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Posted

  It would be great if in the mod after the PC is surrendered, in addition to the option of sexual violence, there was also an option of beating. It would be much more interesting to play as both a female and a male character, being both a victim and an attacker. For example, playing as Nora and having a partner, say MacCready. If Nora surrenders to the raiders, then Nora is raped or beaten, then raped, MacCready is simply beaten severely until he loses consciousness (I can't imagine how raiders rape, for example, Strong). If some raider surrenders to Nora, she can also beat him until he loses consciousness, but not kill him.
  Of course, I understand that animations of beatings simply do not exist. Too bad! There would be enough animations: an uppercut with the left hand to the liver, a roundhouse elbow to the head, a chokehold like in TLOU, and the famous American "policeman chokehold " with his knee.
  Imagine how much more immersive the mod would be if in the situation when Nora decides to surrender and raises her hands high, but at the same time threatens the raiders as usual: "I promise I will kill you all one by one!" A raider comes up to Nora from behind and takes a "double Nelson" hold. At the same time, another raider comes up to the immobilized Nora from the front and delivers a strong uppercut to her liver. Nora immediately hangs in the arms of the raider holding her from behind and then in a quiet and weak voice says: "Please! No more! I will do whatever you say, just don't hit me." (You don't need to hit DogMeat. I am against cruelty to animals).

Posted

Hello, first off great mod. I just wanted to ask about the script. I'm currently trying to learn how to create a call function for the mod (scripted face tints) and I cant seem to find it or how to do it. 

Posted

I just installed the most recent version of AAF Violate through nexus mod manager and noticed that when selecting the support options before finishing the install I could not select DLC support as if the mod did not recognize the DLC's were installed. Is there a way to install manually or is there something I need to do in nexus mod manager in order for the mod to detect that I have all the DLC's installed?

 

Thanks

Posted (edited)
1 hour ago, hebrewhammer_02 said:

I just installed the most recent version of AAF Violate through nexus mod manager and noticed that when selecting the support options before finishing the install I could not select DLC support as if the mod did not recognize the DLC's were installed.

 

Make sure you are using the community supported version of NMM and not the old one from Nexus.  I use NMM myself, you don't need to do anything special to make Violate's FOMOD recognize the DLC.

 

Edited by EgoBallistic
Posted
6 hours ago, hebrewhammer_02 said:

I just installed the most recent version of AAF Violate through nexus mod manager and noticed that when selecting the support options before finishing the install I could not select DLC support as if the mod did not recognize the DLC's were installed. Is there a way to install manually or is there something I need to do in nexus mod manager in order for the mod to detect that I have all the DLC's installed?

 

Thanks

Also make sure you have Gray User's AAF DLC Creature Animation Pack installed or it wont install the patch.

Posted
11 minutes ago, hebrewhammer_02 said:

Thank you for that, I could have sworn that I downloaded that mod already but it turns out i had not. After installing it I was able to select the DLC support on the AAF mod.

Sometimes it's the simplest of things. ;)

 

Posted

Ok I've read in this topic and others.. what I am trying to do is:

I had it setup before using Knockout Framework like so..
1) I step on a mine. Boom! Fad to black and any nearby raiders/scavvers steal my stuff.
I had DEFERRED DEATH on, and Violates Essential Player OFF

2) Violate trigger via surrender or coming to AFTER a knockout. However AFTER the AAF scene I am frozen as I am "unconscious" .

3) I was listening to a podcast and now i messed up my mind and cannot make sense. LESSON, don't post whilst thinking of your 1200 mod list, listen to a podcast and type right here.

TLDR: Deferred kill often lets your PC die anyway, but it does seem to work.
KO Framework and Violate clash with eachother, but BOTH are so fun to actually get working!

Posted (edited)
19 hours ago, Dojo_dude said:

Ok I've read in this topic and others.. what I am trying to do is:

I had it setup before using Knockout Framework like so..
1) I step on a mine. Boom! Fad to black and any nearby raiders/scavvers steal my stuff.
I had DEFERRED DEATH on, and Violates Essential Player OFF

2) Violate trigger via surrender or coming to AFTER a knockout. However AFTER the AAF scene I am frozen as I am "unconscious" .

3) I was listening to a podcast and now i messed up my mind and cannot make sense. LESSON, don't post whilst thinking of your 1200 mod list, listen to a podcast and type right here.

TLDR: Deferred kill often lets your PC die anyway, but it does seem to work.
KO Framework and Violate clash with eachother, but BOTH are so fun to actually get working!

I think i know what you are talking about. It's been a long time since i rummage through KO scripts but IIRC, the frozen state is caused by an actor value that wasn't reset back to "0" for one reason or another: "Paralysis". KOframework set it to "1" when KOed.

