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Posted

Is violate compatible with just business? My assumption would be no, being that they both play with alternatives to killing enemies. Appreciate any replies for taking the time to leave them and thank you in advance for your assistance.

Posted
4 hours ago, Guttro said:

Is violate compatible with just business? My assumption would be no, being that they both play with alternatives to killing enemies. Appreciate any replies for taking the time to leave them and thank you in advance for your assistance.


The two mods can be used together without issues, though it might make the most sense to turn off Violate’s enemy surrender system if you do (set the surrender chance to zero in Violate’s MCM).

 

Note that there is another mod similar to Just Business called Human Resources.  Violate communicates with HR if it is installed and you can enslave enemies that surrender in Violate by hitting them with the HR enslavement baton.

Posted
6 hours ago, EgoBallistic said:


The two mods can be used together without issues, though it might make the most sense to turn off Violate’s enemy surrender system if you do (set the surrender chance to zero in Violate’s MCM).

 

Note that there is another mod similar to Just Business called Human Resources.  Violate communicates with HR if it is installed and you can enslave enemies that surrender in Violate by hitting them with the HR enslavement baton.

 

Thank you again! Good hunting!

Posted (edited)

Hello, is there a way to add support for custom Supermutant race? I'm using ''DC and West Coast Supermutants'' mod from Nexus and it doesn't seem to work with AAF Violate (they just stand there, while only vanilla SM are violating Piper and my char, I looked in FO4Edit and it seems that mod uses 3 custom races for those mutties, which is a little odd since Fawkes mod for FO4 uses vanilla SM race. Any help would be much appreciated.

 

Nvm! Figured it out on my own.

Edited by LukeDuke
Posted
19 minutes ago, Spaceguest991 said:

So I've been noticing that plugs from Plugs of the Commonwealth won't be applied if restraints from Kziitd Fetish Toolset are used but will be applied as they should with DD.

 

is this intended behavior? is just happening to me for what ever reason?

 

It's not really intended behavior, it's just that currently if KFT devices get applied no other ones will.  I will correct this in the next release.

Posted
1 hour ago, MainMansrevenge said:

Hey, is this mod compatable with the latest AAF? Now that the Script extender is updated, It seemed like a good time to convert from Nexus Mod Manager to MO2 And this is one of my must have mods


Yes, it works with AAF 1.0 on either the NG or pre NG versions of the game.

Posted
On 7/5/2020 at 12:46 AM, EgoBallistic said:

AAF Error [3] is "there were no animations that run on the locations nearby for that combination of actors."

 

What that means is that the only animations you have that fits the actors are furniture animations, but there is no such furniture within the furniture scan range.

 

So, the solution is to install human-on-human animations that take place on the ground.

Yeah, about that...

 

Sorry to bother you again with this question, but I have this problem too. I have all animations installed from "The Fucking Manual" all fresh and updated because I started to play  Fallout few days ago, all on new save and this keeps happening and I don't know how to fix this. I reinstalled animations again - no difference. I disabled in AAF Violate "Furniture use" setting - no change. It's weird, because sometimes it works, especially with two males. 

 

Scene with one male do not work, scene is aborted again (error 3) despite the fact that sex triggered with "HOME" button works and show plenty animations on the ground.

 

Any ideas how to fix this?

Posted

Is it possible that the bad endings are no longer working properly? The animation is still stuck here (but can be solved with a 5 second key, thanks again for the tip). I have the feeling that the bad endings are no longer triggered. I haven't had any in ages.

 

2024-08-1718_51_16-Fallout4.png.d5209e1769dadcfbeac66f5d25f8030f.png

Posted
23 minutes ago, deathmorph said:

s it possible that the bad endings are no longer working properly? The animation is still stuck here (but can be solved with a 5 second key, thanks again for the tip). I have the feeling that the bad endings are no longer triggered. I haven't had any in ages.

 

No they definitely still work.  But make sure nothing is overwriting the tags added by Violate's AAF_Violate_BadEnd_tagData.xml otherwise the animations won't play.

 

When you say the animation is stuck, do you mean the Bad End animation or something else?  If you use the 5-second key to break out of a stuck animation during the main violate event, the Bad Ending won't happen.

Posted
40 minutes ago, EgoBallistic said:

No they definitely still work.  But make sure nothing is overwriting the tags added by Violate's AAF_Violate_BadEnd_tagData.xml otherwise the animations won't play.

 

When you say the animation is stuck, do you mean the Bad End animation or something else?  If you use the 5-second key to break out of a stuck animation during the main violate event, the Bad Ending won't happen.

