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Posted
3 hours ago, Martin56 said:

It just can't work properly in SE withou major rewrite. Someone else tried to port it with a lazy effort (autoconverting it) before the not authorization but it gave a lot of issues and people got confused and complained insulting the author of the mod itself instead of the one who ported it.

 

So the author gave the finger ?

Huh, I see. Well, it's still a damn shame it will never come to SE. 
If the author is reading it, sorry for those rude words.

  • 1 month later...
  • 2 months later...
Posted

I have a question. I finally was able to get this mod for LE. I tried to enslave a Whiterun guard. I have the skooma drug wrap and chains. However, I was able to get her, then after I logged off. Then back on the night after I started to crash, after I tried to feed her. My question is am I missing something in regards to mods? I dled all the required mods. I'm not sure why I'm crashing.

  • 4 weeks later...
Posted (edited)

It's a shame this will never be ported to SE.  An all in one that is made to play nicely with its own elements.  It is always unfortunate when loud mouths piss off authors as was done in this case.  I would definitely have given this a try, but it's unlikely I'll ever play in LE anymore.

 

Edit:  After downloading and looking at this, I don't see any elements that shouldn't convert easily.  The bsa contains scripts and interface files and that's it.  All the real goodies are in the esp.  (Scripts don't need conversion and work with either version of the game.)  The BSA would definitely need to be extracted and repacked for SE as SE cannot read LE .bsa's.  I have yet to see a staight up esp that won't convert forwards or back, though that doesn't mean they don't exist.  There is only one npc that would need facegen from the SE CK, but that is straight forward as well, whether you actually port the esp or not. 

I am definitely going to give this a try in SE at some point.

 

Thank you anghelos92 for all your hard work, both here and for other games.  F04, FNV etc.

Edited by sattyre
  • 1 month later...
Posted

Hello there!!! This mod works perfectly but the female character does male animations without asking me when i kiss someone after they flirt with me, how can i change the animation selection? Thank you.

  • 3 weeks later...
Posted (edited)

I'm using this on SSE and it just works lol. Didn't do any conversion, just extracted the BSA and deleted the BSL. I don't know if I'm risking my save but I don't care, this mod is kinda essential for me. 

Edited by Zukzukarr
Posted
On 9/4/2022 at 6:38 PM, Zukzukarr said:

I'm using this on SSE and it just works lol. Didn't do any conversion, just extracted the BSA and deleted the BSL. I don't know if I'm risking my save but I don't care, this mod is kinda essential for me. 

It definitely works regarding the core features of the mod (relationships, sex, datings) but it could not work properly with other third party mods it was coded for in oldrim, like follower frameworks, death alternative, skooma whore etc?  Thats because those mods may not be the same or may not be available at all in S.E.

  • 2 weeks later...
Posted
On 9/4/2022 at 11:38 AM, Zukzukarr said:

I'm using this on SSE and it just works lol. Didn't do any conversion, just extracted the BSA and deleted the BSL. I don't know if I'm risking my save but I don't care, this mod is kinda essential for me. 

 

what mods you have working with it? sexlab? my only reason to not swap to AE/SE is his mod and Moodmod, but this one is even moar core for courting my ladies, gives a meaning to the relationships, I ran from solitude to markarth and rorickstead killing animals for Minerva just for tihis and ended in other quests doing so, found like 2 caves that never in my 9 years of skyrim have seen hahahaha.

  • 1 month later...
  • 3 weeks later...
Posted

Before Everything this mod is super awesome I love it. 

Anyway I'm wondering if there's a way to raise romance level via console?

Reason is a mod where it gave spouse/spouses(not really) but you can't really do sexual stuff with them and I'm afraid of enslaving them to quickly raise romance level and I think marrying them vanilla will break their schedule on the settlement.

Thanks again.

Posted (edited)
20 hours ago, datuputi666 said:

Before Everything this mod is super awesome I love it. 

Anyway I'm wondering if there's a way to raise romance level via console?

Reason is a mod where it gave spouse/spouses(not really) but you can't really do sexual stuff with them and I'm afraid of enslaving them to quickly raise romance level and I think marrying them vanilla will break their schedule on the settlement.

Thanks again.

Hi!

