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Posted

Bug reports in the last 2 versions:

 

0007434B MerchantCaravanAChest has had all it's entries removed (vanilla and SexLab Pheromones) except for the BYOHLItemKhajiitCaravans [LVLI:03000915] from HearthFires.esm

 

The 'All sliders chance' MCM entry for creature attacks is visual only, changing an individual slider or reloading the menu will revert the slider(s) back to their previous value.

Posted
21 hours ago, hylysi said:

Bug reports in the last 2 versions:

 

The 'All sliders chance' MCM entry for creature attacks is visual only, changing an individual slider or reloading the menu will revert the slider(s) back to their previous value.

@Hugh Reckum

 

Confirmed. I've not had a chance to install v1.2.7 but I tested on v1.2.6 and got the same result. The slider appears to reset all the stats, if you return to game then back to MCM Attacks they are back where they were before the change. The master slider does keep it's changed setting however

Posted

New update!

  • Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with!
    • Follower Support can be toggled on and off in MCM.
    • Make sure you have Fuz Ro Doh installed.
      • Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything.
  • Fixed MCM Slider for setting all attack sliders.
  • Fixed Khajiit merchant chest items.

 



 

image.png.74445328cb7018a2daaf32619696bd84.png

 

image.png.333eaf46b1b78632bccf6940207b91a7.png

 

image.png.e0d861952cd8a0601c3f47f7e0ab903d.png

 

image.png.b3acd2682cd386255984362aa81be32a.png

 

image.png.77f0fbdcdf4f9fb735865892c032a5b3.png

 

 

image.png.0064c2c36970caf7ef7e572ace0c8ca8.png

 

Posted

Thanks Hugh

 

I'm off to Scotland tomorrow, so will have a look when I get back. I personally detest followers as they just get in the way (I play an assassin/conjuror) but will check out everything else when I get back

Posted
12 minutes ago, Slorm said:

Thanks Hugh

 

I'm off to Scotland tomorrow, so will have a look when I get back. I personally detest followers as they just get in the way (I play an assassin/conjuror) but will check out everything else when I get back

It's an optional toggle so if you don't have followers or have it unchecked in MCM, everything should just play like normal.

 

I personally play without followers most of the time myself, nothing like a follower stepping in front of you right as you have the perfect bowshot lined up...

 

But, I'm sure that some people will have fun taking Lydia on a nice romp through some dungeons with a menagerie of pheromones active...

 

Anyway, have a nice trip!

Posted
7 minutes ago, Cubrethil said:

Any chance both could be included in the future?

The creature animations are primarily designed for females aren't they?

 

Do they work well with male actors? I've never tried it.

Posted
3 minutes ago, Hugh Reckum said:

The creature animations are primarily designed for females aren't they?

 

Do they work well with male actors? I've never tried it.

Some more than others. Oral and anal tend to work well for both. Some it just take a little imagination and/or minor adjustments. When life hands you lemons you make lemonade.

Posted
6 minutes ago, Cubrethil said:

Some more than others. Oral and anal tend to work well for both. Some it just take a little imagination and/or minor adjustments. When life hands you lemons you make lemonade.

This ESP should work for M & F followers.

 

Some of the after-sex comments might still be a bit funny, like, your male follower might complain about having his pussy mauled by a bear after bear sex. But, I guess you're already using your imagination... lol :classic_tongue:

 

SexLab Pheromones.esp

Posted
18 minutes ago, Hugh Reckum said:

This ESP should work for M & F followers.

 

Some of the after-sex comments might still be a bit funny, like, your male follower might complain about having his pussy mauled by a bear after bear sex. But, I guess you're already using your imagination... lol :classic_tongue:

 

SexLab Pheromones.esp

Thank you very much! 

lol Imagination is a wonderful thing and if the comments bother me too much I can always modify them in TES5Edit to suit my needs.

Great mod!

Posted
10 minutes ago, Cubrethil said:

Thank you very much! 

lol Imagination is a wonderful thing and if the comments bother me too much I can always modify them in TES5Edit to suit my needs.

Great mod!

:classic_smile: Have fun.

Posted

Thanks for making this mod.

