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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
9 hours ago, Bastolve said:

Just tested. Started new crashlanded Kurin scenario. World generates just fine. Am using all 3, Kurin, Garam and RJW. No issues. Even modded factions are generating for me and I have Garam very high in the load order, with humanoid alien races just below it. Hope this info helped.

I've checked Garam with RJW and Humanoid Alien Races - no problems when generating world. But I haven't yet found what mod crashes the game when generating colony. 

Posted
16 minutes ago, LordXamon said:

Would be possible to add support for Psychology unofficial?

Hi, long time lurker here. I felt kinda bad keeping this information to myself, so I made an account to share a quick tip about using the unofficial Psychology update. You can do the following quick edits to get it working:

 

1) Find the workshop folder for Psychology Unofficial in Steam/steamapps/workshop/content/294100. The folder for Psychology Unofficial is number 2016263135, or it should be, if you're using the most updated version by Kemper.

2) Make a copy of this folder in your Rimworld directory's Mods folder and rename it whatever you want. "Psychology Unofficial" works just fine.

ALTERNATIVELY: just dive straight into the mod workshop folder (NOT recommended because automatic updates might destroy your changes).

3) Go into the mod's About folder, and then open the About.xml file with notepad or whatever other text editor you want.

4) Change the contents of the <name> </name> field so the line reads "<name>Psychology</name>" with no other text or quotes. This is what RJW uses to detect the mod and let it take over certain aspects of gameplay.

5) Launch the game, go to your mods list. Disable the steam workshop Psychology (Unofficial) and enable the copied version, which should now display as just Psychology, and allow the game to reload.

6) Presto! You can now assign Psychology in RJW's mod menu to take over the gender aspect using its kinsey rating system.

 

I've been playing using the unofficial update using this method and everything checks out. Have fun!

Posted

Anyone know what this means?

 

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.xxx.is_asexual (Verse.Pawn pawn) [0x00006] in <8425322b8e3644598a4e4f981b4ef90b>:0 
  at rjw.WorkGiver_Sexchecks.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x0015c] in <8425322b8e3644598a4e4f981b4ef90b>:0 
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<AddJobGiverWorkOrders_Patch0>?994594816::AddJobGiverWorkOrders_Patch0>(Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<AddUndraftedOrders_Patch1>?709030144::AddUndraftedOrders_Patch1>(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<ChoicesAtFor_Patch2>?699076224::ChoicesAtFor_Patch2>(UnityEngine.Vector3,Verse.Pawn)
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00056] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.Selector.HandleMapClicks () [0x000ac] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000d3] in <551170a781914f71badd2d338cb18879>:0 
  at Verse.Root.OnGUI () [0x0003d] in <551170a781914f71badd2d338cb18879>:0 
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
 

Posted
17 minutes ago, grynn said:

Anyone know what this means?

 

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.xxx.is_asexual (Verse.Pawn pawn) [0x00006] in <8425322b8e3644598a4e4f981b4ef90b>:0 
  at rjw.WorkGiver_Sexchecks.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x0015c] in <8425322b8e3644598a4e4f981b4ef90b>:0 
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<AddJobGiverWorkOrders_Patch0>?994594816::AddJobGiverWorkOrders_Patch0>(Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<AddUndraftedOrders_Patch1>?709030144::AddUndraftedOrders_Patch1>(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<ChoicesAtFor_Patch2>?699076224::ChoicesAtFor_Patch2>(UnityEngine.Vector3,Verse.Pawn)
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00056] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.Selector.HandleMapClicks () [0x000ac] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000d3] in <551170a781914f71badd2d338cb18879>:0 
  at Verse.Root.OnGUI () [0x0003d] in <551170a781914f71badd2d338cb18879>:0 
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
 

yes

Posted
31 minutes ago, grynn said:

...can you tell me what it means please?

it means that your pawn race wasnt patched at startup by rjw, and all pawns of that race will cause error

which means you didnt read mod descriptions and didnt follow installation instructions, which says rjw should be last in mod list

or there is some other problem with your  pawn race

Posted
20 minutes ago, Ed86 said:

it means that your pawn race wasnt patched at startup by rjw, and all pawns of that race will cause error

which means you didnt read mod descriptions and didnt follow installation instructions, which says rjw should be last in mod list

or there is some other problem with your  pawn race

its not a mod race, its a normal human with 2 bionics, and rjw is last, except for rjw-ex. archotec kidney and a thorium eye from that thorium mod. Think its the thorium mod?

