anghelos92 Posted November 2, 2018 Author Posted November 2, 2018 14 hours ago, travelmedic said: I added your mod to an existing game just to have a look, and made a few notes that I wanted to pass on to you. For background, my existing game is straining with a lot of scripted mods and I'm going to start over soon, so I'll put that out for consideration if something isn't working the way it's intended. I also have SL Aroused Redux, SL Eager NPCs, PAHE, PAHE HSH and PAHE AYGAS already installed.  First off, when loading the game, I got a confirmation message in the upper left that MCG recognized EFF, so that was good. No message for Hentai Pregnancy, I don't know if there is supposed to be one or not, it's not a big deal. (I don't have DAYMOYL installed, and have no interest in it)  Second, as a quick note, your FAQ says to craft slave chains at the tanning rack, they were in my forge menu.  Third, the first girl I did the quick route with gave me the Rattles. I'm a vampire, so should have 100% disease resistance and shouldn't catch anything. Same would apply to werewolves (I think), also argonians have some disease resistance, and there are magic items that give disease resistance. I don't know if that part isn't working, or if you haven't added that in yet, or decided to leave it as is. EDIT TO ADD: YOU WOULDN'T WANT TO HAVE THE VARIABLE CHECK AGAINST BEING A VAMPIRE OR WEREWOLF. I LOOKED AROUND AND FOUND THAT DISEASE RESISTANCE IS AN ACTOR VARIABLE (#45 AT THIS LINK: https://en.uesp.net/wiki/Tes5Mod:Actor_Value_Indices ) SO MAYBE SOMEHOW MODIFY THE EQUATION BY MULTIPLYING OR DIVIDING THE DISEASE CHANCE IN YOUR MOD BY THE ACTOR VALUE.  Fourth, when crafting the drugged wrap, there are two Alto Wines in the vanilla game (ID 0003133B and 000C5349). Only one of them worked to make the wrap. Not a big deal since alto wine is readily available, just thought I'd point it out if it's an oversight. EDIT TO ADD: MAYBE THE LIMITATIONS OF THE CK WILL ONLY LET YOU USE ONE ALTO WINE, AND NOT EITHER/OR. THOUGHT ABOUT THAT SOME MORE.  Fifth, the lust meter or widget recognized and reset to 0 even if I used Eager NPCs to start a scene, also raised the wear, so that was good. I assume your mod looks for the act itself instead of how it was initiated, so it works well.  Sixth, had a public sex scene at the entrance to Solitude that multiple people saw. I ended up getting three bounties for the one session.  The issues I have to play with more are the enslavement and using the drugged wrap. If I snuck up on someone sleeping with a drugged wrap in my inventory, I couldn't figure out how to use it to subdue the person. I would try to activate them and get a menu for feed (I'm a vampire) or pickpocket but not subdue. I also tried to reverse pickpocket the drugged wrap but I don't think that did anything. I need to experiment with this some more.  Also, I'm not sure if I was doing the enslavement right or it's not working. I had two slave chains in my inventory (one I crafted and one I got via Add Item Menu) and set the health threshold up high to make it easier. I would beat somebody down to about 50% health and try to activate them, I would get a popup box with the options to "cancel enslavement" or "talk." Looking back maybe I should have tried to exit that box without choosing either option but I couldn't capture any slaves yet with your mod. That was after I got out of game, disabled my PAHE stuff, and went back in game to try again. PS I had also tried to reverse pickpocket the chains onto sleeping people but didn't seem to make a difference.  So I'm going to try some more with the knocking out and enslaving. I tried to have a look in TES5Edit and there was no red highlighted conflict between your mod and the PAHE stuff, so maybe it's just me. Hopefully you find the feedback for items 1-6 helpful, I have to experiment some more with the last two to see if it's a conflict or I'm doing something wrong, or maybe it's script lag in my game. Well this is a proper report sir, thank you.  About first: only message for eff check is implemented, for hentai and daymoyl there is a message but since it's displayed the moment you load the game it's possible that you don't see it but it's there just to report it has no other value, don't worry about it.  Second: thank you.  Third: this is useful! I may want to use docombatapplyspell function instead of addspell function mext time, i hope the game will do the right calculations for me (excluding vampires and werewolves for diseases) atm i am using the tarpdiseases instead of the proper diseases because these are more reliable, if the function will not do the calculation for me i will manually add a whitelist for vampires werewolves and other effects of resist diseases.  