EgoBallistic Posted July 16, 2023 Author Posted July 16, 2023 1 hour ago, Dlinny_Lag said: But, when Bad End integration is enabled then Bad End outcome initiated in the scenario above, that seems... hm, strange? Unintentional. Will be fixed in next release. 1
introtoarcgis Posted July 19, 2023 Posted July 19, 2023 Thank you for a great mod. Is it possible for me to edit which type of equipment got stolen in equipment theft? For example, enemies will only still weapons and ammo?
EgoBallistic Posted July 19, 2023 Author Posted July 19, 2023 (edited) 13 hours ago, introtoarcgis said: Thank you for a great mod. Is it possible for me to edit which type of equipment got stolen in equipment theft? For example, enemies will only still weapons and ammo? Yes, you can. The items are determined by a list of keywords. The keywords are stored in an array property named "Keywords" on the Stage 0 quest script fragment in the FPV_Retrieve quest. In the Creation Kit, open the FPV_Retrieve quest, then go to the Quest Stages tab, and select Stage 0: In the middle right is the Papyrus fragment for that Stage. Click the Properties button, then select the Keywords property: Edit the list on the right to suit your needs. Edited July 19, 2023 by EgoBallistic 1
DerpCake Official Posted July 19, 2023 Posted July 19, 2023 Hello, if I recall correctly at some stage there was plans to add bondage furniture (such as torture device sex scenes and zaz tech sex scenes which frequency you could control next to the devious devices section in the Violate MCM menu) to violate scenes. Are there still plans on initiating it or Has this been cut sense the Bondage Scene Intergration add on felt like it covered it. Also I could just be remembering things wrong and this add on was never planned.
introtoarcgis Posted July 19, 2023 Posted July 19, 2023 6 hours ago, EgoBallistic said: Yes, you can. The items are determined by a list of keywords. The keywords are stored in an array property named "Keywords" on the Stage 0 quest script fragment in the FPV_Retrieve quest. In the Creation Kit, open the FPV_Retrieve quest, then go to the Quest Stages tab, and select Stage 0: In the middle right is the Papyrus fragment for that Stage. Click the Properties button, then select the Keywords property: Edit the list on the right to suit your needs. Thanks for help!
EgoBallistic Posted July 19, 2023 Author Posted July 19, 2023 3 hours ago, DerpCake Official said: Hello, if I recall correctly at some stage there was plans to add bondage furniture (such as torture device sex scenes and zaz tech sex scenes which frequency you could control next to the devious devices section in the Violate MCM menu) to violate scenes. Are there still plans on initiating it or Has this been cut sense the Bondage Scene Intergration add on felt like it covered it. Also I could just be remembering things wrong and this add on was never planned. I had planned on adding that feature, but I wanted the animations to work in a specific way and AAF wouldn't really allow it. The next version of AAF addresses that problem so I'll get to it sooner or later. In the meantime I do feel like BIP did a great job with its implementation. 3
DerpCake Official Posted July 24, 2023 Posted July 24, 2023 On 7/19/2023 at 6:06 PM, EgoBallistic said: I had planned on adding that feature, but I wanted the animations to work in a specific way and AAF wouldn't really allow it. The next version of AAF addresses that problem so I'll get to it sooner or later. In the meantime I do feel like BIP did a great job with its implementation. I think I speak for the community when I say you implementing that when aaf updates would be greatly appreciated.
vaultbait Posted July 24, 2023 Posted July 24, 2023 1 hour ago, DerpCake Official said: I think I speak for the community when I say you implementing that when aaf updates would be greatly appreciated. And for those who haven't spotted it, AAF updated the next day (latest release is 171).