Posted

How do I change the settings/code so that my pawns can only give birth to male/female-only babies? I've tried modifying the HeDiff_BasePregnancy file directly, adding an else if { mother.RaceProps.Humanlike && father.RaceProps.Humanlie } condition under the isFuta check but it doesn't seem to go through it when giving birth. Are the babies generated when the impregnation is successful or when the mother gives birth? I'm starting to suspect it's the former but I want to make sure. Also my game doesn't run any race mods so all my pawns are human.

Posted
1 hour ago, grynn said:

its not a mod race, its a normal human with 2 bionics, and rjw is last, except for rjw-ex. archotec kidney and a thorium eye from that thorium mod. Think its the thorium mod?

in that case something breaks rjw harmony patching, so it cant patch races, and pawn orientation is null

maybe you have installed rjw mid game?

Posted
31 minutes ago, 343all said:

 the babies generated when the impregnation is successful 

you need to compile dll for changes to work

Posted

Lost forest was just updated and whatever they did it affects RJW on a deeper level. No RJW related UIs are being shown, so I can't go into hero mode or mark animals for breeding.

At this point I don't care about lost forest anymore, they can shove it up their arse.

Posted
22 minutes ago, Pu8Consored8 said:

@Ed86

     Because of your words, there are some players in China's rimworld community who think that LF's behavior will lead to archive or even game damage.      

     

    Many people discussed it in China's main rimworld community, and then it was banned by the community administrator for the reason of rumor. The administrators refuted the rumors in the community, saying that the behavior of LF would not lead to archive or game damage, but would only knock down the people who interact with LF creature RJW (they said that this also means that it is not malware), and later added the issue of items with LF name. And uploaded a picture of the demonstration.    

 

          Subjectively, although the administrators of the Chinese community (mainly the members who localize rimworld at the same time) didn't say it directly, they wanted to keep an objective position and ban others for the reasons like "refuting rumors" and "respecting mod authors" and so on. But in fact, I can feel that they stand on the side of LF and deal with all the people who are dissatisfied with LF's behavior or stand on RJW(Maybe they don't hate RJW, so people who are on RJW's side may be more like people who are not on LF's side) strictly. And they think it's LL, or you are the source of rumors and attacks on LF authors.          

         

          Of course, objectively speaking, if LF does not cause file damage, then some people do make a rumor.And some people been ban is not good people from the fact that personal attack and deleting others' speech without problems.

          

          Add that although the administrators of Chinese communities have always said that they have been very tolerant, in fact, my feeling is that they just use their power to treat all the people or things they don't like. In other words, double standards and hypocrisy.

 

          Objectively speaking, they also ensure that the "stable" and "atmosphere" of China's rimworld community (depending on how you define it) , with a lot of people who are less personal attacked, has also made a lot of contributions to rimworld's development in China too, but I think this is putting the cart before the horse. In fact, no one can resist them because they are both administrators and localized members of rimworld, and many people support them (there are a lot of heartfelt supporters, but maybe many people's objections do not dare to issue at all).

 

          By the way, the person who mentioned that he replied to LF in the workshop has been identified as one of the main rumor mongers and has been permanently banned by the main Chinese rimworld community. 

 

          I'm temporarily banned. In fact, when I'm talking here, I might be found out and permanently banned.

 

          I appreciate them and I admire their contribution. At the same time, I don't like their autocracy. Use double standards and selective law enforcement to eliminate all those who don't look good

 

          The Royalty DLC is a picture of China's rimworld community.

https://en.wikipedia.org/wiki/Malware

https://docs.microsoft.com/en-us/previous-versions/tn-archive/dd632948(v=technet.10)?redirectedfrom=MSDN

 

Malware (a portmanteau for malicious software) is any software intentionally designed to cause damage to a computer, server, client, or computer network[1][2] (by contrast, software that causes unintentional harm due to some deficiency is typically described as a software bug). 