Fourth: I forgot the other damn! By the way do you think the recipe is balanced? Do you have suggestions on this?  Fifth: as you found those systems are based on the sex act itself and the actors involved but there is a BUT: it is also based on the fact that mod authors specify or not a "victim" for the act, the direct consequences of this are two: - prostitution mods in which the player prostitute itself may be recognized as "normal type" instead as submissive type; - sex in which the player is raped from other mods is not "protected" from the sex crime system of mcg, only player defeated sex from mcg is not considered as crime for the mcg sex crime system (along animations in which the player is not naked like kissing)  Sixth: the sex crime system works so that the moment an actor gain LOS on you while you are doing sex (kissing and not naked animations don't count as crime) that actor have a chance (you set in mcm) to report you. You can be reported by multiple actor because the more public your sex is the more outrage it generate but if an actor reports you he cannot report you again during the same act so...you can be reported by multiple actors but an actor cannot report you multiple times in the same sex scene.  About drugged wrap subdue you need to make sure you are not detected while activating the victim, this means that the "eye" while sneaking must be shut and not open.  About enslavement activation not working i need more testing on this because it may be a incompatibility woth PAHE activation options that overlap with mcg or vampire activation options that overlap with mcg, those reports are invaluable and i am looking forward for the time i can return to modding to fix all this, thank you
anghelos92 Posted November 2, 2018 Author Posted November 2, 2018 @Nymra i made this mod for myself, it is just because i am generous and other generous people help me finding and fixing bugs that i decided to share it. I don't care of what people want (i am not rude, sorry if this seems so) i care only to make a decent, reliable and stable mod i can play with and that satisfy MY necessity, i don't get paid for this mod and because of study and work i have very little time unfortunately to mod and to play with the result of my modding. This said i am sorry to delude you but this is not intended to replace SUPERIOR MODS like aroused and defeat etc...it's intended to be a personal and light alternative for a lot of mods...for my personal (and people that think like me) usage 1
Nymra Posted November 2, 2018 Posted November 2, 2018 9 minutes ago, anghelos92 said: @Nymra i made this mod for myself, it is just because i am generous and other generous people help me finding and fixing bugs that i decided to share it. I don't care of what people want (i am not rude, sorry if this seems so) i care only to make a decent, reliable and stable mod i can play with and that satisfy MY necessity, i don't get paid for this mod and because of study and work i have very little time unfortunately to mod and to play with the result of my modding. This said i am sorry to delude you but this is not intended to replace SUPERIOR MODS like aroused and defeat etc...it's intended to be a personal and light alternative for a lot of mods...for my personal (and people that think like me) usage I see No problem of course with that! Just wanted to give feedback and I think the mod description you gave got me carried away on my expectations a little It is just I see a lot of mods like this one lately and partially it makes me sad that so much work is... how can I say... dispersing instead of focussing on key problems of the LoversLab mods. But as I said, no problem with what you do and how. Basically I just tested your mod and wanted to give my personal feedback. And the part that I tested (combat defeat with DA integration) at least worked without any noticeable problems, hehe.  1
