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Posted (edited)
8 hours ago, Agnot2014 said:

I wonder if anyone can help me get a hand off to Bound In Public with AAF Violate?

Bound In Public works fine using it test button, but I can’t get any response to it with Violate or Sexual Harassment. I’ve changed the settings many times but I must be missing something.

 

Violate and Sexual Harassment works fine when adding Handcuffs, but nothing takes me to a Bound situation.

 

plugins.txt 1.86 kB · 3 downloads

 

IBAGadget on the [AAF] Bound In Public Page Said:

I found out that you need to have Bad End Animations installed or it won't happen. Violate has to see that the animations are installed or it won't trigger a Bad End, which BiP falls under, at all no matter what you set the chances to.

I had the same issue, which went away after I put the animations in.

Then it's just a matter of playing around with the various Bad End chances until you get the balance you want.

Edited by Agnot2014
Posted (edited)
38 minutes ago, Agnot2014 said:

NOT Resolved:

IBAGadget on the [AAF] Bound In Public Page Said:

I found out that you need to have Bad End Animations installed or it won't happen. Violate has to see that the animations are installed or it won't trigger a Bad End, which BiP falls under, at all no matter what you set the chances to.

I had the same issue, which went away after I put the animations in.

Then it's just a matter of playing around with the various Bad End chances until you get the balance you want.

I found:

AAF Bad End Animation Pack, and Bad End: Purgatory

Will I need both to get Bound In Public to work with AAF Violate?

Edited by Agnot2014
Posted (edited)
26 minutes ago, Agnot2014 said:

Resolved:

IBAGadget on the [AAF] Bound In Public Page Said:

I found out that you need to have Bad End Animations installed or it won't happen. Violate has to see that the animations are installed or it won't trigger a Bad End, which BiP falls under, at all no matter what you set the chances to.

I had the same issue, which went away after I put the animations in.

Then it's just a matter of playing around with the various Bad End chances until you get the balance you want.

 

That's not true at all.  Bad Ends are a completely different outcome from Bound in Public, and you don't need the Bad End animation pack installed in order for Bound In Public integration to work.

Edited by EgoBallistic
Posted
2 hours ago, EgoBallistic said:

 

Post a script log from when the problem occurs.

Script Log. This is just after a surrender and release from raiders

I thank You for your Help. Hope this indicates what’s going wrong

Papyrus.0.log

Posted
1 hour ago, EgoBallistic said:

 

You are running Violate 160 beta 4.  BIP integration was added in beta 5.  You need to update Violate to the latest version.

 

I have installed the beta 5

I thank you for your assistance much appreciated

Posted (edited)
11 hours ago, EgoBallistic said:

 

Violate never received an OnSceneEnd event from AAF so it thinks the animation is still playing.  I can't tell why that is from your log, there are a bunch of AAF errors relating to non-existent keywords in a keywordwatch XML but that shouldn't stop AAF from working.

 

One thing though, there are so many events constantly happening from SS2, Workshop Framework, AAF History, and some other mods it's a wonder your game is playable at all from all the script lag.

 

Anyway, the problem seems to be within your AAF setup.  Are you able to play animations normally with the AAF GUI and with other mods?

 

Yes, If I start an animation with SEU, it is able to finish correctly...as this save game is a 288 hour save, I guess it might be best to start a new save soon and clear up the errors. What causes the non-existent keywords in AAF?

Edited by Robert T
Posted

Playing a Nexus collection with tweaked gameplay and no matter how high I set the enemies' health and chance to trigger surrendering, they don't do it. I know it's probably impossible to tell exactly what's causing it without looking at the full modlist in xEdit, but can someone give me at least some pointers on how to figure out solving this? At least a console command to trigger the surrender?

Posted (edited)

i scrolled the first 50 pages but no found an answer...

 

after error in violate (enemy die after surrender for grenade) i stand with handsup and my companion knee with handsup too :)

 

after press surrender button for 10 sec i can move (comp too) but in idle both with handsup lol, how we go "normal" again?

 

 

Edited by roflmaones
Posted
On 8/6/2023 at 2:14 PM, Mowsey34 said:

Playing a Nexus collection with tweaked gameplay and no matter how high I set the enemies' health and chance to trigger surrendering, they don't do it. I know it's probably impossible to tell exactly what's causing it without looking at the full modlist in xEdit, but can someone give me at least some pointers on how to figure out solving this? At least a console command to trigger the surrender?

Try removing the Nexus collection and test on a new game. IF it works as intended, which it most likely will, as long an no weird races are involved, trash the collection.

IF you just can't do without the collection, open the mods in xEdit and look for a conflict. Both are easy peasy.

 

Posted
3 hours ago, roflmaones said:

i scrolled the first 50 pages but no found an answer...

 

after error in violate (enemy die after surrender for grenade) i stand with handsup and my companion knee with handsup too :)

 

after press surrender button for 10 sec i can move (comp too) but in idle both with handsup lol, how we go "normal" again?

 

 

Getting violated again is the simple way. Usually, not always, it's script lag mucking things up.

You can also try the following command.

caa animarchetypeplayer
caf

Posted (edited)
6 hours ago, izzyknows said:

Getting violated again is the simple way. Usually, not always, it's script lag mucking things up.

You can also try the following command.

caa animarchetypeplayer
caf

 

 

i´ll try it out , thanx.

hope it works for my companion too :)

 

edit:; works for player, companion must again violated....

 

ps: on giveup only the first round of violation works, 2th, 3th etc + devices dont appear... 

 

aaf works fine (commw. slavery, sexual harassment, nuka raid etc...) what happend after round one?

 

all hard requirements loaded.

 

 

Edited by roflmaones
Posted
13 hours ago, EgoBallistic said:

 

Make the problem happen again and post your script log so we can see what is going on.

