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Posted

TO ALL: I will soon upload a new version with a small addition: when slave reach max submission you can choose to don't show again their request to become your lover if you want them to prevent that without being notified of the max submission every time you hit them i.e. with giamel's disciplinary switch

Posted
23 hours ago, anghelos92 said:

You activate any actor that is bleedingout or that have less than the % of health you set in mcm, you will have the option to combat submit, then if you have slave chains in inventory you activate the submitted actor to enslave. At that point an enslave animal can be tamed by submission or spending gold recruiting it as a follower if you have EFF

I added the slave chains to my inventory, sent the troll into bleedout (face down palms on floor), my % is at 20% but pressing the actoin button (assigned to G) only lets my character submit to the troll. I tried that and it gave me the 120 second cooldown but not as a tamed follower etc. Is there something im doing wrong here? Should I have my weapon drawn? do I tap G or hold G? After playing around with it for 30-40 min I couldnt find a solution.

Posted
12 minutes ago, real1397681 said:

I added the slave chains to my inventory, sent the troll into bleedout (face down palms on floor), my % is at 20% but pressing the actoin button (assigned to G) only lets my character submit to the troll. I tried that and it gave me the 120 second cooldown but not as a tamed follower etc. Is there something im doing wrong here? Should I have my weapon drawn? do I tap G or hold G? After playing around with it for 30-40 min I couldnt find a solution.

No when the actor is in bleedingout or less than 20% of health you must activate it like you would do with a door! Use the default game activate key (mine is E) GUYS READ THE FAQS!!! The MCG KEY has other purposes...

Posted
8 minutes ago, anghelos92 said:

No when the actor is in bleedingout or less than 20% of health you must activate it like you would do with a door! Use the default game activate key (mine is E) GUYS READ THE FAQS!!! The MCG KEY has other purposes...

Thank you for replying quickly! Sorry I thought I did read everything, it was quite a wall ?

Posted
Just now, real1397681 said:

Thank you for replying quickly! Sorry I thought I did read everything, it was quite a wall ?

I know and I am sorry about that but the mod is quite feature rich i can't explain to each of one, and by the way that info was on the FAQs not the GUIDE, the Faqs are quite small  :P

Posted
9 hours ago, anghelos92 said:

Is effdialogue.esp after magnocumgaudio.esp in LO?

By the way i changed the EFF script to allow change outfit only for unique NPC...you should not change outfit for non unique npc because if you recruit as companion a bandit and change his outfit all bandits will have the outfit changed, so i blocked it for non unique actors as it would have done the naked actors bug you have with other mods. The outfit feature of EFF  may break your game, there is a reason there was not in the vanilla game, the function set outfit works on the ACTORBASES not on the references, the cange that function does IS PERMANENT, can't allow it. if you want to use it don't install MCG

 

I just got through throwing a tantrum in the middle of my bed. I was kicking and screaming so hard my Farrah Fawcett poster I had taped above my bed pealed off the wall and fell on top of me. My mom came in and asked if there was anything she could do to make me feel better like bake me some of that almond biscotti i love. I told her "NO! get out!" and She said "Honey, what's wrong? Why are you being so ornery?" I told her "Because I just found out that my best friend said he wouldn't be addressing the naked actor bandit bug in his mod for Skyrim. That when I enslave NPCs and make them have animated sex I also like to dress them up like a Barbie™ which will cause others to be spawn naked which fucks with my immersion and I happened to be really upset at the moment." She told me "What if when your father comes home from work we ask him to fix the naked bandit bug?" in which I told her "Come on mom. Dad works for the elites in banking finance. He can't mod. The only thing he's good at is stealing other people's money and usury." "Well, if you ask your little friend nicely maybe he can figure out a way to solve the naked bandit bug. I'll go bake that biscotti" she said.

 

Posted
39 minutes ago, Bush_Connoisseur said:

 

I just got through throwing a tantrum in the middle of my bed. I was kicking and screaming so hard my Farrah Fawcett poster I had taped above my bed pealed off the wall and fell on top of me. My mom came in and asked if there was anything she could do to make me feel better like bake me some of that almond biscotti i love. I told her "NO! get out!" and She said "Honey, what's wrong? Why are you being so ornery?" I told her "Because I just found out that my best friend said he wouldn't be addressing the naked actor bandit bug in his mod for Skyrim. That when I enslave NPCs and make them have animated sex I also like to dress them up like a Barbie™ which will cause others to be spawn naked which fucks with my immersion and I happened to be really upset at the moment." She told me "What if when your father comes home from work we ask him to fix the naked bandit bug?" in which I told her "Come on mom. Dad works for the elites in banking finance. He can't mod. The only thing he's good at is stealing other people's money and usury." "Well, if you ask your little friend nicely maybe he can figure out a way to solve the naked bandit bug. I'll go bake that biscotti" she said.

