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Posted (edited)
13 hours ago, EgoBallistic said:

 

Where do you see this error?

In panel of AAF, The mod told me that things were missing and I couldn't find them, and it said a lot, but all with the same error 08, and I have no idea what I should download to make it work correctly, right now I'm working or I'll send you an image of the error. Ok I try dowloading mor MODS but my problem is my Fallout, no all mods  so OLD for  1.10.130

Edited by Jmax
Posted (edited)
This is my problem, I can't download all the mods that they ask me to use AAF correctly, I need to update my Fallout 4 
to be able to download a more updated F4SE and thus be able to download all the mods that they recommend, explain 
how or in what link? sorry for the inconvenience

Screenshot_2.png

Edited by Jmax
Posted
1 hour ago, Jmax said:

I need to update my Fallout 4 to be able to download a more updated F4SE and thus be able to download all the mods that they recommend, explain how or in what link?

 

We don't support pirated games.  Install a legal, up to date copy of Fallout 4, then you can run the latest F4SE and all the current versions of Loverslab mods.

Posted
7 minutes ago, Pirate_squad said:

im having trouble with this mod where i keep putting my hands up and nothing happens

 

5 minutes ago, Pirate_squad said:

and evertime I try to surrender nothing happens

 

Welcome to LoversLab! What enemies are you trying to surrender to (race, gender, count)? Do any messages display in the notification area of the screen (usually the top-left corner)?

Posted
25 minutes ago, Pirate_squad said:

I tried surrendering to raiders and ghouls (human,Male,2) and no no notifications pop up

You most likely don't have the required animation packs installed.

The Manual should get you sorted.

Posted
32 minutes ago, Pirate_squad said:

I tried surrendering to raiders and ghouls (human,Male,2) and no no notifications pop up

 

Is AAF working?  Are you able to hit the Home key and play animations?  Violate can't work properly if AAF is not able to run.

Posted
4 minutes ago, EgoBallistic said:

 

Is AAF working?  Are you able to hit the Home key and play animations?  Violate can't work properly if AAF is not able to run.

i have tried hitting the home button but nothing happens

 

Posted
2 minutes ago, Pirate_squad said:

i have tried hitting the home button but nothing happens

 

Right so the problem is with AAF itself.  I recommend you go to the AAF Discord, they will get you sorted out a lot quicker than we can do it on forum posts.

Posted
2 minutes ago, EgoBallistic said:

 

Right so the problem is with AAF itself.  I recommend you go to the AAF Discord, they will get you sorted out a lot quicker than we can do it on forum posts.

ok thank you very much

Posted

I love using the mod.. but;

your mod is causing an error in the Nuca World DLC pack main entry quest. After talking to Harvey he can't give us his Control Terminal board. This makes it impossible to get started. The source of the problem is the FPV_SAProxyScript.pex file. when i disable this file the command works fine. for your information..

 

sorry my bad english!

Posted
6 hours ago, bredaturk said:

The source of the problem is the FPV_SAProxyScript.pex file. when i disable this file the command works fine. for your information..

 

No, that file is not causing your issue.  The only thing that script does is listen for an event from Sex Attributes and call a function in FPV_OnHit if the event is received.  It doesn't make changes to anything in the world and its only properties are ones from Violate.

Posted

Hello, I am having trouble getting the bound in public outcome to play on Beta5. I believe all required mods are up to date. I have the percent chance set to 100 yet I have never been given the bound in public outcome. Did anyone else have this issue and did they solve it? thanks.

Posted
5 minutes ago, joophoop54 said:

Hello, I am having trouble getting the bound in public outcome to play on Beta5. I believe all required mods are up to date. I have the percent chance set to 100 yet I have never been given the bound in public outcome. Did anyone else have this issue and did they solve it? thanks.

 

Someone else reported that it didn't work from them until they also installed and enabled Bad End Animations. Maybe your problem is similar? Could be a bug, if so.