anghelos92 Posted November 2, 2018 Author Posted November 2, 2018 4 minutes ago, Nymra said: I see No problem of course with that! Just wanted to give feedback and I think the mod description you gave got me carried away on my expectations a little It is just I see a lot of mods like this one lately and partially it makes me sad that so much work is... how can I say... dispersing instead of focussing on key problems of the LoversLab mods. But as I said, no problem with what you do and how. Basically I just tested your mod and wanted to give my personal feedback. And the part that I tested (combat defeat with DA integration) at least worked without any noticeable problems, hehe.  I see your point but as I said I don't have the time to focus on a particular esigence of loverslab and at the same time satisfy also my personal esigencies ?... I appreciate your input and your tests ? and please apologize me if the mod was not up to your expectations, i hope someone more capable and with more time than me will be able to satisfy your gaming esigencies ? 2
Roachboy Posted November 2, 2018 Posted November 2, 2018 I'm also using Apropos and some others ... I think it's great that MCG allows me to turn off features like Lust, wear etc ... 2
Bush_Connoisseur Posted November 3, 2018 Posted November 3, 2018 I created a clean profile in mod organizer and started a test run with this mod and I must say I was pleasantly surprised at how nice it is. I tried making a mod like this about a year ago called Defeated Slaves and got to a point where I couldn't proceed because I lacked the skill to continue. But I see you are very skilled and I'm excited to see where this mod goes. I'm a big fan of PAHE, PHE And You get a slave & Home Sweet Home mods.  Using: Fertility Mode.   in MCG: I love the fact you can initiate relationships with other NPCs through dialogue and establish amorous relationships. I messed around with it trying to get laid in Whiterun for about 20mins. My character is a newb w/ no skill so I was only able to go on a date to get rejected. But my main interest was how the enslavement worked. I left everything default after installation and set my "General" Key to F which looks like it beckons to follow and shews npcs. Placed "Slave Chains" in my inventory. Then Started the raping and enslaving campaign where the smugglers are staging around the backside of Whiterun keep w/ the unattended horse and cart. I enslaved a female lizard and mohawk nordess then raped them while chained other animations seem to break the chained up animation including walking and running. Walked over to the chest and wiped my dick off on it. 2 males and female magic user came at me. I killed the 2 males and just raped magic user. I Left them all there to think about what they had done.  Ran over to halted stream camp. 4 encounter npcs attacked me killed 2 male npcs raped a redguard female and khajiit who gave me the clap. Bone break fever. left them there unenslaved to think about what they had done.  Ran over to Silent Moons Camp. Was attacked by 4 males and a female. Killed the males and raped the female. Went inside was attacked by a male and 2 females. killed the male and raped both females. enslaved one of the females and took her with me to witness terribleness of my brutality. I started feeling the negative effects of the disease so I disabled the wear and tear module. Cool it worked fine but not interested in it right now.  Ran over to Fort Greymoor was attacked by 4 females and 2 males. Killed the males. Raped 4 females enslaved 3 females. Took one with me because at some point during the battle the slave that was following me was murdered by a someone walking on the road that she must have flipped off or something outside the gate. Was notified that one of the bandits was impregnated.  Ran to Riverwood heading to a radiant spawn point near Anise's cabin for testing, was notified another bandit was impregnated. Rented a room went to sleep. Woke to more impregnation messages. 7 of the 9 bandits are now impregnated w/ my babies. Had breakfast and exited the inn. Was notified the remaining 2 were now pregnant including the little one I had in tow. Suddenly she bolted because she was being chased by a merchant and 2 body guards passing by. I killed them because I'll be damned if they were going to harm the women I love that is now having my baby! I hadn't noticed this before or if she's being grateful I saved her life but she's standing awfully close to me. If she had a pecker and I were to stop short it would slam into my rectum.  Headed to Anise's Cabin. 2 Males and 1 female impersonating imperial solders wanted a toll from me. I killed the males raped and enslaved the female. As soon as I enslaved her she started walking away unlike any of the others enslaved. I caught up to her and told her to follow which she did. I told her to wait and she started walking away again. Told her to follow again. I remember this one from testing my mod. She disappeared after 3 days no matter what I did. I had her tied up and when I changed cells and came back she was gone. Ran to the Sleeping Giant entered and exited both Slaves 1 & 2 followed.  