DarkZero767 Posted April 23, 2020 Posted April 23, 2020 Hello, I've got the same issue regarding the following slaves command https://www.loverslab.com/topic/109819-mcg-extended-social-interactions/page/33/?tab=comments#comment-2842134 (no interaction at all after asking to follow), what I noticed is that once the npc is following, the respective name dissapear and that's when the npc is unoperable by any mean. I had to use Jaxonz Renamer to give it a name and it fixed the issue temporaly, until I ask the npc to follow again and the name dissapear again. awesome mod for simple interaction, nothing too fancy. Here is my Load Order Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm SexLab.esm HentaiPregnancy.esm EFFCore.esm Schlongs of Skyrim - Core.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ApachiiHairFemales.esm CompanionArissa.esm Skyrim - Utility Mod.esm ZaZAnimationPack.esm Extra Encounters Reborn - Basic.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Cutting Room Floor.esp Relationship Dialogue Overhaul.esp SkyUI.esp RaceMenu.esp Wildcat - Combat of Skyrim.esp Follow me for Sex.esp The Paarthurnax Dilemma.esp The Great Cities - Minor Cities and Towns.esp The Great City of Solitude.esp TheMadMasker.esp jkjsenhancedhotpools.esp SkyrimShogun.esp hearthfireextended.esp RaceMenuPlugin.esp Modern Brawl Bug Fix.esp UIExtensions.esp RealNames.esp Run For Your Lives.esp Immersive Wenches.esp Immersive Encounters.esp Extra Encounters Reborn - Dawnguard.esp Extra Encounters Reborn - HSR.esp 3DNPC.esp Skyrim Immersive Creatures.esp Immersive Patrols II.esp OBIS.esp OBISDB.esp Extra Encounters Reborn - CSP.esp MagnoCumGaudio.esp EFFDialogue.esp 3DNPCEFF.esp RDO - EFF v4.0.2 Patch.esp EFF - Serana Plugin.esp EffDistancefix.esp Serana Fix.esp Schlongs of Skyrim.esp AddItemMenu2.esp RDO - USLEEP Patch.esp SOSRaceMenu.esp XPMSE.esp RaceMenuMorphsCOS.esp RaceMenuMorphsCBBE.esp SOS - permaundies Addon.esp SOS - Leito Addon.esp SOS - Smurf Average Addon.esp FloppySOS.esp FNIS.esp NCK30Obj.esp PsycheAnimationObjects.esp SLALAnimObjBillyy.esp AnubAnimObj.esp NibblesAnimObjects.esp 3jiouAnimSLAL.esp Farmers Sell Produce - Skyrim.esp Guard Dialogue Overhaul.esp Immersive Citizens - AI Overhaul.esp FCO - Follower Commentary Overhaul.esp Devious Devices - BRRF.esp DudestiaMultiMarriages.esp Better Vampires.esp VL No AoE Drain.esp VioLens.esp bloodbond.esp Bounty Gold.esp UltimateCombat.esp Footprints.esp SkyrimReputation_S2011.esp Immersive Music Temples.esp Immersive Music.esp Auto Unequip Ammo.esp dovahkiinrelax.esp Batto.esp Tempest.esp MaximumDrive.esp HeartBreaker.esp moveit.esp Headtracking.esp Gamefever 1st Person Items Fix.esp draugrEnglish.esp UnreadBooksGlow.esp breezehomenoreq.esp Spouse Daily Routine.esp SeranaLearnsSoulCairnSpells.esp Serana Dialogue Edit.esp Ordinator - Perks of Skyrim.esp My Home Is Your Home.esp CFTO.esp DW.esp SexLab Vanilla Voices.esp SexLab Sound FX Replacer.esp SLAnimSpeed.esp Blush When Aroused.esp SexLabTools.esp SexlabAmmoUnequip.esp Teach Followers Spells.esp SexLab Inflation Framework.esp PyP_CuttingRoomFloor.esp PyP_Legendary.esp WetFunction.esp sr_FillHerUp.esp Cumshot.esp CumshotSL.esp SexLab LightMeUp Oldrim.esp SLAdventures.esp SLAdv_GoldWeight.esp ImmediateDragons.esp Chesko_WearableLantern.esp JaxonzMCMKicker.esp JaxonzEnhGrab.esp JaxonzRenamer.esp Training Dummies XP.esp DragmanNoReplacer.esp SLAnimLoader.esp NonSexLabAnimationPack.esp TDF Aroused Sexy Idles.esp Sexlab - Auto Vanilla Voices.esp NoOverpenetration.esp NakedComments.esp BardSoundsMalukah.esp JobsofSkyrim.esp Skyrim Immersive Creatures - DLC2.esp SkyTEST-RealisticAnimals&Predators.esp sandboxcylinderheight.esp Blowing in the Wind.esp LFGCustom.