 

Lol, bandits naked is not a bug of my mod, it's a bug of other mods that set outfit via script to non unique actors, this includes also EFF if you happen to recruit as follower a non unique actor. What my mod does i just blocking EFF from doing that, but it can't block all the mods existing in skyrim from doing things wrongly. PAPYRUS is a code language with rules, people that mods should code with responsability, i.e.everytime i write a line of code i do a research, i ask myself: will this function break the game of my fellow users? Will it bloat save? Will it be resource intensive, create script lag, leave permanent changes to the save? Everytime i code I strictly avoid all that. Setting an outfit for non unique actors without consequences IS IMPOSSIBLE, that’s the papyrus rule, it's simple as that, chrck the creation kit documentation about the setoutfit function! It works on actorbases, you should not use it i am sorry, I WILL NOT LET THIS IRRESPONSABLE coding in my mod, and my mod will block EFF from using it because i ersonally use that mod. But out there there are lots of mods that use the setoutfit function, in that case people you are on your own, you muat pick carefully mods from responsable coders, pr you will have bugs like people naked. In fallout 4 you can tell a follower what it should wear without mods, this because fallout 4 is more advanced from a coding perspective, skyrim it isn't...accept that. Only way to force someone to wear something you want in a clean way is stripping all clothes in its inventory and adding the clothes you want them to wear, if their AI package allow it they will equip the best armor you give them (in this case the only one they will have) but then they may reset their outfit when fast travelling etc because this is how the core game skyrim works, i can't change that with papyrus scripting, this is game hardcoded level.

 

A lot of mods have very bice features out there but you must always ask yourself...at what price? I don't care if my multiple follower mod let me choose exactly what my followers can wear if i pay this power with breaking the game! If something wasn't in vanilla skyrim always ask yourself why! Sometimes the answers is just bethesda lazyness...sometimes is because you can't have that feature in a clean way.

 

Posted
1 hour ago, anghelos92 said:

Lol, bandits naked is not a bug of my mod, it's a bug of other mods that set outfit via script to non unique actors, this includes also EFF if you happen to recruit as follower a non unique actor. What my mod does i just blocking EFF from doing that, but it can't block all the mods existing in skyrim from doing things wrongly. PAPYRUS is a code language with rules, people that mods should code with responsability, i.e.everytime i write a line of code i do a research, i ask myself: will this function break the game of my fellow users? Will it bloat save? Will it be resource intensive, create script lag, leave permanent changes to the save? Everytime i code I strictly avoid all that. Setting an outfit for non unique actors without consequences IS IMPOSSIBLE, that’s the papyrus rule, it's simple as that, chrck the creation kit documentation about the setoutfit function! It works on actorbases, you should not use it i am sorry, I WILL NOT LET THIS IRRESPONSABLE coding in my mod, and my mod will block EFF from using it because i ersonally use that mod. But out there there are lots of mods that use the setoutfit function, in that case people you are on your own, you muat pick carefully mods from responsable coders, pr you will have bugs like people naked. In fallout 4 you can tell a follower what it should wear without mods, this because fallout 4 is more advanced from a coding perspective, skyrim it isn't...accept that. Only way to force someone to wear something you want in a clean way is stripping all clothes in its inventory and adding the clothes you want them to wear, if their AI package allow it they will equip the best armor you give them (in this case the only one they will have) but then they may reset their outfit when fast travelling etc because this is how the core game skyrim works, i can't change that with papyrus scripting, this is game hardcoded level.

 

A lot of mods have very bice features out there but you must always ask yourself...at what price? I don't care if my multiple follower mod let me choose exactly what my followers can wear if i pay this power with breaking the game! If something wasn't in vanilla skyrim always ask yourself why! Sometimes the answers is just bethesda lazyness...sometimes is because you can't have that feature in a clean way.

 

I respect your coding ethics. I'll wait for your sanctioned releases and test them out before I curse at my mom again. besides I don't even use EFF. So we will be able to undress and redress our captives via the majik of scripting?