 

looks like an issue with installed animations. i´m on it to reinstall and patch all 15 sets of animations. then i try again (with logging :) )

Posted (edited)
2 hours ago, roflmaones said:

 

here u go... between WHO da hell is "C:\Users\Samson\AppData"...??? here is no acc named SAMSON as user on my pc :)

I'll let Ego explain the Violate/AAF errors... but in other news...

 

Samson is one of the FO4 Devs, which means a vanilla script is broken, or a mod is causing it to break.

You have a shite tone of broken mods which isn't helping at all. The Creation club crap you can ignore, it's just content you don't have installed, and Bugthesda being stupid.

The other missing files? are usually because you disabled/uninstalled a scripted mod mid run, which is the #1 never ever do that rule.

 

My suggestion would be to uninstall all of KingGath's mods while testing, they really tax a system, then start a totally new game playing as a female. Or load up a completely un-modded vanilla female save, like Ms. Vault111.

Then... see how tings go.

Oh, and IF you have a weird race mod installed, disable/un-install it before testing. You only want the vanilla races during testing, less variables to deal with.
Also uninstall JB's mods while testing. Love em dearly, but they give the middle finger to compatibility. LOL

Edited by izzyknows
Posted

Is it normal to still have weapon equipped (not during sex scenes) after scene and stuff, even though, I set it to strip items in violate mcm?

 

I have classic holstered weapons system installed.

Posted (edited)
1 hour ago, izzyknows said:

I'll let Ego explain the Violate/AAF errors... but in other news...

 

Samson is one of the FO4 Devs, which means a vanilla script is broken, or a mod is causing it to break.

You have a shite tone of broken mods which isn't helping at all. The Creation club crap you can ignore, it's just content you don't have installed, and Bugthesda being stupid.

The other missing files? are usually because you disabled/uninstalled a scripted mod mid run, which is the #1 never ever do that rule.

 

My suggestion would be to uninstall all of KingGath's mods while testing, they really tax a system, then start a totally new game playing as a female. Or load up a completely un-modded vanilla female save, like Ms. Vault111.

Then... see how tings go.

Oh, and IF you have a weird race mod installed, disable/un-install it before testing. You only want the vanilla races during testing, less variables to deal with.
Also uninstall JB's mods while testing. Love em dearly, but they give the middle finger to compatibility. LOL

 

hmm, its curios.

 

its works perfecly all together until i ended "commw slavery" after this the problems startet...

 

i got only the required mods from here + Violate + Sim settlements 2 required stuff + Nuka Raid + Commonwealth slavers + Family Extend... nothing special in my mind... 

Edited by roflmaones
Posted

I started a new save after cleaning up and removing a bunch of older mods. I'm still having issues with violate scene not ending after the first animation. AAf animation from other mods end normally

 

Papyrus.0.log

Posted
4 hours ago, M.BISON said:

I have classic holstered weapons system installed.

Just a guess, but it probably uses a unique holster command that bypasses the vanilla.

Try disabling it & see if it fixes the issue.

Posted
4 hours ago, roflmaones said:

its works perfecly all together until i ended "commw slavery" after this the problems startet...

Don't think CS would cause the errors you're getting.

But best practice is to play through JB's mods then start a new game, that's depending on the mods you have. You'll learn which ones you can run and which ones you shouldn't.

Fire up a new game and see if things clear up.

Posted (edited)
4 hours ago, Robert T said:

I started a new save after cleaning up and removing a bunch of older mods. I'm still having issues with violate scene not ending after the first animation. AAf animation from other mods end normally

 

Something really weird is going on there.

 

The animations are being started correctly and they are stopping at the right time.  However, Violate doesn't recognize the animation events as belonging to itself, so it doesn't act on them and the scene doesn't progress when the animations end.

 

To recognize animations, Violate passes an identifier called a "meta string" to AAF when it starts the animation.  AAF then sends this string as part of the event data when animations start and stop.  However, the meta string appears to be empty in your case.  The log lines from the Sex Attributes mod also confirm this.

 

You appear to have the latest version of AAF, and the version info for the LLFP library that ships with AAF are correct.  There are no script errors in the OnSceneEnd processing so it's not like the meta string isn't being parsed correctly.  So I am struggling to think of a way this could happen.

 

Edit: install the attached, let it override the two files from Violate, then reproduce the problem and post your script log.  This will log the contents of the meta string, it might give a clue as to what's happening.

 

AAF_Violate_160b5_MetaDebug.7z

Edited by EgoBallistic
Posted
12 hours ago, roflmaones said:

here u go... between WHO da hell is "C:\Users\Samson\AppData"...??? here is no acc named SAMSON as user on my pc :)

 

Looks like you have the same exact problem as @Robert T.  Can you also download and install the attachment on the post above and reproduce the error?

 

I do see that both of you are getting an AAF script error each time an animation is about to start.  However, after tracking it down, I believe it is caused by having UAP installed without also having Atomic Muscle 2.0 as your male body replacer.  Can you confirm?  If so, the error is harmless and not the cause of the issue with Violate.

Posted
10 hours ago, izzyknows said:

Samson is one of the FO4 Devs, which means a vanilla script is broken, or a mod is causing it to break.

 

Samson is actually Arthmoor, and that script is a modified vanilla one from the Unofficial Fallout 4 Patch.  The error appears to be from a vanilla bug though.

Posted
54 minutes ago, EgoBallistic said:

 

Samson is actually Arthmoor, and that script is a modified vanilla one from the Unofficial Fallout 4 Patch.  The error appears to be from a vanilla bug though.

I coulda swore that was a dev. But then again, my memory is like a rusted trap. LOL

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