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-Larger Splatter Size.esp dD-Short Script Range.esp SimpleSlavery.esp Training Dummies XP Dawnguard.esp SLPrivacy.esp Storefront.esp plaguedocot outfit.esp Captives.esp BAF - Full Version 2.0.esp BAF - Dawnguard Version 2.0.esp ChihakoFollower.esp ZeilaFollower.esp VerisFollower.esp Lendri.esp Elf_sisters.esp Companion_Ari.esp Lynx.esp Cloaks.esp Disciplinary-Switch_2.0.esp Bulwark of Azzinoth.esp BlanketScarf.esp imp_helm_legend.esp Scarves! Skyrim Edition!.esp Tonas Oblivion Scarves.esp RingsOfPower.esp EnchantmentPower.esp Immersive Weapons.esp Dr_Bandolier.esp DaylightRing.esp InigoPerkPointGiver.esp mihailtoxindoctoroutfit.esp Rorona Zoro Weapons.esp Blades Hakama.esp Hothtrooper44_ArmorCompilation.esp Hothtrooper44_Armor_Ecksstra.esp BB Pack by Team TAL.esp Dark Souls Remastered-Pack.esp MBWSYNFollowersACT2.esp Catlike Khajiit + NPCs.esp TKAA.esp NPC_Overhaul_V_3_.esp Bijin Wives.esp Bijin Warmaidens.esp Bijin NPCs.esp OBIS AddOn.esp GK-Serana.esp CalienteVanillaArmorTweaks.esp Invisibility Eyes Fix.esp RealisticHumanoidMovementSpeed.esp Alternate Start - Live Another Life.esp Alternate Start -- New Beginnings.esp 1
Martin56 Posted April 23, 2020 Posted April 23, 2020 7 hours ago, DarkZero767 said: Hello, I've got the same issue regarding the following slaves command Hi, thanks for reporting can you tell what specific npc is that? Also did that npc have any custom name before enslavement or before asking to follow?
DarkZero767 Posted April 24, 2020 Posted April 24, 2020 15 hours ago, Martin56 said: Hi, thanks for reporting can you tell what specific npc is that? Also did that npc have any custom name before enslavement or before asking to follow? I have Installed OBIS but it seems that this npc is from the original game, the name changed because the mod Real names (https://www.nexusmods.com/skyrim/mods/71464), and after the issue I installed Jaxonz Renamer (https://www.nexusmods.com/skyrim/mods/57335) to temporally fix it. thank you for the reply Spoiler 1
Martin56 Posted April 24, 2020 Posted April 24, 2020 14 hours ago, DarkZero767 said: I have Installed OBIS but it seems that this npc is from the original game, the name changed because the mod Real names (https://www.nexusmods.com/skyrim/mods/71464), and after the issue I installed Jaxonz Renamer (https://www.nexusmods.com/skyrim/mods/57335) to temporally fix it. thank you for the reply Hide contents You're welcome, so I checked deeply in the MCG conditions for the slave dialogues and the perk that gives the slave submenu on activation. It seems everything is in its place. I also checked the quest alias that are the 4 slots for the following slaves, there it is specified a name for the alias, "following slave 1" etc that is then removed when the alias is cleared, in this case when you order to not follow anymore to the slave.It is probable that some mod you use gives names applying other alias data so when MCG tries to give the following slave name it clashes with the other custom alias name resulting in nothing displayed, but this is just a theory. What is sure is that in the Real namr mod page that you linked there is this warning which I quote: " Mods that turn generic NPCs into followers (e.g. Paradise Halls) dislike renamed NPCs. Talking to the NPC will result in a loss of dialogue options (and therefore a loss of ability to command). Please use the "Revert Name Key" to return the NPCs name to normal if this happens. The NPC will not be renamed again unless forced. " So it seems that you should try the "revert name key" and see if that works or unfortunately aknowledge that mod is not compatible with the slave feature of MCG. The fact that with renamer mod you found a workaround, even if not automatic, is great and cure the problem but not preventing it from happening, so you'll have to manually rename each time. Hope this helps!
