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Posted

Feature request...

 

MCM option... for upgrading.

 

Cure all, reset mod.

 

 

My character is currently suffering from about 8 different pheromone problems, I want to update my mod. Do a clean save, but need to 2 hour long pheromone's to stop.

 

Solution...

1. MCM option... clear all pheromones, reset mod.

2. A print-out of the spawn codes for the cures, or I could just do a search in the command menu. Either way is good...

 

 

Great mod...  :smile:

Posted
1 hour ago, Hugh Reckum said:

I did some play testing and thought the combat mode was fairly fun.

 

I changed around some of the combat AI, so some Rieklings, Falmer, Draugr will prefer ranged combat or magic. Also gave them corresponding bows & arrows or spears to throw in their actor inventory. (Wouldn't want it to be too easy! :classic_wink:)

 

Try giving them speed boosts if you really want to shit your pants...

 

Creatures in general should use their entire combat behavior graph, so it is much better than anything that could be accomplished with simple AI attack packages.

 

The one creature that I am pretty sure will not work with the new Combat Mode option is the Rabbit... Rabbits don't even have combat animations... (So there goes my Monty-Python inspired 'Blood-Thirsty Killer Rabbits Commit Unspeakable Atrocities as they Rampage Through Skyrim' Mod idea... ?)

The Rabbits could still commit atrocities, rampaging through Skyrim, they would just have to be unspeakable sexual atrocities... ?

Posted
On 11/8/2018 at 8:06 AM, Hugh Reckum said:

@Stryker1177 Not sure how you managed to get both at once, the Falmer and Lurker don't spawn together, so let me know if you're able to repeat this or under what circumstances.

 

You can see them as debuffs in the active magic effects, it will also display the timers there.

 

Just finish it with the same person if you want the immersion. It's faction based dialogue because I thought that making it available for any Court Wizard was better, otherwise they'd all need individual dialogue which is a PITA, or I'd have to limit it to a single NPC, which would mean fewer Player options...

 

It won't show up if Stealth Mode is active.

I just managed to find my screenshot folder and I did take a screenshot of this.

20181107110306_1.jpg

Posted
4 hours ago, Krazyone said:

 

My character is currently suffering from about 8 different pheromone problems, I want to update my mod. Do a clean save, but need to 2 hour long pheromone's to stop.

If you get ahold of a super strength pheromones cleanser (could console), it should cure everything.

 

4 hours ago, Krazyone said:

The Rabbits could still commit atrocities, rampaging through Skyrim, they would just have to be unspeakable sexual atrocities... ?

lol...

 

3 hours ago, Stryker1177 said:

I just managed to find my screenshot folder and I did take a screenshot of this.

Can't recreate this (I've tried), can't see anything in the scripts.

 

So, need more details.

 

2 hours ago, chevalierx said:

lord vampire bug , he just run in any ways but nothing hapennd and player suck so i can't activate (like open door) so i need load other save

This would happen if you didn't have valid Vampire Lord animations installed / enabled / registered.

 

Think you need MNC for this creature, or if you don't want to use, just uncheck in MCM.

Posted

The concept of the mod is great but the interaction with skyrim gameplay horrible, like every random rape mod out there. Would you consider another approach for those who want to play Skyrim normally? something like creating potions knowing which beast you are going to attract and consider them as a follower with a timer which may be increased?, like Untamed but with potions instead of shouts, no pack and not so op? with some optional handicaps? So the player can control what's going on.

Posted
6 minutes ago, alfgui said:

The concept of the mod is great but the interaction with skyrim gameplay horrible, like every random rape mod out there. Would you consider another approach for those who want to play Skyrim normally? something like creating potions knowing which beast you are going to attract and consider them as a follower with a timer which may be increased?, like Untamed but with potions instead of shouts, no pack and not so op? with some optional handicaps? So the player can control what's going on.

Nope.

Posted
11 hours ago, Hugh Reckum said:

If you get ahold of a super strength pheromones cleanser (could console), it should cure everything.

 

Ah that sounds useful. I've been using the consol to get individual ones to clear the effects but some of them like Horse and Hagraven have some buffs that you have to wait to clear (though only for 10 minutes so not so bad).

 

Thanks for the new update, I'm busy this week but will test out this weekend (well... I hope as I maybe working in the daytime both days)

Posted
17 minutes ago, Slorm said:

Ah that sounds useful. I've been using the consol to get individual ones to clear the effects but some of them like Horse and Hagraven have some buffs that you have to wait to clear (though only for 10 minutes so not so bad).

 

Thanks for the new update, I'm busy this week but will test out this weekend (well... I hope as I maybe working in the daytime both days)

I'm surprised you guys hadn't found that little trick.

 

The combat mode is fun imo, I might like it more than the radius option. Fighting off 4 spear-chucking wanna-be gangbanger (literal not homie) Rieklings without getting hit is entertaining.