I COCed to fortgreymoreexterior01. Pregnant encounter Slave1 from Greymoor came running up the road eager to join her master. Slave2 was no where in site. I reloaded last autosave and headed back to Greymoor on foot. Passing a Knight of the faith on the road. He attempted to attack my Slave1 so I killed him. The following Monks he was escorting kept going no problem. The slave attackers are road travelers from the Populated Lands Roads Paths mods. Once we arrived at Greymoor we found 2 slaves bound which were enslaved and a khajiit that I raped and left unenslaved. The Khajiit kept warning me to back off and drawing her knife. However when I would get close to her she would run a certain distance then turn around and start all over with warning me and drawing her knife. So I'll let her live to bare my child. Was notified Radiant Slave2 is now pregnant and I'm going to be a father.  Waiting 30 days at the fort so all my babies can be born and I can make the rounds to check on them and their mothers.  Day 3 stray wolf entered the fort and attempted kill one of my bound slaves. I killed it. We all ate good.  Day 7, today is a sad day. A traveling merchant and her 2 female body guards entered the fort lusting for blood. I barely had time enough to enter the MCM and push the enslavement slider to 100% before the attacks started. My slaves were frantically running all over the place and screaming I was able to get to the merchant and enslave her before she killed a bound slave. Then I was heading outside the fort to find the bodyguards when a dark elf bodyguard was entering the fort and almost got past me. I enslaved her on the spot in the archway. I exited looking around the premises for the last bodyguard she was no where to be found. However, I could see a lifeless mound further out in the grass. encounter slaves1 and radiant slave2 were still following me. We hovered above a corpse. Sniff, it was the little skiddish female Khajitt that fiercely patrolled the walls of the fort unless I went near her then she would run off and cower. Her bump in her belly was just starting to show as were all the girls at the fort except for the merchant and her bodyguard. My arousal is pegged so it will be a long night for them.  Day 9, Good news the merchant and dark elf bodyguard are both pregnant!  Day 11, A wandering knight entered the fort with his stupid horse. They are both dead now. We'll have a good breakfast.. I'll harvest the horse meat later after we finish gnawing on the knight.  Day 14, The Radiant slave2 is still here. Bellies are showing and breasts are filling with milk. Its kinda hot. Gonna go diminish my arousal level in that merchant again.  Day 16, found the other bodyguard slumped over on the other side of the stairs dead. She was imperial, wouldn't a minded making her pregnant.  Day 20, Vigilent of Stendarr came for breakfast. He was delicious.  Day 23, ate some wolves. Why does everything feel the need to enter the fort?  Day 28, tomorrow some of the girls at the other camps will be giving birth. 2 more day for the girls here at the fort. We'll eat some Skeever because it felt the need to wander in here.  Day 30, Started today having to name 2 boys and a girl from the other camps. their names are asdfsf, fdsaas, sadsgf. 3 girls started labor here at the fort. The merchant and dark elf body guard are only on day 23 of their pregnancy. They will be giving birth at one of the other camps probably the smugglers staging area where this all started. Update: another boy asdfasd tonight at 11:30pm from one of the other camps.  Day 31, a Breton from this fort had a boy sdsdsd then the radiant Slave2 had a girl. the encounter Slave1 had a boy this afternoon.  Day 32, Made a fresh save. Entered the interior of Greymoor making all slaves stay outside. upon emerging as feared radiant slave2 the impostor imperial was gone along with my new baby daughter. *Sigh*.  Day 32 Reloaded save. recruited radiant Slave2 as my follower. Used My Home Is Your Home mod and set area where she will live, sleep, work then released her as follower. Did the exact same to the encounter npc Breton w/ the boy child. Entered the interior and exited. Radiant Slave2 was gone but the encounter npc Breton was working the forge.  Will head to the other camps tomorrow to see the other babies and their mommas. Getting kinda late for me.  