DarkZero767 Posted April 25, 2020 Posted April 25, 2020 11 hours ago, Martin56 said: You're welcome, so I checked deeply in the MCG conditions for the slave dialogues and the perk that gives the slave submenu on activation. It seems everything is in its place. I also checked the quest alias that are the 4 slots for the following slaves, there it is specified a name for the alias, "following slave 1" etc that is then removed when the alias is cleared, in this case when you order to not follow anymore to the slave.It is probable that some mod you use gives names applying other alias data so when MCG tries to give the following slave name it clashes with the other custom alias name resulting in nothing displayed, but this is just a theory. What is sure is that in the Real namr mod page that you linked there is this warning which I quote: " Mods that turn generic NPCs into followers (e.g. Paradise Halls) dislike renamed NPCs. Talking to the NPC will result in a loss of dialogue options (and therefore a loss of ability to command). Please use the "Revert Name Key" to return the NPCs name to normal if this happens. The NPC will not be renamed again unless forced. " So it seems that you should try the "revert name key" and see if that works or unfortunately aknowledge that mod is not compatible with the slave feature of MCG. The fact that with renamer mod you found a workaround, even if not automatic, is great and cure the problem but not preventing it from happening, so you'll have to manually rename each time. Hope this helps! Thank you, that was the issue, I just erased that mod (Real Names) and tried with a new NPC and everything went well. I guess I need to read more carefully next time. 1
CobraPL Posted April 25, 2020 Posted April 25, 2020 How dangerous nights work actually? I tried sleeping dozen of times and noone harassed FMC.
Martin56 Posted April 25, 2020 Posted April 25, 2020 57 minutes ago, CobraPL said: How dangerous nights work actually? I tried sleeping dozen of times and noone harassed FMC. It doesn't work on sleeping, basically when you are approached normally for some approaches you can refuse but "could be dangerous", normally if the actor can harass you, based on your settings, there is a 5% chance of being harassed after a refusal but with dangerous night there is a 50% chance of being harassed after a refusal while the time is between 10:00 pm and 5:00 am. Also during that time direct harassment approaches are more probable. Restrictions to harassment based on your settings still apply though, so for example if you disabled guards approaching they will never approach you.
RedMonika Posted April 25, 2020 Posted April 25, 2020 So, I have DAYMOYL and when being killed I get a Game Over or Respawn window. I'm trying to find how to have DAYMOYL take that over. Any ideas? Thanks
JuliusXX Posted April 25, 2020 Posted April 25, 2020 12 minutes ago, RedMonika said: So, I have DAYMOYL and when being killed I get a Game Over or Respawn window. I'm trying to find how to have DAYMOYL take that over. Any ideas? Thanks Open the DAYMOYL MCM and in the first page there is a command "Manual registration". Click that, exit MCM, wait for DA message and then go back into the DAYMOYL MCM and go to the pages OnBleedout.. and OnBlackOut and check the now visible options for M.C.G. Also remember to set the probabilities.
