pitchRange>
          <min>0.8</min>
          <max>1.2</max>
        </pitchRange>
        <distRange>
          <min>0</min>
          <max>51.86047</max>
        </distRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
</Defs>

 

Posted

I was poking around in the files and it appears that the HumpShroomEffect (Induced Libido) only increases the rest fall rate, is there no way to make it increase the rate at which sex need increases (i was thinking by 250%)? I also thought about modifying the severity per day to -0.1 per day, and give humpshroom 0.066 severity and aprodisiac drug 0.25 severity. Probably would need rebalancing for the recreation values too... hmm.

 

Something that could be really fun too would be progressive hediff effects based on severity, so that pawns that take a whole bunch of aprodisiac pills at once literally cannot fulfil their sex need in any way until the severity decreases quite a bit.

 

Something like this:

>0.9 Induced Libido (maddening) +600% sexfallrate

>0.8 Induced Libido (overwhelming) +350% sexfallrate

>0.6 Induced Libido (frustating) +200% sexfallrate

>0.3 Induced Libido (bothersome) +150% sexfallrate

>0 Induced Libido (psyched) +100% sexfallrate

Posted

Just something I've noticed:

Using Prepare Carefully sets my entire squads fertility to 0%. 

Works normally with Character Editor.

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