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Posted
On 10/17/2024 at 3:52 AM, EspinozaVaramek said:

I'm having a Issue with the mod not registering any animation, I get a error called "LLFP dII not loaded" I have reinstalled all and troubleshooted as much but I figured I would bring the Question to you

What version of AAF or NAF are you using, what animation packs are installed?

Are you launching via the F4SE_Loader.exe?

 

Posted
17 minutes ago, izzyknows said:

Do it again & post your papyrus log.

sorry if its not the right thing, while i can read i think it should be right

 

for extra details when i loaded in i spawned a mutant and let it shoot me and then after a while i hit the hotkey to activate surrender which also activates the whole god/invincible mod as well

 

https://pastebin.com/6Pq01qUR

Posted

A question, First works great and thank you all. However, I started playing with custom companion mods I found on LL awhile back. So the issue is this.. When surrendered the companions teleport, kneel but are ignored no devices applied not even stripped. Nor can be offered for to others for sex. Example fo4DOA companions or Vex. Is this issue due to AAF blocking certain races or is this  he companion mod itself?? Do i need to change an ini setting in AFF or within the companion mod for these companions to work with this?

Posted
3 hours ago, ruggsy9 said:

I started playing with custom companion mods I found on LL awhile back.

 

The problem with custom companions is they all use their own follower system.  There is no standard for how those systems work or how another mod like Violate can detect that these NPCs should be treated as the player's companions.  Violate treats NPCs who are in the CurrentCompanionFaction faction (used by the vanilla follower system and some multi-follower mods) and the PlayerAlly faction (used by several custom followers, the followers from ThuggySmurf's mods, and some others).  If your custom followers don't use one of those factions, then Violate won't recognize them as followers and will treat them as "friendlies", meaning they'll surrender but not get violated.

Posted (edited)

allo , I hope everything is good for you. I have a question about  Ungendered Gangbang Fix and SC Staged Ungendered Gangbang Fix .

What i need the 2 or only one because one of those over writhe the other ? And for the strap on , i downloaded the patch to for the strap enlignement. 

One more quetion too, about those path,s where i should put them ? Possible to put under the Ultimate AAF Patch or just under the Savage cabbage and the strap on for enlignement patch.

I was looking on Saya Scarlett and Aylis for the groupes positions ; There not really the same  like UI , Quests , NPC,S  positions. Where i can find the good position to regroupes the mods.

It,s find for Lover Lab,s ( in the bottom of all position but the other ones humm I am confuse. 

If you have time you can look for the order of the separators only the what i am confuse. If you want you can look for the order of the mods too.

 

liste de chargement profile 2.txt

Edited by chabp
Posted
13 hours ago, EgoBallistic said:

 

The problem with custom companions is they all use their own follower system.  There is no standard for how those systems work or how another mod like Violate can detect that these NPCs should be treated as the player's companions.  Violate treats NPCs who are in the CurrentCompanionFaction faction (used by the vanilla follower system and some multi-follower mods) and the PlayerAlly faction (used by several custom followers, the followers from ThuggySmurf's mods, and some others).  If your custom followers don't use one of those factions, then Violate won't recognize them as followers and will treat them as "friendlies", meaning they'll surrender but not get violated.

Dear Jedi master: Any mod or manual adjustment that will override this cheat that they are using to protect their companion mods from Violate. To make anyone/everyone including these companion mods that are aligned with the player's faction a viable target and not ignored by Violate. Or to add these "friends to all races companion mods" to Violate's list of forced/accepted targets? SEU works with these companions. Thanks for responding and answering.

Posted
On 6/26/2022 at 4:24 PM, Plaguetard2.0 said:

So, found a Deathclaw, got defeated, assaulted, and sure enough, the Deathclaw robbed the PC. Deathclaw was flagged as "Retrieve Items Quest" I was able to locate the "Player Items" about 20 feet away, and inside, no guns, no clothing outside of a Scavver's backpack, and maybe 1/3 of my Aid items.

 

I do have NPCs Travel and Endless Warfare. However, I don't have either of those spawning Deathclaw's. Just raiders and other humanoids of the sort.

yes it seems anything can rob you (including bloatflies) if you have (anyone) can join the violation turned on. It might assign the Retrieve Items Quest to the bloatfly and not the Raiders. Then the quest becomes bugged and you loose items. Leave that option off or set chance of stolen gear to 0

Posted
2 hours ago, ruggsy9 said:

Dear Jedi master: Any mod or manual adjustment that will override this cheat that they are using to protect their companion mods from Violate. To make anyone/everyone including these companion mods that are aligned with the player's faction a viable target and not ignored by Violate. Or to add these "friends to all races companion mods" to Violate's list of forced/accepted targets? SEU works with these companions. Thanks for responding and answering.

 

Can you tell me which companion mods these are?

Posted
4 hours ago, EgoBallistic said:

 

Can you tell me which companion mods these are?

All of their companion mods https://www.loverslab.com/profile/4099250-senator-blutarsky/ these are the ones that are ignored by aggressors in Violate Oh they are not handcuffed or any devices applied to them not even DD, CRX or KFT at 100% chance. I use these companions the most.  The other mod was The Machine and her but I uninstalled that one. Too many bugs, glitches and crashes.  I'm asking to know if this is my error and I have a setting wrong. Maybe advice for a fix?