 

The bad ending animation does not occur after the main animation. That's why I suspected that this wouldn't trigger.

Posted
4 minutes ago, deathmorph said:

 

The bad ending animation does not occur after the main animation. That's why I suspected that this wouldn't trigger.

 

Turn on debug logging in Violate's MCM, make the problem happen again and post your script log and I'll take a look.

Posted

I don't know if it was the same problem, but this time after the main scene there was a black screen (as if a bad ending or a kidnapping was about to start, but there was no mention of it in the conversation) and a ctd. I'll upload the log via a link, as it's 18 MB in size.

Posted
6 hours ago, deathmorph said:

I don't know if it was the same problem, but this time after the main scene there was a black screen (as if a bad ending or a kidnapping was about to start, but there was no mention of it in the conversation) and a ctd. I'll upload the log via a link, as it's 18 MB in size.

 

There's no log files at that link.

 

What you are describing with the black screen sounds like a rare condition that happens when Sex Attributes pops up a message at the same time as Violate blanks the screen.  I had that happen once in all the time I've played, where SA's "mind break" triggered at the end of the violation and it just popped up at the wrong time.  I don't remember if that caused a crash but it soft locked the game.

Posted
2 hours ago, sharkboi25 said:

It appears I'm missing a .dll file connecting to F4SE, this causes my game to disable Violate, can someone help me with this?

 

Violate uses the LL_FourPlay dll that comes with AAF and won't work if the dll is not loaded.  Make sure nothing else is overwriting that dll - a couple of mods, like Real Handcuffs, include an option to install their own copy of it.

Posted
15 minutes ago, EgoBallistic said:

There's no log files at that link.

 

What you are describing with the black screen sounds like a rare condition that happens when Sex Attributes pops up a message at the same time as Violate blanks the screen.  I had that happen once in all the time I've played, where SA's "mind break" triggered at the end of the violation and it just popped up at the wrong time.  I don't remember if that caused a crash but it soft locked the game.

 

I checked the link again, you meant Papyros log, right? Otherwise I'll send you a new log if it happens again.

 

2024-08-1820_10_58-Window.png.ba47f710eea655d7bcb04274d39d015e.png


You could be right about Mindbreak, that was the case there. Unfortunately I couldn't see the message itself.

Posted
12 minutes ago, deathmorph said:

I checked the link again, you meant Papyros log, right? Otherwise I'll send you a new log if it happens again.

 

I got it to work, I had to use a different browser.

 

There's a lot going on in your log, it seems there are a ton of scripts running and you keep getting stack dumps due to "Out of stack memory, dumping stacks".

 

I don't see anything about a bad end trying to fire.  It looks like Violate is trying to send you into a RSE abduction but the log ends shortly after that.

Posted

Is there a way to configure the amount of equipment that is stolen? It always feels wrong to still have weapons or gear after this, I prefer it when the aggressors take absolutely everything.

Posted
7 hours ago, Zaraia0 said:

Is there a way to configure the amount of equipment that is stolen? It always feels wrong to still have weapons or gear after this, I prefer it when the aggressors take absolutely everything.

 

Currently, no. I just set theft to 0% in MCM since I don't wander around with that much in the way of valuables anyway.

Posted

Just thought I'd post this here in case anyone else was having the same issue I was with invisible actors during scenes. I also didn't see anyone post about this specifically.

 

For me, this issue was 100% caused by the "custom camera" mod. Two things worked: a) manually zooming out right after surrender, but before the start of a sex scene, and b) disabling custom camera completely. Not sure if there's a fix or not, but custom camera is definitely the culprit in my case (also, I'm using the 3BBB body, which others have suggested might be the issue). 3BBB body works fine for me.

Posted

@EgoBallistic thanks again for making this fantastic mod. I had a quick technical question that's related to a mod I'm working on.

 

If I have a piece of equipment that I want to stay on the character even if she has been robbed (equippable pubic hair, for example), is there a way to exempt it from AAF Violate's theft procedure? I have included an XML in the mod that prevents AAF from removing the hair but whenever my test character gets robbed at the start of the scene she ends up shaved bare.

 

Though in a world where we all had unlimited time and resources, I'd love to see an in-between scene where the victim ends up tied down and getting shaved against their will while they struggle... but I digress.

 

Any recommendations on how to keep gear attached? I wouldn't mind doing something similar for eyeglasses and one or two other incidental items as well.

Posted

Some of the Next Gen updated mods do work but MCM doesn't.. Who came up with the idea of having a seperate mod work the settings of a dossin others. I've made sure to update but Violate and MCM won't play ball. 

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