eflat01 Posted July 27, 2023 Posted July 27, 2023 (edited) On 7/24/2023 at 2:50 PM, vaultbait said: And for those who haven't spotted it, AAF updated the next day (latest release is 171). Just wondering if you have you updated your setup yet? Reason I ask is when I had and went to test it, - figured it would work given I set the same deploy and load order as 166, Menu came up but it seemed stuck on gathering animations after selecting the actors... so disabled and backed it out of the deploy, will figure out why later. Edited July 27, 2023 by eflat01
vaultbait Posted July 27, 2023 Posted July 27, 2023 2 hours ago, eflat01 said: Just wondering if you have you updated your setup yet? Reason I ask is when I had and went to test it, - figured it would work given I set the same deploy and load order as 166, Menu came up but it seemed stuck on gathering animations after selecting the actors... so disabled and backed it out of the deploy, will figure out why later. I have and it works fine, but there are a few problems other users have run into: not realizing the need to uninstall the old AAF NativeSync patch (it's no longer necessary, and built for an older AAF) not realizing they have other mods overwriting the newer copy of LLFP that comes with AAF (for example Real Handcuffs or Rad Mophing Redux) mods which start furniture scenes imprecisely (Nuka Ride for example, an upcoming AAF release will fix this) 3
eflat01 Posted July 27, 2023 Posted July 27, 2023 1 minute ago, vaultbait said: I have and it works fine, but there are a few problems other users have run into: not realizing the need to uninstall the old AAF NativeSync patch (it's no longer necessary, and built for an older AAF) not realizing they have other mods overwriting the newer copy of LLFP that comes with AAF (for example Real Handcuffs or Rad Mophing Redux) mods which start furniture scenes imprecisely (Nuka Ride for example, an upcoming AAF release will fix this) Thx I found the nativesync issue before I went and looked it up on the aaf page, sometimes I'm dense like that. While I may understand the .dll name is different I do think it's strange that the replacement of the pex did not show up as a conflict when installing. LLFP v43 sure did and disabled it when the conflict popped up. I think real Handcuffs you actually have to select llfp to be installed ... which I never did.
eflat01 Posted July 27, 2023 Posted July 27, 2023 (edited) Oh, sorry for the side-track posts above, but I came here to say ungendered gang bang in Violate does not seem to be working for me atm. Is strange too because they're working now in AF Harassment. BTW... thinking about this you don't suppose it somehow picked up the dog in the area when selecting the actors? Edited July 27, 2023 by eflat01
vaultbait Posted July 27, 2023 Posted July 27, 2023 4 minutes ago, eflat01 said: Oh, sorry for the side-track posts above, but I came here to say ungendered gang bang does not seem to be working for me atm. Is strange too because they're working now in AF Harassment. BTW... thinking about this you don't suppose it somehow picked up the dog in the area when selecting the actors? If you have dogs set as allowed aggressors in Violate's MCM, then it certainly could. 1
eflat01 Posted July 27, 2023 Posted July 27, 2023 (edited) 5 minutes ago, vaultbait said: If you have dogs set as allowed aggressors in Violate's MCM, then it certainly could. Oh, I bet that's it... will double-check next run. Though it never had that issue when just males could gang bang. Edited July 27, 2023 by eflat01
vaultbait Posted July 27, 2023 Posted July 27, 2023 14 minutes ago, eflat01 said: Oh, I bet that's it... will double-check next run. Though it never had that issue when just males could gang bang. Well, if you're asking whether Violate will put more than one human and a dog in a single scene together, I don't know about that. It has some careful logic around threesomes to try to avoid combinations people are unlikely to ever have an animation for (though I believe there are some female human + male human + dog inter-species threesome animations, I don't recall having seen them come up in violations).
Spaceguest991 Posted July 31, 2023 Posted July 31, 2023 So I'm have a bit of a problem with violate and enemies that deal passive aoe radiation damage. I have god mode turned on in the violate mcm but my issue while god mode works fine at first if more than one AAF scene plays then god mode seems to stop blocking radiation damage during the time the gathering actors part and dialog playing before the next AFF scene plays. Is there a way to stop this from happening?
EgoBallistic Posted August 1, 2023 Author Posted August 1, 2023 17 hours ago, Spaceguest991 said: So I'm have a bit of a problem with violate and enemies that deal passive aoe radiation damage. I have god mode turned on in the violate mcm but my issue while god mode works fine at first if more than one AAF scene plays then god mode seems to stop blocking radiation damage during the time the gathering actors part and dialog playing before the next AFF scene plays. Is there a way to stop this from happening? That's odd. AAF puts you in god mode (using SetGhost(), same as Violate does) and takes you out after each animation. But, if you were already in god mode before the scene started, AAF won't take you out of it afterward. I've tested this many times and it works properly. Are you using an old version of AAF, or is there something special about these enemies?