My thoughts: I love the recruit as follower aspect. But I think it should be tied to an affinity system or only available after so many days of enslavement.  To solve radiant captive disappearing problems. I think Paradise Halls/PAHE creates a duplicate of the original captive then destroys the original which completes any quests or yields XP to the player as if they killed that npc normally. However PAHE has a bug where if an encounter NPC of that ID# spawns again it spawns naked with no armor and only weapons. From my testing it has something to do with the OUTFIT record entry given to the newly enslaved. But this only showed up after PAHE and not in the original Paradise Halls mod which I think does the exact same thing duplication feature.  It would also be cool if i could set the default Dominant or Receiver in the MCM so people like me that don't like anything going up my ass can stay dominant with out having to select it all the time which also slightly breaks immersion.  Would love to see all inventory and armor in one area rather than separate. By the way how do we choose what armor they wear?  ALL in all I love this mod and you are kicking ass. Thank you and Keep it coming!!!            1
Sydney Posted November 3, 2018 Posted November 3, 2018 This looks amazing. Really looking forward to trying it, thank you! Â The above idea of cloning then killing the original sounds very interesting. Â Seems like there is a lot of talk on dependancies. Obviously, you go with what works for you at the end of the day, though I guess as few hard dependencies as possible is always a good thing! Â Lots of mods require Aroused. It would be nice (in the long run) if in someway the lust system could be used instead. Be that patches or even this mod translating lust to arousal.... just thinking aloud. Â The only thing I would change for sure is the naming of 'condom'. It just doesn't seem to fit into the Skyrim universe. Perhaps a learnable enchantment of varying strengths (i.e. % to prevent, rather than 0 or 100) Or perhaps potions that have limited time. Or both! Â Anyway just a thought, haven't has time yet to actually play (on phone now) but again, this looks wonderful! 1
travelmedic Posted November 3, 2018 Posted November 3, 2018 I've tested this some more, and for some reason I just cannot get the slave chains and drugged wrap to work. Do they rely on scripts from the DA mod?  I started a new game with Alternate Start that didn't have any of the PAHE mods enabled. I also disabled my vampire and werewolf mods. I've adjusted the slider for the health submission in the MCM all the way to the left and to the right. I've reset the mod on the debug page of the MCM. I've forged/cooked the wrap and chains, and added via Add Item Menu.  I also ended up downloading and activating the DA mod, still can't get it to work.  No matter what I do I can't activate people to take them prisoner, which is all the more frustrating when @Bush_Connoisseur talks about how he's able to make it work. Still hoping to get to the bottom of this - I just have no idea what's conflicting in my setup. 1
anghelos92 Posted November 3, 2018 Author Posted November 3, 2018 @Bush_Connoisseur oh my, that post was so fun to read!! You sir made me laugh very hard! ?? I appreciate your post and your report, i think many features and fixes you suggest are indeed required, and i hope to be able to fix them in the following days
anghelos92 Posted November 3, 2018 Author Posted November 3, 2018 2 hours ago, Sydney said: This looks amazing. Really looking forward to trying it, thank you! Â The above idea of cloning then killing the original sounds very interesting. Â Seems like there is a lot of talk on dependancies. Obviously, you go with what works for you at the end of the day, though I guess as few hard dependencies as possible is always a good thing! Â Lots of mods require Aroused. It would be nice (in the long run) if in someway the lust system could be used instead. Be that patches or even this mod translating lust to arousal.... just thinking aloud. Â The only thing I would change for sure is the naming of 'condom'. It just doesn't seem to fit into the Skyrim universe. Perhaps a learnable enchantment of varying strengths (i.e. % to prevent, rather than 0 or 100) Or perhaps potions that have limited time. Or both! Â Anyway just a thought, haven't has time yet to actually play (on phone now) but again, this looks wonderful! Thank you yeah the cloning idea is interesting and maybe required to prevent certain npcs to attack your poor slaves, i will look into that ?, about translation of lust into arousal i think this will not happen, because you can simply use arousal and disable lust system if you feel arousal is better, by the way they are similar system but different: lust is an innate need for sex that grows over time no matter what and works only for player because it's a global variable, arousal is a need for sex that grows or diminish over time depending on time rate and it is directly influenced by external stimuli instead of an innate need and it's stored for every actor in the world as faction rank (a system similar to mcg relationship points)Â