KO framework relies on spells/magicEffects, so AAF can probably mess with it and cause the PC to get stuck (unconscious) because it doesn't wait for you to be fully awaken before starting a scene. It's all about timing.

Edited by lee3310
Posted
7 hours ago, lee3310 said:

I think i know what you are talking about. It's been a long time since i rummage through KO scripts but IIRC, the frozen state is caused by an actor value that wasn't reset back to "0" for one reason or another: "Paralysis". KOframework set it to "1" when KOed.

KO framework relies on spells/magicEffects, so AAF can probably mess with it and cause the PC to get stuck (unconscious) because it doesn't wait for you to be fully awaken before starting a scene. It's all about timing.

What a coincidence.
I just happened to have this "paralysis" issue in Cursed DD Enchantings - Redux².
But as the author suggests, when I use "player.setav Paralysis 0" the console tells me that "Paralysis" is invalid, and I haven't found anything that changes it in xedit according to all the mods loaded.
So, what's going on?

36020240929162256300.jpg.f7976db57967c952e865c9cd65254140.jpg

36020240930043313493.jpg.b6bc20daf6b90926f016aeaa7d45f55e.jpg

Posted (edited)
1 hour ago, kziitd said:

when I use "player.setav Paralysis 0" the console tells me that "Paralysis" is invalid

 

Use "player.setav 02F2 0"

 

Not all Editor IDs work in the console.  Actor Values are one of the types that don't work that way, you have to specify the Form ID (02F2).

 

The funny thing is, when you use getav, you get this:

 

image.png

 

 

Edited by EgoBallistic
Posted

so... is there a sample for race patches for the new version?

it works fine with modded main char race

i copy the quest into a new esl, add race into the location where i patch the old version

somhow this ban me from giving up to anyone

i double check the setting were all on

when i use the patch for old version(which missing alot from the qust),  i can only surrender to the patched races

im confused

Posted
12 hours ago, yamayamadadada said:

so... is there a sample for race patches for the new version?

it works fine with modded main char race

i copy the quest into a new esl, add race into the location where i patch the old version

somhow this ban me from giving up to anyone

i double check the setting were all on

when i use the patch for old version(which missing alot from the qust),  i can only surrender to the patched races

im confused

ok i figure it out now, theres a doormarker000001 at every race slot in the old patch, somehow it worked at the old version

removing them work for me at new version

Posted
13 hours ago, deathmorph said:

It's happened to me a few times now that right after sex the attacker(s) immediately became hostile and shot my character. What could be the reason for this?

 

Did you open your pipboy? I've noticed it happens if you do, it seems to act the same as a cell change and cancels the pacification

Posted
2 hours ago, Slorm said:

 

Did you open your pipboy? I've noticed it happens if you do, it seems to act the same as a cell change and cancels the pacification

It does. Funny thing is, you can craw a weapon and they don't aggro. Which is awesome for clearing out places and getting those cowards that hide. It's a "tactical" surrender. 😜

 

Posted
59 minutes ago, izzyknows said:

It does. Funny thing is, you can craw a weapon and they don't aggro. Which is awesome for clearing out places and getting those cowards that hide. It's a "tactical" surrender. 😜

 

 

Hehe, yep I use the same technique with the missile launcher to clear the muties at Big John's Salvage Yard. While they all standing together just let rip 😃

Posted (edited)
On 10/10/2024 at 1:20 AM, deathmorph said:

It's happened to me a few times now that right after sex the attacker(s) immediately became hostile and shot my character. What could be the reason for this?

 

Just experienced it again. My character surrenders to three raiders, after having sex with the first one of the other two shoots my character. Finish.

 

PS: I reinstalled Violate over it, no effect. My character had 2 animations and was shot immediately afterward. No protection time (which I had set to 2 minutes).

 

@EgoBallistic Problem solved. Character had lost affiliation with the player faction. I added it back in and now Violate is running smoothly again.

Edited by deathmorph
Posted

i had a bugs that i suspect related to this mod

 

When i fight human enemy (gunner, raider) after their hp drop to certain number they become (almost) invincible. My attack does verry little damage to them. I need to shoot them so many times until they surrender (they never dies).

 

Damage is normal when my companion attack the enemy, and the enemy can die.

 

I tried to change option through MCM but no luck till now.

 

Any advice?

 

Thx 

Posted

I'm having a Issue with the mod not registering any animation, I get a error called "LLFP dII not loaded" I have reinstalled all and troubleshooted as much but I figured I would bring the Question to you

Posted

im having an Issue on my side where the mod was working perfectly at one moment, and now it doesnt.

 

Out of nowhere now I get attacked, my character goes invincible/god mode, with nothing at all happening, I can still move shoot and everything else but nothing with the mod happens my character doesn't surrender at all, ive reinstalled the mod and changed a bunch of settings but nothing has happened anyone have any idea what couldve happened

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