Posted
34 minutes ago, vaultbait said:

 

Someone else reported that it didn't work from them until they also installed and enabled Bad End Animations. Maybe your problem is similar? Could be a bug, if so.

Issue resolved after shuffling my load order for a while. Thanks

Posted (edited)

Release: SC Staged Ungendered Gangbang Patch V1.1
 

 

Info:

 

Greetings!

 

This patch will let you safely include the check box in Violate for "females in Gangbangs" without receiving the dreaded "OnSceneInit" error 4.  It will also function in any other AAF mod such as Sex Harassment and Boston Devious Helpers to provide a More Immersive Gaming Experience ™️

 

It's a staged version of the same Ungendered Gangbang Fix that EgoBallistic originally put together, but now instead of having to manually change stages they will play consecutively unless the animation only had 1 stage to begin with. 

 

If you had the previous version of that fix, please disable it if you plan to try this one!

 

Notes:

 

I am currently using SC 1.2.8 + the latest UAP with this patch and there's no problems.  I believe that this patch includes SC animations up to 1.2.6, but it should be ok to use even if you have the latest SavageCabbage installed but the newer animations won't be staged by this patch and won't be ungendered. 
Please also note that if you are using a Savagecabbage version newer than 1.2.8, and also using UAP, you should reinstall UAP and uncheck Savagecabbage because UAP only supports 1.2.8
If someone wants to update this to include more, please let us know.  I have been testing it for a long while now, and there are a couple of caveats that exist with this patch, see known issues below.  Custom Moans is no longer required to use this patch.

 

June 2024 info update:  Please be aware that I originally tested this with DD Community Patch RC8 and it works perfectly fine with that version.  I'm just now seeing a note on Devious Devices RC9 release notes that expresses there could be a specific problem with DD RC9 and using the Outfit Redress Fix listed below.  I don't have time to research this further, but I thought it should be mentioned here!  You can totally use DD RC9 with my patch and just not use the redress fix if you choose, but if you are going to use the redress fix, and Devious Devices, might be safer to stick with RC8.

 

Usage:

 

In order to have strap-on's "morph" into the correct positions, it is necessary to use the strap-on bodyslide file included in this post.  Otherwise the strap on's will unfortunately just sort of stay at the same angle the whole time.  See known issues below.

With this version of the patch, you can tell if AAF is calling an animation through it by pressing Home during the animation and you will see "[UG]" followed by the name of the animation on the right side of the screen.  It should allow any combination of males and females at the same time during these aggressive SavageCabbage animations.

 

Known Issues:

 

- (Resolved) Initially I was seeing an issue where one of the actresses in a FFF+ scene would "redress" but that is now resolved if you use this new plugin which was released today after a long road of troubleshooting this longstanding bug.  Please install Outfit Redress Fix to prevent this from happening during multiple female animations through this mod.  I preserved what I wrote before in the spoiler tag below.  You may still see occasionally one of the strap-ons flicker and disappear which is a completely separate issue and currently out of my control.  I blame Todd.

 

Spoiler

1. You may notice the female in the second position loses the strap on during a stage transition and potentially reverts to her default outfit.  This is completely unavoidable at this time and isn't the fault of these xml files, but rather is caused by a "ResetInventory" bug and you may notice it happens sometimes with other animation packs FFF scenes as well.  Unfortunately it is much more noticeable now that you will be seeing multi female staged animations more often if using this staged update.  There are rumors of a patch being developed to work around or resolve this issue but I have no further information at this time.  If this patch for the "ResetInventory" bug is ever realized, I will do my best to get this post updated to include a link to it.

 

 

- The included strap-on Bodyslides unfortunately are not compatible with "Knee Fix" a.k.a. Skeletal Adjustments.  So, only build them if you use plain CBBE or FusionGirl.  The reason they are needed is only because SavageCabbage animations make use of ZeX's Penis Bone Technology, and the original strap-on did not have this bone.  So if you use this strap-on and suddenly see that it is "stretching" in game, then you have a skeleton incompatibility which can be resolved by disabling this bodyslide in your mod manager and rebuilding the original.  And of course, always make sure you are building the bodyslide file with "Build Morphs" ticked.