anghelos92 Posted November 3, 2018 Author Posted November 3, 2018 1 hour ago, travelmedic said: I've tested this some more, and for some reason I just cannot get the slave chains and drugged wrap to work. Do they rely on scripts from the DA mod?  I started a new game with Alternate Start that didn't have any of the PAHE mods enabled. I also disabled my vampire and werewolf mods. I've adjusted the slider for the health submission in the MCM all the way to the left and to the right. I've reset the mod on the debug page of the MCM. I've forged/cooked the wrap and chains, and added via Add Item Menu.  I also ended up downloading and activating the DA mod, still can't get it to work.  No matter what I do I can't activate people to take them prisoner, which is all the more frustrating when @Bush_Connoisseur talks about how he's able to make it work. Still hoping to get to the bottom of this - I just have no idea what's conflicting in my setup. DA mods are not required for enslaving or submitting. To enslave someone you need to submit someone first, this can happen silently with the drugged wrap or beating the victim under the health threshold you set in mcm. Activating the victim you should see the new activation option "submit", when an actor is submitted it has a red fear visual effect on it, activating it at this point gives you a new activation option "submitted" using it open an interaction menu with many options, one of which is enslaving (if you have the slave chains in the inventory). A note about submitting: for stability purposes i blacklisted commanded actors, followers, slaves, actors currently involved in quests or scripted scenes (like Sven and his mother when arriving at riverwood for the first time and they talk about the dragon), children and maybe some others i don't remind. At this point i don't think it's a problem with PAHE and/or your vampires werewolves mod since new custom activation options should not be mutually exclusive like they are in fallout4, unless they are more than 5 in this case the new activation options may be so many that can't be visualized all in the menu when you activate the actor, do you have many activations options in the menu when activate an actor?
Bush_Connoisseur Posted November 3, 2018 Posted November 3, 2018 10 hours ago, Sydney said: This looks amazing. Really looking forward to trying it, thank you!  The above idea of cloning then killing the original sounds very interesting.  Seems like there is a lot of talk on dependancies. Obviously, you go with what works for you at the end of the day, though I guess as few hard dependencies as possible is always a good thing!  Lots of mods require Aroused. It would be nice (in the long run) if in someway the lust system could be used instead. Be that patches or even this mod translating lust to arousal.... just thinking aloud.  The only thing I would change for sure is the naming of 'condom'. It just doesn't seem to fit into the Skyrim universe. Perhaps a learnable enchantment of varying strengths (i.e. % to prevent, rather than 0 or 100) Or perhaps potions that have limited time. Or both!  Anyway just a thought, haven't has time yet to actually play (on phone now) but again, this looks wonderful!  I found no hard dependencies required. Maybe in earlier versions but not as of Magno Cum Gaudio 1.2.2 . it was pretty much a stand alone mod. I just happened to leave aroused v28b running accidentally. I'm use to running it as a survival needs mod along with an eating, drinking and sleeping mod. But I assure you It was running independently of MCG. I don't use condoms, potions or spells I usually disable all that. If I don't want the actor to get pregnant I'll switch positions and Jizz on her tits, feet, belly, back or mouth which is rare. The whole purpose for me using these mods is to singlehandedly repopulate Skyrim with my own offspring. Skipping and frolicking through Skyrim stopping off to inseminating every vacant belly along the way. Kinda like Johnny "The Hun" Appleseed.  