 

I hear you on the busy work schedule though... I used to do 70hr weeks before I quit to do whatever I'm doing now... lol

Posted
4 hours ago, alfgui said:

The concept of the mod is great but the interaction with skyrim gameplay horrible, like every random rape mod out there. Would you consider another approach for those who want to play Skyrim normally? something like creating potions knowing which beast you are going to attract and consider them as a follower with a timer which may be increased?, like Untamed but with potions instead of shouts, no pack and not so op? with some optional handicaps? So the player can control what's going on.

 

4 hours ago, Hugh Reckum said:

Nope.

 

You can do that anyway, minus the potion. The MCM has options to select only the creatures you want to have molest your character...

 

I have the humans removed, as well as other creatures.

You can turn up the chance selector, to make certain creatures more likely to commit sexual atrocities to the Dovahkin and friends.

I've turned off Horses and Dogs, as they keep raping the Hell out of my female character without Pheromones... ?

 

My character keeps birthing Ponies...

I've got to park my Horse way off in the distance, before sleeping. Or wake up to some un called for, morning Horse action... ?

 

Posted
6 minutes ago, chevalierx said:

they come like flash ( Marvel) , if they fuck you any other npc (skyrim) creature can attack you  , spider hit me when i get fucked by charus

Depends on if you're playing with combat mode on or off, combat mode is more dangerous...

Posted
5 hours ago, Krazyone said:

 

 

You can do that anyway, minus the potion. The MCM has options to select only the creatures you want to have molest your character...

 

I have the humans removed, as well as other creatures.

You can turn up the chance selector, to make certain creatures more likely to commit sexual atrocities to the Dovahkin and friends.

I've turned off Horses and Dogs, as they keep raping the Hell out of my female character without Pheromones... ?

 

My character keeps birthing Ponies...

I've got to park my Horse way off in the distance, before sleeping. Or wake up to some un called for, morning Horse action... ?

 

Not the same, basically I wanted to swap the randomness and "only rape" interaction, for learning how to mix pheromones potions properly so you can "befriend" agro creatures, which diverts too much from the original mod intention, but it never hurts to ask.

Posted

Suggestion for a future update.

 

Can a combat chance slider be added? At the moment the pc enters the sex scene after just one hit, so I was wondering if having a chance slider to give the pc some chance of fighting off her attackers using melee., i.e. so the slider controls the chance of an incoming hit triggering a sex scene

Posted

@Slorm Ok, I added the slider. Also added a toggle so it's possible to have Creatures do real damage in combat if the Player wants, for extra risk, immersion, or possible integration with defeat type Mods...

Posted
11 minutes ago, djahdjah said:

hi it's just for report a little bug (I think), creatures sex-assault my char when I'm transformed in vampire-lord.

 

 

Ok, thx, I'll look into it.

Posted

MerchantCaravanAChest [0007434B] sells 750 of each pheromone.

 

MerchantCaravanAChest [0007434B], MerchantCaravanBChest [0007434D], and MerchantCaravanCChest [0007434E] don't have the USLEEP removal of PerkInvestorWhiterunGeneralList [LVLI:000AC965] forwarded.

 

We'll get these edits right eventually. ?

Posted
1 hour ago, hylysi said:

MerchantCaravanAChest [0007434B] sells 750 of each pheromone.

 

MerchantCaravanAChest [0007434B], MerchantCaravanBChest [0007434D], and MerchantCaravanCChest [0007434E] don't have the USLEEP removal of PerkInvestorWhiterunGeneralList [LVLI:000AC965] forwarded.

 

We'll get these edits right eventually. ?

USLEEP removes it?

 

Right now they match exactly with Vanilla + DLCs:

 

image.png.6cbe0c09d6c7e717cf4d0c0a9888d74d.png

 

And lol merchant A likes his pheromones...

Posted
7 minutes ago, Hugh Reckum said:

 

Load Unofficial Skyrim Legendary Edition Patch.esp along with your other plugin in xEdit to see any changes from USLEEP that need to be forwarded.

There's a couple under Faction as well, but you would know better than me if they should be forwarded into yours.

Posted
3 hours ago, Hugh Reckum said:

@Slorm Ok, I added the slider. Also added a toggle so it's possible to have Creatures do real damage in combat if the Player wants, for extra risk, immersion, or possible integration with defeat type Mods...

Nice one, many thanks Hugh

 

The real damage toggle is a great idea, the player won't know if it's a real combat or not

Posted
54 minutes ago, hylysi said:

Load Unofficial Skyrim Legendary Edition Patch.esp along with your other plugin in xEdit to see any changes from USLEEP that need to be forwarded.

There's a couple under Faction as well, but you would know better than me if they should be forwarded into yours.

Alright, I'll check it out...

 

12 minutes ago, Slorm said:

The real damage toggle is a great idea, the player won't know if it's a real combat or not

That's a good point, I guess it could be played a bit like one of those 'increased enemy spawn' Mods, but with possible gangbangs. :classic_tongue:

Posted

What's the first item that this mod adds to the caravan chests?  In TES5Edit I see this , which points to SexLab.esm:

 

[05000915] < Error: Could not be resolved >

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