 

Installation and Load Order:

 

You can safely add or remove this during an existing game because it doesn't have a plugin.

 

- Install "SC Staged Ungendered Gangbang Fix by EgoBallistic v1.1" with your mod manager and Load it after UAP.

- Install Outfit Redress Fix F4SE plugin to prevent FFF+ from redressing during animations (Load order shouldn't matter with this mod)

- (optional) Install the strap-on bodyslide for your body and build it with morphs in Bodyslide.  If you already have the strap-on with bone from SAM Enhanced Animations then you probably don't need the one I'm including here as it is the same concept. I haven't tested that one, though.

 

The bodyslide file won't do anything if you don't have the correct strap-on mod installed, please make sure you followed The Fucking Manual linked below.

SC is shorthand for SavageCabbage but you should already have that installed.  And if you don't, I'll just look the other way right now and pretend you do, while you go download and install it. 

 

Thanks:

 

Thanks to @kziitd for creating the penis bone bodyslide files for strap on!
Thanks to @EgoBallistic for letting me turn my brain to mush for 2 weeks making these xml files!

Thanks to @Snapdragon_ and Ego and everyone else on the AAF discord that helped brainstorm the final touches and development on the Outfit Redress bugfix!

 

tl;dr

 

It just works.

And if it just doesn't work, don't forget to Read The Fucking Manual by @Saya Scarlett

 

Cheers~

 

Edit:  Apologies to the first 12 people that downloaded this, I should know better than to package a mod while I'm tired.  I fixed the folder structure and this patch should install correctly now!

 

Information dump above in big orange letters, a compatibility issue between DD RC9 and Outfit Redress Fix? Question Mark? ??!

 

Changelog for V1.1:

Fixed 2 small errors with the xml for sedan post war doggy and human doublebedwoodprewar which would have prevented them from properly running

Added information about the fixing of the redress issue and a link to the Outfit Redress Fix

Cleaned things up

 

New_strap-on_CBBE.rar New_strap-on_FG.rar

 

SC Staged Ungendered Gangbang Fix by EgoBallistic v1.1.7z

Edited by Sgt. Marge
  • 2 weeks later...
Posted

Having an issue where surrendered hostile NPC's are still marked as hostile. Can't interact with them, they usually just get back up and start fighting after a few seconds, or my companions kill them. Not sure why this started happening, wasn't happening earlier. 

Posted
16 hours ago, iAmAnotHorny said:

Having an issue where surrendered hostile NPC's are still marked as hostile. Can't interact with them, they usually just get back up and start fighting after a few seconds, or my companions kill them. Not sure why this started happening, wasn't happening earlier. 

 

This sometimes happens if there are vertibirds in the area, because their aggro radius is absolutely huge.  I think I need to set a flag on the surrendered enemy AI package to prevent that.

Posted

When the enemy surrender I have the option for the companion to violate them but I cannot pick which companion (I'm using the ultimate companion framework). How do I make it so that I can choose which companion is involved in the scene?

Posted
10 hours ago, Caspicious said:

When the enemy surrender I have the option for the companion to violate them but I cannot pick which companion (I'm using the ultimate companion framework). How do I make it so that I can choose which companion is involved in the scene?

 

You can't.  It picks whichever companion was closest to you when combat started.

Posted (edited)

I can see some problem with outcome applying logic in the following scenario:

 

1) The human enemy hit my character and crippled a limb.

2) The surrender process has started.

3) The follower kills the enemy.

 

As there is no enemy, then no animations occur and it's ok.

But, when Bad End integration is enabled then Bad End outcome initiated in the scenario above, that seems... hm, strange?

Edited by Dlinny_Lag

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