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Posted (edited)
1 hour ago, jimmyhusdgjrtibs said:

whenever i have badends enabled i get a black infinite loading screen after the violation finishes, i can pause but nothing else. about 30 seconds later i can hear myself get shot by the raiders. im using version 1.47 of violate as if i use a newer version i get the "there is no-one here to surrender to" message, please help.

Is AAF and Violate last in your load order?? Use the version newest version as recommended. 

 

Edited by ruggsy9
Posted
17 hours ago, jimmyhusdgjrtibs said:

whenever i have badends enabled i get a black infinite loading screen after the violation finishes, i can pause but nothing else. about 30 seconds later i can hear myself get shot by the raiders. im using version 1.47 of violate as if i use a newer version i get the "there is no-one here to surrender to" message, please help.

 

I can't help with problems on old versions of the mod like that.

 

Make sure you have the latest version of AAF and that no other mod is overwriting any parts of AAF, particularly the LL_FourPlay DLL.  Likewise, make sure you have the latest version of Violate installed and that nothing is ovewriting any part of Violate and that you don't have any third-party patches that modify Violate installed.  There are patches floating around that are based on older versions of Violate and will cause the newest versions not to work properly.

Posted (edited)
On 12/13/2024 at 10:51 PM, ruggsy9 said:

Can anyone help? I've been trying for a month to add Senator Blutarsky's companion mod's to the Violate mod as an accepted companion faction with no luck. How do I fix this? As of now they just kneel and are completely ignored by aggressors and are not even stripped. I've Searched everywhere for a video or instructions on how to add new factions to Violate, No luck. Please help...Merry Christmas everyone

 

Those followers use custom races, which means they have to be added to Violate's whitelist by modifying the script files.  That's kind of painful to do, so I don't mind doing it for you.  Please tell me exactly which of the DOA follower plugins you are using (I need the actual file names since there are so many different versions) and I'll add them to the file.

 

As a test I made a version that supports Kasumi, Momiji-Hayabusa, and Bayman-Honoka-MarieRose, and it worked.  That file is attached here, just install it like a regular mod and let it overwrite the FPV_MCM_Script.pex file.

 

Edited by EgoBallistic
Posted (edited)
2 hours ago, EgoBallistic said:

 

Those followers use custom races, which means they have to be added to Violate's whitelist by modifying the script files.  That's kind of painful to do, so I don't mind doing it for you.  Please tell me exactly which of the DOA follower plugins you are using (I need the actual file names since there are so many different versions) and I'll add them to the file.

 

As a test I made a version that supports Kasumi, Momiji-Hayabusa, and Bayman-Honoka-MarieRose, and it worked.  That file is attached here, just install it like a regular mod and let it overwrite the FPV_MCM_Script.pex file.

AAF Violate 1.60 DOA Test.7z 7.05 kB · 1 download

You are the best! Thank you. The only two NOT in my load order are  FO4 - Tina Armstrong Follower and DOA Followers New York Knights: Mila and Diego!

All the other companion mods are in my load order with yours. I use the most current CBBE versions that are compatible with game version 1.63. 

By the way, you might want to make this available in downloads.... Many others have asked me if I know of a violate patch for his companion mods.. Works great. Dark pictures, the pip-boy light was off.. Fallout412_15_20242_55_28AM.png.c72996b52565efb7cd86938fb7908433.pngFallout412_15_20242_55_28AM.png.c72996b52565efb7cd86938fb7908433.pngFallout412_15_20242_55_28AM.png.c72996b52565efb7cd86938fb7908433.png

Edited by ruggsy9
Posted (edited)

