Jump to content

Recommended Posts

Posted
7 minutes ago, wolfang8 said:

I have an issue with this mod. I installed everything and set everything correct, but Violate doesn't work. It's stuck after player character submit and the attackers just stand around.

I read the troubleshooting, but there was no solution, but it just says why it happens. AAF works fine as I tested it with another mod, Sex Em Up. I also read the long guideline, fucking manual, all day long for installing AAF properly, but it didn't help either.

What kind of info should I submit to solve this issue? Papyrus log? Load order?

Try turning off gang bangs and female aggressors. You don't have the animations that are needed for those scenes. You most likely have the "animations" just not the xml files.

Posted
3 hours ago, izzyknows said:

Try turning off gang bangs and female aggressors. You don't have the animations that are needed for those scenes. You most likely have the "animations" just not the xml files.

Interesting! I tested with version 0.138 and 0.163 (Two versions of Fallout 4 are installed. I set everything right for the proper version). It works with 0.138, but not with 0.163 yet.

What I don't understand is why gang bang mod is there if it causes the critical issue.

Thanks anyways!

Posted

I have another question. After being raped via Violate, player moves extremely slowly. I looked up the option, but there was nothing about it.

Violater version 1.00.

Posted
53 minutes ago, wolfang8 said:

I have another question. After being raped via Violate, player moves extremely slowly. I looked up the option, but there was nothing about it.

Violater version 1.00.

 Do you have SexAttributes installed?  If so, check the Wear-And-Tear settings under the "Physical" menu in its MCM.

Posted
6 hours ago, wolfang8 said:

What I don't understand is why gang bang mod is there if it causes the critical issue.

Because there are patches that add/modify the xml files to either remove gender or add specific scenes for mixed gender gang bangs.

Don't know which ones do that, as I don't use any of them. I made my own long ago.

Posted
6 hours ago, VenomousOuroboros said:

 Do you have SexAttributes installed?  If so, check the Wear-And-Tear settings under the "Physical" menu in its MCM.

Aha! There it is. I didn't realize the option is there instead of Violate.

Thx!

Posted
2 hours ago, izzyknows said:

Because there are patches that add/modify the xml files to either remove gender or add specific scenes for mixed gender gang bangs.

Don't know which ones do that, as I don't use any of them. I made my own long ago.

Dang! So complicated. I should find it when I'm free.

Thx!

Posted
5 hours ago, wolfang8 said:

Dang! So complicated. I should find it when I'm free.

Thx!

 

Another reason is that people like me who play with a female protagonist/companions and set Violate's MCM to only allow males to be violators can get by with animation packs that only have F+M, F+M+M, F+M+M+M...

Posted
15 hours ago, vaultbait said:

 

Another reason is that people like me who play with a female protagonist/companions and set Violate's MCM to only allow males to be violators can get by with animation packs that only have F+M, F+M+M, F+M+M+M...

Btw, I don't like some animations. Mostly chocking ones because it doesn't play any audio. Do you know which one contains that kind of animation?

Posted
1 hour ago, wolfang8 said:

Btw, I don't like some animations. Mostly chocking ones because it doesn't play any audio. Do you know which one contains that kind of animation?

 

You're probably seeing the ones from Leito's collection.

Posted
14 hours ago, vaultbait said:

 

You're probably seeing the ones from Leito's collection.

Oh, no! It's one of the core requirements though. Dang!

Thx anyway!

Posted (edited)
6 minutes ago, wolfang8 said:

Oh, no! It's one of the core requirements though. Dang!

Thx anyway!

I'm pretty sure you are talking about 'Gray User' not 'Leito' and IIRC, they do have sounds but it's overwritten by UAP. Set it after UAP in your mod manager and you will get the sound back (just the files in FX folder not all of them).

Edited by lee3310
Posted (edited)

This mod works, however.. I got an error message saying "this device cannot be equipped as long as its required items are missing" I have devious devices, roggvir's DD item manager, and real handcuffs. I can show you my list if I have to. The handcuffs stay, it actually loaded everything up after stripping me down, then the error message popped up. After that, it removes everything but my handcuffs... Should I reinstall my other mods? I mean, I see all of them in bodyslide and can edit them in OS. I might be able to craft them too. (haven't tried it yet). Is it possible it could be my Load order? I'm using MO as my manager. Any advice?

Edited by MisfitMazza
Posted
2 hours ago, MisfitMazza said:

I got an error message saying "this device cannot be equipped as long as its required items are missing" I have devious devices, roggvir's DD item manager, and real handcuffs.

 

That error is from Devious Devices.  It means that Violate tried to equip a device on an actor, but another required device was missing.  For example, trying to equip a Chastity Belt Corset Add-On without a corset equipped. 

 

Make sure that if you enabled the Latex or Leather Chastity Belt Add-Ons in Rogg's DD Item Manager, you also enabled the corresponding Corset.  Otherwise you will get this error.

Posted (edited)
On 5/23/2023 at 11:58 AM, EgoBallistic said:

 

That makes sense.  If they haven't aggroed on you and entered combat, Violate won't recognize them as enemies.

 

 

 

I have a bit more information this time and attaching the most recent log from testing just now.  I still don't see the lines there you previously mentioned but it shows 

[06/01/2023 - 12:43:25PM] AFV Report: Main Quest OnPlayerLoadGame
[06/01/2023 - 12:43:25PM] AFV Report: Current version 1.594000 save version 1.594000


The place I'm currently testing in is the "Atom Shrine Zone". The BaseID of the ghouls is 0301FA9B and it's not getting overwritten by anything.