Programs are also considered malware if they secretly act against the interests of the computer user. For example, at one point Sony music Compact discs silently installed a rootkit on purchasers' computers with the intention of preventing illicit copying, but which also reported on users' listening habits, and unintentionally created extra security vulnerabilities.[3]

 

Of course, its me - the source of "rumors" because at the moment of me writing that LF is malware it was behaving as such malware ^ LF silently installed patch that broke rjw and caused "instabilities", its not mentioned anywhere in LF workshop description, and i dont want to deal with bugs intentionally caused by other mods, that is why LF marked as incompatible.

While it didn't break game or save, it did  have a severe "software bug"( or was it authors intention to punish everyone) that would break game balance. For example if you have a race with LF in def name and submit(down) it to enemy raid/infestation etc, most raid will anestized.

Your, neutral, animal pawns will also be anestized, when ai decides it wants to trigger rjw sex with "LF" containing pawn.

The above clearly breaks game balance and can lead to game over, especially if you playing "commitment mode" with no saves.

 

hm...i guess good luck our Chinese comrades in fighting your lewding haters.

Posted
2 minutes ago, bearlyAlive said:

Lost forest was just updated and whatever they did it affects RJW on a deeper level. No RJW related UIs are being shown, so I can't go into hero mode or mark animals for breeding.

At this point I don't care about lost forest anymore, they can shove it up their arse.

dont give up, i wonder if that can be reported on steam and ludeon forums

Posted
1 hour ago, Pu8Consored8 said:

@Ed86

     Because of your words, there are some players in China's rimworld community who think that LF's behavior will lead to archive or even game damage.      

     

    Many people discussed it in China's main rimworld community, and then it was banned by the community administrator for the reason of rumor. The administrators refuted the rumors in the community, saying that the behavior of LF would not lead to archive or game damage, but would only knock down the people who interact with LF creature RJW (they said that this also means that it is not malware), and later added the issue of items with LF name. And uploaded a picture of the demonstration.   

People who say it's not a malware forget what malware is. It's not just viruses that make your PC inoperable, but also things like adware and spyware, which technically do not cause any damage to the machine and in practice may not even be detectable without specifically searching for them.

The fact stands that the author included code that prevents the end-user from using a certain mod combination not as a precaution due to serious mod conflicts (there are none), but because he sees himself superior to the pleb (which is clear from the way he acts) and wants to punish you for not adhering to his hypocritical standards.

Posted

well.. if you are unhappy with LF, you can go and thumb LF down, while i prepare platform for an attack next month

 

oh and btw you can always make a patch for lf and distribute it in workshop

Posted
5 hours ago, grynn said:

Anyone know what this means?

 

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.xxx.is_asexual (Verse.Pawn pawn) [0x00006] in <8425322b8e3644598a4e4f981b4ef90b>:0 
  at rjw.WorkGiver_Sexchecks.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x0015c] in <8425322b8e3644598a4e4f981b4ef90b>:0 
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<AddJobGiverWorkOrders_Patch0>?994594816::AddJobGiverWorkOrders_Patch0>(Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<AddUndraftedOrders_Patch1>?709030144::AddUndraftedOrders_Patch1>(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<ChoicesAtFor_Patch2>?699076224::ChoicesAtFor_Patch2>(UnityEngine.Vector3,Verse.Pawn)
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00056] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.Selector.HandleMapClicks () [0x000ac] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <551170a781914f71badd2d338cb18879>:0 
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000d3] in <551170a781914f71badd2d338cb18879>:0 
  at Verse.Root.OnGUI () [0x0003d] in <551170a781914f71badd2d338cb18879>:0 
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
 

I had that, looks like the newest rimworld update messes something up. Reverting to the previous version on steam  (find the game in your library, right click properties go to Beta tab and pick Beta version previous) seems to fix it  

Posted
3 minutes ago, Pu8Consored8 said:

 

     I don't think LF did the right thing, but it's not the right thing to attack it with "rumors", so when the Chinese rimworld community says it's rumors, I want to know the truth.

 

     I don't think administrators hate RJW at the same time. As far as I know, they hate mod that destroys the numerical balance of the game, and anything that may destroys the "order" of community. But I think They do it simply because they have the ability to impose their will on others, just like IGNI, it's nothing to do with  their moral claims. It's just selfishness in disguise.

 

     That's why they don't care about the definition of malware or things like EULA. Because they monopolize the right to interpret them and have the ability to delete most of the discussion about it. Most of all, they have the ability, and those who support EULA or oppose malware don't. This is their reason: power is everything.