I was trying to use a violate DLC patch to add his companion races. With the companion mods as added masters for the DLC patch. Kept failing at it... like this:

following these instructions 

  1. First, you need xEdit. Load AAFViolation and all the races you want to add.
  2. Open the Quest tab on the AAFViolation mod and search for the "FPV_Player" entry. Right-click -> "Copy as override into..." and select a new file (or use the DLC patch).
  3. To add the new race, you need to set the mod as a master on the patch. Right-click on the patch name and select "Add Masters...", then choose the file or files you want to include in the patch.
  4. Once you’ve added the masters, save the file to allow the program to add the new FormIDs. (Tip: If you click on the three lines in the top-left window, you won’t need to restart the program.)
  5. Now the patch is ready to add the new races. Open the "FPV_Player" Quest, and in the "VMAD - Virtual Machine Adapter" -> "Scripts (sorted)" -> "Properties" section, look for the property "XXXRace," where XXX is the type of race you want to add (e.g., for HonokaRace, add the race under "humanRaces"; the DLC patch adds new dogs under "dogRaces." You get it, right?). CAUTION: DON’T MODIFY THE "AFV_Global_Allow_XXX" ENTRIES
  6. Expand the race category you want to add, then go to "Value" -> "Array of Object" and right-click on the cell in your patch (not above or below it). You should see an option to "Add..." in the menu. Click it.
  7. Your patch should now have a new entry for that category. Double-click on the new entry (where it says "NULL") and search for the race you want to add.

 

FO4Edit 4.1.5f 12_15_2024 8_49_44 AM.png

Edited by ruggsy9
more info
Posted
20 minutes ago, ruggsy9 said:

I was trying to use a violate DLC patch to add his companion races. With the companion mods as added masters for the DLC patch. Kept failing at it... like this:

following these instructions 

 

Yeah, that can work too, but the scripting method is more flexible.

 

I'll add the other races from those plugins in your screenshot there and upload the patch again.  The next release of Violate will also include this change so you won't need a patch any more.

Posted
27 minutes ago, ruggsy9 said:

Wow that sounds great!! As you see I use 6 of his companion mods

Thank You, Thank you!

 

You're welcome :)

 

The attached supports the NPCs from the following plugins:

  • FO4 DOA Follower - Kasumi.esp
  • FO4 DOA Follower - Momiji - Hayabusa.esp
  • FO4 DOA Follower - Momiji - HayabusaSTANDALONE.esp
  • FO4 DOA Followers - Bayman-Honoka-MarieRose.esp
  • FO4 DOA Follower - Christie.esp
  • FO4 DOA Follower - Christie StandaloneCBBE.esp
  • FO4 DOA Follower - ChristieCBBE.esp
  • DOA Follower Mai Shiranui.esp
  • FO4 DOA Followers  - Ayane and Hayate.esp
  • FO4 DOA Followers - New York Knights Mila and Diego.esp

Please give this a test and let me know if there are any problems.

AAF Violate 1.60 DOA Test 2.7z

Posted
6 hours ago, EgoBallistic said:

 

You're welcome :)

 

The attached supports the NPCs from the following plugins:

  • FO4 DOA Follower - Kasumi.esp
  • FO4 DOA Follower - Momiji - Hayabusa.esp
  • FO4 DOA Follower - Momiji - HayabusaSTANDALONE.esp
  • FO4 DOA Followers - Bayman-Honoka-MarieRose.esp
  • FO4 DOA Follower - Christie.esp
  • FO4 DOA Follower - Christie StandaloneCBBE.esp
  • FO4 DOA Follower - ChristieCBBE.esp
  • DOA Follower Mai Shiranui.esp
  • FO4 DOA Followers  - Ayane and Hayate.esp
  • FO4 DOA Followers - New York Knights Mila and Diego.esp

Please give this a test and let me know if there are any problems.

AAF Violate 1.60 DOA Test 2.7z 7.25 kB · 0 downloads

Testing right now, Thank  you

 

Posted (edited)

As always with your mods, They just Work! Thank you so very much Master Jedi. I did not know if force updating Violate was necessary, but I did before testing. Tested with ALL the included companions...Tested with Stupid Dimond City citizens.. even the robots joined in...settings were 12 rounds with 5 till submission. Everything worked great. Thank you and Everyone for using your knowledge to make our gaming experience better.