RedMonika Posted April 25, 2020 Posted April 25, 2020 11 minutes ago, JuliusXX said: Open the DAYMOYL MCM and in the first page there is a command "Manual registration". Click that, exit MCM, wait for DA message and then go back into the DAYMOYL MCM and go to the pages OnBleedout.. and OnBlackOut and check the now visible options for M.C.G. Also remember to set the probabilities. Thanks. So, this will let DAYMOL put me in an inn or something when I die?
JuliusXX Posted April 25, 2020 Posted April 25, 2020 4 minutes ago, RedMonika said: Thanks. So, this will let DAYMOL put me in an inn or something when I die? There are also options in the M.C.G.'s MCM, page 4. Hover the mouse pointer over the "rape scenario change" and IIRC it gives you a hint how that affects the chances of a DAYMOYL event. DAYMOYL used to be a bit slow in LE and I have used ever since some higher values. It still can be a good idea to use the values below (found in the first page of DAYMOYL's MCM): - Essential player ON - Extra health buffer ON - Perc. health large hit 600% - Bleedout damage mult. 2,5x - Bleedout duration 20 sec - Immunity duration 5 sec - Blackout real time lapse 4 sec. These values should give DAYMOYL enough time to work. 2
RedMonika Posted April 25, 2020 Posted April 25, 2020 56 minutes ago, JuliusXX said: There are also options in the M.C.G.'s MCM, page 4. Hover the mouse pointer over the "rape scenario change" and IIRC it gives you a hint how that affects the chances of a DAYMOYL event. DAYMOYL used to be a bit slow in LE and I have used ever since some higher values. It still can be a good idea to use the values below (found in the first page of DAYMOYL's MCM): - Essential player ON - Extra health buffer ON - Perc. health large hit 600% - Bleedout damage mult. 2,5x - Bleedout duration 20 sec - Immunity duration 5 sec - Blackout real time lapse 4 sec. These values should give DAYMOYL enough time to work. Thanks again! 1
Nirae Posted April 27, 2020 Posted April 27, 2020 Hello, this might be a dumb question, but there is any way to save my configuration of the mod? something like export, import that the fiss mod uses?
HaloGalaxy Posted April 27, 2020 Posted April 27, 2020 my game crashes after saving and reloading the game
Guest Posted April 28, 2020 Posted April 28, 2020 Please add to description that mod Real Names breakes mod and after making follow command slave's name dissapear and you can't interact anymore.
RedMonika Posted April 29, 2020 Posted April 29, 2020 On 4/25/2020 at 1:46 PM, JuliusXX said: There are also options in the M.C.G.'s MCM, page 4. Hover the mouse pointer over the "rape scenario change" and IIRC it gives you a hint how that affects the chances of a DAYMOYL event. DAYMOYL used to be a bit slow in LE and I have used ever since some higher values. It still can be a good idea to use the values below (found in the first page of DAYMOYL's MCM): - Essential player ON - Extra health buffer ON - Perc. health large hit 600% - Bleedout damage mult. 2,5x - Bleedout duration 20 sec - Immunity duration 5 sec - Blackout real time lapse 4 sec. These values should give DAYMOYL enough time to work. So, I figured it out. I unclicked MCG's defeat on page 4 and left everything else. If I am fatally wounded I get a DA option if not... well, other consequences happen.
JuliusXX Posted April 30, 2020 Posted April 30, 2020 15 hours ago, RedMonika said: So, I figured it out. I unclicked MCG's defeat on page 4 and left everything else. If I am fatally wounded I get a DA option if not... well, other consequences happen. To have even more options I have in my setup also Defeat installed. When I lose a fight DAYMOYL decides which one to use, Defeat or M.C.G. Defeat also adds some of it's events to the DAYMOYL's blackout list. If Defeat is chosen then I also have Devious Captures to add some DD items into the mix. You just have to turn off all the Defeat's surrender options so that they don't fire together with DAYMOYL. This setup brings some variation to the game. 2
RedMonika Posted April 30, 2020 Posted April 30, 2020 3 hours ago, JuliusXX said: To have even more options I have in my setup also Defeat installed. When I lose a fight DAYMOYL decides which one to use, Defeat or M.C.G. Defeat also adds some of it's events to the DAYMOYL's blackout list. If Defeat is chosen then I also have Devious Captures to add some DD items into the mix. You just have to turn off all the Defeat's surrender options so that they don't fire together with DAYMOYL. This setup brings some variation to the game. I was curious if I could throw in defeat... Are you using Baka's or the original?