Posted

This is one hell of a mod, its like a tons of mod mashed together to create this masterpiece,

Thank you very much, though just one question does this mod increases the number of marriages/sponse or do I need another mod to increase it

Posted
5 hours ago, whitecode said:

This is one hell of a mod, its like a tons of mod mashed together to create this masterpiece,

Thank you very much, though just one question does this mod increases the number of marriages/sponse or do I need another mod to increase it

Thank you :) no this mod don't let you have more than one spouse at the same time (but you may have a spouse and other lovers) this mod let you marry any Npc in the game even non unique npc like a random bandit and also let you divirce from your spouse and marry someone else in her place. In vanilla skyrim you can marry only a restricted list of characters and you can't divorce unless you manage to kill your spouse, with this mod anyone is marriable but before doing so you must assign the actor you want to marry the status of official lover, you may check the last part of the guide for reference.

Posted

FOR THOSE WHO USE Children+SoulGems 1.5 PLUGIN WITH HENTAI PREGNANCY: I Made a little tiny modification of that version that let only pregnancies in which one of the actor is the player to produce children, this because i don't like towns cluttered with children from npc-npc pregnancies but i still want children as a result from player-npc sex. 

 

Use only if you like this change, it's no different in other aspects from the original mod by @dtim

 
 

 

Children+SoulGems 1.5(anghelos).tgz

Posted

Hi there, I come with a question, and a suggestion as well, lol.

  • Question: Does the new surrender function allow for more than two actors? I know that the rape function does but I've never had a threesome animation triggered by surrender. Maybe it was just bad luck (I don't surrender that often anyways because the rape function is very solid).
     
  • Suggestion: have you considered adding extra "turns" to the scenes? By this I mean having all involved attackers affected by the "Calm" effect to get their go with the victim, be it at once through multiple actor animations, but also having the remaining ones to trigger successive scenes after the first.

    Another possibility, considering that the mod includes a very solid relationship-dialogue aspect, would be to allow the character to "extend" the grace period through dialogues, in some sort of submissive way. What I'm picturing is that you could approach the NPCs involved during the "grace period" after the scenes, and offer yourself in exchange for resetting the timer. I would really love this, honestly.
Posted

One last idea that I have and that I might attemp to mod myself into some sort of framework, but I mention in case it inspires you for something:

I realize that often I tend to skip through the scenes. I really loved how Radiant Prostitution would count the time spent in a scene to decide the "quality of your work", as you'd get better score and reward if you allowed the scene to run for at least a preset time in the mod. I've always considered the idea of having a mod that would simply hook to SexLab to count the time you spend in a scene and some other information, to provide buffs/debuffs and encourage the player to go with "quality" over "quantity".

 

For example, you'd get a boost in regeneration or some skill if you had "fulfilling sex" (which means long enough), but if you went with too little you might get a penalty, and maybe even if you go with too much (as if you'd get worn out). I think something like this already is implemented in SL Separate Orgasms, but a bit more lightweight.

In the case of your mod it could be translated as having the amount of lust/wear depleted/regenerated gradually through the time in the scene, and/or modifying the magnitude of the buffs/debuffs provided.

As I said this is not a suggestion for your mod, and I like to believe that I'll take the time to do this myself someday when I'm not as busy, but I like to share it in case somebody considers using the concept for something cool.

Posted
2 minutes ago, Skyrimfloo said:

Hi there, I come with a question, and a suggestion as well, lol.

  • Question: Does the new surrender function allow for more than two actors? I know that the rape function does but I've never had a threesome animation triggered by surrender. Maybe it was just bad luck (I don't surrender that often anyways because the rape function is very solid).
     
  • Suggestion: have you considered adding extra "turns" to the scenes? By this I mean having all involved attackers affected by the "Calm" effect to get their go with the victim, be it at once through multiple actor animations, but also having the remaining ones to trigger successive scenes after the first.

    Another possibility, considering that the mod includes a very solid relationship-dialogue aspect, would be to allow the character to "extend" the grace period through dialogues, in some sort of submissive way. What I'm picturing is that you could approach the NPCs involved during the "grace period" after the scenes, and offer yourself in exchange for resetting the timer. I would really love this, honestly.

Hi :)

  • The surrender allows only sex with the enemy you surrernd to currently, but the instruments to extends the orgy to also the surrender are already there and will be implemented in the next version;
  • Thanks for the suggestion, I already considered that during the making of the mod but I eliminated that because I am unable to make ALL the enemies in the scene take a turn on the player without too much script heaviness, I prefer lightness of esecution instead of too much feature richness;
  • Possibility to extend the grace period could be done, I may add that in the next version thanks.
Posted
8 minutes ago, Skyrimfloo said:

One last idea that I have and that I might attemp to mod myself into some sort of framework, but I mention in case it inspires you for something:

I realize that often I tend to skip through the scenes. I really loved how Radiant Prostitution would count the time spent in a scene to decide the "quality of your work", as you'd get better score and reward if you allowed the scene to run for at least a preset time in the mod. I've always considered the idea of having a mod that would simply hook to SexLab to count the time you spend in a scene and some other information, to provide buffs/debuffs and encourage the player to go with "quality" over "quantity".