10 hours ago, travelmedic said: I've tested this some more, and for some reason I just cannot get the slave chains and drugged wrap to work. Do they rely on scripts from the DA mod?  I started a new game with Alternate Start that didn't have any of the PAHE mods enabled. I also disabled my vampire and werewolf mods. I've adjusted the slider for the health submission in the MCM all the way to the left and to the right. I've reset the mod on the debug page of the MCM. I've forged/cooked the wrap and chains, and added via Add Item Menu.  I also ended up downloading and activating the DA mod, still can't get it to work.  No matter what I do I can't activate people to take them prisoner, which is all the more frustrating when @Bush_Connoisseur talks about how he's able to make it work. Still hoping to get to the bottom of this - I just have no idea what's conflicting in my setup.  I started w/ Alternate Start also. Just the standards. SOS, Sexlab, Zaz animation pack v.8, Fertility Mode. Ran my FNIS, I also had all my standard Graphics Mods running. I'm including custom CBBE body, Skeleton, pregnancy clothes and HDTphysics as a graphics mods here.  Put the slave chains in your inventory run up to an unwilling participant and beat them down to 20% health and use the standard talk Key on the subject. Mine is "E" or go into your MCM and adjust the health percentage to your liking. The "F" key I set in the MCM allows for npcs in general to follow you somewhere for a short time. presumably somewhere out of site from witnesses to go and have coitus uninterruptius.  P.S. I'm not using any multi follower mod. 1
Bush_Connoisseur Posted November 3, 2018 Posted November 3, 2018 8 hours ago, anghelos92 said: @Bush_Connoisseur oh my, that post was so fun to read!! You sir made me laugh very hard! ?? I appreciate your post and your report, i think many features and fixes you suggest are indeed required, and i hope to be able to fix them in the following days Well, I'm happy you enjoyed it and you could understand it. I was alt tabbing from the game and logging what was happening or had just happened. That's why it's a grammatical mess. Thank's again for making this mod and sharing. 1
Roachboy Posted November 3, 2018 Posted November 3, 2018 Any chance of getting the option to not join an orgy but watch? 1
anghelos92 Posted November 3, 2018 Author Posted November 3, 2018 1 hour ago, Roachboy said: Any chance of getting the option to not join an orgy but watch? That is a feature i want too with also the ability to give victims and slaves to your follower to be fucked instead of abuse her/him yourself! I was going to add it to the original release but then i reached the limit of editing the "anghelosrelationshipcontrollerscript" due to script size, and then i was like "Fuck you beth, fuck the world and etc etc", in short: I may be able to add this when i will add a new main script, thank you for suggestion :) 1
Roachboy Posted November 3, 2018 Posted November 3, 2018 29 minutes ago, anghelos92 said: and then i was like "Fuck you beth, I can relate to that ... every time I open the Construction Kit. 2
giamel Posted November 4, 2018 Posted November 4, 2018 anghelos92, made specifically for your mod if you want to incorporate it. https://www.nexusmods.com/skyrim/mods/94461 1
travelmedic Posted November 4, 2018 Posted November 4, 2018 "The simple things are always hard"  So I finally figured out why I could never get this mod to work, it was a simple problem and the answer was right in front of my face the whole time. I'll just post it here in case anyone else has the same issue.  I play on PC with a controller. I was expecting that the button for slave-taking and submission with the drugged wrap would automatically go to my "A" button on the controller, but it didn't. Looking in the MCM, it showed the "Esc" key on my keyboard, but I never put two and two together until today. Once I highlighted that line in the MCM and held down the "A" button on my controller, it remapped the function, and everything works just like it's supposed to.  Maybe this will help out someone else who had trouble but didn't want to say anything in public. 1
anghelos92 Posted November 4, 2018 Author Posted November 4, 2018 13 hours ago, giamel said: anghelos92, made specifically for your mod if you want to incorporate it. https://www.nexusmods.com/skyrim/mods/94461 That looks amazing, congrats for your mod :D, i will think about ways to integrate it into mcg, thank you!