JuliusXX Posted May 1, 2020 Posted May 1, 2020 16 hours ago, RedMonika said: I was curious if I could throw in defeat... Are you using Baka's or the original? I'm using SE at the moment, but with the LE I used the original 5.3.5 with the "Defeat Patches (Oldrim)" (= Defeat Waxen Patch). 1
afshin76 Posted May 4, 2020 Posted May 4, 2020 Hi everyone. Sorry if a similar question was asked before. I know this mod is not for SSE. Do you guys know and alternative to this mod for special edition? or maybe a combination of mods you could recommend? 2
Martin56 Posted May 5, 2020 Posted May 5, 2020 On 5/4/2020 at 10:24 AM, afshin76 said: Hi everyone. Sorry if a similar question was asked before. I know this mod is not for SSE. Do you guys know and alternative to this mod for special edition? or maybe a combination of mods you could recommend? It is possible to use this mod by extracting its .bsa archive with a program like Bethesda archive extractor (BAE) directly into your skyrim SE data folder and it should work but unfortunately doing so most of the integrations with third party mods like DAYMOYL will require additional care, for example it must not overwrite any third party scripts that may have been changed in those mods in their SSE port. Otherwise check the mod Approach redux by bakafactory, defeat for SSE, apropos 2 for SE, sexlab solutions for SE and amorous adventures. They are the first that come in my mind to emulate some of MCG features, but note that afaik some features of MCG are pretty unique, especially the "romance side". 1
afshin76 Posted May 5, 2020 Posted May 5, 2020 7 hours ago, Martin56 said: It is possible to use this mod by extracting its .bsa archive with a program like Bethesda archive extractor (BAE) directly into your skyrim SE data folder and it should work but unfortunately doing so most of the integrations with third party mods like DAYMOYL will require additional care, for example it must not overwrite any third party scripts that may have been changed in those mods in their SSE port. Otherwise check the mod Approach redux by bakafactory, defeat for SSE, apropos 2 for SE, sexlab solutions for SE and amorous adventures. They are the first that come in my mind to emulate some of MCG features, but note that afaik some features of MCG are pretty unique, especially the "romance side". Thanks. I will try MCG first and see how it goes. Do you know any good mod for slavery other than pah?
Doobydoob Posted May 15, 2020 Posted May 15, 2020 Weird Question, When i download the mod to NMM (Just like any other mod) it counts as a mod downloaded, but i can't find it in the list of mods...
quasimodo75 Posted May 21, 2020 Posted May 21, 2020 NMM sometimes has got some problems to open rar files. Best thing to do IMHO: Unpack the file, then repack it with 7-zip into a *.7z file and use this one in the NMM.
krocoz Posted May 24, 2020 Posted May 24, 2020 I like mods that have NPC initiative / approach feature, and I have tested that this function works well alone. The thing is, this can have a major breaking gameplay with SexLab Approach Redux (SLAP) mod. Here is the example of the breaking gameplay that I mean: 1. M.C.G. approach start, NPC come to my PC 2. NPC harass my PC, and threated her. 3. I choose to run 4. In this step, there are 2 possible outcomes: SLAP start, other NPC approach my PC while my PC hasn't exited the dialogue with the M.C.G. NPC. This will lock my PC from moving and the harasser just wait until I've finished the dialogue with SLAP NPC and then the M.C.G. NPC will succeed the attack SLAP appoint its NPC with the same M.C.G. NPC, which then he approach my PC and start talking using SLAP dialogue. After I've finished the SLAP dialogue, the harasser will also succeed the attack 5. Either above possible outcomes will result a successful harassment. I think since both of the mods have their own "isApporaching" flag property, somehow we need to put a compatibility patch if you want to using both of them at the same time, but maybe you have another way to solve this?
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