 

For example, you'd get a boost in regeneration or some skill if you had "fulfilling sex" (which means long enough), but if you went with too little you might get a penalty, and maybe even if you go with too much (as if you'd get worn out). I think something like this already is implemented in SL Separate Orgasms, but a bit more lightweight.

In the case of your mod it could be translated as having the amount of lust/wear depleted/regenerated gradually through the time in the scene, and/or modifying the magnitude of the buffs/debuffs provided.

As I said this is not a suggestion for your mod, and I like to believe that I'll take the time to do this myself someday when I'm not as busy, but I like to share it in case somebody considers using the concept for something cool.

That's a cool idea and really should not be hard to implement, but it's not aligned with my gameplay vision, i mean I think that people who install sexual mods go through all the hassle of installing all that to actually see some action, and if at some point playesr would just skip the sexual scene because they are bored of that I will not force them to go trough all the sex scene if they don't want to. I wish you good luck with that idea, if you will ever decide to realize it :)

Posted
Quote
  • The surrender allows only sex with the enemy you surrernd to currently, but the instruments to extends the orgy to also the surrender are already there and will be implemented in the next version

Nice to hear!

 

Quote
  • Thanks for the suggestion, I already considered that during the making of the mod but I eliminated that because I am unable to make ALL the enemies in the scene take a turn on the player without too much script heaviness, I prefer lightness of esecution instead of too much feature richness;
  • Possibility to extend the grace period could be done, I may add that in the next version thanks.

Yeah that's precisely why I suggested the grace period extension. I think it would be a really cool feature. :D

Posted
4 minutes ago, anghelos92 said:

That's a cool idea and really should not be hard to implement, but it's not aligned with my gameplay vision, i mean I think that people who install sexual mods go through all the hassle of installing all that to actually see some action, and if at some point playesr would just skip the sexual scene because they are bored of that I will not force them to go trough all the sex scene if they don't want to. I wish you good luck with that idea, if you will ever decide to realize it :)

Yeah I do agree with you, it's just that sometimes I realize that when I try to do a somewhat "adventure-sex" playthrough in which I resolve the quests but with a lot of sex in the way, I find myself sometimes rushing stuff to get somewhere else. I think that, while I do enjoy the stuff for the sake of itself, I'd also enjoy having actual "game play consequences" and effects based on those things.

As you said, it doesn't seem like a too hard concept to mod. I'll try to get to it at some point, when I'm less busy.

Posted
11 minutes ago, DarkRavage said:

Aside from zombie sex, is it possible to add similar Necro feature to Sexlab defeat’s necro?

What you mean? Like in sexlab defeat mod? No i will not copy that mod feature, if you want that feature you can use that mod, is compatible with MCG but disable MCG player victim features

Posted
1 hour ago, gunthererickson said:

Greetings. Just to be sure. There will be no problem if I use the Defeat mod with this one?

 

Read MCG mod description and Faqs.

Short answer: yes, but disable MCG player defetead feature in mcm.

 

Posted

OFF TOPIC: I buyed a Skyrim SE edition redeem code in a pre black Friday sale...This week end I will try to port this mod also for SE, but I may abandon the project if i find that the SE is a delusion or if it requires too much hassle, The fact is that I'm very fond of my legendary edition and i run a fined tuned modded version that satify my needs, if i can't port the same experience to the SE edition I will abandon that project. By the way i am also considering buying Fallout 76 in the black friday or cyber monday and if that will be the case i may need to set priorities and skyrim SE will not be one of them :P (legendary version instead will always be supported)

Posted

First: This would be the mod to finally start a new round of Skyrim ;).

 

Second: It would be really cool to see an "official" port of this for Skyrim SE. At least for me Skyrim SE is not a delusion, but an improvement of Skyrim (No rain under roofs without the need for mods, yeah ... ). Just a little motivation to not abandon the project ;).

Posted
9 minutes ago, Sunnstor said:

First: This would be the mod to finally start a new round of Skyrim ;).

 

Second: It would be really cool to see an "official" port of this for Skyrim SE. At least for me Skyrim SE is not a delusion, but an improvement of Skyrim (No rain under roofs without the need for mods, yeah ... ). Just a little motivation to not abandon the project ;).

Thanks, i am working on it, i see that SE adult scenario is very scarce, this mod would be a nice addition indeed :)

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