For others reading this.. The script files must be installed in the plug-in folder to work. with Vortex: go to mod list/Violate/under actions (left side under drop down arrow button) Select 'open in file manager'/open scripts folder/drop in the New scripts file/allow overwrite.....That easy!!

A question.... Senator Blutarsky  as many others, are always making new, great companion mods, each with their own race tag. In the upcoming Violate update will there be an MCM option to add NEW RACES? Similar to the High heel system mod has?

Fallout4 12_15_2024 3_26_20 PM.png

Fallout4 12_15_2024 3_25_41 PM.png

Fallout4 12_15_2024 4_24_55 PM.png

Edited by ruggsy9
added picture
Posted
2 hours ago, ruggsy9 said:
On 12/15/2024 at 11:32 AM, EgoBallistic said:

FO4 DOA Followers - New York Knights Mila and Diego.esp

did not work, I assume you meant 

 

That is from this mod - DOA Followers New York Knights: Mila and Diego! 2.2

 

I also added support for DOA Follower Mai Shiranui and REH's Sailor Steve Costigan And Mike 3.0

 

I just verified the race form IDs, they should work.

Posted
2 hours ago, EgoBallistic said:

 

That is from this mod - DOA Followers New York Knights: Mila and Diego! 2.2

 

I also added support for DOA Follower Mai Shiranui and REH's Sailor Steve Costigan And Mike 3.0

 

I just verified the race form IDs, they should work.

DOA Followers New York Knights: Mila and Diego! 2.2 oh ok. I use the stand alone DOA Followers New York Knights Mila Diego Standalone AKA the bitch ass version.zip. 

Because I do not use the Tina Armstrong mod.(conflicts) with other mods I use. But if the race tag is the same in all versions shouldn't it work?

Posted
7 minutes ago, ruggsy9 said:

DOA Followers New York Knights: Mila and Diego! 2.2 oh ok. I use the stand alone DOA Followers New York Knights Mila Diego Standalone AKA the bitch ass version.zip. 

Because I do not use the Tina Armstrong mod.(conflicts) with other mods I use. But if the race tag is the same in all versions shouldn't it work?

 

Ah that's the problem.  The plugin name is different.

 

The attached should work for both versions now.

AAF Violate 1.60 DOA Test 3.7z

Posted (edited)
1 hour ago, lusty applejack said:

ok for some unknow reason but i keep getting the message i cannot surrender to theses enemies (raiders) i installed every thing and up to date. what when wrong ?

any other AAF mods installed? RSE, SEU? I ask because these mods have their own surrender system and if not turned off may cause issues. For best results, disable Auto-Surrender in other mods.  Have you adjusted your MCM menu settings for Violate? 

Edited by ruggsy9
more info
Posted
17 hours ago, EgoBallistic said:

 

Ah that's the problem.  The plugin name is different.

 

The attached should work for both versions now.

AAF Violate 1.60 DOA Test 3.7z 7.26 kB · 2 downloads

I would like to learn how to script this for myself, as not to be a burden

Guidance is appreciated and welcomed.
Give a Man a mod, and You mod Him for a Day. Help a Man How To mod, and You mod Him for a Lifetime

Posted
3 hours ago, chingissama said:

mod doesnt hold settings, I turn it on in MCM and when I'm in MCM again its turned off, it doesnt hold any settings. how to fix it?

set the McM settings to your liking ,then select force update (under mis options in Violate) this updates settings and scripts in older saved game files as well.

Is another mod overriding Violate?

Posted (edited)
2 hours ago, Elysian97m said:

What animation packs do I need for female aggressors/female aggressors in gangbangs?

  • Do not enable Allow Female Aggressors in Gangbangs unless you actually have suitable animations.  There are no animation packs that natively support this, you need a patch.
Edited by ruggsy9
more info
Posted
3 hours ago, chingissama said:

mod doesnt hold settings, I turn it on in MCM and when I'm in MCM again its turned off, it doesnt hold any settings. how to fix it?

If the MCM wont take the settings, you're missing a master which in this case is AAF.

 

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