I remember there should be a cheat section in the MCM of this mod that could help you raise romance level, you also don't need to enslave them you could raise it by dating. (Page 5 of this mod MCM)

 

If you want the console approach, I don't remember the exact names but you can check in a Sky editor the factions: AnghelosRelationshipStatus and AnghelosRelationshipLevel or something like that.

Max relationship is setting the rank for the AnghelosRelationshipStatus to 4 and the rank for AnghelosRelationshipLevel to 60 of the npc you want to modify your relationship with.

( These two factions ranks act as a sexagesimal system where the AnghelosRelationshipLevel is the sixtieth part of a AnghelosRelationshipStatus rank).

 

Note that doing the cosole approach doesn't trigger some mcg systems so if you do it then you should use the console while you are mcg dating the npc, so at the end of mcg date the mod will do all the calculations.

Hope this helps.

Edited by Martin56
Posted
On 11/10/2022 at 1:00 PM, Fat_bob said:

in real life, asking a girl out on a date is easier than in this mod

If you're unable to succed there is just the cheat section in the MCM to help you ?

  • 2 weeks later...
Posted
On 11/17/2022 at 3:22 AM, Martin56 said:

Hi!

I remember there should be a cheat section in the MCM of this mod that could help you raise romance level, you also don't need to enslave them you could raise it by dating. (Page 5 of this mod MCM)

 

If you want the console approach, I don't remember the exact names but you can check in a Sky editor the factions: AnghelosRelationshipStatus and AnghelosRelationshipLevel or something like that.

Max relationship is setting the rank for the AnghelosRelationshipStatus to 4 and the rank for AnghelosRelationshipLevel to 60 of the npc you want to modify your relationship with.

( These two factions ranks act as a sexagesimal system where the AnghelosRelationshipLevel is the sixtieth part of a AnghelosRelationshipStatus rank).

 

Note that doing the cosole approach doesn't trigger some mcg systems so if you do it then you should use the console while you are mcg dating the npc, so at the end of mcg date the mod will do all the calculations.

Hope this helps.

It helped super awesome sadly a bit late I just dated them like you said a bit anticlimactic but maybe it's lorefriendly after all they just met my character and are more in a business venture marriage.

  • 2 weeks later...
Posted

Hello there!!! This mod works perfectly but the female character does male animations without asking me when i kiss someone after they flirt with me, how can i change the animation selection? Thank you.

  • 4 months later...
Posted
On 4/25/2023 at 11:16 PM, Co11ector said:

is there a "surrender" button for combat? instead of submitting enemies is there a way to submit yourself

Yes, if you hold for a second and release the MCG button you configure in MCM a menu will appear, including an option to surrender to enemies in the area. It will only work if your health is still above 50%, otherwise the enemies just wanna defeat you. 

 

It should also work the direct approach: if you point an enemy close in crosshair and tap the MCG button, it should give u the option to surrender.

  • 1 month later...
Posted

Do condoms break in this mod? Since I can't script for shit I wanted to try to just add damage fertility effect as a crude way of adding fertility mode compatibility but before I spend hours testing this I wanna know if the condoms in this mod even have a chance to break. I know Sexlab STD condoms break but those don't have actual armor piece equipped that I could enchant in xedit.

Posted
12 hours ago, Karkhel said:

Do condoms break in this mod? Since I can't script for shit I wanted to try to just add damage fertility effect as a crude way of adding fertility mode compatibility but before I spend hours testing this I wanna know if the condoms in this mod even have a chance to break. I know Sexlab STD condoms break but those don't have actual armor piece equipped that I could enchant in xedit.

No they don't have any chance of breaking. They are eliminated after use, after sex scene.

 

The only way I see your thing working is by intercepting the sex scene event at scene start, instead of scene end, like mcg, to remove the condom, so that MCG will see no condom at scene end. 

 

But that requires scripting knowledge.

Posted
2 hours ago, Martin56 said:

No they don't have any chance of breaking. They are eliminated after use, after sex scene.

 

The only way I see your thing working is by intercepting the sex scene event at scene start, instead of scene end, like mcg, to remove the condom, so that MCG will see no condom at scene end. 

 

But that requires scripting knowledge.

Thanks for the info.

  • 1 month later...
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