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Posted
3 minutes ago, Spaceguest991 said:

How does the Perversion Surrender work, I don't think I've seen it trigger even when having 0 will power and being in combat with the perversion enemy .

 

I too am unconvinced it's working. In combat with enemies where I have full tier 3 SA perversion, with a high willpower threshold set for it in Violate, despite having 0 willpower I see repeated messages about being tempted to surrender but it never happens until one of the other criteria is met (damage threshold, crippling, CSL stack limit reached, hotkey pressed, whatever).

Posted
32 minutes ago, vaultbait said:

 

I too am unconvinced it's working. In combat with enemies where I have full tier 3 SA perversion, with a high willpower threshold set for it in Violate, despite having 0 willpower I see repeated messages about being tempted to surrender but it never happens until one of the other criteria is met (damage threshold, crippling, CSL stack limit reached, hotkey pressed, whatever).

Hmm.. alright it's not just me then.

Posted
9 minutes ago, Spaceguest991 said:

Hmm.. alright it's not just me then.

 

It's entirely possible we're both somehow making the same mistake or have the same conflict getting in the way. Hearing from other folks who can confirm it's working for them might help us narrow down what's going wrong in our cases at least.

Posted
1 hour ago, vaultbait said:

 

It's entirely possible we're both somehow making the same mistake or have the same conflict getting in the way. Hearing from other folks who can confirm it's working for them might help us narrow down what's going wrong in our cases at least.

Its been working fine for me.

But I did have to turn it down a bit as my PC would surrender (max perversion) almost instantly on aggro. So to be honest, it's triggering but not at the correct willpower level, in some cases.

 

Posted
21 minutes ago, izzyknows said:

Its been working fine for me.

But I did have to turn it down a bit as my PC would surrender (max perversion) almost instantly on aggro. So to be honest, it's triggering but not at the correct willpower level, in some cases.

 

Interesting. I get the messages but not the actual surrendering. I'll have to troubleshoot further and see if I can figure out why in that case. Thanks!

Posted
12 minutes ago, vaultbait said:

 

Interesting. I get the messages but not the actual surrendering. I'll have to troubleshoot further and see if I can figure out why in that case. Thanks!

If you see this notification "You give in to your perversion" then the surrender should be already started (easy to troubleshoot with all the debug.trace placed in the scripts)

Posted
1 hour ago, lee3310 said:

If you see this notification "You give in to your perversion" then the surrender should be already started (easy to troubleshoot with all the debug.trace placed in the scripts)

 

Right, I only get the "tempted to surrender" messages, but not the "give in." And I agree, I just need to spend some time to test it directly and go over the logs. It's possible the messages I'm seeing are from SA and Violate isn't noticing.

Posted
41 minutes ago, vaultbait said:

 

Right, I only get the "tempted to surrender" messages, but not the "give in." And I agree, I just need to spend some time to test it directly and go over the logs. It's possible the messages I'm seeing are from SA and Violate isn't noticing.

I spent a lot of time combing through Violate scripts (love the mod) and i don't remember seeing that msg "tempted to surrender" so you probably right (from SA)

Posted
3 hours ago, lee3310 said:

I spent a lot of time combing through Violate scripts (love the mod) and i don't remember seeing that msg "tempted to surrender" so you probably right (from SA)


That message is from SA.  It is possible that something changed in a recent update to SA which is causing the perversion surrender not to work as intended, or it could be a MCM setting issue.  I will have to look at it again, I am several versions behind on SA.

Posted
12 hours ago, lee3310 said:

It's an ongoing project (made by kziitd and Ego) but as you can see, Ego is not very available lately and i don't think there is any other tester except the two of them (just wait for it).

 

If the test refers to the functional part of the framework, I don't have any demo.:joy:

I have only meshes assets,  I can do nothing except wear them as clothes.

Posted
On 2/16/2023 at 8:54 PM, Spaceguest991 said:

How does the Perversion Surrender work, I don't think I've seen it trigger even when having 0 will power and being in combat with the perversion enemy .

 

Okay, I finally found a moment to set up a controlled experiment around this and can not confirm the same problem, Violate seems to be surrendering correctly for me under these conditions.

 

One thing which careful observation highlighted is that perversion isn't an always-on thing. Once you acquire a perversion, you will need to achieve orgasm with members of the associated group periodically to keep the perversion in check. There is a timer setting in SA's MCM which allows you to indicate how frequently this needs to happen in order to be unaffected by the consequences, and by default is something like 2 in-game days. If you're having sex and achieving orgasm to satisfy your perversion more frequently than that, SA won't tempt you to surrender to them in combat.

 

I was also suffering PTSD from having my spirit broken, and I suspect what happened previously is that I saw the PTSD notifications in combat and mistook them for perversion notifications (so many mods spam my screen with notifications and they scroll by almost too quickly to read).