giamel Posted November 4, 2018 Posted November 4, 2018 1 hour ago, anghelos92 said: That looks amazing, congrats for your mod :D, i will think about ways to integrate it into mcg, thank you! It's not going to hurt my feelings if you don't use it and I'm not trying to give you more work to institute it. I thought it may be something that may save you some time. If there is anything I can help with let me know. 1
anghelos92 Posted November 6, 2018 Author Posted November 6, 2018 INFORMATION ON NEXT SMALL UPDATE: this evening CET i will uodate this mod with a small fix and balance adjustment to the dating quest, if you read the mod guide you know that a way to raise relationship points with a friend is going hunting animals, creatures or undeads according to his\her personality, that system doesn't work reliably so i am going to fix it by calculating the points earned for the kills at the end of the dating, in addition all malus for wrong killing will be removed (i.e. killing animals if not personality B) and the points will be balanced as follow: animals killed for personality B: +1 for each; creatures killed for personality C :+6 for each, since they are more difficult and dangerous; undead killed for personality A : +3 for each;  in addition to that, i am going to add a necrophilia aspect for those depravated among you, you know who you are  (i am) , it will be possible to rape any zombie you raised with the vanilla raise zombie, reanimate corpse, dead thrall etc spell...be aware tough that a raised zombie with weak spells (not the master one) will turn to ashes after 60 seconds so your happy moment could be interrupted abruptly  3
sinfull Posted November 6, 2018 Posted November 6, 2018 just a thx for the mod. Love this dating feature never saw something like that 3
anghelos92 Posted November 6, 2018 Author Posted November 6, 2018 5 minutes ago, sinfull said: just a thx for the mod. Love this dating feature never saw something like that Thank you
anghelos92 Posted November 7, 2018 Author Posted November 7, 2018 INFORMATION ON NEXT UPDATE: this evening CET i am going to make some balance changes and a new system for slaves trying to include the mod from @giamel, if i will be able and the papyrus of skyrim let me doing this: as you know slaves are not included in the relationship system because you can't date them but only rape them, so i thought about a way to reuse that system for slave purposes, in particular those system will be used to store a new level for slaves: their submission level according to their personality A B or C that will be assigndd to them upon enslavement, what this means? At the moment you can turn a slave to a follower by paying some money based on their level, whit this update you will be able to do the same but without paying anything but making that slave reach level 4 of submission. You will be able to do so as follow: personality A: fucking them (+0,10 to submission) Personality B: giving them food (+0.10 to submission) Personality C : beating them (+0.02 to submission if using fists or +0.10 if using giamel weapon) Using one of the above will make the slave enter a cooldown, so you can't spam these actions to turn a slave in a follower in no time, you will need to work him\her a long time to do so :P...or just pay the money as you would do before, this is intended more for roleplay actually. next i will add more info to let better know users if the person they are talking with are in cooldown and hope to fix the response dialogues of npcs to be more consistent. Next i will give a base 15% chance to succeed in prostitution even without no speechcraft perks, before it was that without at least one perk in speechcraft you were not able to prostitute yourself and then i will fix some wrong descriptions and buttons in mcm wish me good luck  edit: if the new slave submission system will be added, from next release slaves enslaved using version 1.2.10 and below will not be compatible to this new system (you will need to enslave them again)  edit 2 20:14 CET, i have currently problems with my LAN internet connection (i am writing with a smartphone atm, i hope to resolve them soon and update the mod asap or else you will need to wait tomorrow mornong CET ) 2
Lilzt3hcat Posted November 7, 2018 Posted November 7, 2018 This has swiftly become a permanent part of my mod list, thank you. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now