Posted
On 7/6/2024 at 11:47 PM, deathmorph said:

 

That worked, thank you. However, after about 1 minute there was a black screen, but I was able to confirm something with E. But I don't know what. After about another 30 seconds Nora was kidnapped (CSA). That was strange.


But at least I was able to overcome the freeze with this method and carry on playing :)

 

I have the same problem since i switcht from NMM to MO2, is there any special installation procedure for Violate?

Posted
3 hours ago, Toddi said:

I have the same problem since i switcht from NMM to MO2, is there any special installation procedure for Violate?

 

No.  You just install it with whatever mod manager, it doesn't make any difference.

Posted
On 10/19/2024 at 8:30 PM, izzyknows said:

What version of AAF or NAF are you using, what animation packs are installed?

Are you launching via the F4SE_Loader.exe?

 

I'm launching through vortex with F4SE, and as for animations I'm using the AAF Kinky Creatures Animation pack because it would conflict with the basic humans animations

Posted
2 hours ago, EspinozaVaramek said:

I'm launching through vortex with F4SE, and as for animations I'm using the AAF Kinky Creatures Animation pack because it would conflict with the basic humans animations

That's not animations.

Follow the Manual, and get things setup correctly.

Posted

Getting this error in FO4Edit:

 

[00:00] Checking for Errors in [02] AAF_Violate.esp
[00:00] FPV_Aggressor [QUST:02002EEB]
[00:00]     QUST \ Aliases \ Alias \ KWDA - Keywords \ Keyword -> [010121BC] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 526, Errors found: 1, Elapsed Time: 00:00

Posted
5 hours ago, mindgame said:

[00:00]     QUST \ Aliases \ Alias \ KWDA - Keywords \ Keyword -> [010121BC] < Error: Could not be resolved >

 

That's the AAF_GenderOverride_Female keyword from AAF.esm.  It resolves fine for me and "check for errors" in FO4Edit 4.1.5f returns no errors.

Posted
3 hours ago, EgoBallistic said:

 

That's the AAF_GenderOverride_Female keyword from AAF.esm.  It resolves fine for me and "check for errors" in FO4Edit 4.1.5f returns no errors.

I think some folks recently found the check for errors and don't really understand how things work.

Had several dm's with the similar things. Although those were more in line with dagos brain dead minions trying to fuck with me. Pretty funny actually.

With the new influx of players I think we're going to see more of this.

Posted
18 hours ago, EgoBallistic said:

 

That's the AAF_GenderOverride_Female keyword from AAF.esm.  It resolves fine for me and "check for errors" in FO4Edit 4.1.5f returns no errors.

I figured out what´s going on at my end: FO4edit returns the error when using NAF Bridge's version of AAF.esm as master for violate.esp. No error if using AAF's AAF.esm.

Posted (edited)

My character was defeated and gang raped; then, even though afterward I immediately escaped and murderized them all in revenge, somehow random npcs all over the map must know about it so they are referring to the main character as a “big pervert” like it was her idea, and even though no one was left alive to spread rumors.  I can imagine male characters using this mod for perpetration would not want rumors of an unexpected role reversal spreading either.  Is it a bug of this or another mod?  If so then players will be forced to revert to previous game saves even if the main character manages to survive such an ordeal.

.

Edited by VilLynne
Posted
9 hours ago, VilLynne said:

somehow random npcs all over the map must know about it so they are referring to the main character as a “big pervert” like it was her idea, and even though no one was left alive to spread rumors.  Is this a bug of the mod?


Violate doesn’t do anything like that.  Some other mod is causing those NPCs to react that way.

Posted
11 hours ago, VilLynne said:

My character was defeated and gang raped; then, even though afterward I immediately escaped and killed all them all in revenge, somehow random npcs all over the map must know about it so they are referring to the main character as a “big pervert” like it was her idea, and even though no one was left alive to spread rumors.  Is this a bug of the mod?  If so then we’ll be forced to revert to previous game saves whether the main character survived or died after that.

.

Most likely Sexual Harassment.

Posted
On 10/23/2024 at 7:16 AM, EgoBallistic said:

 

The problem with custom companions is they all use their own follower system.  There is no standard for how those systems work or how another mod like Violate can detect that these NPCs should be treated as the player's companions.  Violate treats NPCs who are in the CurrentCompanionFaction faction (used by the vanilla follower system and some multi-follower mods) and the PlayerAlly faction (used by several custom followers, the followers from ThuggySmurf's mods, and some others).  If your custom followers don't use one of those factions, then Violate won't recognize them as followers and will treat them as "friendlies", meaning they'll surrender but not get violated.

does Violate have a metadata so I can add the MarieRoseRace HonokaRace and others?

Posted
On 10/31/2024 at 3:06 AM, EgoBallistic said:


Violate doesn’t do anything like that.  Some other mod is causing those NPCs to react that way.

the sex attributes mod does that.

Posted (edited)

Unable to surrender to the enemy, debug: There is no one here to surrender to... AFV report: Control down: FPV_SurrenderKey
But the enemy will surrender to me normally, and there is no problem in having sex. I am the only one who cannot surrender to the enemy.
The animation package and theme are all installed, the AAF patch is also applied, and the animation can be started and operated normally. The radiation version is 1_10_984, the AAF version is 166, and MCM can also display and operate normally.
The order of MODs is AFF>Animation Pack>AAF Violate>Other MODs
Is there anything else I can adjust...?

MCM settings:     Essential Plater ON      Essential Player can die ON

Papyrus.0.log

Edited by liu5417

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