 

Anyway, do this: Set the frequency in MCM down to 0.25 days and then wait until the effects view in your Pip-Boy indicates that you are suffering from perversion (not just having the perk). Drain your willpower in any of the various ways SA provides or just use the console to set fpsa_value_willpower to 0. Set Violate's MCM to 100% chance to surrender from perversion and make sure its willpower threshold is something higher than 0 (maybe put it all the way to 100 for good measure). Now approach a hostile group associated with your perversion, ideally with no followers so they won't initiate combat prematurely. As soon as the hostiles notice you, Violate should automatically force you to surrender right away.

Posted

So it seems that if i make a male character surrender as a female protagonist, strap-on play will always be used regardless of surrender settings. Any way to disable strap-ons entirely?

Posted (edited)

I was wondering if the following ideas could be possible for Ego to make in this mod;

1. A keybind / hotkey for you to order nearby companions / allies to violate surrendered enemies.

2. Companions / allies to surrender if abandoned by you (ie. run far far away from them while they were in bleedout mode). You could ofc interrupt the violate by shooting them.

 

Additionally, if it's possible for you to make enemies violate enemies during NPC vs NPC fights (whilst you and your squad remain unseen and not involved in combat). Basically, enemies would violate other enemies once combat ends if anyone surrendered. This would be a cool feature and paired excellently with SKK Random Encounters (it has lots of NPC vs NPC).

Edited by georgechalkias
Posted
On 2/16/2023 at 12:54 PM, Spaceguest991 said:

How does the Perversion Surrender work, I don't think I've seen it trigger even when having 0 will power and being in combat with the perversion enemy .

 

On 2/16/2023 at 1:00 PM, vaultbait said:

 

I too am unconvinced it's working. In combat with enemies where I have full tier 3 SA perversion, with a high willpower threshold set for it in Violate, despite having 0 willpower I see repeated messages about being tempted to surrender but it never happens until one of the other criteria is met (damage threshold, crippling, CSL stack limit reached, hotkey pressed, whatever).

 

I noticed that too, actually. Looked thru some logs and it does seem the latest Violate version is able to receive the events, but the auto surrender never happens.

 

For me it turned out to be an issue where if the auto-surrender threshold is set to 0 (willpower), then it'll never trigger because it's looking for a < 0 condition (not possible). I know this was fixed couple versions ago, but the latest version is having the issue for me. So I think it's either a regression in the latest Violate version, or maybe something got screwed up on my end. Anyway, for now I avoid this issue by setting the threshold to 1.

Posted
6 hours ago, twistedtrebla said:

For me it turned out to be an issue where if the auto-surrender threshold is set to 0 (willpower), then it'll never trigger because it's looking for a < 0 condition (not possible). I know this was fixed couple versions ago, but the latest version is having the issue for me. So I think it's either a regression in the latest Violate version, or maybe something got screwed up on my end. Anyway, for now I avoid this issue by setting the threshold to 1.

 

Yeah that looks like an oversight on my part.  When I originally implemented the perversion surrender, there was no "chance to surrender", so the only way to turn the feature off was to set the Willpower threshold to 0.  When I added the chance feature I should have changed the threshold logic to less-than-or-equal-to, since you can disable the feature by setting surrender chance to 0%.

 

So for now setting the threshold to 1 is the way to go.  I'll fix this in the next update.

Posted

hey so quick question whenever i toggle tgm as soon as i get hit by anything (rounds or melee) it immeditly kicks me out of god mode and i have to toggle it but as soon as i get hit again same thing. not gonna lie ive nvr had this issues before

Posted
13 hours ago, donniehinck said:

hey so quick question whenever i toggle tgm as soon as i get hit by anything (rounds or melee) it immeditly kicks me out of god mode and i have to toggle it but as soon as i get hit again same thing. not gonna lie ive nvr had this issues before

Toggle the Player Can't Die off in the MCM options. I don't think it will make a difference, because Violate has never effected god mode.

It almost sounds like you're running Deviously Cursed Wasteland and it's trying to surrender on hit.

 

 

  • 2 weeks later...
Posted

Is there a way i can disable just certain creatures from violate? I want to block protectrons, rad scorps, and molerats (so tired of the tooth fairy treatment). The are all lumped in with other things that i dont want blocked. I dont know how to use creation kit but i can usually fumble my way thru editing xmls or fo4edit if given detailed instructions.

Posted
5 hours ago, Norkal0105 said:

There is some sort of problem, I barley get hit once or twice and my character immediatly surrenders

Lower the surrender health settings in the MCM and see if that helps.

Posted

Hey @EgoBallistic

I was wondering if the option for Fatal bad ends could be change to a % chance slider instead of Always/High level.
Always, atleast in my experience seems a bit to much and High level only realy applies early into a safe game.

Posted

So how does on get their Pipboy back after killing the raider that took your stuff?


mine is missing from my arm? Is this normal? 


thanks!

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