Spoiler

135880722_0301FA9BDLC03_LvlFeralGhoulAmbush.png.8aabbe80619f60cca4536ee5097205f4.png

 

 I spawned one with player.placeatme 0301FA9B and it gave me a legendary gangrenous, and he acts normal.  I can use SEU on him, and even toggled combat AI back on and could surrender to him with Violate.  But when I go up to that shrine, I can not surrender to those ghouls at all even after getting hit, on multiple attempts.  I noticed that UFOP is fixing something there and that UFOP seems to touch a bunch of the placed NPC feral ghouls on the island.

 

Spoiler

image.png.4f9d0bbd421b627a740fa54c306d5ff1.png

 

So my current suspicion  is that UFOP is fucking with something since I can spawn one and it works fine but on the placed NPC's it doesn't work.  I am using UFOP version 2.1.3 which isn't the latest version but I don't want to update mid save.

 

Edit: The log...

Papyrus.0.log

Edited by Sgt. Marge
Posted
17 minutes ago, Sgt. Marge said:

I still don't see the lines there you previously mentioned but it shows 

 

Those lines will always be in the log.  The ones I mentioned will only show up if you enable Debug Messages in the MCM under Misc Options.

Posted

For some reason, doing DiMA's stupid annoying memory quest borks "essential player"

 

I spent 3 hours wondering why it suddenly wouldn't work anymore, and that's why

 

Don't do DiMA's quest, install a skip mod or something

Posted
30 minutes ago, muscarine said:

For some reason, doing DiMA's stupid annoying memory quest borks "essential player"

 

I spent 3 hours wondering why it suddenly wouldn't work anymore, and that's why

 

Don't do DiMA's quest, install a skip mod or something

 

Yeah, I just looked at the scripts for that quest (DLC03MQ04).  It uses the SetEssential() function to explicitly make the Player essential at the start and then make them not essential at the end.  Unfortunately, using that function permanently overrides any alias flags.  Violate puts the Player in a quest alias flagged as essential when Essential Player is on, and takes them out of it when Essential Player is off.  This is nice because it doesn't step on other mods' toes.  Unfortunately, DLC03 isn't a very good citizen in that regard.

 

You can fix this yourself by opening the console and doing:

 

prid 14

callfunction "actor.setessential" 1

 

to make yourself essential and

 

prid 14

callfunction "actor.setessential" 0

 

to turn it off again.  The Essential Player MCM setting will no longer have any effect, but the Essential Player Can Die will work as usual.

Posted
17 hours ago, muscarine said:

I'll take working MCM over those silly puzzles any day

You can also put the attached in your fallout4 folder and just type bat puzzle.

If you don't want to use up a mod slot.

puzzle.txt

Posted
1 hour ago, Guverride said:

Great mod! It would be cool if the author created his abductions instead of RSE, it would be a single whole mod!

 

I'm pretty sure at one point ego and some others were working on a kidnapping mod, dont know what came of it.

Posted
3 hours ago, Guverride said:

Great mod! It would be cool if the author created his abductions instead of RSE, it would be a single whole mod!

 

Kidnappings would be outside the scope of Violate. That's why it does not have them. Ego very much kind of follows the UNIX mantra when it comes to development: Do one thing, and do it very well. It's why Violate works as well as it does. It's focused on one thing, and not elevendy billion things.

 

Ego's mods are done via architecture, not just throwing stuff together. They're built tight, and tested. That's why they're quality.

 

 

1 hour ago, Evilhomer said:

I'm pretty sure at one point ego and some others were working on a kidnapping mod, dont know what came of it.

 

Real life happened. I wrote a specification doc with Ego for a kidnap mod, he and I were going to work on it. I had about 50% of the dialog/interaction stuff written as well. I still have most of the pre-production stuff I did; but real life happens sometimes, and things fall by the wayside. 

 

Maybe someday. Alternatively, if someone came along and wanted to do a kidnap only focused mod...I might be willing to throw my work product their way, perhaps even finish the dialog...but I'd need to be convinced, and I think Ego would too. Nobody needs another mod that winds up trying to do fifty billion things with endless spaghetti code. Yeeesh.

 

Either way, an actual well done kidnap mod...is something Fallout 4 has needed for some time. Skyrim has so many options in that space, and Fallout has like, barely one. Perhaps some day. ;)

 

Cheers.

 

Posted
2 hours ago, WandererZero said:

Real life happened. I wrote a specification doc with Ego for a kidnap mod, he and I were going to work on it. I had about 50% of the dialog/interaction stuff written as well. I still have most of the pre-production stuff I did; but real life happens sometimes, and things fall by the wayside. 

 

Maybe someday. Alternatively, if someone came along and wanted to do a kidnap only focused mod...I might be willing to throw my work product their way, perhaps even finish the dialog...but I'd need to be convinced, and I think Ego would too. Nobody needs another mod that winds up trying to do fifty billion things with endless spaghetti code. Yeeesh.

 

Either way, an actual well done kidnap mod...is something Fallout 4 has needed for some time. Skyrim has so many options in that space, and Fallout has like, barely one. Perhaps some day. ;)

 

Cheers.

 

 

Thats a shame but totally understandable, thanks for the reply.

Posted

not sure if i did anything wrong but i downloaded it all and no errors happened but none of the violations happen i just either die or well die , im probably just dumb , 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...