Spaceguest991 Posted August 1, 2023 Posted August 1, 2023 (edited) On 8/1/2023 at 8:42 PM, EgoBallistic said: That's odd. AAF puts you in god mode (using SetGhost(), same as Violate does) and takes you out after each animation. But, if you were already in god mode before the scene started, AAF won't take you out of it afterward. I've tested this many times and it works properly. Are you using an old version of AAF, or is there something special about these enemies? I should have the latest version of AFF [Beta 171] form Moddingham and I'm pretty sure the enemies are normal vanilla glowing creatures other than the fact they might be spawned in from mods like True storms ghoul horde or groups of enemies from NPCs travel and combat stalkers. Maybe another mod is messing with god mode? Edited August 3, 2023 by Spaceguest991
eflat01 Posted August 1, 2023 Posted August 1, 2023 (edited) On 7/27/2023 at 4:33 PM, vaultbait said: Well, if you're asking whether Violate will put more than one human and a dog in a single scene together, I don't know about that. It has some careful logic around threesomes to try to avoid combinations people are unlikely to ever have an animation for (though I believe there are some female human + male human + dog inter-species threesome animations, I don't recall having seen them come up in violations). Hey, I think I found the issue... the stagged ungendered xml files posted have an extra directory in it... can't just drop the archive in a mod manager or vortex. Still I have to wonder due I have other xml files supporting female gangbangs? Edited August 1, 2023 by eflat01
ebbluminous Posted August 2, 2023 Posted August 2, 2023 1 hour ago, xkozachenkox said: I have problems using it with the Animerace mod, my character's skin turns dark, do you know how to fix it? Wrong thread
Robert T Posted August 5, 2023 Posted August 5, 2023 Papyrus.0.logI have an issue with violate. When the animation finishes the "scene" doesnt end, I cant move my character, the arms stay up, and every npc remains standing around as well
NihilObsessed Posted August 5, 2023 Posted August 5, 2023 (edited) Maybe it will be helpful for troubleshooting: if Nate is robbed in Far Harbor and doesn't get back his gear, enemies in the main game don't rob him even if the possibility is 100%. But it's possible to fix by refusing to get back his gear in MCM. Edited August 5, 2023 by NihilObsessed
Agnot2014 Posted August 5, 2023 Posted August 5, 2023 (edited) I wonder if anyone can help me get a hand off to Bound In Public with AAF Violate? Bound In Public works fine using it test button, but I can’t get any response to it with Violate or Sexual Harassment. I’ve changed the settings many times but I must be missing something. Violate and Sexual Harassment works fine when adding Handcuffs, but nothing takes me to a Bound situation. plugins.txt Edited August 5, 2023 by Agnot2014
EgoBallistic Posted August 5, 2023 Author Posted August 5, 2023 5 hours ago, Robert T said: Papyrus.0.logI have an issue with violate. When the animation finishes the "scene" doesnt end, I cant move my character, the arms stay up, and every npc remains standing around as well Violate never received an OnSceneEnd event from AAF so it thinks the animation is still playing. I can't tell why that is from your log, there are a bunch of AAF errors relating to non-existent keywords in a keywordwatch XML but that shouldn't stop AAF from working. One thing though, there are so many events constantly happening from SS2, Workshop Framework, AAF History, and some other mods it's a wonder your game is playable at all from all the script lag. Anyway, the problem seems to be within your AAF setup. Are you able to play animations normally with the AAF GUI and with other mods?
EgoBallistic Posted August 5, 2023 Author Posted August 5, 2023 2 hours ago, Agnot2014 said: I wonder if anyone can help me get a hand off to Bound In Public with AAF Violate? Bound In Public works fine using it test button, but I can’t get any response to it with Violate or Sexual Harassment. I’ve changed the settings many times but I must be missing something. Post a script log from when the problem occurs.
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