 

     In their eyes, lf can run at the same time as RJW and they think they are "compatible" without causing damage to the archive and game. Which means it's not malware.

 

     In addition to the differences in the definitions of malware between the two sides, the rimworld community in China mentioned that pawn would only knock down pawn if he had RJW interaction with creatures and objects with LF in their names (the bed mentioned above). Combining it with what you mentioned , so the problem is players can't control the automatic RJW behavior of pawn and neutral creatures, it will lead to frequent automatic knockdown. At the same time, raid also be affected because some attackers have LF in their name. There's also the bed problem. I guess this is the truth one.

 

     Anyways, They tried to describe the problem as trivial(Although it seems that the odds are not good in your word too. To be honest, although it may be unintentional, you do exaggerate the status quo a little), so naturally , in their words, IGNI has no fault,

    

     However, based on what I saw, igni is indeed suspected of turning LF into malware and violating EULA.

     

     I've reported it to steam and ludeon, but I don't think it's useful. I don't hate LF. I'm just fed up with people who always want others to give in to their "decent" will(Especially when it's just a disguise).

    

     Now that I've been banned, I'll enjoy this new forum.

 

      Interestingly, lf creatures become more valuable because they have someone who wants to protect them so much. With compatibility MOD, others may enjoy more when lewding them, which means there are more people doing that. 

 

    Murphy's Law?

    How ironic.

 

Well his patch is a malicious one only brings negatives. 
also something funny is that his first update today did not have the RJW blocker which makes me guess it he might have two sources codes one of which has no blocker at all (lets go out on a limb and say this is his personal branch), the second update today only added the patch, renames a C# file, and added or modified sound files. 
based on how what the author did I would not be surprised if users who have a fix would go out of their way to make sure the LF pawns get bred more often.

Posted

Its not a 'rumor' if its true.

And only LF author is there to blame - he is the one responsible for putting malware into his mod AND NOT TELLING ANYONE ABOUT IT.


Im sure no one will bat an eye if he stated it plainly and clearly in the mod description. 

Posted
2 hours ago, whywhywhy12 said:

I had that, looks like the newest rimworld update messes something up. Reverting to the previous version on steam  (find the game in your library, right click properties go to Beta tab and pick Beta version previous) seems to fix it  

Thx, My game threw the same error, i reverted back and the error is gone.

Posted
5 hours ago, Ed86 said:

in that case something breaks rjw harmony patching, so it cant patch races, and pawn orientation is null

maybe you have installed rjw mid game?

No sir, i start fresh colonies like twice a day, and this is a fresh one. I suppose i will try again and see if it is not some strange vagary, avoided the second time. Might axe the thorium mod too, because that should be the only mod acting directly on this pawn other than your own. Speaking of your own (the mod, not your penis), why are penises magical now? They change size sometimes when i would load a game.

Posted
2 minutes ago, grynn said:

No sir, i start fresh colonies like twice a day, and this is a fresh one. I suppose i will try again and see if it is not some strange vagary, avoided the second time. Might axe the thorium mod too, because that should be the only mod acting directly on this pawn other than your own. Speaking of your own, why are penises magical now? They change size sometimes when i would load a game.

  See above, reverting back to the previous version of Rimworld should fix it till the mod is updated.

Posted
11 minutes ago, grynn said:

No sir, i start fresh colonies like twice a day, and this is a fresh one. I suppose i will try again and see if it is not some strange vagary, avoided the second time. Might axe the thorium mod too, because that should be the only mod acting directly on this pawn other than your own. Speaking of your own, why are penises magical now? They change size sometimes when i would load a game.

that is because they are broken, so game remakes them, and they have dif size

Posted
30 minutes ago, Kasse said:

  See above, reverting back to the previous version of Rimworld should fix it till the mod is updated.

How? I've been playing 1.1 and the expansion since the day after it released. Like i said it worked fine the day before. And like half my mods are separate 1.1 mods and would not work in 1.0.

 

 

Edit, looks like the right thing updated cuz i can load my save now at least, and i can interact with stuff with my pawn. And now i can't load my last game (the one from these postings about problems) but hell with it, i got my other save back

 

Edit 2. Oh you mean back an update. 

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