 

As a request, for the textures that are applied when pheromones are added, could they be made compatible with sexlab's existing system for applying cum textures, or could a no-texture version of this mod be made available?  The textures conflict with sexlab's cum textures, and one will override the other, with only one or the other being visible on an actor at a time.  I would guess that it would be possible to interact with sexlab's cum textures to add more cum instead of applying a texture that is unique to this mod.

Posted

@TorpidTurtle It is Sexlab cum. It comes from a spell that uses a magic effect that uses the SexLab cum hit shaders:

 

image.png.c0afab16c69a1f549042227acb6a86a2.png

 

There's 9 different variations for Vag+Anal+Oral and it will apply one randomly...

Posted

@Hugh Reckum

 

Thanks for replying!!!  Your reply was very informative.

 

I use a texture replacer for SexLab cum effects, and I use long timers for cum effects in the SexLab settings.  For whatever reason, SL Pheromones is not using the same textures, and SexLab and SL Pheromones alternate between applying effects that use different textures, and also reflect different levels or stages of cum.

Posted

Wish I'd discovered this mod a long ago.  I did have to untick all the large creatures (especially dragons!) because of their size which is a bitch to deal with..in an indoors setting. 

Posted
1 minute ago, Celedhring said:

Wish I'd discovered this mod a long ago.  I did have to untick all the large creatures (especially dragons!) because of their size which is a bitch to deal with..in an indoors setting. 

The creatures only spawn in certain locations, the Dragons for instance only spawn in the wilderness, this Mod will never spawn them indoors...

Posted

Great Mod. Loved the idea of this when you first came out with it, but it needed a lot of work at v1.05. As you were updating mod almost everyday, I waited a while to run it again. Been having a lot of fun with it. I have encountered an issue and I'm not sure what you could do to remedy it. My PC ended up with four different pheromones including Lurker and Falmer. Problem occurred when the attack began as the three falmer and a Lurker showed up. I had a follower with me and one falmer jumped on her and the rest two falmer and lurker started a four way gang bang. Problem is the Lurker is not sized for a gang bang with anyone other than a giant. Technically there is probably nothing wrong but because of the size difference in the participants the sex animation will not run properly. All four participants stood around going through the motions but with air not each other. I was wonder if the Pheromone attacks, if multiple pheromones are ingested, then could the attacks be staggered? Something so not all the different creatures are showing up at same time to fill the same holes, so the sex animations will run properly.

 

Would it be possible to have a list somewhere in the MCM to show what pheromones have been ingested? Hard to remember what you have until they show up to have fun with you. You can end up with multiple pheromones so easily.

 

On retrieving the books. May want to adjust the dialog a little so it is different with different learned persons. Currently plays like you just talked to same person. I got the first book in whiterun and then 2nd and 3rd in Riften. Dialog plays like you had just talked to the person for the first book, but I had just meet her for the first in my game play.

 

The constant message for the extra pheromones not fading away is annoying. If it could be set so it doesn't show every five seconds and more every three to five minutes would be better or is there a setting I need to change and have missed?

Posted

@Stryker1177 Not sure how you managed to get both at once, the Falmer and Lurker don't spawn together, so let me know if you're able to repeat this or under what circumstances.

 

48 minutes ago, Stryker1177 said:

Would it be possible to have a list somewhere in the MCM to show what pheromones have been ingested?

You can see them as debuffs in the active magic effects, it will also display the timers there.

 

48 minutes ago, Stryker1177 said:

On retrieving the books. May want to adjust the dialog a little so it is different with different learned persons. Currently plays like you just talked to same person. I got the first book in whiterun and then 2nd and 3rd in Riften. Dialog plays like you had just talked to the person for the first book, but I had just meet her for the first in my game play.

Just finish it with the same person if you want the immersion. It's faction based dialogue because I thought that making it available for any Court Wizard was better, otherwise they'd all need individual dialogue which is a PITA, or I'd have to limit it to a single NPC, which would mean fewer Player options...

 

48 minutes ago, Stryker1177 said:

The constant message for the extra pheromones not fading away is annoying. If it could be set so it doesn't show every five seconds and more every three to five minutes would be better or is there a setting I need to change and have missed?

It won't show up if Stealth Mode is active.

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